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@BoneyM, I had a question that came up after some rereading on Cython's remarks on magical immortality. When it talked about being a parent and siring children, it always spoke in past tense. It also implied some measure of gender-fluidity once it became "a being of light and magic" rather than just simple flesh.

This leaves me unsure about one point - does attuning to the Winds of Magic reduce one's fertility or restrict the available methods for reproduction? Because such beings have transcended their mortal coils and thus it isn't necessarily as straightforward anymore. Is Cython still capable of reproduction or has it "moved past such things" as a consequence of its transformation, so to speak?
Cython was clear that it is no longer physiologically male or female. Whether Cython is capable of becoming either at will, or is incapable of such, we don't know.
 
Mathilde hasn't asked. Since she's opted against pursuing a relationship with Cython, it's not really her business.
Hmm, is there any IC info from other examples of advanced magical beings like Wood Elves, etc? I'm mainly asking since I got curious what the consequences of Wind Attunement is for wizards in general, does that generally mean Wizards have a limited window of opportunity for reproduction if they advance far enough?


Cython was clear that it is no longer physiologically male or female. Whether Cython is capable of becoming either at will, or is incapable of such, we don't know.
My question is more of whether Cython is still a being capable of reproduction, since it has transcended its mortal form and become "literally magic".
 
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Hmm, is there any IC info from other examples of advanced magical beings like Wood Elves, etc? I'm mainly asking since I got curious what the consequences of Wind Attunement is for wizards in general, does that generally mean Wizards have a limited window of opportunity for such things if they advance far enough?

The Jades and Brights seem to have no problem in that regard. If such a window does exist, it's no shorter than it is for regular human beings.

How well do Grey Wizards respond to the phrase 'not your business'? It seems like it'd be like catnip to them to me, but they also seem to have a grasp of "just because the lines are hazy doesn't mean they aren't ultimately there"

Depends who's saying it.
 
Btw, can someone remind me of Mathilde's backstory: did she adopt a new surname after being picked up by the Colleges, or is Weber actually her old family's name that is super-common enough to blend in with and so she kept it?

I got mixed up on which detail is correct, but I definitely remember there was something about 'Weber is a super-common name that blends in'.
 
Btw, can someone remind me of Mathilde's backstory: did she adopt a new surname after being picked up by the Colleges, or is Weber actually her old family's name that is super-common enough to blend in with and so she kept it?

I got mixed up on which detail is correct, but I definitely remember there was something about 'Weber is a super-common name that blends in'.

The latter. It is very common, it means 'weaver' so it's up there with Smith / Schmidt.
 
The latter. It is very common, it means 'weaver' so it's up there with Smith / Schmidt.
Ahh right, I remember now. That matches with how Borek mentioned Mathilde was born with a name that roughly translated to 'Battle-mighty Weaver'.
Very neat coincidence with her Wizard background, kudos to whoever came up with the plan for Character Creation, they nailed down the initial build :D
 
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There's no net energy positive feedback loop from coal mining to be had, which is what really pushed the Industrial Revolution. Peat-coal might get you similar energy densities when you're done processing it, but its production isn't adding as much net energy to civilization with each production cycle, nor does it benefit as directly as coal mining does from improvements to water pumps and traction engines pulling cartloads of coal up from the bed. There's also no enclosure crisis pumping cities with dirt-cheap labor to stuff into the deathtrap factories, nor long-haul high-volume intercontinental textiles trade to maximize the value of highly concentrated production.
Basically the crux of the matter. The Empire has all the techs, but none of the feedback loop of accelerating growth incentives. You just need some kind of energy source which adds a lot more energy than it takes to harvest, and the means to economically get it to where its used.

So pretty much just Skaven, up until they run out of Warpstone, or everything explodes because Warpstone.
 
Basically the crux of the matter. The Empire has all the techs, but none of the feedback loop of accelerating growth incentives. You just need some kind of energy source which adds a lot more energy than it takes to harvest, and the means to economically get it to where its used.

So pretty much just Skaven, up until they run out of Warpstone, or everything explodes because Warpstone.

I was going to say 'like Warpstone!' and then you beat me to it.

Does the Empire (or the dwarfs for that matter) have access to coal? I had thought that fossil fuels weren't really a thing here because it was a terraformed world, but maybe I missed something in the last...nine thousand, nine hundred and thirteen pages of conversation.
 
I was going to say 'like Warpstone!' and then you beat me to it.

Does the Empire (or the dwarfs for that matter) have access to coal? I had thought that fossil fuels weren't really a thing here because it was a terraformed world, but maybe I missed something in the last...nine thousand, nine hundred and thirteen pages of conversation.
There's no pitcoal outside a thin band at the equator. There's charcoal, peat-coal etc. but those are just ways of concentrating energy, they actually decrease the available energy vs. burning the wood/peat directly.
 
I was going to say 'like Warpstone!' and then you beat me to it.

Does the Empire (or the dwarfs for that matter) have access to coal? I had thought that fossil fuels weren't really a thing here because it was a terraformed world, but maybe I missed something in the last...nine thousand, nine hundred and thirteen pages of conversation.

Short answer, no. Long answer, there's an Imperial colony on the far side of Araby called Sudenburg that is in the latitude where it's possible for fossil fuels to exist, but that is a solid ten thousand mile boat trip from Marienburg, so for all practical purposes, no.
 
There could still be petroleum, as that's from things like algae which can exist quite happily even in the arctic IRL and so would probably still be a thing even on the pre-Old Ones Warhammer world.
 
Have you ever found a source that says anything about Sudenburg? The only mention I've ever seen of it was the giant world map that came with WD #300.
from what I understand it was part of the early groundwork for adding Araby to the TT, but that fell through.

and has stuck around the RPG here and there because it's a good plot hook for a custom campaign
 
There could still be petroleum, as that's from things like algae which can exist quite happily even in the arctic IRL and so would probably still be a thing even on the pre-Old Ones Warhammer world.
Pre-Old Ones the equator was getting about as much solar radiation as our arctic. The area that is now The Empire was colder than anywhere on Earth has been at any point in Earth's history.
 
Yeah.

Mind you, there might be interesting applications of Power Stones in the far distant future, but that first requires enough engineer-minded Wizards with access to the right Winds to figure that out. But the problem is that the Power Stones that would be most useful often tend to encourage mindsets that are very far from what you'd hope for in an engineer

Adela might have a decent shot at making some progress there though, given how she runs a high energy Wind of Magic but also a decent head on her shoulders and a willingness to tinker.
 
Yeah.

Mind you, there might be interesting applications of Power Stones in the far distant future, but that first requires enough engineer-minded Wizards with access to the right Winds to figure that out. But the problem is that the Power Stones that would be most useful often tend to encourage mindsets that are very far from what you'd hope for in an engineer

Adela might have a decent shot at making some progress there though, given how she runs a high energy Wind of Magic but also a decent head on her shoulders and a willingness to tinker.
What are you imagining?

Power Stones take a long time of hand-crafting by reasonably skilled Wizards, so effectivly they are Artisan-work, far to expansive to make to be useful for anything used en masse.
 
What are you imagining?

Power Stones take a long time of hand-crafting by reasonably skilled Wizards, so effectivly they are Artisan-work, far to expansive to make to be useful for anything used en masse.

Critical pieces of infrastructure in the right places can get comparable results to mass production, especially over an area the size of the Empire rather than something bigger.
 
What are you imagining?

Power Stones take a long time of hand-crafting by reasonably skilled Wizards, so effectivly they are Artisan-work, far to expansive to make to be useful for anything used en masse.
Centralised infrastructure - you have a power-stone maintaining a permanent flame for a steam engine, and that's an engine that will run forever under a huge load.

And while they're artisan-work they're not subject to decay, so the number available will increase over time unless enemies deliberately destroy them.
 
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