Voted best in category in the Users' Choice awards.
Pretty sure Boney said they wouldn't be back when it first came up a bit more seriously.

Although... Don't the Chaos Dwarves use trains and rails? Or is this niche canon or even just fanon?
They have Daemon Engines involving Daemons bound in carts dragging along machinery. It's kind of like a train, but not the sort that requires tracks or rails. The fuel is souls of course.
I'm not gonna sit here and compare your various works, but this one was definitely a good one. Enjoyed it a lot. Especially your circling back to Katya. Even if I had a bit of a hard time parsing what the actual quest hook there was. The end made it seem like it's about helping out Katyanites in Reikland, but then why was he talking so much about all the other old and coming gods?
Part of that is that I was actually finding my way through the writing. It's more stream of conciousness than I usually do things, which caused him to ramble and go on about seemingly unrelated things. I left it in there because Lohner is a bit of a chatterbox and a rambler at times, so I think it adds some additional characterisation. He was basically seguewaying the topic, and I was going to be talking more about weird appearances and odd happenings about the cults in general before I squeezed it down into just a single quest. If it helps, you can think of it as the first quest in a quest chain, and the rest of his rambles would come to light if you decide to follow that thread.
 
I checked to confirm a few things. First, yes the source apparently says coal, and I distinctly remember a bunch of lore saying that the Chaos Dwarves actually have access to fossil fuels, but within quest canon, I'm not sure that's a thing?
Short answer, no. Long answer, there's an Imperial colony on the far side of Araby called Sudenburg that is in the latitude where it's possible for fossil fuels to exist, but that is a solid ten thousand mile boat trip from Marienburg, so for all practical purposes, no.
Zharr Nagrund is about equal in lattitude to the Empire. If we're going by canon, probably coal, but I would find it hard to fit that into established DL canon.

Second, I might have been thinking of something else that was feeding on souls. Was it the Hellcannon? Can't even be sure at this point.
 
I checked to confirm a few things. First, yes the source apparently says coal, and I distinctly remember a bunch of lore saying that the Chaos Dwarves actually have access to fossil fuels, but within quest canon, I'm not sure that's a thing?

Zharr Nagrund is about equal in lattitude to the Empire. If we're going by canon, probably coal, but I would find it hard to fit that into established DL canon.

Second, I might have been thinking of something else that was feeding on souls. Was it the Hellcannon? Can't even be sure at this point.
Oh within quest-canon, who knows. Maybe they use dried Greenskin dung or something. Some kind of funky fire enchantment.

I was just saying within canon.

(Also, I dislike how everyone uses 'Daemon Engine' as a term, because nobody uses it how it's actually used in canon and I have no idea where the term came from then)
 
I agree. However, if the tower were on the otherside we would be providing a quick route over the natural defences of Middenland - one that would be controlled by a policy distinct to the empire. If we were to build such a tower wouldn't we fall foul of the articles? (Fully prepared to be corrected on this: in which case much of my argument is moot.)
AFAIK the swamp is entirely on Laurelorn's side of the border, and they already know how to navigate it. It's already not a defence for Middenland.

Also, it's a tiny thing, but it niggles at me. It's polity, not policy.

I don't know if it's possible, but I would like to be tutored by Algard. I'm pretty sure he's an enchanter too, and maybe his paradigm is way too different to Mathilde's to help, but I would be willing to try. At least he can provide inspiration?
I think he is? I seem to recall it being mentioned when the Eye was being built.

Oh within quest-canon, who knows. Maybe they use dried Greenskin dung or something. Some kind of funky fire enchantment.

I was just saying within canon.

(Also, I dislike how everyone uses 'Daemon Engine' as a term, because nobody uses it how it's actually used in canon and I have no idea where the term came from then)
They could be burning charcoal. Or the Plain of Zharr just has an enormous coal deposit beneath it for some reason.
 
They aren't now, but they might've been. We know that pre-Imperial humans lived in the Dark Lands before something forced them to migrate to the Empire. Maybe the lands weren't quite so dark in the days before?
The Plains of Zharr were described as a blasted wasteland all the way back when the first Dwarfs settled it pre-Hashut.

And even if there were once trees farther south, it doesn't exactly solve what's powering the Iron Daemon now.
 
Maximum cruelty. They use daemons to carbonize the bodies of slaves sacrificed to Hashut to coal. It would be more efficient to just have the daemons power things, but that would give the daemons job satisfaction when the stuff they powered got to kill and torment sapients. This way no one other than the Chaos Dwarves is happy, and the potential enjoyment of the daemons is another sacrifice to Hashut.


Or not, that seems vaguely more Druchi now that I think about it.
 
Awakening 2
Awakening 2:

The air was stale and fog surrounded her. Gretel could smell the cloying scent of the dead and the sharp scent of the black roses that suffused the Garden she set foot in. Gretel was familiar with this place. After all, she held dreams of it so often that it would be an abnormality for her to not remember. She was a Morrite after all, and she heeded her dreams.

What exactly her dream was telling her, she was not sure. Gretel practiced lucid dreaming extensively to be able to better hold memories of what happened in these dreams of her, but she wasn't sure how to interpret the Raven gracefully perched on the singular visible gravestone within this Garden. Her head tilted as she considered the bird, it's head moving to match hers. It's glistening feathers moistened with the surrounding condensation and its bright red eyes simply stared unblinking.

Ravens were Morr's holy symbol. They were his messengers and omens, and meant a great deal of things. She would be remiss to dismiss this omen, for she clearly felt something was amiss.

…Drat, she was thinking in rhymes again. Something about this place did weird things to her.

Her brief contemplation was interrupted by a sudden croak from the Raven (it was commonly thought to be a caw from those who didn't know Ravens, but it was almost certainly a croak, not a caw) as the bird flew swiftly from its perch. Gretel knew this to be a sign. Of what, she wasn't sure. She braced herself for what was coming next.

As expected and foretold by a pattern of her previous dreams, Gretel was subjected to a litany of noises. It was a chorus of dolorous voices that wailed to represent their sadness, railed against the injustices of the world, and regaled her with tales of woe.

It is believed that all those who die (at least for humans of the Empire) are laid to rest within Morr's realm after death if given the proper rites. It is also believed that all those who dream find themselves within Morr's realm, if only for a brief moment, which is why He is also the God of Dreams. It stands to reason then, that those who dream might come across those who have passed to Morr's realm.

That is not quite true.

Gretel was privy to a few notes and secrets of the Cult of Morr that most lay worshippers did not possess. The benefits of being a curious kid raised in a Morrite convent who perhaps sneaked where she shouldn't have. Thus, she was well aware that there was a clear line delineating the Land of Dreams from the Land of the Dead, and that line was not so easily crossed.

There was a scenario in which that line could be crossed. Those who are close to death thread the boundaries of the two Lands, and that makes them a ripe target for possession. The recently dead also thread this line, but they hold no more dreams beyond the endless slumber.

One could argue that a person suffused in so much Shyish as Gretel threaded this line by virtue of her very existence, but Gretel knew better. These were not the wails of those who have already died and found eternal rest within Morr's Garden, but those who hold great pain and anguish, never given a proper burial.

One of the cardinal sins in the eyes of any Morrite, of which she was one.

Gretel closed her eyes and let the voices wash over her. It was not an easy task, for they told of much suffering and agony they had gone through in life such that she could not imagine. Gretel needed to let this sink in, to be a reminder.

Gretel did not act entirely in her self interest. Heedless hedonism was not all that she lived for. She was also a Morrite, and the duty of any dutiful Morrite was this:

To put the dead to rest.

—--
"You're awake? I can never tell with you anymore, but I assume open eyes are a telltale marker." Gretel was greeted with the amused and cheeky tone that she found herself pleased to hear in the morning.

She looked over to the side of her bed to find her friend (and bedtime partner) fully dressed and wearing her leather armor, her right hand on her hip and her painted lips tilting upwards slightly. Perhaps she would have enjoyed a few less clothes in the way, but Gretel could not rightly say she did not enjoy Isabella's immaculate look.

"Where's Lucas? I'm pretty sure I remember him being somewhere around here. Don't tell me I accidentally kicked him over the bed again?" Gretel could stand to be a little groggy. It was quite the exhausting dream, so she took her time getting dressed. Isabella was looking of course, but Gretel couldn't say there was many pleasant things to look at. Gretel was confident over a lot of things, her gawky, stretched out body was not one of them. Hard to be proud of the results of a miscast.

"Ah, don't you worry about that. He woke up early to get a few things done, and left me to watch over you. You worried us severely, you know. I'm never sure if you're sleeping or you just croaked in your sleep. Your body's cold, you barely move, and your heartbeats and breaths are way too slow! If it wasn't for your pupils dancing around underneath those pretty eyes of yours, I'd be even more worried!" Isabella's tone started off amused, her usual lighthearted self, but even Gretel could see the strained tension underlying her words.

"Ah, sorry about that. I guess I should have warned you a little more. My slumber isn't exactly,,, normal."

"What about you is?" From someone else, that might have been very rude. Yet, Gretel could sense the fondness and admiration behind it.

It was very hard to say how exactly Gretel ended up with two beautiful, understanding people who were willing to not only put up with her, but even share a bed with her.

"W-well, anyways, I can tell you all about it later. Let's get going." Gretel tried her best to hide her reddening face as she pulled Isabella along, the both of them fully dressed and ready for a new day.

—----

Gretel had a lot of time to mull things over. After all, she wasn't the one driving the coach, she was just sitting alongside the cargo, keeping an eye on it. Horses didn't like Gretel, they hated the stench of death surrounding her. Well, not literal stench, but animals could be sensitive enough to feel Shyish anyways. At least when someone was suffused with it. She had long since given up on driving vehicles.

Sometimes Gretel wished Mathilde had created some sort of magic carriage pulled along by Shadow horses. She saw the effects of that horse with her own eyes, and she was impressed. Heck, why not also make the carriage fly too? Shadow horses and magic carriages didn't need to obey the laws of physics. Gretel firmly rejected the part of her that told her that would be too much like a Black Coach. Ridiculous, those horses were Undead, and the Coach had a Vampire soul in it and was driven by a Wraith. Nobody could possibly mistake flying magic carriages pulled by shadow horsies for a Black Coach!

Gretel's musings were interrupted by a sudden stop. Startled by the sudden change in pace, Gretel stood and approached the driver.

"Ah! Is something the matter? Why'd you stop?" Gretel asked.

The drive looked troubled, as if he didn't know what was going on. The horses were neighing and pulling against their reins, and Gretel could feel the trepidation dripping from the horses. Gretel had a sense of when things could go awry, call it intuition, or more accurately a sense of Shyish foretelling doom, but the alarms were sounding.

"Uh, uh, I don't know! The horses just started panicking, and they won't go any further!" Came the panicked voice of the driver, clearly unused to such behavior from his steeds.

That was when the ambush was sprung.

Gretel had her suspicions, and perhaps she should have had them the instant she began to see the road narrowing around the cliffside leading to the small village she was making a supply run towards, or perhaps she should have felt the Shyish and Dhar exuding from the undead earlier.

Except, she hadn't.

One second, she only had suspicions, the next, about a dozen skeletons popped up from the bushes surrounding the road for an ambush. Perhaps if she wasn't here, the skeletons would have been successful.

But there was a reason she was the only one guarding this coach.

It was over in a matter of seconds. It wasn't even worth boasting about, after all, it was just a dozen Skeletons and she was an Amethyst mage. She would be a disgrace to not only the Amethyst College, but to the Duckling Club and her teacher, Mathilde, if she couldn't handle this with ease.

And yet, it left her disquieted.

Who was controlling these skeletons? An errant Necromancer? Then where was he? Gretel had tried, but she struggled to locate the thread of Dhar and Shyish signifying necromantic control and where it originated from. The Skeletons were feeble, but they were stronger than the average skeleton. And now that she examined them, she could see some oddities. The bones were old, very old. And they were clad in bronze armor, the insignias and markings for identification either worn out by time or rubbed out deliberately.

Deliberation could wait until they were back to camp however. She had a mission to complete.

—-
"Hmm, quite strange." Lucas observed the bones of one of the skeletons in the command tent. A table was set up containing a map of the surrounding area for the Howling River operations.

"You're not the first to report these disturbances. They've been felt all across our borders, and I hear, all over the Howling River. Skeletons appearing out of nowhere to attack coaches, carts, travellers and more. Never more than two dozen at the most, and never less than half a dozen, and they only attack small forces. No ambushes against caravans or heavily armed forces. We've been looking for traces of them, but they seem to simply… appear, and when they're done, if they succeed, they simply vanish." Spoke Ruprecht Wulfhart the Younger, representing the Winter Wolves of Ulrikadrin.

"Somma boys came 'cross these fellows on the road and said they didn' recognise their garb nor their 'quipment. I reckon either those bones are older than time can tell, or they've been scrubbed out. They use bronze though, so that shortens the list. Haven't seen much of that since Sigmar's time." Came the slow, heavy Mootlander drawl of Lumpin Croop.

"I'm not so sure about this, no? Skeletons appearing and disappearing without a trace by the dozen, attacking our forces? Doesn't sound like a Necromancer to me. Unless He's come back to screw with a bunch of mercenaries and vagabonds laying claim to a stretch of the Border Princes, I say we have a Vampire on our hands, no?" Said the sharply accented Tilean representing the Marksmen of Miragliano, Flavio.

"Or a Tomb King." Gretel would be lying if she said she didn't enjoy the way everyone's head turned to her in surprise. Waiting for the opportune moment to disclose important information in the most dramatic manner was definitely exciting. No wonder Mathilde loved it so much.

"I've had a little time with the skeletons in my possession. My interest was in examining every little detail. Determining whether the skeleton was male or female wasn't all that relevant, because Necromancers used what they could get, so it doesn't matter to them. However, it should be noted most of the skeletons were male. My belief is that they were soldiers.

"You might be wondering why I'm making these assumptions. Well, I've been able to observe these skeletons in combat firsthand. Knowing what I know now, I highly doubt that the Necromancer was coordinating these skeletons personally. Not only is it a monumental task to micromanage undead across such a wide area in multiple places, the motions demonstrated by these skeletons were too uniform and rigid. It lacked the unpredictability of a living, or in this case, unliving mind. Some skeletons, once revived in the appropriate manner, retain a measure of their capabilities in life. Not as much as a Wight would, but enough to instill basic formations into them.

"That is what I observed. Whoever has resurrected these skeletons was drawing from a predominantly male pool of primarily soldiers. Considering the age of these bones, instilling basic discipline into a corpse whose soul has passed on so long ago… Not even the mightiest Necromancer could do that without Nehekharan magic. Ancient Nehekhara has long practiced the ability to draw the souls of the dead and bind them to corpses, and sometimes objects. While a Necromancer could theoretically learn these secrets, I ask that you keep in mind the possibility that Nehekharans are behind this. Some of the Tomb Kings did reach this far under Amenemhetup the Great. I hear some of their ruins are around this area, but I haven't been able to find them."

A murmur rose around the tent as the council absorbed the information. Gretel could feel a weight lifting off of her as she finished her speech. She had no idea how Mathilde could go on for so long during their meetings back in the day. She felt tuckered out already. Gretel smiled a little to see Lucas giving her a brief thumbs up in approval.

Still, Gretel wasn't sure about this. She definitely felt something weird when her coach was attacked, but she couldn't pin it down. She couldn't rightly say "I had a weird feeling, and it might be related to the dreams I was having". There were enough people who respected Morr in the tent for serious consideration to be given… were she an actual Priest of Morr. But she was not. She was just an Amethyst Mage.

As the impromptu meeting reached its conclusion, Gretel couldn't help but mull over the situation attempting to find any more clues. By the fifth time she repeated the scene in her head, she found Lucas' arm around her shoulder.

"Hey chica! Still lost in thought? I know a thing or two that can help lighten you up, if you're down." Lucas was not nearly as smooth as he thought he was, and the eyebrow waggling did not help. Gretel couldn't help but consider him fondly. She had briefly suppressed her urge to kill him after entering her personal space, an instinctive response, and was glad she didn't go through with it.

Gretel finally took in her surroundings, and found that she had unconsciously moved towards the room Lucas and Isabella rented out in the "Blue Skies" inn they were staying at. The room she was frequenting more and more as of late.

Gretel made a quick show of her thinking about it.

"Hmm. I'm quite the busy woman you know? But I suppose I could spare some time for Isabella. You can tag along if you wish." Gretel couldn't quite hide the edges of her smile under her hand.

"I'd be delighted. Well, so long as you don't kick me out of the bed again"

"That happened one time! You don't see me badgering you about that time you…"

Their voices faded as the two entered the room, Isabella joining them soon after.

AN: If you're confused, read the first part that I titled "Awakening" which I wrote some time ago. I wanted to make a sequel for a very long time, and lo and behold, I've finally done it. Could have been better, but I'm still getting the hang of continued narratives. My mind works in phases, and not in a serialised, continuous fashion. Makes it hard to stick to things instead of jumping around to whatever interests me.
 
@Boney Is enchanting stuff with Cataclysm magic even possible? If so, would the enchantment only work in particularly magic-rich environments that would also allow a wizard to cast the spell manually, or does it work anywhere as long as the wizard had enough magic to use for the initial enchantment?
 
@Boney Is enchanting stuff with Cataclysm magic even possible? If so, would the enchantment only work in particularly magic-rich environments that would also allow a wizard to cast the spell manually, or does it work anywhere as long as the wizard had enough magic to use for the initial enchantment?
Past quote says yes, but this was a couple years ago, so Boney may have changed his mind.
Not until Wizard Lord, and each would require a very compelling reason why you should be allowed access to such a potent artefact, and the approval of the leader of your College and the leader of the College of the item in question.
 
Windherder enchantment ideas

We might not have the time to actually try any duo enchantments next turn, but since I'm sure we will want to try out more eventually, I'm going to list out some ideas I've had on what we could potentially do, what they would look like, and what kind of person they'd benefit most. I have not seen any similar posts in the Media or Apocrypha threadmarks, so hopefully I'm not stepping on anyone's shoes. If anyone has had ideas in the past that they would not mind sharing so I could quote them here, I could do that as well.

Right now Egrimm is the only other enchanter in the Waystone Project, so I'm only listing Ulgu+Hysh combinations, but I'm sure that in the future we could find it fun to explore other possibilities, too.

Relatively Simple:

-Shadowcloak + Shimmering Cloak = Two-Sided Cloak. As the name would indicate, this is an easily-reversible cloak with one side being dark grey and the other a stark white. It enhances the user depending on which side is worn - the dark grey side enhances stealth, while the white side reduces damage from nonmagical missiles (but makes hiding impossible). It would be of great use to any infiltrator, and further still if said infiltrator is found out and more urgently needs defense from arrows or crossbow bolts than they need stealth. I'm sure the Hochlander could make use of it.
(Alternately, Shadowcloak could be replaced with Take No Heed.)

-Eye of the Beholder + Radiant Weapon = The Totally Normal Blade. This is a magical sword which is very effective against Daemons, but made to appear to observers as though it is completely ordinary. It would serve well for anyone who is in the business of hunting down Chaos cults while wishing to not draw attention to themselves, and ideally make daemonic foes underestimate the wielder. Not all weapons require fame. A bit specific, but I'm sure there'll be someone in the Colleges who would find it useful.

-Dazzling Brightness + Bewilder = Glove of Incapacitation. A single leather glove with a white rhombus-shaped crystal embedded in the palm. Activated when presenting the palm to a foe and uttering a key word, it both blinds and confuses them. This should be very effective against singular opponents, whether in combat or to escape.


Moderately Complicated:

-Burning Shadows + Radiant Sentinel = Rod of the Burning Sentinel. A rod of silver, one end of which is covered in soft silks which hide a symbol of Ulgu, and the other end openly showing a symbol of Hysh. Upon usage, it summons a Radiant Sentinel from the Hysh end - and immediately after, due to the creation of that bright light and therefore shadow coming from the user, applies Burning Shadows in the opposite direction. Thus the user can defend themselves from one side while simultaneously attacking the other. Ideally would be best used when surrounded.

-Shadow of Death + The Power of Truth = Circlet of Threats. A simple circlet of copper. Upon speaking the keyword, makes the wearer incredibly persuasive and also frightening when telling the truth. It would ideal be for leaders and rulers who would prefer to be seen just, yet firm - the kind that do not make idle threats.


Fiendishly Complicated:

-Universal Confusion + Blinding Light = Mirror-Trap of Incapacitation. A small cube box containing several mirrors within. Carried on a leather string, to be worn around the neck. When one of its sides is unlocked and opened, it lets out a light that both blinds and confuses a large group of enemies. Straightforwardly designed as an incapacitating weapon against large groups of foes. May be seen as a large-scale version of the Glove of Incapacitation.

-Dread Aspect + Eyes of Truth = The White Face. A featureless white mask which covers all of the wearer's features, with only holes for the eyes. Upon speaking a key-word, the eyes emit a terrible light, turning the wearer into a figure of persecution, who both sees through all manner of deceptions and frightens those who gaze upon its shining eyes. Would be useful for any inquisitor-like figures, who need to wield fear as a weapon and face lies as enemies.
 
The Chaos Dwarves aren't limited to the latitudes of the Empire for mining. They maintain an incredibly large mining operation in the southern Dark Lands that they consider important enough to have built a road across a thousand miles of wasteland.

@Boney, Realms of Sorcery mentions a University of Talabheim. Is this the same institution as the Royal Academy of Talabecland?

Yes.

I'm actually kind of surprised that wouldn't have been useful for solving the question of the potentially dangerous unknown rune that Kragg was wrestling with.

The danger there is more theological than to life and limb. If he reverse-engineers it and starts using things he learned from it and it turns out to have been made by Chaos Dwarves, that's blasphemy.

@Boney Is enchanting stuff with Cataclysm magic even possible?

Yes.

If so, would the enchantment only work in particularly magic-rich environments that would also allow a wizard to cast the spell manually, or does it work anywhere as long as the wizard had enough magic to use for the initial enchantment?

Depends on the individual enchantment.
 
The danger there is more theological than to life and limb. If he reverse-engineers it and starts using things he learned from it and it turns out to have been made by Chaos Dwarves, that's blasphemy.
So the rune itself doesn't do anything particularly evil or corruptive, it's just that Dwarves are a lot less fine with stealing magical techniques from Chaos than humans (ie Mathilde's Mystical Matrix. Yeah, I know it's technically vampires, but the spirit remains the same).
 
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So the rune itself doesn't do anything particularly evil or corruptive, it's just that Dwarves are a lot less fine with stealing magical techniques from Chaos than humans (ie Mathilde's Mystical Matrix. Yeah, I know it's technically vampires, but the spirit remains the same).

Runesmiths don't see Runesmithing as magical techniques, they see it as the sacred lore of Thungni. That's why they seek to rediscover lost lore instead of trying to invent anything new, because they believe that the only legitimate Runesmithing is descended from Thungni. Inventing runes would be profane, and using Chaos Dwarf runes would be outright heretical.
 
Runesmiths don't see Runesmithing as magical techniques, they see it as the sacred lore of Thungni. That's why they seek to rediscover lost lore instead of trying to invent anything new, because they believe that the only legitimate Runesmithing is descended from Thungni. Inventing runes would be profane, and using Chaos Dwarf runes would be outright heretical.
Huh, kind of like the Mechanicus when you think about it.
 
Runesmiths don't see Runesmithing as magical techniques, they see it as the sacred lore of Thungni. That's why they seek to rediscover lost lore instead of trying to invent anything new, because they believe that the only legitimate Runesmithing is descended from Thungni. Inventing runes would be profane, and using Chaos Dwarf runes would be outright heretical.
No? Runesmiths invent new runes all the time.

It's just that the Golden Age was do ludicrously beyond their current means that rediscovering a single rune from back then is worth more than a dozen new inventions.

It's like having to pick between trying to figure out how to make reasonably durable pig iron knifes or digging up an AK-47 from the rubble and reverse engineering it enough to at least do maintanence.
 
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