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I feel a little awkward giving a short answer to a post that large, but it should be noted that if we are going to turn the coin to the Father then it makes sense to maximize actions that might benefit from it. In that sense even a weak case for one of the Daughters is better than no case so if we do turn it to the Father and do not Gamble on foundations (or if we simply do it later) it would make sense to use it on both Haletha and the Lady as well as Timonel.
 
Boat terms are funny to look at, especially so densely.

Boney made this joke for the thousand people in existence who would laugh. I was not one of them.

"No, that's what makes the Treeman incarnation such a gamble, because it binds a Dryad to a single body that can perish. When a Dryad moves from a Dreaming Wood to the physical realm it borrows substance from the tree it uses as a bridge, and if they shed it or it is destroyed within the bounds of a forest the spirit can return to the Dreaming Wood. But being wrenched from a body by its destruction can greivously wound the Dryad, and it will need to return to the forest it originated from to heal."
So was there no way to permakill her? What does this mean if we countered her teleportation? Were her only fates incapacitation and capture?

Ah shit, we have another girlfriend
Remember when the thread was commenting on Mathilde's Dragon/Power attraction? I think there's just something about plants that do it for her.
 
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So was there no way to permakill her? What does this mean if we countered her teleportation? Were her only fates incapacitation and capture?

It follows that a Dryad can be permakilled by either killing them where there is no Dreaming Wood, or following them into it and destroying their spirit with something that can damage a spirit, such as a magical weapon or a spell.
 
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I feel a little awkward giving a short answer to a post that large, but it should be noted that if we are going to turn the coin to the Father then it makes sense to maximize actions that might benefit from it. In that sense even a weak case for one of the Daughters is better than no case so if we do turn it to the Father and do not Gamble on foundations (or if we simply do it later) it would make sense to use it on both Haletha and the Lady as well as Timonel.
To be clear, I'm not saying "absolutely don't go for Damsels right now". I want us to get some relevant books in the coming purchase turn, and if they seem promising I'm all for it.
If you don't mind me asking, do you consider the case for The Lady to be weak?
 
From the agonizingly low-resolution map of them in 8e's Wood Elf Army Book, it appears that there are still live worldroots going to Middenheim and the Middle Mountains, but the branch that went to Laurelorn via the Drakwald is marked as dead.
The quality isn't the best but a while back I made a post collating all relevant maps:
I was sick and tired of having to constantly surf through dozens of sources to look at the metric ton of different maps as references in Warhammer, so I decided to compile them all in one place. Hope it benefits you guys as well to get some visualisation. A reminder that these maps are not officially approved unless Boney says so.

While I'm trying to post some of the more recent, updated and relevant maps, there's a bunch of stuff that changes with different iterations of the map and so many inconsistencies to sift through, it's a real headache. The Sylvania maps in particular shouldn't be taken at face value. That being said, there's tons of useful information if you know what to look for. Brace for a lot of Spoiler bars:

The following are fanmade maps that Boney uses from a website called Winds of Chaos:
Click the following quote for Thread Canonical Maps made and approved by Boney:

I didn't know there was a 20 image limit to SV posts until I made this post.

and in the process I managed to get a more expanded World Roots map that I took for myself:
It's not the highest quality, but it works better than what's available online.
 
To be clear, I'm not saying "absolutely don't go for Damsels right now". I want us to get some relevant books in the coming purchase turn, and if they seem promising I'm all for it.
If you don't mind me asking, do you consider the case for The Lady to be weak?

I consider it to be one of the better cases, because she would be useful is true. A good case for a Goddess we do not know about and has few followers would be worth less in my calculus than a weaker case for someone who would be really good to have on board like the Lady. I absolutely think the case is weaker than for Haletha, but weak... eh. The simple fact of her disliking her father is the sticking point, but it should be noted that the coin is not a tool for divine diplomacy, it is a tool for making servants of the Daughters trust us. We should not forget that Ranald is both a Major God as shown with Vlag and more than a bit amoral in getting his way. The conversation could go

Mathilde:*turns coin to Father*
Damsel (if servant of Daughter): I suddenly find this Grey Wizard trustworthy

The Grey Order may be able to beat out the Deceiver, because that is their shtick, but as far as we know reisstance to divine persuasion is not as much in the wheelhouse of the Dansels.
 
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"But Athel Loren? Athel Loren was the most magical forest of all, and there the Dryads gave rise to a new form of being. The most ambitious of them permanently intertwined their spirits with one carefully-chosen tree, literally rooting themselves in the forest that they emerged from, and in doing so claimed rulership over it and the Dryads who lacked the courage or strength to do the same. When our kin first came to Athel Loren three of the very first Treemen remained: Adanhu the Wise, Coeddil the Protector, and Durthu the Benevolent. During the War of Vengeance it is they that those that would become the Asur entered into an accord with. And by the colouration of the Dryads you described, I believe they were servants of Coeddil, so I can only guess that there was some threat to Athel Loren within the Shirokij that the Dryads sought to combat."

Interesting bit of lore about the Treemen. I suppose trying to do so changes them in more ways than just gaining a mortal body? Treemen temperament is actually directly contrasted to Dryads, because they appear to actually be closer to folklore benevolent forest spirit, one that cherishes even creatures of flesh, so long as they are not harmful. Whereas dryads seem to be much more meanspirited :V

I suppose being more likely to be hurt would change one's outlook but that seems like a pretty marked change.
 
Apparently Master Runelord Thorek is discussing the possibility of resuming those shipments."
This could potentially be the seed of a solution to the current conflict with Nordland. A new trade link between the Karaz Ankor and Laurelorn going through Nordland might be lucrative enough for the province to realign their priorities, rather than continuing to act belligerent. Especially with the Dwarven canals opening up soon, Nordland has an opportunity to use its naval assets to get a slice of the pie.

IIRC, the only clear land route to Laurelorn is through Salzenmund? Going through Middenland requires passing through the Schadensumpf swamp or something. And sailing up the Schaukel goes through Nordland too.
 
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Another thing that only just occured to me is that Niedzwenka referred to Ancient Widow as their mistress. Considering how the Hag Witches are presented as drawing strenght from her as well, i wonder if there is major change in canon or if its simply reinterpretation, in that Hag Witches draw on her but don't feel actually beholden to her.
 
Another thing that only just occured to me is that Niedzwenka referred to Ancient Widow as their mistress. Considering how the Hag Witches are presented as drawing strenght from her as well, i wonder if there is major change in canon or if its simply reinterpretation, in that Hag Witches draw on her but don't feel actually beholden to her.

It may be that they respect her as the Spirit of the Land, but do not worship her.
 
it is a tool for making servants of the Daughters trust us. We should not forget that Ranald is both a Major God as shown with Vlag and more than a bit amoral in getting his way. The conversation could go
Ah, I have to disagree there. The reason that this issue is, in fact, an issue is that the effect of the coin is:
Ranald's daughters, and Their followers, will recognize you as being worthy of trust and faith.
The daughters themselves find Mathilde worthy of trust and faith. Perhaps Ranald can bend the minds of the followers of his daughters (and what an unsettling image that is) but the daughters themselves? Fellow Gods? If parent Gods had the ability to influence their children that way I don't think Ellinill would have needed to murder his children.

I did offer some possible explanations, and I do believe what little we have in the text of the quest on Bretonnia - both that one conversation and scattered WoGs by Boney - supports the second one, that The Lady is actually chill with Ranald and it is all just a prank, bro. That's why I want to get us some books, to get a better grasp of the quest-canonical Lady and her attitudes towards some stuff. It's because we have Bretonnian books on Ranald that we know about the Herrimaults and the curious lack of anyone making a connection between them and Ranald, books on The Lady and on Shallya might find similar things that make this theory more or less plausible.
 
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This could potentially be the seed of a solution to the current conflict with Nordland. A new trade link between the Karaz Ankor and Laurelorn going through Nordland might be lucrative enough for the province to shift their priorities, rather than continuing to act belligerent.
Hmm, if you didn't want to take a boat from Barak Varr, the best way would probably through Salkalten. Or maybe Erengrad to take advantage of closer river links?
 
Ah, I have to disagree there. The reason that this issue is, in fact, an issue is that the effect of the coin is:

The daughters themselves find Mathilde worthy of trust and faith. Perhaps Ranald can bend the minds of the followers of his daughters (and what an unsettling image that is) but the daughters themselves? Fellow Gods? If parent Gods had the ability to influence their children that way I don't think Ellinill would have needed to murder his children.

I did offer some possible explanations, and I do believe what little we have in the text of the quest on Bretonnia - both that one conversations and scattered WoGs by Boney - supports the second one, that The Lady is actually chill with Ranald and it is all just a prank, bro. That's why I want to get us some books, to get a better grasp of the quest-canon lady and her attitudes towards some stuff. It's because we have Bretonnian books on Ranald that we know about the Herrimaults and the curious lack of anyone making a connection between them and Ranald, books on The Lady and on Shallya might find similar things that make this theory more or less plausible.

Fair enough on the description, though it should be noted that Ranald is totally fine with bending the mind of the servants of the Daughters and anyone else we might aim the coin at. That is what the Deceiver and the Protestor do and there are no exceptions. Hell we have no reason to believe they would not work on other Ranaldities.
 
"Interesting. It's quite the roster you've gathered here. You think you stand a chance of unpicking the mysteries of the past?"

"I can only hope. Kislev knows more than most that the status quo cannot be sustained indefinitely."

She nods. "And I will not shy away from reminding everyone present of that fact. Even the Ice Witch, if need be. Ever since they arrived, the Ice Court has jealously guarded the nexuses on behalf of their mistress. Even the Sea Elves could not pry them loose from it, not with all the bribes and threats they could muster. Do you know who they have sent?"

"Ice Maiden Zlata, I understand."

"A maiden?" She gives a sinister chuckle. "Oh, a mere maiden can be twisted around any number of fingers. Though only if necessary, of course."

You refrain from commenting on that. "I had the impression that, erm, your kind of magic-user..."

"Koldunja."

"Koldunja," you repeat, thankful. 'Hag Witch' might be the literal translation of their Kislevarin name, but it does come across as rather disrespectful in Reikspiel. "That you didn't travel well, as the spirits you draw power from tend to be sessile."

She smiles. "They prefer to be, but over the years I have taught many that it is also preferable to stay on my good side. Fear not, should it prove necessary to our endeavour, I will still be able to call on a wide range of my abilities."

Once more you swallow your initial response, and instead add to a growing mental tally of concerns. "Glad to hear it. Allow me to guide you to the residence of the Project, where you may have your choice of quarters to claim for your own..."

Once Baba Niedzwenka gets moving her joints appear to stop protesting, and before long she's striding through the streets with the self-assurance of a queen, running a thoughtful eye over the buildings and people of Tor Lithanel. "You know, none of the Sea Elves of Erengrad liked to speak of this place."

"Why is that?"

"They do not recognize either claimant for the Phoenix Throne. From what I managed to winkle out of the Sea Elves, I can't say I particularly blame them. The first Caledor abandoned them, the second Caledor denied their autonomy, and Caradryel stripped them of citizenship. After all that, I could see an argument that the wrong fellow got the throne after Bel Shanaar to be quite convincing to those who've never had their shores visited by a Black Ark."

"There are those in the Empire who might agree," you say carefully, making the sounds of agreement without actually agreeing. "The Druchii are very much a blight on the coastlines, but at least they've never lent military support to secessionists."

"The Asur ultimately serve only themselves," she agrees. "And they have the sheer arrogance to claim otherwise with a straight face, not thinking the 'lesser races' are capable of seeing through their bold-faced lies."

"Happily, it seems the Eonir have not inherited that tendency. They are aware that while they could defeat a single province, the united Empire could crush them, which has forced them to address us as equals to be negotiated with, rather than inferiors to dictate terms to."

"Glad to hear it. While that's always an enjoyable lesson to teach, it would take a great deal of time and effort that would be better spent elsewhere."
Well…. At least we found who would be the most willing to be the stick to Mathy's carrot, if nothing else.
 
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Fair enough on the description, though it should be noted that Ranald is totally fine with bending the mind of the servants of the Daughters and anyone else we might aim the coin at. That is what the Deceiver and the Protestor do and there are no exceptions. Hell we have no reason to believe they would not work on other Ranaldities.
I wouldn't want to test The Deceiver on other Ranaldites. When Mathilde used The Night Prowler to aid her in killing some necromancers she was slightly worried she might be commiting sacrilege:
The pettier necromancers are the easiest targets, and the town is full of places where a body can be stashed and the air is thick with rot anyway. You whisper a silent apology to Ranald for using the Coin to this end, just in case - Ranald frowns on unnecessary violence, but on the topic of necessary violence he's much more sanguine.
Now in that case she was obviously well within the limits of Ranald's strictures, but in general I wouldn't count on a divine artifact working when used to act against the God's principles, and one of Ranald's stricutres is that there is honour among Ranaldites. So I suspect that if we ever try using it to somehow harm a fellow Ranaldite (who we know to be one) we'll have a bad time.
 
We had the option to go for it, but considering we've never so much as been inside a dreaming wood I don't think it would have ended well for us. Even accounting for Drycha's injury and her being in hostile territory.
Particularly as we have no reason to think the territory in question would not have been just as hostile to Mathilde.
 
"Koldunja," you repeat, thankful. 'Hag Witch' might be the literal translation of their Kislevarin name

Technically, the literal translation would be just "witch" - or any word for female mage. It's etymology seems to be lost so the meaning stops there. The "Ved'ma" word for ice witches is more interesting in literal translation department, since the root of the word is "knowledge" - that is, ved'ma is she-who-is-knowledgeable. This is a pretty common origin for a word that means magic user - Shaman is the same afaik (Tungus root), as is Wizard (English root, wisdom isn't quite the same is knowledge but close enough).

Hag/Ice are probably just descriptors so both could be called witches.

(Ofc I'm talking about translations from Russian to English, it's quite possible that Kislevarin to Reikspiel is different).
 
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@Boney a question about staffs.
Do they need to be made for a specific wizard or can they be pre-made and then just... Given away?

It's much easier to tailor one to a specific Wizard than to make something one-size-fits-all, so for the same effort it takes to make an okay staff that anyone could use, you could make a really good one that only one person can use. It is possible to use a staff that was tailored to someone else, but unless your paradigm is very similar to theirs (such as by being their Apprentice) it won't work very well for you.

Technically, the literal translation would be just "witch" - or any word for female mage. It's etymology seems to be lost so the meaning stops there. The "Ved'ma" word for ice witches is more interesting in literal translation department, since the root of the word is "knowledge" - that is, ved'ma is she-who-is-knowledgeable. This is a pretty common origin for a word that means magic user - Shaman is the same afaik (Tungus root), as is Wizard (English root).

Hag/Ice are probably just descriptors so both could be called witches.

(Ofc I'm talking about translations from Russian to English, it's quite possible that Kislevarin to Reikspiel is different).

Realm of the Ice Queen divides Hag Witches into three specialities: koldunja for spirit wranglers, vorozheja for seers, and znarkharja for those that protect a community.
 
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"And likewise I presume you to be Lady Magister Mathilde Weber, the ambition behind this endeavour." She waves and a tendril of ephemeral motion grips a rope and snakes out to a bollard on the dock, weaving the rope around it in an unsettlingly serpentine motion. As the boat approaches the foaming water around its hull forms into the shape of a old man's face, who gives a bubbling, agonized moan. "Pay no attention to him," she says with an airy gesture that dunks the spirit back into the water. "He has taken too many innocent lives to fairly claim to be a victim."
That looks like she just dragged a host of her bound spirits with her.
A drowning bog spirit probably.
Somewhat stiffly she steps up from her boat to the wharf, and you take the opportunity to study her with your Windsight. To your surprise she seems to have no inherent magical ability of her own, or at least nothing she has used recently. What she does have is a spiderweb of ephemeral attachments sprouting off her, some connecting to the boat and others to what seems to be items concealed on her person.
That looks like a discipline of magic based ENTIRELY around mass binding apparitions and analogues.
It'd even be pretty safe - you're not conducting the winds through yourself but rather allocating budget to already magical beings to do things within their nature...well aside from the spirits trying to eat you.
So this is the Eleventh Kingdom," she says musingly, staring up at the walls of Tor Lithanel. "Where'd they get all the marble?"
With this one statement, and many more after, she shows that she STRONGLY defies her career stereotype. This is no mere country bumpkin, she's well versed in elven politics and evidently well learned in logistics and other such.
You refrain from commenting on that. "I had the impression that, erm, your kind of magic-user..."

"Koldunja."

"Koldunja," you repeat, thankful. 'Hag Witch' might be the literal translation of their Kislevarin name, but it does come across as rather disrespectful in Reikspiel. "That you didn't travel well, as the spirits you draw power from tend to be sessile."

She smiles. "They prefer to be, but over the years I have taught many that it is also preferable to stay on my good side. Fear not, should it prove necessary to our endeavour, I will still be able to call on a wide range of my abilities."

Once more you swallow your initial response, and instead add to a growing mental tally of concerns.
The answer to being limited to spirits that are largely regional - bind a swarm of anything that can travel with you as escort party and bind something everywhere across the continent.
"Happily, it seems the Eonir have not inherited that tendency. They are aware that while they could defeat a single province, the united Empire could crush them, which has forced them to address us as equals to be negotiated with, rather than inferiors to dictate terms to."

"Glad to hear it. While that's always an enjoyable lesson to teach, it would take a great deal of time and effort that would be better spent elsewhere."
...oh dear, she's Granny Weatherwax now.

...probably for the best that we got a junior ice witch. Seniors are going to be at loggerheads.
"Mm. It has been called the soul of a forest, and the poetry of that has resisted countless attempts to correct it on technical grounds. An individual tree's soul is typically simpler and more ponderous than that of most beings of flesh and blood, but they live a very long time and can absorb a great deal of ambient magical energy over the years. Put enough trees and enough magic together for long enough and a Dreaming Wood arises, and then nature spirits begin to emerge from it. Spites first, then the Naiads and Oreads and Limniads, and finally the Dryads."
Custom warp biome, without enough brains to corrupt voluntarily, and housing too much magic to corrupt by force.
Interesting.
But Athel Loren? Athel Loren was the most magical forest of all, and there the Dryads gave rise to a new form of being. The most ambitious of them permanently intertwined their spirits with one carefully-chosen tree, literally rooting themselves in the forest that they emerged from, and in doing so claimed rulership over it and the Dryads who lacked the courage or strength to do the same.
Treemen as evolved Dryads hmm.
Do Treemen usually cast or is it more that most Treemen are formed from relatively young Dryads who then commit too much of their power into animating their vessel to actually use it for much else?
She shrugs. "I can only speak for Laurelorn, for everywhere else I can only speculate. Perhaps the Schattenwald is maddened beyond rational thought, perhaps it is opposed to Athel Loren for its own reasons, perhaps the Vampires the Dryads were opposing were in turn opposed to the Vampries within the Schattenwald. Perhaps some other combination of factors I cannot even guess."

You nod, mentally adding this new information to the conversation you're going to have with Paranoth later.
Paranoth is going to have a headache at us.
Ehe.
"Would destroying a Dryad's physical form permanently kill them?"

"No, that's what makes the Treeman incarnation such a gamble, because it binds a Dryad to a single body that can perish. When a Dryad moves from a Dreaming Wood to the physical realm it borrows substance from the tree it uses as a bridge, and if they shed it or it is destroyed within the bounds of a forest the spirit can return to the Dreaming Wood. But being wrenched from a body by its destruction can greivously wound the Dryad, and it will need to return to the forest it originated from to heal."

"Wouldn't that be a dangerous journey for a wounded spirit?"

"Not if they can reach the Worldroots, though I don't know how far the living sections of them still extend in that part of the world."

"Presumably they reach at least to Ostermark, the Warhost stirred up the locals while physically travelling through the province."

"So it, and all the other Dryads that fell in battle there, would have needed to travel through a significant stretch of the hostile Schattenwald Dreaming Wood while wounded. I don't know those woods so I can only guess, but it does seem like it would be a deeply unpleasant journey."
So they'll all be back, but its going to take a long time, not all of them will be arriving intact, and Drycha never saw her attacker - and can barely tell one meatbag from another.

...she's going to blame elves isn't she?
Sword wielding Ulgu shrouded wielder of Aqshy.

That sounds like a Loremaster of Hoeth!
By the way, I took the lower half of the leader Dryad, thinking that it would make a good material for enchanting - she was an Ulgu wielder, after all. Would that be correct?"

"It would have only existed since the Dryad manifested so it wouldn't have the centuries or millennia of being steeped in a Wind that makes things like dragon bones so useful, but it would have been created with the conscious intent of creating wood that would be extremely amenable to the flow of their Wind. It would be better suited to fine control than raw power."
Precision tool!

Might be good for lab use, but not for battle magic.
Precision tool for enchanting, and the like.
You find it reminds you a fair bit of Panoramia, and you make a mental note to introduce the two when you get a chance.
Hmm!
 
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