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Because that was other Imperial Orders who were willing to use the honor system for favor trading, Thorek who had a price we could pay without AP, and Cadaeth who didn't have a price at all. And the Kislevites who we cashed in a favor for. If the Hedgewise want to go favor trading like the Orders did, but aren't willing to use the honor system, then we have a problem.

Technically, we did have to spend an AP for Thorek, we just got lucky that we could combine that with an action we were already doing that turn.

And every faction has joined us as soon as we agreed to commit to their request. I see no reason why the Hedgewise will be different in this respect.
 
Are the Hedgewise known for their diplomatic capabilities and story of cooperation with widely different magical traditions? They barely interact with the outside world, their magic doesn't change that, so I don't see how they could help us deal with several big egos and conflicting interests more than any random tradition.
Being blunt, that's a completely different subject from what I was addressing - Combining all these disparate conditions is where their magic flourishes. Saying that they're not diplomatic specialists does not change that they are specialists at the edge cases of magic and functioning where other traditions draw their lines, nor that we could benefit from that massively. We can add them later - if you want to spend an additional AP for foundations to benefit from them.
 
I see now. The Hedgewise are some kind of exception to... everything, apparently. If only we could do something to harness their uncanny power of being incredibly, irrefutably inconvenient. :thonk:

Well did we try to hire on many illegal Imperial cults that I do not know about?:thonk:

Seriously though it is not unreasonable that they would have different needs and expectations IMO
 
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I see now. The Hedgewise are some kind of exception to... everything, apparently. If only we could do something to harness their uncanny power of being incredibly, irrefutably inconvenient. :thonk:
And every faction has joined us as soon as we agreed to commit to their request. I see no reason why the Hedgewise will be different in this respect.
Not really? Boney did say that the Damsels would be the same, refusing to participate until we hold up our end of the deal first, because they don't trust a foreigner they haven't really dealt with that much on the honor system. Everyone else we have here is an exception, either being willing to use the honor system, not having a price, or having a price that is immediately paid off without further AP expenditure.
 
for all the other recruitments actions we did something for them before they joined us the same turn that why they always showed up right away
 
Literally last year Myanmar underwent a military coup d'etat. Hasn't changed its name.
When I said precedent I meant a country switching to a republic style government but retaining an official name that refers to monarchy. Or the opposite for that matter. Why would the Republic of the Union of Myanmar change its name? It's still a republic (no king) and a union (didn't lose any constituent parts). Also, they just changed their name in 2011.

In the UK the Queen is anyway little more than a symbol. Wouldn't people who want to get rid of her also care about getting rid of her stamp on the country?
I don't feel comfortable that we've adequately addressed the implications of bringing a forbidden group into the project at a formative stage.
We've been talking about recruiting the Hedgewise and recruiting them before laying the foundation since before the Father was even a thing. The Hedgewise have been on the extended shortlist pretty much since there was an extended shortlist.

During the vote about sacrificing Divine AV research, a consistent and strong line of argument was made that keeping the option of doing said research was unacceptable because it might distract us from the Waystone Project, that we might dilute our focus and spend resources on the former that was better spent on the latter. The argument was that the Waystone Project was so important that even the chance that future voters may choose to divert resources elsewhere was so unacceptable that the option had to be removed.

As a result, arguments that we should now spend resources on following up on the sacrifice are quite frustrating, given that we probably would have left further divine AV research on the back burner.

As someone who was vehemently against sacrificing Divine AV research, this argument of yours is disingenuous. Those arguments about saving AP were made by some. Others argued, among other things, that Ranald would likely allow us to continue and maybe even help. Or that having his agreement first was the moral thing to do. And no one knew what blessing Ranald would give us beforehand.

The whole reward is pretty much a representation of the theologian vs mystic divide. Use AV to start research on the metaphysics of so called divine beings or instead strengthen our personal relationship with the person if Ranald and maybe also woth other deities. Ranald could have invited us to some other kind of adventure. Or revealed some secret path for us to trod down. In the end he gave us the Father.
I don't think it was worth the sacrifice, but that has nothing to do with the net AP cost. And not testing the Father does not give us back Divine AV.

Anyway, several of us have been wanting to recruit the Hedgewise since before the whole Father Coin thing happened. I became less interested in them for a short while after we got a Hag Witch because I thought that they're similar, but I was educated on their differences. So from that perspective it did not cost us AP. It might even save us one, if it makes the Haléthans not ask for a repayment that requires AP.
And if your complaint is that a new Coin face makes us use the other faces of the Coin less, then the only person to complain to is Boney. No voter could have known that at the time. And complaining that people sometimes want to use the new thing that Boney gave us as a free and supposedly meaningful boon is just unfriendly towards everyone involved.
It's not about factual correctness or incorrectness of the detail of whether Faith would require AP in future. If it is a valid line of argument that we should be making choices to destroy options forever to remove the risk of resources being devoted away from the Waystone project in future, then the fact that the Faith choice turns out to require resources doesn't change that. It just means that the argument now applies to Faith just as it did when you applied it to Science.
It was a terrible argument back when Derpmind made it against Science. In fact she should feel bad. AP is only ever spent because players vote to spend it and voting to permanently destroying options with the sole reason being to limit future voters in case they don't agree with you as much as they happen to right now is a form of looking down at the "hivemind masses that don't vote rationally", or just plain conniving against the democratic process.

Doesn't mean that you using this tactic from the other side is much better. Though I guess if one views it as a roundabout way to remind everyone why it's bad then what you're doing has value, not for this particular vote but for the future.

Trying to structure my intuitions here.

My base model is that there's at least a 40% chance of the Gambler affecting an action like Foundation. If there's a single 1d100 rolled, a 20% chance of converting a failure into a success and a 20% of converting a success into a critical. If there two or more rolls there's an at least 64% chance of it having some effect. And given that I don't think increasing the number of participants would have made the foundations less likely to be successful, I don't think that the argument that because there may be a roll per participant this makes the Gambker less effective is true. If anything, depending on whether the Gambler is applied before or after rolling, having more rolls may make it more likely to succeed as it's less likely to be wasted on an already successful roll.

With the Father option, the following all need to be true to impact on the Foundations.
  • Halathea is one of Ranald's daughters.
  • The Hedgewise ever knew something relevant about the Waystones
  • The Hedgewise preserved that knowledge
  • This particularly faction of the Hedgewise preserved that knowledge
  • The particular member of the Hedgewise we speak to knows it or knows someone else they know knows it
  • Another tradition represented on the Prioject doesn't also know it
  • That the Father face of the Coin means that they'll hand over their knowledge without an upfront favour.
  • Edit: the unique knowledge they can share is significant enough to make an impact on the foundations
  • They are able to explain the knowledge in their paradigm in a way other participants can understand
That's an awful lot of 'ifs' that all have to be true for it to come off. It's not like the Gambler where we're talking about probabilistic risks. These are mostly things is like Knightian Uncertainty, that things are either true or false but we don't know which and we can't make plausible estimates either. What we can say is that an awful lot of things have to have happens in the past in exactly the right way for this to payoff.

The Gambler, by contrast is making that the we get the best result we can from the defined set of pieces that are in play. It depends on what happens next, rather than what happened in the past and we may learn about now.
I find it a bit weird that in your calculation for the Gambler you use completely OOC math while in your calculation for the Father you go full simulated history.

If we're speaking rolls and percentages, then what do you think is the chance that Boney will make nine different rolls to determine the value of the Hedgewise knowledge and their willingness to share it. Now this is of course a wholly OOC and metagamy argument, but so is the speculation if how many rolls the Foundation action will have and what difference any single crit or crit fail could make.
Hedgewise may want to be relocated but than we have the problem of whatever the hedgewise was keeping down, rising up. Hedgewise do the colleges job of keeping magician threats down on the local level. While yes they can be relocated there is still the problem of moving a bunch of witches . Good thing Adela is getting her pilot license.
If the Empire wanted the Hedgewise to do this job for them they should have probably toned down the genociding.
And how many actions simply don't have hidden dice rolls at all? Even Mathilde's Diplomacy is up to 18 now, and all her other stats are higher. At this point if we don't see dice rolls on an action it might sometimes be because there just aren't hidden dice rolls in the first place.
Boney has said that he doesn't like to show most Diplo rolls (or even that they happened at all) because of how he thinks it would affect the thread and our read of various characters he introduces. Said rolls still happen though.
Ok so if we get Hedgewise, somehow, would they contribute to lay foundations these turn?
Well, the assumption that they probably will (least if the Father takes effect) is the whole reason anyone is voting for doing the Father now instead of later. Otherwise why would we even do this?
I mean, there was no option there that didn't destroy at least one line of investigation. Truth winning destroys the line of investigation we get from Faith -- we would not have learned about Ranald's daughters and become privy to whatever we'll learn from that. Faith winning destroys the line of investigation we get from Truth -- we won't be fingerprinting gods to learn the secrets they have chosen to hide from mortals about their natures. And the third option destroyed both lines. It wasn't a question of "give up on something or try for everything," it was a question of what to give up. "Mutually exclusive options that close off the roads not taken forever" have happened before in this quest and will happen again.
I'm not sure the Ranald's daughters plotline even existed before that point in time? It felt more like it was freshly created as a narratively appropriate replacement.
You mean you. I thiink you've made it repeatedly clear literally everytime anyone uses Mathilde's in universe phrasing about Ranald being her friend. We know you don't see it that way. You don't need to pretend otherwise.
He's not alone. And it's not just two people either.

Ranald might be a friend in several respects. And Mathilde definitely sees him that way. But he's less Human than Qretch or Cadaeth or even the members of the Uzkulak welcoming committee in many ways that matter.
This was a great read. Thank you.
I see now. The Hedgewise are some kind of exception to... everything, apparently. If only we could do something to harness their uncanny power of being incredibly, irrefutably inconvenient. :thonk:
To be fair, those arguments are sound. Without the Father I do think that the Hedgewise might have been the first go wait for payment. Till now we did in fact only recruit people with prior reason to trust us or who we paid without additional AP expenditure.
 
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It was a terrible argument back when Derpmind made it against Science. In fact he should feel bad.
She. Pronouns are even visible on mobile now.
I'm not sure the Ranald's daughters plotline even existed before that point in time? It felt more like it was freshly created as a narratively appropriate replacement.
While I doubt Boney had the specifics nailed down, because that's not how he rolls, I am sure that he had a broad sense of what Faith entailed and so what we would be missing out on by not voting for it.
 
It was a terrible argument back when Derpmind made it against Science. In fact he should feel bad.
I am very tired and not able to process much so I can't reply to most of your post, but I just want to mention I think this came out significantly more hostile and negative and all-around-bad-for-thread-health than you probably intended.

EDIT: And yeah, like pikkl said, pronouns.
 
Yeah, it was too aggressive, but I do agree that while "action hell" is a perfectly valid argument for shelving less time-sensitive research for the future, using it as justification to burn down entire trees and permanently lock away promising avenues of research is just plain wrong in just about every way I can think of. Research sabbaticals exist for a reason.

With most research votes, there's generally the consolation of "I'll have a chance to push this through, eventually, even if it's not this turn" for people whose research lost. Here, there's none, which I think is the reason for all the salt.
 
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Adhoc vote count started by Nurgle on Apr 16, 2022 at 7:56 PM, finished with 1178 posts and 156 votes.

  • [X] Plan Disregard WEBMAT, Acquire AP
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan Disregard WEBMAT with Book Mine
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchantment
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT (Fatherless) - Rite
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    [X] Plan Disregard WEBMAT, Acquire AP (Eonir trade)
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Who's Your Father
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] EIC: Found an auditors division, to make sure the ledgers are in order.
    -[X] KAU: The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment with Arcane (Marks and Khazalid)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Try to learn Arcane Khazalid (Pay with AV)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Laying Foundations with Recruitment
    [X] Plan: No Branarhune
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment with Arcane (Marks and Spells)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Father and Foundations
    [X] Plan Don't Disregard WEBMAT, Acquire More AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] EGRIMM: Experiment with integrating the Vitae into enchantments.
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan: WEBMAT Alternative Option
    -[X] One Overwork
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] MAX: Learning: Power Stone creation from the colleges.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Windsoak Mushroom Book 1/2
    -[X] COIN: The Father
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless) (AV Enchantment) (Trade)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchatment (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Foundational Farms and Enchanting
    [X] Plan Disregard WEBMAT (Fatherless) - Rite, book mine
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Regard WEBMAT, AV Enchantment, No HQ
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan Regard WEBMAT, AV Enchantment, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan for Briefvoice's Consideration
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Foundational Farms and Enchanting
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] LIBRARY: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] COIN: The Gambler: Laying the Foundations
    -[X] One action Overwork.
    [X] Laying Foundations with Recruitment
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewises
    -[X] COIN: The Father
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    -[x] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (optional: specify who)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] COIN: The Gambler
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[x] Using the secrets you already know of the Vitae, attempt to weaponize it.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Laying Foundations with Sword Mastery
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] EGRIMM: Study an artefact: Kurgan enchanted weapons
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] COIN: The Father
    [X] Laying Foundations with Sword Mastery
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless), now with RoW!
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] COIN: The Gambler
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, No HQ (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Commerce and Books
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Nordland)
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] KAU: Go about recruiting an army of scribes so you can start copying entire libraries of material.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP, Find the Daughters
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] Visit all female-deity worshipping cults in the Old World to see if they worship one of Ranald's Daughters.

Still a close vote so if you have not voted I recommend it.
 
She. Pronouns are even visible on mobile now.

While I doubt Boney had the specifics nailed down, because that's not how he rolls, I am sure that he had a broad sense of what Faith entailed and so what we would be missing out on by not voting for it.
Sorry. Pronouns are not visible for me if I don't hold the phone sideways. But I should have remembered anyway, or used they. The ony excuse I have is that I've seen Derpmind around for so long that I didn't feel unsure and thus didn't default to they, but actually that's the opposite of an excuse because she's always been a she here.

Sorry @Derpmind.

As for the Faith thing, I'm not even sure Boney knew that we'd be missing out beforehand. He might have rolled Ranald's attitude, as well as Mathilde's ability to affect said initial attitude.
 
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He's not alone. And it's not just two people either.

Ranald might be a friend in several respects. And Mathilde definitely sees him that way. But he's less Human than Qretch or Cadaeth or even the members of the Uzkulak welcoming committee in many ways that matter.
I'm going to try to restrain myself, because I've had a long day and I'm tired.

If I made a post a couple pages ago, don't reply to me. I'm sick and tired of you coming in after a charged conversation to get involved to throw your two cents in. This is not the first, second, third or fourth time you've done this.
 
I am very tired and not able to process much so I can't reply to most of your post, but I just want to mention I think this came out significantly more hostile and negative and all-around-bad-for-thread-health than you probably intended.

EDIT: And yeah, like pikkl said, pronouns.
I accept that I might have misread her motive. But she did kind of double down by saying that she did argue that Faith should be taken in order to reduce the amount of AP expenditure the thread can spend on AV. Even if she was wrong about the facts back then the motive, as it seems on the surface, is still problematic. And if said motive is actually more complicated and it was more an issue of phrasing, then that can only be clarified with an explanation.

Though I'll admit right now that I do not remember the details of the actual incident (even though I remember being angry back then) and that right now I am only going off of Alratan's assertions and Derpmind's reactions to them (which don't include denial).
I'm going to try to restrain myself, because I've had a long day and I'm tired.

If I made a post a couple pages ago, don't reply to me. I'm sick and tired of you coming in after a charged conversation to get involved to throw your two cents in. This is not the first, second, third or fourth time you've done this.
Okay. I'll only do it in cases of compliments or other positively minded reactions to your effort posts and such from now on if that's still okay with you.

Sorry.
 
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Okay. I'll only do it in cases of compliments or other positively minded reactions to your effort posts and such from now on if that's still okay with you.

Sorry.
It's not about negativity or positivity. It's about dredging up negative emotions hours after the argument is done and over with. Sometimes I just want to bury something, not bring it back up hours later.
 
It's not really necessary to respond to every post, especially if those post are from several pages back and the discussion has moved onto another topic.

I can understand the impulse to involve yourself in the conversation—I often read a post and come up with a response to it myself—but sometimes it's better to not raise the issue at all because the conversation has ended.

If you feel what you have to say is still important and relevant, it might be better to write it out as the start of a new conversation directed at the thread in general, rather than a response to a specific person.
 
I've responded to things some hours afterwards, but that was always the case of something that I felt was factually incorrect that no-one else corrected.
 
It's not about negativity or positivity. It's about dredging up negative emotions hours after the argument is done and over with. Sometimes I just want to bury something, not bring it back up hours later.
I meant that a lot of the times you post stuff that has nothing to do with discussing contentious issues, let alone negatively charged ones. So I assumed that responding to those posts even a couple days late is still a-okay and that I otherwise accept that you don't like to have your discussions continued half a day later.

I normally just take posts as I read them since I can't get on here every day, but still feel the urge to stay involved. But that habit is clearly problematic when it involves heated discussions (in which I get heated as I read them instead of as they happen) and especially if my arguments involve real people instead of just story elements or pros and cons of votes. I get swepped along like many of us here, but it happens at a remove time wise. Especially when I felt that someone I agreed with gets called out unfairly.

The right thing to do of course is taking a step back and reflecting that anything written was written under the same heated conditions, except that said conditions have now passed. It's not always easy, but I'll try to be more aware of it and just skip certain topics when catching up with replies. Even if it will probably lower my engagement with the thread as a whole.
 
Not really? Boney did say that the Damsels would be the same, refusing to participate until we hold up our end of the deal first, because they don't trust a foreigner they haven't really dealt with that much on the honor system. Everyone else we have here is an exception, either being willing to use the honor system, not having a price, or having a price that is immediately paid off without further AP expenditure.
When you get down to it the difference is people who know us/know of us, and people who really don't. Imperial Orders, we're a member of one. Thorek, we're a big dwarf friend and he's worked with us before. The Kislevites we did a fair amount of work for, and even before then they'd seen good things because of the Dum expedition having one of theirs along for the ride and that side business with the Chaos item. And of course Laurelorn, who are pushing for the project in the first place and got to host it.

By contrast, people who do not know anything about us besides us having a great reputation with other people who are not them, have no reason to be so quick to jump in. There's no secret to it.
 
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By contrast, people who do not know anything about us besides us having a great reputation with other people who are not them, have no reason to be so quick to jump in. There's no secret to it.
Tbf there is also a further separation between (for example) bretonnia, who only knows of us from stories or the Hedgewise for which we get something of a recommendation for from kurtis.
 
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