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Unrest in Ostermark, Part 7
[*] Bring in Ice Witches
Currently, the only Ice Witch that is likely to be present for the battle is Milica. If you travel to Kislev City, you could bring in additional Ice Witches on Shadowsteeds. Milica says there are at least two and perhaps as many as five Ice Witches in Kislev City that would be able to respond and could meaningfully contribute to a battle.

Tally

From their reputation, you suspect that the greatest strategic assets of an Athel Loren warhost are mobility and stealth, and tactically it's hard to look past the Elven capacity to spend centuries mastering their weapon of choice. But to a more typical point of view, the strange magics and terrible spirits that they are able to call on are rather flashy, and if given free reign to perform they'd be entirely capable of stealing the show. So you will ensure they do not have the opportunity to perform their magics unobstructed. If they want to bring strange magics and terrible spirits to Kislev, they can bloody well learn that Kislev is no slouch in the strange magics and terrible spirits department.

"I am going to ride to Kislev City," you say to Boris in private. "I have magics that could allow even a middling rider to reach here before tomorrow's battle, and I intend to offer that service to the Ice Witches there, allowing them to answer the request for help from Boyar Kirill and the Ataman of Resvynhaf. But it seems to me that they would be more likely to respond if I am able to call on them in the name of the Tsarevich."

Boris considers that for some time. "It is complicated situation you are stumbling into," he finally says. "My father does not like the Ice Witches, he says he has seen where putting faith in pale women with cold skin and strange magics leads. The Boyars respect them too much for him to act against them, but he will not call upon them. Thinks horse and steel will solve all problems."

"Do you agree with that?" you ask carefully.

It takes a while for him to respond. "In daydream world, Teclis listened to Tzar Alexis. Stayed here, built here. Then Kislev could have Witches like you, bound by oath and law to serve Tzar and Kislev. But in this world, Fire Spire was ruined and never rebuilt. In this world, every true servant of the Bear and the Flame and the Thunder died in Praag, and now thieves and cowards choke their temples." He looks over to his glaive, glistening with cold magic. "In this world, when horse and steel is not enough, Winter is all we have left." He nods to himself as he reaches a decision. "Tell the Ice Court that Tsarevich Boris Bokha calls on them to defend the land they claim to serve."

---

[Rolling...]

During the times of the rule of Khan-Queens, the Ice Court is a physical location within the wing of the royal palace made of glistening ice. The rest of the time it's a bit more conceptual. Luckily you have a guide in the form of Milica's hawk, who leads you through the streets of Kislev City until you reach the noble quarter, where the hawk leads you on a winding path through the least defensible noble quarter you've ever seen. Stepping over a knee-high fence into a courtyard with a mostly-frozen fountain centrepiece, you're delighted to see a familiar face.

"Nie," Ljiljana says as you approach, not looking up from where the ice has been partially sculpted into a small army of miniature Winged Lancers.

"Glad to see you haven't joined the winter," you say with a smile.

She shrugs without looking up. "Too busy to die."

"Busy making ice sculptures?"

"No friends in palace, so need friends in boyarin. Boyar-wives having party here tomorrow."

"Ah. And if some of those little lancers don't come home..."

"They can look at all this work and wonder, why was this Ljiljana not at battle, saving my husband? Then they go yell at Tzar. Also, Boyar-wife pays well for fancy party. Their chickens do not peck at money."

"Milica is down there."

"Milica went down there when it was Boyar problem. Now stuck there." She waves a hand at the hawk, who is pecking at one of the tiny ice horses. "Follow bird to others. Zlata is somewhere, young enough to go running off into battle."

"What if someone else called on the Ice Witches for help?"

She looks up from her work. "Boyar Kalashinivik beat Tzar there?"

"No. The Tsarevich did. And he calls on the Ved'ma to defend Kislev."

"He left behind his pets?" You shake your head, smiling. "Ah. Your fog trick." She considers that for a moment, then sighs and swears. "Fine. South gate, thirty minutes."

---

"This is my former Apprentice, Nadezhda," Ljiljana says, gesturing at a woman of about thirty who is loaded with a heavy-looking knapsack. She greets you in Kislevarin while looking you over with open curiosity. "She never learned Reikspiel so she can't stop me from telling you that only reason she wants to come is she wants to ride Boris. Summon your shadow horse for her."

With a thought and a gesture you do so, and Nadezhda awkwardly clambers atop it, reflexively reaching for reigns that aren't there. "And for you as well?" you say, and then recoil back as you turn back to Ljiljana and instead find what looks something like a pure white Vargheist, and only the smugness of its expression and Nadezhda's lack of reaction that stops you from summoning Branulhune on the spot. "Okay, apparently not," you say faintly. You recall reading that Ice Witches could turn into terrible blizzard monsters, but you'd assumed it was poetic license.

Performing Rite of Way at a gallop is a lot more challenging than at a march, but this time you're only doing it for a single person, so it's easy to slip into the rhythm and let the miles disappear underhoof as Nadezhda adapts to Ulgu horseback, while overhead a localized blizzard centres around the transformed form of Ljiljana as she flies above you. About three quarters of the way back you overtake the galloping rotas of the city boyars, who appear equally confused and outraged at being overtaken by the three of you.

This also gives you enough time to get back to Boris and Milica, and after Boris formally and stiffly thanks a once more human Ljiljana for her response while Nadezhda stares raptly at him, you begin to plan for the Tzar's imminent arrival and thus for the push into the Shirokij that's bound to begin tomorrow. As Boris explains, due to the rather strained relations between the Tzar and the Ice Witches, the Tzar is likely to ignore the presence of the Ice Witches unless someone forces him to acknowledge them, giving you freedom to deploy wherever you think you'd be most needed. But if forced - by, say, you worming your way into the planning session for the upcoming battle - then you would be made officially part of the chain of command and will have to submit to the Tzar's decision on what part you and the Ice Witches will play. You essentially have to decide between you having some input for and control over the upcoming battle's overall strategy, or you and the Ice Witches having full control over the deployment of magical forces.


[ ] War Council
Have input into the planning for the upcoming battle.
[ ] Witch Council
Have freedom to decide what part you, Johann, and the Ice Witches will play in the upcoming battle.


- There will be a one hour moratorium.
 
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[ ] Witch Council

We sounded the alarm and got everyone here. But, we don't know the land, our allies, or the enemy any better than the locals.

We do know magic better than them though.
 
It takes a while for him to respond. "In daydream world, Teclis listened to Tzar Alexis. Stayed here, built here. Then Kislev could have Witches like you, bound by oath and law to serve Tzar and Kislev. But in this world, Fire Spire was ruined and never rebuilt. In this world, every true servant of the Bear and the Flame and the Thunder died in Praag, and now thieves and cowards choke their temples." He looks over to his glaive, glistening with cold magic. "In this world, when horse and steel is not enough, Winter is all we have left." He nods to himself as he reaches a decision. "Tell the Ice Court that Tsarevich Boris Bokha calls on them to defend the land they claim to serve."
If I didn't think Boris was an honest man I would think he's trying to butter up Mathilde. I really like the guy, and I'm happy we ended up working with him after all.
 
Obligatory thanks and appreciation for the wonderful update @Boney. Enjoy your time with Warhammer 3. I hope to greet you with a big post when you come back.

As for the update, it seems that we're inadvertantly ramming against Kislev's political climate. Not in a way that I dislike though. It's just speeding through Boris' centralisation of and cooperation with the Ice Witches of Kislev. He's so reasonable and sexy. I love him. No wonder Nadezhda wants to ride him. Me too girl.
 
I think we are better off staying in the witch council, while Mathilde is good as a commander she is not particularly good at dealing with fey or commanding the forces of Kislev so best not to step on the toes of the very militarily competent Tzar (it is literally all he is good at by most accounts).
 
By the way @Boney, what kind of soldiers are the Kreml Guard here? My impressions from elsewhere are that they are heavily armored halberd infantry. Here my impression is that they sound more like elite Kossars, with great axes and bows, unless I am mistaken.
 
By the way @Boney, what kind of soldiers are the Kreml Guard here? My impressions from elsewhere are that they are heavily armored halberd infantry. Here my impression is that they sound more like elite Kossars, with great axes and bows, unless I am mistaken.

In canon Boris completely reformed Kislev's military after he became Tzar. At this point Kreml Guard are members of the Kossar tribe with extremely good arms and armour. It's not until after the reforms that 'Kossar' was genericized into just meaning professional infantry and the Palace Guard became made up of the elite skimmed off that much larger force.
 
Witch Council has more room to make deals where Mathilde testifies that there was no ice magic whatsoever involved when the Tzar slipped and fell. :V:V
I'm aware you're probably joking, but no. Just no.

The passage of time and his love of fighting will take care of Tzar Vladimir in its own time, no need to have a potential shit show by trying something like that.
 
In my opinion the only situation in which it would be worth it to go with the army would be if any of the witches have insights that they would want passed on through us. @Boney do any of the Ice witches know something about fighting fey on this scale?

I do no really expect them to because Kislev does not really have full on spirit armies like this walking the land, but I thought I would check.
 
I'm wondering if there's a political aspect to this, if we force the Tzar to acknowledge the Ice Witches and so their contribution, is that something that they'd be grateful for, or the reverse?
 
I'm wondering if there's a political aspect to this, if we force the Tzar to acknowledge the Ice Witches and so their contribution, is that something that they'd be grateful for, or the reverse?

Being publicly acknowledged versus being able to play up the 'assisting Kislev for noble causes despite being snubbed' shtick in front of the gathered Boyars are two different but roughly equal sets of advantages.
 
Hmmm... did we just meet maybe!Katarin's mother?

Think sticking out of the spotlight is better for this one, since the Tzar is unlikely to deploy the Witches well on account of his dislike, and resulting unfamiliarity with their capabilities.
 
If we were fighting Skaven or had some unique strategic information than maybe I would like to worm in the war council.
Not the situation so better play our strengths.
 
So, from the tactical standpoint Witch council seems best, since I very much doubt that the ice witches or us can actually meaningfully contribute to military planning here, not having fought against wood elves before, while being able to react at will in the changing situation would be very important.

From political standpoint it might be worth it to shoot for official recognition, but it also would give the tzar a chance to, for example, treat the witches as "strategic reserves" he does not intend to call up at all or on the other extreme to throw them into a position of maximum danger.

All in all I think I will go with the Witch council here.
 
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If we were fighting Skaven or had some unique strategic information than maybe I would like to worm in the war council.
Not the situation so better play our strengths.
Or the best case: leading an army of Skaven against an army of undead Skaven in fog. At least, that's how I remember the hypothetical best case scenario where Mathilde's various buffs would stack in weird ways.
 
From their reputation, you suspect that the greatest strategic assets of an Athel Loren warhost are mobility and stealth, and tactically it's hard to look past the Elven capacity to spend centuries mastering their weapon of choice. But to a more typical point of view, it is the strange magics and terrible spirits that they are able to call on are rather flashy, and if given free reign to perform they'd be entirely capable of stealing the show. So you will ensure they do not have the opportunity to perform their magics unobstructed. If they want to bring strange magics and terrible spirits to Kislev, they can bloody well learn that Kislev is no slouch in the strange magics and terrible spirits department.
I'm not sure if this is the first time Mathilde uses "bloody well learn" but this is the first time I notice. The Britishisms are crawling into her lexicon.

Also, I like Mathilde's enthusiasm over Kislev's forces. I think she's gotten to like the place and its people. It's nice to be so deeply respected by people instead of shunned, and the people of Kislev certainly respect Witches. Mathilde doesn't like the term, but she's never even mentioned being phased by anyone calling her a Witch here. She's just vibing. Good for her.
"I am going to ride to Kislev City," you say to Boris in private. "I have magics that could allow even a middling rider to reach here before tomorrow's battle, and I intend to offer that service to the Ice Witches there, allowing them to answer the request for help from Boyar Kirill and the Ataman of Resvynhaf. But it seems to me that they would be more likely to respond if I am able to call on them in the name of the Tsarevich."
Ah, Mathilde. She can't resist the urge of using the influence of the nearby highest authority she deems reasonable when given the chance. I don't blame her. Even if the political situation is complicated, it's best to try. Boris is reasonable enough to not build a bad opinion of her for asking. I also assume that this is what led to Boney contemplating Tzarina Katarin's name. Boney was probably contemplating Boris' response and thinking of what Boris' reaction and reasoning would be like from what he knows of him. The conclusion was a fairly positive one.
Boris considers that for some time. "It is complicated situation you are stumbling into," he finally says. "My father does not like the Ice Witches, he says he has seen where putting faith in pale women with cold skin and strange magics leads. The Boyars respect them too much for him to act against them, but he will not call upon them. Thinks horse and steel will solve all problems."
Well, makes sense if Vladimir was in living distance of Tzarina Kattarin. Boris is more far removed from Kattarin and doesn't hold that bias in him. He's also relentlessly practical in comparison to his father, who seems to be far more emotionally driven. If he doesn't feel like it, he's not doing it.
"Do you agree with that?" you ask carefully.

It takes a while for him to respond. "In daydream world, Teclis listened to Tzar Alexis. Stayed here, built here. Then Kislev could have Witches like you, bound by oath and law to serve Tzar and Kislev. But in this world, Fire Spire was ruined and never rebuilt. In this world, every true servant of the Bear and the Flame and the Thunder died in Praag, and now thieves and cowards choke their temples." He looks over to his glaive, glistening with cold magic. "In this world, when horse and steel is not enough, Winter is all we have left." He nods to himself as he reaches a decision. "Tell the Ice Court that Tsarevich Boris Bokha calls on them to defend the land they claim to serve."
Mathilde was probably cautious about having stepped over a landmine, but boy was Boris' answer powerful. He's seriously charismatic even with his lack of strong diction. He's very well aware of how far Kislev has fallen, and he wants to change it. Magic is certainly one step in the right direction.

Also, I don't even think what he said to Mathilde was a complement designed to flatter her. I genuinely believe he was just being brutally honest. In the very short time she's been here, Mathilde has done a ridiculous amount of greatly beneficial actions including the mobilisation of entire military assets and early warning and information about who Kislev would be facing. I'm sure Boris is probably contemplating what he could be doing if he had access to dozens of Mathildes.

Honestly, that sounds terrifying.
[Rolling...]

During the times of the rule of Khan-Queens, the Ice Court is a physical location within the wing of the royal palace made of glistening ice. The rest of the time it's a bit more conceptual. Luckily you have a guide in the form of Milica's hawk, who leads you through the streets of Kislev City until you reach the noble quarter, where the hawk leads you on a winding path through the least defensible noble quarter you've ever seen. Stepping over a knee-high fence into a courtyard with a mostly-frozen fountain centrepiece, you're delighted to see a familiar face.
I assume the reason it's not super defenisble is because Kislev's main military force consists of Cavalry that requires manuevaribility. Any heavy defences would slow down the Winged Lancers from doing their job, so it's best to simply rely on them and eschew defences I guess. Kislev also doesn't have access to artilery before Boris for some reason. Cannons I understand, but they never bothered with ballista or catapults either. I guess they don't engage in sieges enough for it to matter most of the time. There are only, like, three or four cities big enough to qualify for a traditional siege. Most stanistas and krugs are relatively mobile.
"Nie," Ljiljana says as you approach, not looking up from where the ice has been partially sculpted into a small army of miniature Winged Lancers.

"Glad to see you haven't joined the winter," you say with a smile.

She shrugs without looking up. "Too busy to die."

"Busy making ice sculptures?"
The delighted face Mathilde makes at Liljiana, the fun banter, the smiles. It's so cute and heartwarming. Mathilde really does like Liljiana. I suppose being surrounded by complete strangers, seeing someone she shared a near death experience with is a comfort. Also, we hung out with her quite a bit, so at least Mathilde enjoys her company quite a bit. If Liljiana likes Mathilde, she wouldn't show it visibly. Liljiana gassing Mathilde up is probably evidence that Liljiana's a bit of a tsundere I guess.

Also, I have to point out that the Winged Lancers first struck me as Liljiana preparing a miniature war game. Playing Warhammer in Warhammer. Meta-Inception.
"No friends in palace, so need friends in boyarin. Boyar-wives having party here tomorrow."

"Ah. And if some of those little lancers don't come home..."

"They can look at all this work and wonder, why was this Ljiljana not at battle, saving my husband? Then they go yell at Tzar. Also, Boyar-wife pays well for fancy party. Their chickens do not peck at money."
Delightfully devilish Liljiana.

Also, I was so confused at the "chickens don't peck at money" until I went looking it up. Apparently it means they're rich. I suppose the idea behind it is that the chickens are so well fed they don't look at food where it doesn't exist.
"Milica is down there."

"Milica went down there when it was Boyar problem. Now stuck there." She waves a hand at the hawk, who is pecking at one of the tiny ice horses. "Follow bird to others. Zlata is somewhere, young enough to go running off into battle."
I'm kinda sad we didn't get Zlata too. She looked fun. By far the most friendly of the Ice Witches. Oh well, I guess we can't get literally everyone.
"What if someone else called on the Ice Witches for help?"

She looks up from her work. "Boyar Kalashinivik beat Tzar there?"

"No. The Tsarevich did. And he calls on the Ved'ma to defend Kislev."

"He left behind his pets?" You shake your head, smiling. "Ah. Your fog trick." She considers that for a moment, then sighs and swears. "Fine. South gate, thirty minutes."
Calling the Kreml Guard pets? I guess there's no love lost between Gospodar Witches and Ungol soldiers.

I kind of feel bad for dragging Liljiana out of her vacation where she just lays back and causes mischeif, but I don't regret it. I missed my babushka.
"This is my former Apprentice, Nadezhda," Ljiljana says, gesturing at a woman of about thirty who is loaded with a heavy-looking knapsack. She greets you in Kislevarin while looking you over with open curiosity. "She never learned Reikspiel so she can't stop me from telling you that only reason she wants to come is she wants to ride Boris. Summon your shadow horse for her."
My first mental image of the way that Nadezhda greeted Mathilde was that she would have hopped into a military salute with a heavy backpack dragging her backwards, causing her to lose her balance. I have no idea why I jotted her into the "clumsy, earnest apprentice" category, she's in her thirties and a former apprentice. I have decided that she's cute.

Also, I already made comments about riding Boris, so not retreading that here, but I fully understand this woman. Also, Liljiana is so mean. Literally bullying Nadezhda because she never learned Reikspiel and Nadezhda would never know. I hope Mathilde eventually learns Gospodarin if she will keep interacting with Ice Witches.
With a thought and a gesture you do so, and Nadezhda awkwardly clambers atop it, reflexively reaching for reigns that aren't there. "And for you as well?" you say, and then recoil back as you turn back to Ljiljana and instead find what looks something like a pure white Vargheist, and only the smugness of its expression and Nadezhda's lack of reaction that stops you from summoning Branulhune on the spot. "Okay, apparently not," you say faintly. You recall reading that Ice Witches could turn into terrible blizzard monsters, but you'd assumed it was poetic license.
Firstly, the first thing that came to mind when reading that Mathilde summoned the horse with a thought and a gesture was comparing it to Galenstra:
He runs his eyes over you, and he cannot conceal his surprise as his gaze meets your Shadowsteed. After a moment he tears his gaze away and goes still as he focuses, and over a few seconds he draws in and shapes Ulgu into a textbook-perfect example of Shadowsteed, bearing none of the tweaks, shortcuts, adaptations or personalizations that every human Wizard develops.
Probably not a fair comparison. He probably doesn't spend all his time honing his magic abilities and Mathilde cheats, but I like that Mathilde can summon honse so quickly and effortlessly. Immaculate flexing.

In regards to the Vargheist thing, I think Liljiana turned into a Frostfiend, or at least Frostfiend adjacent. Nice to see her reminding us how much of a big deal she is. Form of the Frostfiend is an exceptionally difficult spell, and she just casually cast iit while Mathilde was summoning a Shadowsteed to prank Mathilde. This is like the second time Mathilde panicks over a monster coming out of nowhere and has to calm herself down due to the reactions of someone who's used to it (First with Algard and Dragomas, now with Liljiana and Nadezhda). Liljiana's smug face just reminds me of how well Mathilde and Liljiana click. This is literally a Mathilde move.

Liljiana is kind of like the grandma that Mathilde never had. An unusually spry and mischeivous grandma who can turn into a power frost spirit.
Performing Rite of Way at a gallop is a lot more challenging than at a march, but this time you're only doing it for a single person, so it's easy to slip into the rhythm and let the miles disappear underhoof as Nadezhda adapts to Ulgu horseback, while overhead a localized blizzard centres around the transformed form of Ljiljana as she flies above you. About three quarters of the way back you overtake the galloping rotas of the city boyars, who appear equally confused and outraged at being overtaken by the three of you.
Awesome imagery. Does Mathilde even need to cast Rite of Way though? It's for smoothing terrain, and Shadowsteed ignores terrain. Frostfiends also fly (technically hover), so Liljiana also ignored terrain. Am I missing something?
This also gives you enough time to get back to Boris and Milica, and after Boris formally and stiffly thanks a once more human Ljiljana for her response while Nadezha stares raptly at him, you begin to plan for the Tzar's imminent arrival and thus for the push into the Shirokij that's bound to begin tomorrow. As Boris explains, due to the rather strained relations between the Tzar and the Ice Witches, the Tzar is likely to ignore the presence of the Ice Witches unless someone forces him to acknowledge them. But if is forced - by, say, you worming your way into the planning session for the upcoming battle - then you would be made officially part of the chain of command and will have to submit to the Tzar's decision on what part you and the Ice Witches will play. You essentially have to decide between you having some input for and control over the upcoming battle's overall strategy, or you and the Ice Witches having full control over the deployment of magical forces.
Kind of reminds me of Karak Eight Peaks and Karak Dum, where we had the opportunity to contribute to battle plans or just control the Wizards by ourselves. Mathilde is constantly put in control over other Wizards due to circumstances. Kind of makes me sad we never got the Wizard cooperation traits. Although I think those were about Intercollegiate cooperation rather than interdisciplinary.

Whenever we get a Trait upgrade section, maybe after the Waystone Project fully starts or finishes, I would definitely vote for an interdisciplinary cooperation trait. Mathilde's doing great work in that field already, even if most of her work is literally stumbling blindly into things and bluffing until she succeeds and then assuming a poker face to make it look like things went exactly as planned.
 
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