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Flaming Sword of Rhuin
By the way, as confusing as it is that one of our Ducklings has a spell of the exact same name:
Flame Saber: Adela is growing increasingly skilled with the Flaming Sword of Rhuin.
It should be noted that this is another example of the RPG toning down Battle Magic spells and throwing them in the RPG without changing the name. So you get Flaming Sword of Rhuin, which gives you the caster a flame sword, but it doesn't even compare to the BM Flaming Sword of Rhuin, which boosts all the weapons of all the people in a unit in a long range. This includes both ranged and close combat weapons, making them all fiery and magical.

We all know the whole Fireball debacle, but at least there you can differentiate between Fireball and Fire Ball. Two very different spellings. Clearly.
 
One day, one day, when the skaven threat rise beyond measures and the whole council of Grey Lord Magisters will gather. They will run across a war changing script of skaven writing that would make the difference between victory and defeat.

That script will be coded by references to one of Mathilde Overly Vulgar Romance skaven book. and her collection of extensive skaven books will be the only thing that can save the Empire.

On that day, Mathilde will face a choice.

Her dignity, or her duty.
 
We all know the whole Fireball debacle, but at least there you can differentiate between Fireball and Fire Ball. Two very different spellings. Clearly.
At least for that one, the in-universe excuse could be that the Eltharin words for both spells are different, but that the imperials gave it the same translation because reikspiel doesn't have the right nuances.
 
By the way, as confusing as it is that one of our Ducklings has a spell of the exact same name:

It should be noted that this is another example of the RPG toning down Battle Magic spells and throwing them in the RPG without changing the name. So you get Flaming Sword of Rhuin, which gives you the caster a flame sword, but it doesn't even compare to the BM Flaming Sword of Rhuin, which boosts all the weapons of all the people in a unit in a long range. This includes both ranged and close combat weapons, making them all fiery and magical.

We all know the whole Fireball debacle, but at least there you can differentiate between Fireball and Fire Ball. Two very different spellings. Clearly.
Well, if Maugan Ra's quest is of indication, very successful cast of RPG FSoR will affect not only the caster but also some of their allies, so perhaps it is the same spell but BM version just pumps more magic in?
 
On the subject of Mathilde's romance book collection @Boney how does Mathilde encrypt her research notes and the like? I can imagine her using a fair number of book cyphers that utilize some obscure rare book she has or her specific romance novel collection.
 
One day, one day, when the skaven threat rise beyond measures and the whole council of Grey Lord Magisters will gather. They will run across a war changing script of skaven writing that would make the difference between victory and defeat.

That script will be coded by references to one of Mathilde Overly Vulgar Romance skaven book. and her collection of extensive skaven books will be the only thing that can save the Empire.

On that day, Mathilde will face a choice.

Her dignity, or her duty.
No choice at all.
She will merely launch into a well prepared Thrawn style speech about the value of common literature as a window into both the spoken and unspoken values as well as the psychology of a culture.
That is totally the only reason for the smut shelf, she swears it on her coin neclace.
 
Well, if Maugan Ra's quest is of indication, very successful cast of RPG FSoR will affect not only the caster but also some of their allies, so perhaps it is the same spell but BM version just pumps more magic in?
I'm pretty sure that's original to Maugan Ra's quest. Changing the parameters of your spell isn't a thing in the RPG, although some spells provide boosted effects based on how well you roll (which is somewhat rare). In DL you can "Channel" spells, essentially overcasting them to get a greater effect at the cost of greater risk, but the exact parameters of that is unclear and determined by die roll and Boney himself (obviously). If I were to attempt to incorporate reasons for why things are as they are, then yes I would say it's the same spell except one has more juice in it, but they'd still require a different name. It's just confusing that they have the same name from the same spell list.

Anyways, I looked over the Spellbook Boney has available in his threadmarks and thankfully many of the spells that share a name with BM spells are from older Edition BM spells, like Ox Stands and the like. Perhaps the most unfortunate naming though, is this spell from the Lore of Death:
Wind of Death: AOE damage ignoring armor and toughness. All Wizards in a 5-mile radius can feel casting of this spell and your Patriarch will fuck you up if you do it without good reason.
Wind of Death is a Lore of Vampires (Necromancy) Battle Magic spell. One of the hardest to cast and most powerful, a vortex that kills those who it passes through.
 
@Boney Can you please elaborate to on the specific limitations of the Skywalk spell?

Because depending on how exactly it works I think it might hold a lot of untappped potential should Mathilde get a mastery in it/learn to chain cast it like Regimand learn to do with Smoke & Mirrors.

For starters it would make the windherding echanted robes of Aethyric Armour and Wings of heaven idea feasible due to removing the vulnerability of Mathilde potentially falling to her death should a enemy spellcaster manage to dispel the Wings of Heaven spell. (Due to just being able to walk on air and getting out okay that way)

Secondly Skywalk mastered to such a level would probably be super useful for stealth purposes as walking on thin air (Presumably) produces far less noise then walking on solid ground. In addition this way you also don't leave behind any tracks.

And lastly depending on how precisely the spell functions, it might be possible to use it for all sorts of complicated acrobatic 3 dimensional movement shenanigans, which would potentially be immensely useful in a fight for Mathilde. (Having the option of doing things like dodging upward provides a lot of extra options in combat afterall.)



PS. I just noticed that You changed your name to Boney from BoneyM, when did that happen?
 
I'm pretty sure that's original to Maugan Ra's quest. Changing the parameters of your spell isn't a thing in the RPG, although some spells provide boosted effects based on how well you roll (which is somewhat rare). In DL you can "Channel" spells, essentially overcasting them to get a greater effect at the cost of greater risk, but the exact parameters of that is unclear and determined by die roll and Boney himself (obviously). If I were to attempt to incorporate reasons for why things are as they are, then yes I would say it's the same spell except one has more juice in it, but they'd still require a different name. It's just confusing that they have the same name from the same spell list.
I think the only times we might have 'Channeled' mechanically is moments like the ship, to rep casting the spell over and over again.

maybe
 
Wind of Death is a Lore of Vampires (Necromancy) Battle Magic spell. One of the hardest to cast and most powerful, a vortex that kills those who it passes through.
I do love the description of "your patriarch will kick your ass from altdorf to nuln and back if you use this one with out a reason at least equal to a waaagh!."
 
I do love the description of "your patriarch will kick your ass from altdorf to nuln and back if you use this one with out a reason at least equal to a waaagh!."
If I remember correctly, it wasn't Boney who made those descriptions, but rather someone from the thread. They had to take creative liberties in their description so as to not rouse the ire of the Copyright Hunters and also remain concise. The official description is understandably more tame in its phrasing.
 
One day, one day, when the skaven threat rise beyond measures and the whole council of Grey Lord Magisters will gather. They will run across a war changing script of skaven writing that would make the difference between victory and defeat.

That script will be coded by references to one of Mathilde Overly Vulgar Romance skaven book. and her collection of extensive skaven books will be the only thing that can save the Empire.

On that day, Mathilde will face a choice.

Her dignity, or her duty.
She'll choose smugness. After all, she managed to track down those references and the corresponding book, which is clearly a great feat and all should praise her.
 
removing the vulnerability of Mathilde potentially falling to her death should a enemy spellcaster manage to dispel the Wings of Heaven spell. (Due to just being able to walk on air and getting out okay that way)
A dispel would remove both, given how weak Skywalk is. If preparing contingencies against being dispelled, one should keep in mind that the contingency is at least more resistant to dispelling than the effect it is a contingency for.
 
I think the only times we might have 'Channeled' mechanically is moments like the ship, to rep casting the spell over and over again.
We also did it in Karak Nar with Eye of the Beholder on the treasure pile
An Alarm on the door, a few spooky-looking sigils from your MAP floating in front of the Hoard, hopefully enough to give second thoughts to anyone that gets this far, and then you focus and carefully and slowly scale up the spell Eye of the Beholder until it encompasses the entire pile. Sweat is beading on your forehead by the time you're done, but the spell finally grows enough in size and you unleash it gratefully. Silver fades to tin, gold to brass, and jewels to rocks. The pile might evoke generosity, but hopefully not greed.

[Casting after Waaagh exposure: Req 60, Learning, 90+20=110.]
[Overcasting - Eye of the Beholder: Req 70, Learning, 64+20=84.]
 
A dispel would remove both, given how weak Skywalk is. If preparing contingencies against being dispelled, one should keep in mind that the contingency is at least more resistant to dispelling than the effect it is a contingency for.
Yeah a dispell in all due likelyhood would, however unlike Wings of Heaven Mathilde can very easily just cast Skywalk again.

Which is what would make Mathilde's flight far less vulnerable to being dispelled. And thus no longer a potential liability against any enemy spellcasters.
 
Yeah a dispell in all due likelyhood would, however unlike Wings of Heaven Mathilde can very easily just cast Skywalk again.

Which is what would make Mathilde's flight far less vulnerable to being dispelled. And thus no longer a potential liability against any enemy spellcasters.
From the last time it came up:
We have skywalk. As Regimand shows, you can fly with that (and recklessness). So it stands to reason that you can slow a fall with it.
You can stop a fall with it. If you have a lot of momentum while doing so, you die. I can't stress enough how extremely possible it would be to die if you start flying around without any in-built flying capabilities.
Yeah, but this was specifically in context of having flight on our robes and getting it dispelled mid flight. The emergency alternative to just plummeting. My idea was to keep casting it on the way down, so no drop because lethally large. Biggest issue would be the very first casting, when there's still a lot of horizontal speed, because depending on how skywalk works, that might be like running right into a wall, just high in the sky.

Of course, it's totally possible I've misunderstood how that spell works, but to my understanding it works if you just want to get to earth without making a big splash.
Trying to cast a spell over and over and over again while you're smashing into solidified air every few meters like a cartoon character falling down a tree is much easier said than done.
 
If we want to fly we really are better off getting a pegasus or griffon than using an enchantment, that said we really don't need to be able to fly Mathilde has plenty of mobility as is.
 
I feel compelled to say that I would 100% vote to learn Steed of Shadows to get a flying horsey if given the opportunity. I understand people are rightfully wary of Battle Magic, but I have a bias. It is a risk I'm willing to take for Shadow Pegasus.

In regards to the Sky Walk thing, a reminder that Regimand is an expert Speedrunner. You can't expect to pick up the controller and immediately excel at all the speedrunning strats. Mathilde doesn't have the time (or reason really) to work on speedrunning at the moment. I'm sure Regimand can teach her all kinds of clipping through walls and abusing the physics engine to ragdoll through the air, but I'd prefer to leave that to him than learn it ourselves.
 
Honestly, I'l happily vote for learning any battle magic. I think the risk makes it more interesting, but my main reason is that apparently if you learn every battle magic spell in the spellbook, you are granted the "Loremaster" title, and I want Mathilde to get all three Loremaster titles; Dwarf, Human and Elf. She's already got the Dwarf one, and Kadoh compared Mathilde to an Elven loremaster, so all we really need is all the battlemagic and an honorary degree from the Tower of Hoeth. We're basically half way there—no reason to quit now!
 
In regards to the Sky Walk thing, a reminder that Regimand is an expert Speedrunner. You can't expect to pick up the controller and immediately excel at all the speedrunning strats. Mathilde doesn't have the time (or reason really) to work on speedrunning at the moment. I'm sure Regimand can teach her all kinds of clipping through walls and abusing the physics engine to ragdoll through the air, but I'd prefer to leave that to him than learn it ourselves.
No, Regimand is right. Mathilde may be good at shadow magic, but the True Magick is using buckets to pass through walls, as Todd Howard intended.
 
The Vow of Poverty explicitly disallows the putting of buckets over people's heads so that one might steal their items.
You fool, this is but one of the many great magicks the canny can achieve with a bucket! One may indeed become invisible to their target, but also pass through walls, fly or even - but that is too a great a magick to be safely done - climb mildly steep slopes!
 
You fool, this is but one of the many great magicks the canny can achieve with a bucket! One may indeed become invisible to their target, but also pass through walls, fly or even - but that is too a great a magick to be safely done - climb mildly steep slopes!
A true Wizard can walk on walls from game start without any magic. Only then have you began on the journey of true speed.
 
On the subject of Mathilde's romance book collection @Boney how does Mathilde encrypt her research notes and the like? I can imagine her using a fair number of book cyphers that utilize some obscure rare book she has or her specific romance novel collection.

Properly encrypting something takes a lot of time, so most of the time she doesn't and simply writes them in other languages. It defeats the purposes of having notes if she can't peruse them easily. But yes, book ciphers are a favourite of many Grey Wizards, and Mathilde is no exception.

@Boney Can you please elaborate to on the specific limitations of the Skywalk spell?

Because depending on how exactly it works I think it might hold a lot of untappped potential should Mathilde get a mastery in it/learn to chain cast it like Regimand learn to do with Smoke & Mirrors.

For starters it would make the windherding echanted robes of Aethyric Armour and Wings of heaven idea feasible due to removing the vulnerability of Mathilde potentially falling to her death should a enemy spellcaster manage to dispel the Wings of Heaven spell. (Due to just being able to walk on air and getting out okay that way)

Secondly Skywalk mastered to such a level would probably be super useful for stealth purposes as walking on thin air (Presumably) produces far less noise then walking on solid ground. In addition this way you also don't leave behind any tracks.

And lastly depending on how precisely the spell functions, it might be possible to use it for all sorts of complicated acrobatic 3 dimensional movement shenanigans, which would potentially be immensely useful in a fight for Mathilde. (Having the option of doing things like dodging upward provides a lot of extra options in combat afterall.)

It lasts a handful of seconds per casting and can cover maybe twenty meters at a run. Being very high up and having to chaincast Skywalk to get down while an enemy caster interferes with you would still be very likely to result in death. It only takes twelve seconds for a falling human to reach terminal velocity, and Mathilde will die just as hard from splatting against Skywalk as she would from hitting the ground.

PS. I just noticed that You changed your name to Boney from BoneyM, when did that happen?

About six months ago.
 
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