Initially I was on the side of 'tell' because it sounded interesting, but while it's hard to follow all the fast-moving arguments, I've come around to 'Remain Silent'.
(I've also come around to the 'this was narrowly rejected once and shouldn't have been opened up to vote for a second time', but reasons have been given.)
There are no real benefits to disclosing yet more perfidy from the Chaos Dwarves and adding to the never-payable Grudge burden on the Karaz Ankor, including King Belegar.
I see no benefit to admitting we were possessed by Mork. Mork is always going to be a factor as long as a Waagh can get going, nursing sore feelings at us or Ranald or the world, or not.
Belegar won't really care about how 'clever' we were in channeling greenskin power to boost Ranald, who as a discouraged god I don't expect they'll know much about at all. Belegar wasn't sure what a Magister was, his knowledge of the fringes of the human pantheon may also be lacking. Kragg even more so.
In the 'remain silent' corner is affecting our level of trust- perhaps not in the way you think.
Are we still a trustworthy agent, or one they have to watch for Morky influences?
On top of this, it seems to be strongly the Grey College practise and training *not* to speak, unless you're sure of the effect of what you're saying.
This information- as it means full disclosure- is a real wildcard.
[X] Remain silent.
[] Tell Belegar and Kragg
[X] 'Make sure the ale hasn't gone bad' with Johann
[X] Join the hunting with Sigwald Kriegersen
[X] Telling war stories
[X] Gambling
[X] Being maudlin
[X] Hold a Ranaldan religious service
[X] Yes to Shenanigans