Perhaps instead of two big towers a chain of smaller borderposts/trees that maintain a stretch of road. Easier to sabotage, but also easier to disable in a war situation.
One big issue with that is that I think human magic is to elf magic as Umgi engineering is to Dawi engineering. I can't find the quotes right now but I'm pretty sure Boney said that when elves do spell creation it's the work of years and the theoretical underpinning of the spell is extremely well understood. Needless to say, that was not the case with Rite of Way. I think any Eonir would need to be pretty deep in the kickflip zone to even consider learning it.
While you're right about spell creation being different, spell creation is creating new spells, not learning an existing codified spell. Codifying is the process that allows other people to use it without sharing the inventor's paradigm, so the difficulties you mention here are all part of codifying. Given the (by no means guaranteed) assumption that the spell is codified, there shouldn't be any exceptional difficulties for the Eonir learning it compared to another spell of the same tier.
If Mathilde codifies a spell, then anyone can cast it without having to replicate her mental state and understanding of Ulgu. That's what codifying it means.
If we were to codify the spell and it ends up being as easy to learn as usual battle magic of that caliber, could Elves learn it too? Or are Elves usually incapable of learning higher level Human designed spells as is?
Enchanted RoW as infrastructure is an interesting idea, though one important point to mention is that Mathilde can only enchant up to Fiendishly Complex right now.
Enchanted RoW as infrastructure is an interesting idea, though one important point to mention is that Mathilde can only enchant up to Fiendishly Complex right now.
All this talk of ROW infrastructure made me think of something far less expensive: An enchanted commando bridge (i.e. a rope bridge made of two parallel ropes)
Secure both ends of the rope, and it becomes a bridge wide enough that ten men can walk shoulder to shoulder.
It becomes even more useful if the army has any flying units.
Enchanted RoW as infrastructure is an interesting idea, though one important point to mention is that Mathilde can only enchant up to Fiendishly Complex right now.
well.... no, Mathy can actually try to do battle magic enchanting.
What Mathy cant do is get any training or guidance or traits for it until she does try it.
e.g: we are at the point that if we want to do battle magic enchantments, we need to try it blind, and hope we learn enough the first try to at last make an attempt two likely to work if attempt one fails.
well.... no, Mathy can actually try to do battle magic enchanting.
What Mathy cant do is get any training or guidance or traits for it until she does try it.
e.g: we are at the point that if we want to do battle magic enchantments, we need to try it blind, and hope we learn enough the first try to at last make an attempt two likely to work if attempt one fails.
I do vaguely recall something along the lines of 'the way to get better at enchanting is to do more enchanting' but I assumed that we'd need to do more FC enchanting given what that skill says.
well.... no, Mathy can actually try to do battle magic enchanting.
What Mathy cant do is get any training or guidance or traits for it until she does try it.
e.g: we are at the point that if we want to do battle magic enchantments, we need to try it blind, and hope we learn enough the first try to at last make an attempt two likely to work if attempt one fails.
I think that once we gain the ability to enchant Fiendishly Complex spells, we will have exhausted the Enchanting classes at the college. Currently we're only at Moderately Complicated, so there's still room to grow by sitting in their classrooms. But just to check: @BoneyM, what is the limit to how much we can advance our skill in Enchanting by college classes vs. when we need to start hiring a tutor?
In other words, once you get to the level of enchanting Battle Magic, then the only way to develop your skill is self-guided: "how to enchant Battle Magic at all" is the limit of what can be taught, but it can in fact be taught.
I don't know if it's possible, but I would like to be tutored by Algard. I'm pretty sure he's an enchanter too, and maybe his paradigm is way too different to Mathilde's to help, but I would be willing to try. At least he can provide inspiration?
"Still stalled on the damn ra- uh, the you-know-what, but I've been working with Panoramia with the ooze we found. It can digest just about anything organic and turn it into... well, more of itself. We're feeding it to some of the cattle and they seem to like it okay, we're up to three months without ill effects at half their diet."
"That's," you pause, consider. "Possibly a really big deal." You consider further. "And might answer some questions about Skaven logistics."
"It's a matter of how far we can scale without running into deficiencies," Panoramia says. "The Halflings have agreed to scale up tests, so we'll be starting sample groups of goats and sheep on 10%, 25%, and 50%. That seems to be as much as they're willing to eat without becoming upset and uncooperative. If they're still doing okay at one year in, we'll start draft cows, milk cows and horses at Ulrikadrin. After five years, we slaughter and do full autopsies."
"What if it's a diet thing? You remember the slime I was studying? From the Skaven?" You nod. "The animals that eat it seem to be in perfect health physically, but they become jittery and more prone to fighting, especially over food. What if the Dwarves have a similar problem with their diet?"
"What if it's a diet thing? You remember the slime I was studying? From the Skaven?" You nod. "The animals that eat it seem to be in perfect health physically, but they become jittery and more prone to fighting, especially over food. What if the Dwarves have a similar problem with their diet?"
So we can, if we wish, get a more detailed look at what actually happens to the livestock that consumes it, and if the benefits outweigh the heightened tension and aggression they suffer from.
Note that the Organ Vat is still a social option as of the last social vote:
So we can, if we wish, get a more detailed look at what actually happens to the livestock that consumes it, and if the benefits outweigh the heightened tension and aggression they suffer from.
The Organ Vat is different to the slime. The Vat was donated to the Colleges, the Slime was given to Panoramia. The Vat is for cloning, the Slime is for feeding. I remember the Vat was distinctly brimming with Dhar.
The Organ Vat is different to the slime. The Vat was donated to the Colleges, the Slime was given to Panoramia. The Vat is for cloning, the Slime is for feeding. I remember the Vat was distinctly brimming with Dhar.
"I've seen laboratories. I've got a laboratory. This is an abattoir." You grimace at a rack of still-bloody instruments, and with trepidation lean over the wide metal drum splattered with old blood. But instead of a pile of gore and viscera, you see inside a strange, faintly-glowing ooze. You frown at it, and select the cleanest of the implements to give it a poke; it clings onto the tool but relinquishes its grip when you shake it, and you see the gore has been cleaned off it. You uncork a flask of blood and pour it in, and watch as it soaks into the ooze, and then with a set of clamps and a lot of care, you gather up a flaskful of it for future investigation.
The two of you spend a few more days lurking in the area, but it seems your burglary prompted the Skaven to shake at least a few clanrats free from the front lines and opportunities dry up. You wrap the voyage up with an ambush on a trio of Stormvermin hauling a cart containing some sort of murky, chilled vat that seems like Moulder-work to you, and with some effort you haul it back out of the tunnels, your hands only slightly sparking from leaking Dhar.
"Another drink eh? Hoping to drown your sorrows? I recognise the look of a person down on the dumps I'm afraid."
You weren't entirely sure if you should accept the bartender's seemingly kindly voice as the genuine article, or if it was his usual sarcasm. Nevertheless, you simply grunt in response.
"Not feeling particularly chatty eh? Well that's a shame. I was hoping I could cheer you up with something besides just this drink?"
Your response was to simply pick up the drink from the counter and down it in one shot. The buzz was comforting, in a sense, allowing you to escape from your troubles for a moment.
"Woah there! Slow down bucko! Can't have you collapsing on me. I'm not sure I could haul you up to your room by meself! Give this ol' tender a break eh?"
You simply sigh and shake your head, clearing your thoughts as you answer for the first time in a little while.
"...Please tell me you have a job for me." You hope your desperation isn't audible in your tone, but from the brief pitying look the young man across the bar gave you, you're pretty sure you fail.
"Well… I might have some things… They're kind of a longshot, nowhere near the Red Moon if you're wondering. But lips flap and people talk, and word gets around. If you're really that desperate… Well, don't tell anybody I told you this stuff." The bartender's voice was consolatory, and you swear you could almost hear him grumbling something about "curse my soft heart".
"Word in Stirland is that the Hunter Count's heir finally did it. Roswita Van Hal, the Saviour of Sylvania they call her. Sylvania's free of Vampires as far as the eye can see for the first time in hundreds of years. 'Course, things ain't so simple as that, and I'm sure some of them nasty Vampire folk are waitin', bidin' their time to strike when everyone's guard is at its lowest.
Still, there is one self proclaimed Vampire Countess unaccounted for. A Lahmian Vampire by the name of Ioana, who asserted her rule over Waldenhof 'fore she was deposed by the Elector Countess. The official story is that she slipped away and escape into the swamps of Hel Fenn, eluding her pursuers and avoiding the gruesome death her fellow Vampire Count suffered. A bounty's posted up on her head, and it's worth quite the mighty sum.
I'm sure you would be glad to collect, but know that you'd be competing against quite the impressive collection of mercenaries, bounty hunters, Vampire Hunters, Witch Hunters and Magisters from across the Empire. I couldn't begin to count the number of individuals who want to see her head hanging from a mantlepiece, and she's not exactly easy prey. You know what they say about cornered Vampires. It's like what they say about cornered rat, but multiply that tenfold."
"Speaking of rats, you heard about Nuln lately? It's kept on the downlow, but there's been a disruption of the usual operations around the city, and the city's shipments have been delayed across the board. That doesn't bode well for the Empire's "centre of industry", and I won't lie and say I'm not invested. Nuln's guns and cannons keep our cities nice and safe, which is how I like 'em.
Word is that they've been having a rat problem as of late. Oh don't give me that look, you know what I'm talkin' about. They've been getting bold lately, and taking bigger and bigger bites at the wunderwerks of the city, if you catch my drift. That kind of problem is best left to the professionals, but I hear you have some experience in that front. If you fancy a little rat catching in the sewers, Nuln's the place to be. Just make sure you don't lose that pretty head of yours. I hear the rats there have got quite the bite."
"I'm sure you heard of that ruckus up north between Middenland and Nordland. It's been the talk of the town around… what was it, a decade ago? Time sure sneaks up on ya huh? Well, I hear that things have been going quite smoothly for Middenland as of late. They've been gettin' along with them elves up north in the Laurelorn. Not sure how I feel about that, but Nordland certainly aren't letting it go. Don't worry, I'm not asking you to get involved in that mess, but boy do a lot of people get caught in the crossfire.
There are a couple villages surrounding the Schadensumpf in Middenland, which forms the border between Middenland and Laurelorn. It's a right nasty swamp, that one, but it serves an adequate killing field against any Beast or Greenskin that sneaks up on the Elves. Sometimes humans too, but those're poachers so Middenland has no problem with that. I got a disgruntled customer as of late who kept me up all night listenin' to his troubles, and he says he came over from Kammendun somewhere 'round those parts. Hearing him tell of it, sounds like there's been some kind of turbulence as of late. Don't know what it's about, but seems the people there have been hearing spooky noises and terrible omens foretellin' their doom. If you ask me, it sounds like they got a ghost problem. Makes sense, times of discord like these tend to produce the biggest grudges, and where grudges go, malice comes with it. Nothing like malice to fuel an outpouring of ghostly sightings.
You might be wonderin' why I'm telling you this. Seems like the kind of job better left to the professionals eh? Well I got a friend in the Roadwardens around that area, and he says no patrol comes out of there unscathed. Most of 'em disappear, and those who come back dare not speak of it. A Morrite expedition left Middenland to see what the problem was, and nobody's heard of 'em since. Sounds like your type of job eh? There's quite the list of people interested in this problem. Kammendun is one of the Villages closest to the Schadensumpf and with some of the best relations with the Elves. Middenland can't afford to let their alliance fall apart because of some spooky sightings."
"This problem comes to me courtesy of a priestly friend o' mine. They say there's been strange happenings across the Empire lately. What kind, you may ask? Well, they're of the religious sort. Now, now, no need to look like that. I'm not much of a religious sort, but I keep my eyes and ears on that sort of thing lest it fester into a boil. You have no idea how dangerous religious… disagreements can be like.
Well, the problem is not so concrete as you might think. It's a bit of a long shot if you ask me, but I think there's enough out there that you could perhaps finagle a payout from it. There've been rumors of long forgotten and ignored cults coming to the fore lately. You ever heard of Söll? Ahalt? Lupos? I thought you might. Some historians and scholars say they were some of the patron gods of the tribes that formed the Empire. Don't look at me like that, even a man like me picks up a book every now and then.
Now, 'sides Ahalt who's a proscribed God worshipped by nutty cultists that sacrifice priests of Rhya and Taal for some reason, there's nothing wrong with most of these gods comin' back to prominence. It's encouraged even, because the more people are preoccupied with their faith the less the Empire has to worry about. 'Least so long as it's kept trivial or tame, if you know what I mean.
That being said, lately there have been even more Cults gaining prominence as of late. Styriss in Ostermark, which was shut down right quick. Nobody likes poachers. Gunndred in Averland, also shut down. Imagine cattle rustling in Averland. Dark Helgis around Talabecland/Ostermark, which is on thin ice. Karnos in Talabecland, considered harmless, but causing some concern among the Taalites.
But what I've come to talk to you about is none other than beautiful Katya in our beautiful home. I'm sure you heard of her? She's quite popular among the young ladies at court. A Goddess of Beauty, what kind of person wouldn't like that? Even I've half a mind to say a prayer to her now and then. Sharp looks such as this don't come easy. Only problem here is that she's been garnering suspicion as of late. She's been getting quite the boost in popularity in Reikland, and the Cult of Sigmar doesn't like that one bit. I tell you what, those guys have some of the largest sticks up their butt I've ever seen. 'Leastwise that's what I assume is the reason behind their targeting of the Cult of Katya.
I suppose it's a natural rivalry isn't it? The Cult of Katya prizes disarming beauty above all, prized by noblewomen for its ability to grant them the political power they need to rise to the top. The Cult of Sigmar prides itself on its control over the Empire's power structures, and brook no interlopers, especially in their centre of power. Finding a few shrines to Katya in brothels was all they needed to empower their claims that Katya is simply a guise of Vylmar, and that she needs to be outlawed as well for the safety of the land. They claim she is simply a few steps from Slaanesh, who also prizes beauty and perfection above all.
Personally, I consider it a ridiculous claim, but it is garnering some support. Many young individuals come to this bar to complain. Reikland has always been this way, open and accepting to new ideas and accepting pleasures for what they are instead of leading the path to depravity. The Cult of Katya simply needs a bit of… support, to ensure they don't fall like Vylmar did. I'm sure there would be quite the bevy of grateful patrons to the one who supplies the needed evidence."
"Well, is that what you desired? Care for another drink? I'm quite parched myself, so I might just join you for this one"
Your response was a simple shake of the head.
"I think I've had enough. Thank you for the information. Here." A thump sounds as a sack hits the table.
You pack up your things and leave soon after.
"Pleasure is all mine." said Franz Lohner.
AN: Is this my best work? Perhaps not. I was going for something different, and let the writing take me where it may. I tried to be more organic in my Adventure Hooks as I experiment with something different, integrating quests into the narrative instead of phrasing it like a book inspiring the GM. I'm also not sure about the twist at the end. Timelines might not mesh, but maybe that doesn't matter. I had fun anyway.
I'm not gonna sit here and compare your various works, but this one was definitely a good one. Enjoyed it a lot. Especially your circling back to Katya. Even if I had a bit of a hard time parsing what the actual quest hook there was. The end made it seem like it's about helping out Katyanites in Reikland, but then why was he talking so much about all the other old and coming gods?
"The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field." —Description of an Iron Daemon in Total War: Warhammer III.[3a] The Iron Daemon, also more formally called the Iron Daemon War Engine, is one of the latest steam-powered...
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I suppose "campaign book for the separate, pricier model line" could be considered niche, but in Chaos Dwarf terms, it's their only sourcebook since the mid-90s.
well.... no, Mathy can actually try to do battle magic enchanting.
What Mathy cant do is get any training or guidance or traits for it until she does try it.
e.g: we are at the point that if we want to do battle magic enchantments, we need to try it blind, and hope we learn enough the first try to at last make an attempt two likely to work if attempt one fails.
We did go to all the trouble of making a special magic draining room in our tower explicitly for trying out unwise magical experiments in.
I'm actually kind of surprised that wouldn't have been useful for solving the question of the potentially dangerous unknown rune that Kragg was wrestling with.