Voted best in category in the Users' Choice awards.
Voting is open
Karag Dum: the Third Schism of the Karaz Ankor, including Observations on the Shadowgave, by L.M. Mathilde Weber (Grey), Thane Borek Forkbeard (Karag Dum), Prince Asarnil (Caledor), L.M.(E). Ljiljana (H.L.V.), Head Ranger Snorri Farstrider (Karak Kadrin), Head Engineer Gotrek Gurnisson (S·T·T·L), Preceptor Joerg von Zavstra (K. Taal's Fury), Sir Ruprecht Wulfhart the Younger (Ulrikadrin), M. Egrimm van Horstmann (Light), M. Esber (Amber) & M. Seija (Amber), M. Johann (Gold), M. Maximilian de Gaynesford (Gold), M. Michel Solmann (Celestial), J. Alexandra Kohler (Bright), J. Barbitus (Light), J. Citharus (Light), J. Cyrston von Danling (Jade), J. Timpania (Light), J. Hubert Denzel (Celestial), 2487.
This is the first paper with Lady Magister accompanying our name, and what a paper it was.

Kinda makes me wanna have our first Matriarch/Supreme Matriarch paper be on 5th dynasty Nehekharan coins.
 
Did you miss the while disguised part? the idea is to appear as someone she doesn't know and see how she treats Mr. Totally Not Mathilde. Or is she good enough to see through any disguise?
Yes, I missed it. I am full of wine and chocolate and phone posting at ten at night when I have to hold the phone up in just the right spot to get a signal. If you find the quality of my answers lacking, feel free to enjoy the alternative that is a complete lack of answers until I get back home.
 
Since I wasn't explicit enough: I argued that Faith would save AP. I was wrong. The vote wasn't about saving or spending AP at all. Should the thread be punishing itself over having made a vote that was, in part, due to an argument that turned out to be incorrect?

It's not about factual correctness or incorrectness of the detail of whether Faith would require AP in future. If it is a valid line of argument that we should be making choices to destroy options forever to remove the risk of resources being devoted away from the Waystone project in future, then the fact that the Faith choice turns out to require resources doesn't change that. It just means that the argument now applies to Faith just as it did when you applied it to Science.

Consistency would then suggest that the same logic should be applied to Father related research. And we don't have to take it to the same degree that was argued in that choice, where it was argued it was worth irrevocably destroying the option to ever investigate because of the risk that people might in future chose to vote to divert resources away from the Waystone Project.

Here, we now have that happening. There is an intention to take resources away from the Waystone project and deploy them on Faith based investigation based on a highly speculative reasoning that we can somehow have our cake and eat it and that it really counts for both. We have a lot more reason to be confident that the Gambler on the Foundations will make a significant difference than hoping that the Father would allow us to instantly recruit the Hedgewise for free. Even if the Father works they may still want us to do something for them before they join and so be too late to contribute to the foundations.

So, by the logic of the prior, successful argument, that even the chance of resources being diverted from the Waystone project was unacceptable, we should not take the Father option here. Everyone surely must accept that there's a chance that the Father doesn't do anything here, and I reiterate, it was the mere chance of spending resources on something that wasn't the Waystone Project that required destroying an option for all time. We're not even talking about anything like that level of cost here.
 
It's not about factual correctness or incorrectness of the detail of whether Faith would require AP in future. If it is a valid line of argument that we should be making choices to destroy options forever to remove the risk of resources being devoted away from the Waystone project in future, then the fact that the Faith choice turns out to require resources doesn't change that. It just means that the argument now applies to Faith just as it did when you applied it to Science.

Consistency would then suggest that the same logic should be applied to Father related research. And we don't have to take it to the same degree that was argued in that choice, where it was argued it was worth irrevocably destroying the option to ever investigate because of the risk that people might in future chose to vote to divert resources away from the Waystone Project.

Here, we now have that happening. There is an intention to take resources away from the Waystone project and deploy them on Faith based investigation based on a highly speculative reasoning that we can somehow have our cake and eat it and that it really counts for both. We have a lot more reason to be confident that the Gambler on the Foundations will make a significant difference than hoping that the Father would allow us to instantly recruit the Hedgewise for free. Even if the Father works they may still want us to do something for them before they join and so be too late to contribute to the foundations.

So, by the logic of the prior, successful argument, that even the chance of resources being diverted from the Waystone project was unacceptable, we should not take the Father option here. Everyone surely must accept that there's a chance that the Father doesn't do anything here, and I reiterate, it was the mere chance of spending resources on something that wasn't the Waystone Project that required destroying an option for all time. We're not even talking about anything like that level of cost here.
I feel like "this line of reasoning won before, therefore we should continue using it in order to not be hypocrites" is a logical fallacy.

Not to mention, I strongly doubt that every Faith voter agreed with that argument in the first place, and I would not attribute Faith winning the vote solely to that argument's existence.

I feel like you're assuming that everyone who votes for an option must agree with all the arguments made for that option, but that just isn't the case. I quite frequently disagree with arguments made in favor of options that I personally like.

EDIT: removed some opinionated adjectives that I think detract from my post's ability to contribute to the conversation
 
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It's not about factual correctness or incorrectness of the detail of whether Faith would require AP in future. If it is a valid line of argument that we should be making choices to destroy options forever to remove the risk of resources being devoted away from the Waystone project in future, then the fact that the Faith choice turns out to require resources doesn't change that. It just means that the argument now applies to Faith just as it did when you applied it to Science.

Consistency would then suggest that the same logic should be applied to Father related research. And we don't have to take it to the same degree that was argued in that choice, where it was argued it was worth irrevocably destroying the option to ever investigate because of the risk that people might in future chose to vote to divert resources away from the Waystone Project.

Here, we now have that happening. There is an intention to take resources away from the Waystone project and deploy them on Faith based investigation based on a highly speculative reasoning that we can somehow have our cake and eat it and that it really counts for both. We have a lot more reason to be confident that the Gambler on the Foundations will make a significant difference than hoping that the Father would allow us to instantly recruit the Hedgewise for free. Even if the Father works they may still want us to do something for them before they join and so be too late to contribute to the foundations.

So, by the logic of the prior, successful argument, that even the chance of resources being diverted from the Waystone project was unacceptable, we should not take the Father option here. Everyone surely must accept that there's a chance that the Father doesn't do anything here, and I reiterate, it was the mere chance of spending resources on something that wasn't the Waystone Project that required destroying an option for all time. We're not even talking about anything like that level of cost here.
This is an incredibly specious argument. Derpmind isn't saying "we should divert resources from the Waystone project for this speculative line of research," she's saying "we should use the Father, rather than the Gambler, to improve the Waystone project this turn." Furthermore, many people, myself included, have argued that the Gambler is not a good use on Lay the Foundations because there are likely to be too many dice rolls on that action for +20 on two to make a significant difference. As such, if you think there's a really good chance Halétha is a Daughter and that there's a low chance Gambling the Foundations makes a difference, the logical Waystone-utility-maximizing thing to do is to use the Father!

I recognize that your subjective probability judgments on this are different, but the fact that people have different subjective probability judgments than you do does not make them intellectually inconsistent, it makes them different reasoners than you, and so I object strenuously to this attempt to demonstrate "logically" that her position is inconsistent. It's totally consistent within its own paradigm.
 
Trying to structure my intuitions here.

My base model is that there's at least a 40% chance of the Gambler affecting an action like Foundation. If there's a single 1d100 rolled, a 20% chance of converting a failure into a success and a 20% of converting a success into a critical. If there two or more rolls there's an at least 64% chance of it having some effect. And given that I don't think increasing the number of participants would have made the foundations less likely to be successful, I don't think that the argument that because there may be a roll per participant this makes the Gambker less effective is true. If anything, depending on whether the Gambler is applied before or after rolling, having more rolls may make it more likely to succeed as it's less likely to be wasted on an already successful roll.

With the Father option, the following all need to be true to impact on the Foundations.
  • Halathea is one of Ranald's daughters.
  • The Hedgewise ever knew something relevant about the Waystones
  • The Hedgewise preserved that knowledge
  • This particularly faction of the Hedgewise preserved that knowledge
  • The particular member of the Hedgewise we speak to knows it or knows someone else they know knows it
  • Another tradition represented on the Prioject doesn't also know it
  • That the Father face of the Coin means that they'll hand over their knowledge without an upfront favour.
  • Edit: the unique knowledge they can share is significant enough to make an impact on the foundations
  • They are able to explain the knowledge in their paradigm in a way other participants can understand
That's an awful lot of 'ifs' that all have to be true for it to come off. It's not like the Gambler where we're talking about probabilistic risks. These are mostly things is like Knightian Uncertainty, that things are either true or false but we don't know which and we can't make plausible estimates either. What we can say is that an awful lot of things have to have happens in the past in exactly the right way for this to payoff.

The Gambler, by contrast is making that the we get the best result we can from the defined set of pieces that are in play. It depends on what happens next, rather than what happened in the past and we may learn about now.
 
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Trying to structure my intuitions here.

My base model is that there's a lot least a 40% chance of the Gambler affecting an action like Foundation. If there's a single 1d100 rolled, a 20% chance of converting a failure into a success and a 20% of converting a success into a critical. If there two or more rolls there's a 64% chance of it having some effect.

With the Father option, the following all need to be true to impact on the Foundations.
  • Halathea is one of Ranald's daughters.
  • The Hedgewise ever knew something relevant about the Waystones
  • The Hedgewise preserved that knowledge
  • This particularly faction of the Hedgewise preserved that knowledge
  • The particular member of the Hedgewise we speak to knows it or knows someone else who knows it
  • Another tradition represented on the Prioject doesn't also know it
  • That the Father face of the Coin means that they'll hand over their knowledge without an upfront favour.
That's an awful lot of 'ifs' that all have to be true for it to come off. It's not like the Gambler where we're talking about probabilistic risks. This is like Knightian Uncertainty, that things are either true or false but we don't know which and we can't make plausible estimates either. What we can say is that an awful lot of things have to have happens in the past in exactly the right way for this to payoff.

The Gambler, by contrast is making that the we get the best result we can from the defined set of pieces that are in play. It depends on what happens next, rather than what happened in the past and we may learn about now.

One more: The knowledge will have more of an impact now than it would one turn after Foundation, without that the Father is just net neutral not an actual win.
 
One more: The knowledge will have more of an impact now than it would one turn after Foundation, without that the Father is just net neutral not an actual win.
Does this mean you would support using the Father to recruit the Hedgewise after Foundations are laid if there is not a critical-importance Waystone roll to Gamble on, you just object to doing so now?
 
Trying to structure my intuitions here.

My base model is that there's at least a 40% chance of the Gambler affecting an action like Foundation. If there's a single 1d100 rolled, a 20% chance of converting a failure into a success and a 20% of converting a success into a critical. If there two or more rolls there's an at least 64% chance of it having some effect. And given that I don't think increasing the number of participants would have made the foundations less likely to be successful, I don't think that the argument that because there may be a roll per participant this makes the Gambker less effective is true. If anything, depending on whether the Gambler is applied before or after rolling, having more rolls may make it more likely to succeed as it's less likely to be wasted on an already successful roll.

With the Father option, the following all need to be true to impact on the Foundations.
  • Halathea is one of Ranald's daughters.
  • The Hedgewise ever knew something relevant about the Waystones
  • The Hedgewise preserved that knowledge
  • This particularly faction of the Hedgewise preserved that knowledge
  • The particular member of the Hedgewise we speak to knows it or knows someone else they know knows it
  • Another tradition represented on the Prioject doesn't also know it
  • That the Father face of the Coin means that they'll hand over their knowledge without an upfront favour.
  • Edit: the unique knowledge they can share is significant enough to make an impact on the foundations
That's an awful lot of 'ifs' that all have to be true for it to come off. It's not like the Gambler where we're talking about probabilistic risks. This is like Knightian Uncertainty, that things are either true or false but we don't know which and we can't make plausible estimates either. What we can say is that an awful lot of things have to have happens in the past in exactly the right way for this to payoff.

The Gambler, by contrast is making that the we get the best result we can from the defined set of pieces that are in play. It depends on what happens next, rather than what happened in the past and we may learn about now.
While I still favor the Father plan myself, I just want to mention I think this is a useful and productive angle from which to approach the discussion.

Also, thanks for introducing me to the concept of Knightian Uncertainty, I hadn't heard of it before but looking at its Wikipedia article it seems like a quite useful concept to work with that I will remember for the future.
 
Does this mean you would support using the Father to recruit the Hedgewise after Foundations are laid if there is not a critical-importance Waystone roll to Gamble on, you just object to doing so now?
Personally I've no objections to use the Father on the Hedgewise per se, it's just I'd rather do that when there's not a critically important thing to do instead, like the foundations. But next turn I'd be happy to vote for a plan with the Father (if the other parts of it are interesting to me, of course).
 
Thinking some more about a model of the Waystone foundations action for how it interacts with the Gambler. I could be wrong, but bear with me.

Now, making a simplifying assumption that it's based on 1d100 rolls rather than also or instead including 1d6 rolls to determine what each factions brings to the table*, the way I see it working is that it'll be something like each participant rolls a 1d100 to decide how well they can explain their paradigm's model of Waystones in a way the others can understand.

The more successes/criticise there are for participants explaining, the higher quality the explanations are. Now, we have lots of participants, and even if there's something like d6 rolls to determine how much each tradition brings, I think there'll be lots of rolls, and probably quite difficult rolls.

As a result, if the bonus is applied before rolling, I think that there's a 48% chance that it would result in one extra success or critical to the the quality of the foundation and a 16% chance of two extra successes. If bonuses are applied after rolling then I think it's very, very likely that we'll get two extra successes (although I can't calculate that in my head).

By contrast, even assuming all the facts about the Hedgewise I mentioned in my prior vote are true, then it can at most give one extra time success to the foundation, and even that's not a certainty as there's still a chance they'd roll badly on the theorised roll to explain their paradigm.

Hence why I think the Gambler is a better bet. Even if the Father was guaranteed to work and the Hedgewise were guaranteed to bring useful information, which they're not, the Gambler maximising the chances the current participants can add something may well still have a higher expected return than adding one more tradition rolling to contribute something.

* depending on how in-depth Boney wants to be, I could easily see there being an initial 1d6 roll to determine the facts about the world of how much the traditions know, followed by a 1d100 for how well they explain it, with different 1d6 results meaning something different for the various traditions, so a 6 for say, the Light College corresponds to a 3 for the Grey Lords in terms of some form of foundation 'points', and then each representative then using their Learning modifier when explaining it, with, say, varying degrees of success setting what proportion of those points are shared and a critical sparking an epiphany from combining knowledge cross-paradigm adding extra points, but that's all speculation.
 
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Adhoc vote count started by DragonParadox on Apr 16, 2022 at 8:55 AM, finished with 954 posts and 139 votes.

  • [X] Plan Disregard WEBMAT, Acquire AP
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan Disregard WEBMAT with Book Mine
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchantment
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT (Fatherless) - Rite
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    [X] Plan: No Recruitment with Arcane (Marks and Khazalid)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Try to learn Arcane Khazalid (Pay with AV)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan Who's Your Father
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] EIC: Found an auditors division, to make sure the ledgers are in order.
    -[X] KAU: The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Laying Foundations with Recruitment
    [X] Plan Disregard WEBMAT, Acquire AP (Eonir trade)
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Branarhune
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment with Arcane (Marks and Spells)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Father and Foundations
    [X] Foundational Farms and Enchanting
    [X] Plan Don't Disregard WEBMAT, Acquire More AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] EGRIMM: Experiment with integrating the Vitae into enchantments.
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan: WEBMAT Alternative Option
    -[X] One Overwork
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] MAX: Learning: Power Stone creation from the colleges.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Windsoak Mushroom Book 1/2
    -[X] COIN: The Father
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless) (AV Enchantment) (Trade)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchatment (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT (Fatherless) - Rite, book mine
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Regard WEBMAT, AV Enchantment, No HQ
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan Regard WEBMAT, AV Enchantment, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan for Briefvoice's Consideration
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan Disregard WEBMAT, Acquire AP, Find the Daughters
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] Visit all female-deity worshipping cults in the Old World to see if they worship one of Ranald's Daughters.
    [X] Foundational Farms and Enchanting
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] LIBRARY: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] COIN: The Gambler: Laying the Foundations
    -[X] One action Overwork.
    [X] Laying Foundations with Recruitment
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewises
    -[X] COIN: The Father
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    -[x] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (optional: specify who)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] COIN: The Gambler
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[x] Using the secrets you already know of the Vitae, attempt to weaponize it.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Laying Foundations with Sword Mastery
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] EGRIMM: Study an artefact: Kurgan enchanted weapons
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] COIN: The Father
    [X] Laying Foundations with Sword Mastery
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless), now with RoW!
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] COIN: The Gambler
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, No HQ (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Commerce and Books
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Nordland)
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] KAU: Go about recruiting an army of scribes so you can start copying entire libraries of material.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)

Vote is tied so it can go either way right now
 
May I ask why people believe the Lay the Foundations action is so important? Whatever foundational theory (or theories) we end up with is likely to be wrong, and we'll get closer to the truth with follow-up actions. Of which there are likely to be many. I fully expect an entire pile of actions will be unfolding in the turns after this, many of which will be very dangerous and risky, and only a handful of which we're likely to use the Coin on at all. (We can't use the Coin on every Waystone-related action, only some of them.) What makes the Lay the Foundations action so critically important?

In my mind, it's going to be about comparing notes and establishing where everyone's starting from, so that we can go on and figure things out afterwards. No actual investigation or theory-testing is going to be taking place.
 
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See, I don't think Foundations are of such critical importance that we need to spend the coin on it. We literally have a room full of experts discussing their knowledge and experiences to see where things overlap, so we can then distil it into a working hypothesis. It is the testing of that hypothesis that is critical, because we're meddling in strange and dangerous magics.

Also, I believe another function of the foundations action is to determine how the project is organised and how it is funded and supplied. Necessary, but not critical.

Overall, I feel it makes more sense to use the coin to bring in more collaborators, than to try to gain a bonus on those collaborators working together.

Edit: dang, stopped to do a spell check and Derpmind makes an almost identical post to me and posts it first.
 
Yes, I missed it. I am full of wine and chocolate and phone posting at ten at night when I have to hold the phone up in just the right spot to get a signal. If you find the quality of my answers lacking, feel free to enjoy the alternative that is a complete lack of answers until I get back home.
I hope you had a good time. You deserve it.
 
May I ask why people believe the Lay the Foundations action is so important? Whatever foundational theory (or theories) we end up with is likely to be wrong, and we'll get closer to the truth with follow-up actions. Of which there are likely to be many. I fully expect an entire pile of actions will be unfolding in the turns after this, many of which will be very dangerous and risky, and only a handful of which we're likely to use the Coin on at all. (We can't use the Coin on every Waystone-related action, only some of them.) What makes the Lay the Foundations action so critically important?

In my mind, it's going to be about comparing notes and establishing where everyone's starting from, so that we can go on and figure things out afterwards. No actual investigation or theory-testing is going to be taking place.

I think the laying foundations action is critical, just like laying the foundations for a building are, and that if we get it wrong we'll then be building on sand and can significantly compromise the structure we then try to build on top of it.

Many people coming into this have inconsistent and possibly incompatible magical paradigms. We know that humans find working cross-paradigm incredibly hard, to the degree that even members of the same magical tradition find it incredibly hard to transfer knowledge and share spells. We want to pool knowledge between wildly different traditions. In many ways we're probably trying to invent a new language and intellectual framework, possibly even some form of more generally applicable meta-paradigm, like the one Teclis gave the Colleges but even broader, that subsequent discussions will operate within. We're going to need people to be inspired, to happen to see something in the street before coming into the meeting room that inspires them to use a metaphor that they usually wouldn't that another participant can then use as the bridge to connect it to their own way of thinking. We also have a lot of prideful and very high status individuals in what will be a very stressful environment where their core intellectual principles and way of understanding the world and how their own power (in some cases divinely inspired power) works is likely to be subject to challenge and may be found wanting. A lot of luck will be needed just to keep everyone constructive and working together rather than taking insult.

If it's incomplete, or worse, wrong, that could severely handicap what we can achieve later on. We're laying the intellectual foundations here, unless we tear it all down and start again, everything we do subsequently will be dependent on how good a job we do right now.
 
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