Voted best in category in the Users' Choice awards.
We had two separate instances of attempting organization-wide conversions to Ranaldism.

How do people imagine that that worked (besides not very well)?
 
We had two separate instances of attempting organization-wide conversions to Ranaldism.

How do people imagine that that worked (besides not very well)?
They didn't entirely fail!

I mean, the witch-hunters probably rolled back all that as soon as we left, and the Watch is probably Sigmarite now, but our reforms didn't entirely fail while we were in charge.
 
I'm having trouble understanding how Mathilde trying to be totally honest with the king she is currently serving under after her previous liege died before she could tell him how she feels is out of charachter. I want Mathilde to tell her friends the secrets the would want to be told, instead of just keeping silent about them forever until us or them die, again. Inviting Kragg because telling a king about magic stuff and explicitly not inviting their magic dude is super sketchy.

I also do not appreciate people assuming the reasoning behind other people's votes.
 
Why the interest in playing with a big wolf?
We already playing with our wolf partner as we interact with others, bit of a waste when playing with big wolf could make our little partner jealous.
 
I'm having trouble understanding how Mathilde trying to be totally honest with the king she is currently serving under after her previous liege died before she could tell him how she feels is out of charachter. I want Mathilde to tell her friends the secrets the would want to be told, instead of just keeping silent about them forever until us or them die, again. Inviting Kragg because telling a king about magic stuff and explicitly not inviting their magic dude is super sketchy.

I also do not appreciate people assuming the reasoning behind other people's votes.
I don't need to assume when you outright say it.

"He's a friend, thus he should be told everything of any kind of importance", regardless of whether it helps and how it can hurt.

Moreover, you're assuming Mathilde would want to be told this if she were in Belegar's position. A big thing one can do absolutely nothing about that only weighs on the mind.
 
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That's where I disagree with you: it definitely could. For reasons ranging from Mork sticking around to punch things he doesn't like more, to changes to greenskin magic, to gods only know what. Hell, as far as Mathilde knows, there are chaos dwarves in one of the other peaks and 'hey, evil dwarves that use sorcery' would be CRITICAL tactical info.

Again, the punchy fist wasn't unknown, it's a standard Greenskin Battle Magic spell that backfired.

This is entirely in keeping with "Their battle magic may be a bit disrupted", which is fine but also not something you rely on because battle magic is unreliable even in the best of times.
 
I can't help but wonder if this vote wouldn't have been better with a number of innate options determining the level of disclosure.
 
People say that tellingthem this will keep them prepared.

For what? You can't prepare for the unknown beyond typical stuff, and this is most definitely unknown territory. Anything could or couldn't happen regarding the unpredictable Greenskins and short of hiding away and never coming out, you can't do anything about that.
 
I'm having trouble understanding how Mathilde trying to be totally honest with the king she is currently serving under after her previous liege died before she could tell him how she feels is out of charachter. I want Mathilde to tell her friends the secrets the would want to be told, instead of just keeping silent about them forever until us or them die, again. Inviting Kragg because telling a king about magic stuff and explicitly not inviting their magic dude is super sketchy.

I also do not appreciate people assuming the reasoning behind other people's votes.
First, she isn't serving under him, she isn't sworn to him, she isn't his subordinate, he asked for help, she offered and he accepted. Our arrangement is very temporary and so the obligations we would have are very diferent than with Van Hall.
Second she is grey wizard , keeping secrets is part and parcel of the job and as far as she know this would be exposing a lot of personal information, that has little to no tactical or strategical value and may potentialy cause problems depending on the dawi reaction.
Keeping her mouth shut is thus in charachter.
 
Why the interest in playing with a big wolf?
We already playing with our wolf partner as we interact with others, bit of a waste when playing with big wolf could make our little partner jealous.
We'd be playing with both of them. It's not a one way street, either; they would be sure to enjoy our particularly small wolf, as well.
 
I don't need to assume when you outright say it.

"He's a friend, thus he should be told everything of any kind of importance", regardless of whether it helps and how it can hurt.

Moreover, you're assuming Mathilde would want to be told this if she were in Belegar's position. A big thing one can do absolutely nothing about that only weighs on the mind.
if we tell him, he might not thank us for it, but he would certainly agree that us telling him was better than just keeping it a secret. Wether Mathilde would want to be told this is irrelevant, but Belegar would not be happy if he knew we kept something super grudgeworthy a secret.
 
Seems logic and pragmatism isn't sufficient to overcome the 'he is our replacement waifu' factor.
A shame.

Before I head off to bed, an idea:
Runes are a method of forcing magical energy into a static form, such that they will give the same result under all conditions. They are very different from other forms of magic. However they remain fundamentally just a way of getting magic to do a specific thing. Thus it follows that any effect a Rune can produce can also be produced by other methods of manipulating magic. Mathilda is in possession of a Runic belt that (amongst other functions) is able to destroy Dhar. Figuring out how to reproduce that effect would grant a potent weapon, and defence, against all those that wield Dhar. Even if only another of the eight Winds can manage it, it is still something that the Collage could do with knowing.
Discuss.
 
Initially I was on the side of 'tell' because it sounded interesting, but while it's hard to follow all the fast-moving arguments, I've come around to 'Remain Silent'.

(I've also come around to the 'this was narrowly rejected once and shouldn't have been opened up to vote for a second time', but reasons have been given.)

There are no real benefits to disclosing yet more perfidy from the Chaos Dwarves and adding to the never-payable Grudge burden on the Karaz Ankor, including King Belegar.
I see no benefit to admitting we were possessed by Mork. Mork is always going to be a factor as long as a Waagh can get going, nursing sore feelings at us or Ranald or the world, or not.
Belegar won't really care about how 'clever' we were in channeling greenskin power to boost Ranald, who as a discouraged god I don't expect they'll know much about at all. Belegar wasn't sure what a Magister was, his knowledge of the fringes of the human pantheon may also be lacking. Kragg even more so.

In the 'remain silent' corner is affecting our level of trust- perhaps not in the way you think.
Are we still a trustworthy agent, or one they have to watch for Morky influences?
On top of this, it seems to be strongly the Grey College practise and training *not* to speak, unless you're sure of the effect of what you're saying.
This information- as it means full disclosure- is a real wildcard.

[X] Remain silent.
[] Tell Belegar and Kragg

[X] 'Make sure the ale hasn't gone bad' with Johann
[X] Join the hunting with Sigwald Kriegersen

[X] Telling war stories
[X] Gambling
[X] Being maudlin
[X] Hold a Ranaldan religious service

[X] Yes to Shenanigans
 
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...

please, confirm to me how 'Mork fucked up and overextended himself' is 'Not accurate enough'

When we quite literally were told--multiple times--that we have no idea on if there are going to be any long term repercussions and arguably nobody would be able to project the likelyhood of repercussions in the world?

Like, the only ones who could maybe do this were the pre-apocalyptic Nekherans.

Also, in case anyone thinks the 'Fist of an angry god' was weird?

It wasn't

That's a standard greenskin battle magic spell to summon a godly foot or fist to crush a bunch of people. Missing and hitting their own side is pretty standard miscast stuff.

It's impossible to judge how a God's actions might change because they were caught on the backfoot, giving more information on that doesn't actually change the fact that--as far as we on the ground are concerned--not much has changed on the level of abstraction we can observe.
Scenario 1: Mork overextends, losses some power due to carelessness, pitches a minor bitchfit and riles up the nearby Greenskins, then moves on. Or doesn't, cause Greenskins are unpredictable, but no clear target.

Scenario 2: Mork overextends into a judo-throw executed by us and Ranald, losses some power. Pitches a bitchfit as usual in riling up the nearby Greenskins, but there's clearly someone for him to blame. Might move on, might not.

Dwarves think we're in scenario 1, we know we're in scenario 2. We're hardly qualified to judge how much more likely Mork-interrupt is between scenarios, but the Dwarves might and even if they're in no better a position than us on that front it's still something I bet they'd want to be informed of. And remember, Kragg is well enough informed on the Greenskin gods to know that one flat-out losing power due to carelessness is in the cards—I wouldn't discount their ability to predict the probability of further direct intervention out of hand.

Mate, look at the update. This isn't being treated as an important effect on the campaign, they barely care. There is no talk of "Mork is weakened" beyond us mentioning it and Kragg saying it's possible.

It is not a factor in the council for the campaign.
The mechanical effect of Mork being somewhat weakened is minimal to the best of our knowledge. The fact that he has a clear target outside of the heretics and himself to blame isn't necessarily.
 
Question do the Dwarves know the Black Orcs are from the Chaos Dwarves in canon? Since Black Orcs can be pretty talk about how they were salves of the 'spikey stunties' and I imagine whenever the Chaos Dwarves fight their former kin they're with an army led by Black Orcs and probably brag about creating them in the first since dwarfs like to brag given the slightest prompting
 
The best possible reaction I can see is the the Dwarves put another grudge against their Chaos brethren... and that's still actually pretty bad because grudges are very distracting for a Dwarf and the last thing they need is to not have their heads in the current game, especially since they can't actually project logistics that far out.

Heck given Total War Warhammer mechanics and the instance with the two feuding clans and the crushing statue it's entirely possible that the theory about Dwarves suffering divine retribution or some other consequence for not fulfilling a grudge is true.

In which case adding yet another major grudge that they can't actually do anything about would be hilariously bad idea.
 
Greenskin gods ain't omniscient, and we avoided the outcome where they pin down Mathilde as being the one responsible.

By all indication, Mork got mugged while his back was turned, taken for all he's worth, and he's just lashing out generically.

Because if they had any idea who was responsible, we would have been dealing with giant fists punching us from where we were, not what happened where they were punching more greenskins.
 
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You cannot prepare for the unexpected beyond what competent leaders like ours do for the unexpected. Ergo, we have already prepared as much as we can for what might happen.
 
if we tell him, he might not thank us for it, but he would certainly agree that us telling him was better than just keeping it a secret. Wether Mathilde would want to be told this is irrelevant, but Belegar would not be happy if he knew we kept something super grudgeworthy a secret.
Grudges without any way of paying them off tend to create Slayers, to my understanding. If the idea that Dwarves can not only join Chaos but also create new, worse types of Grobi becomes known, it might well create a hell of a lot of new Slayers.

Hopefully Belegar and Kragg aren't the type to spread it around. They seem pretty smart, but it's hard to know how a non-human will break on this sort of issue.
 
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