Voted best in category in the Users' Choice awards.
Tbf there is also a further separation between (for example) bretonnia, who only knows of us from stories or the Hedgewise for which we get something of a recommendation for from kurtis.
On the other hand, the Hedgewise's relationship with the Colleges is normally rather thorny, hence Kurtis having become a quadruple agent in the first place. So I'd say it evens out.
 
On the other hand, the Hedgewise's relationship with the Colleges is normally rather thorny, hence Kurtis having become a quadruple agent in the first place. So I'd say it evens out.
Ehhh, bretonnia seems.. Not worse but much more distant. Bretonnia only knows us through a few stories they have no connection with. We could be the next nagash for all they can verify. (not that bad but as a example.)
 
Sorry if that came across as confrontational, I tried to rephrase it a few times to avoid that and in hindsight I should have gone with my initial thought and simply added a disclaimer given the notorious difficulty of conveying tone through text.

I apologize too, the version of me that has a glass of wine in one hand and a phone he's waving around for a signal in the other assumes his first read of something is correct and has a tendency to flounce.

Actual answer: Social action votes are supposed to be based on what people would subjectively enjoy reading, and allowing it to be used to investigate something like this would set a precedent too far into a grey area for my liking.

But the question is about how the hedgewise judge their risk, not what the risk actually is? Like, my assumption is that hedgewise are paranoid and insular, and that tends to come with a heap of distrust towards outsiders, especially if there are one or two real incidents that would have started a bunch of rumors in the community. So if the wizards are actually friendly we still need the hedgewise to trust that without meeting said wizards. Or elves.

Yes, I didn't weigh in on the Hedgewise perception of that matter because Mathilde has no way to know it. She has seen Hedgewise risking the company of College Wizards for the sake of knowledge, though - either at the Waaagh and Peace talk or Roswita's Vampire economics talk, I can't recall which offhand.

@Boney will there be dice rolls in the Lay the Foundation action?

The question to ask is 'how much of a factor is random chance in the action, and could one or two discrete tweaks of random chance meaningfully alter the outcome', and that's a matter to be debated among the thread rather than outright asked of the QM.

I'm not Boney so I can't say with 100% certainty but like, as a general rule actions are taken in favorable order when relevant. So yes, I think it's fair to accept that if we get the Hedgewise on board this turn that'll happen before the Foundations action & therefore allow them to contribute.

This is correct.
 
Yes, I didn't weigh in on the Hedgewise perception of that matter because Mathilde has no way to know it. She has seen Hedgewise risking the company of College Wizards for the sake of knowledge, though - either at the Waaagh and Peace talk or Roswita's Vampire economics talk, I can't recall which offhand.
It was the Waagh Lecture:
One of the Hedgewise, under a grey robe and a fair few cloaking spells, almost certainly here under a false name. If they're not also here by invitation and under the protection of the Grey College, they're likely to be on a pyre or in a shallow grave by sunrise tomorrow.
 
<Clarissa Lohft - Warhammer - The Old World - Lexicanum>
Clarissa Lohft was a human archaeologist-cum-tomb robber.
<Jacob Stacheldhorf>
Jacob Stacheldhorf (or Stackeldhorf), Collector of Antiquities, is an explorer, cartographer and "archaeologist" of the Empire - a brash and resourceful man who has succeeded in many dangerous "digs."
[...]
Jacob wields a whip, a sword and a pistol, and wears a lucky hat that grants him a measure of protection.
Lara Croft and Indiana Jones. I wonder if they're alive in Divided Loyalties. Maybe we can hire them for our library. Hopefully they don't bring the Tomb Kings down on us if we do.
 
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Lara Croft and Indiana Jones. I wonder if they're alive in Divided Loyalties. Maybe we can hire them for our library. Hopefully they don't bring the Tomb Kings down on us if we do.
If they do exist, there is an alternative universe in which one of them ended up as our Elector Count:
Yes, your Elector Count is a former Witch Hunter. I rolled his stats, considered what career could explain them, wrote down about eight options ranging from warrior-priest to Indiana Jones to a Von Liebwitzian adventurer-student, and rolled a die. And Ranald gifted you with your new boss.
 
The question to ask is 'how much of a factor is random chance in the action, and could one or two discrete tweaks of random chance meaningfully alter the outcome', and that's a matter to be debated among the thread rather than outright asked of the QM.

Picking up on this point, I think that there are three logical steps to the Lay the Foundations:

1) Does the representative of a given tradition know anything about Waystones? If not, they're stuck listening
2) If a tradition knows something, can their representative describe it in a way other members can understand
3) Can these explanations by synthesised into a consistent framework.

Now, the Gambler can't effect step 1. The person either knows something or they don't.

It can effect step 2. These are people who use a variety of different arcane languages* to describe magical phenomena. I don't think anyone here has learned more than one of them, so there is no one who can do any direct translation from one arcane language to even one other. That means that we probably need to translate everything into mundane languages, probably Reikspeil, which doesn't have the vocabulary or grammar that you want to talk about magic. On top of this even wizards from the same paradigm sharing the same language find it very hard to teach each other**. Here we have different paradigms and different languages. As a result, the use of metaphors will probably be absolutely critical. Luck plays a massive role here, as a participant happening to chose a particularly good one because they've been inspired by a random event they saw could lead to a sudden outbreak of understanding that can be built on.

For three, inspiration is probably also critical, and the Gambler can once more play its part by generating random phenomena that trigger the right kind of thought.

Creativity and inspiration seem like things that are so path dependent that small nudges can have huge impacts.

* Aonoquean for the Grey Lords, Lingua Praestina for the Collegiate Wizards, unknown for the Hags and Ice Witches, but could be different or the same, another unknown dialect of Makick for the Hedgewise if they're here, and probably Arcane Khazalid for the Runesmiths.

** In retrospect we should have tried to recruit the Bright Lord Magister who made MAP into MAPP. He clearly had a knack for translating between paradigms.
 
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Be me, in the shower
Random Thought: What if Ranald is trolling Mathilde and she's one his daughters?
Me, struck

My Ranald-Daughter showerthought that I can't shake is what if Ranald created the daughters after the influx of power from Mork? We know that Ellinill split off bundles of himself into separate deities, and that he was tricked (by Loec/Ranald) into devouring them to regain his power. What if Ranald took some of the excess power, shared it with Shallya and budded off some offspring in the same process Ellinill did?
 
I want to make a muffle spell that deletes sound in an area so we can enchant an item with it and stick it in the gyrocarriage. Good for stealth missions, but more importantly it makes for a way more pleasant ride.
 
I want to make a muffle spell that deletes sound in an area so we can enchant an item with it and stick it in the gyrocarriage. Good for stealth missions, but more importantly it makes for a way more pleasant ride.
Is that a good idea? I imagine the motor sounding weird would be one of the ways to identify potential incoming problem.
 
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