Being one dispel away from going splat on the ground is not my idea of fun.
We can teleport with a thought. More to the point I was imagining invisible fly more than anything. The kind of scouting that would allow...
Being one dispel away from going splat on the ground is not my idea of fun.
Consider non-travel uses; Being able to do three dimensional jumps and hops across the room would make us a jedi. Being able to move at a thought could easily get us line of sight for a more stable teleport. Being able to fly would make us immune to, say, pit traps.Being one dispel away from going splat on the ground is not my idea of fun.
The risk there is that enchanted items tend to be very vulnerable to dispelling, and if we can't cast fly ourselves...If we go windherder I would just go fly form Azyr, it's a pretty easy spell for them so I have hopes we can get good mileage out of it and the advantages from being able to more in three dimensions are hard to overstate.
Then don't use it for travel. We have travel spells. There are uses that don't require us to be a thousand feet above the ground.The risk there is that enchanted items tend to be very vulnerable to dispelling, and if we can't cast fly ourselves...
Invisibility does not work against people with good Windsight.We can teleport with a thought. More to the point I was imagining invisible fly more than anything. The kind of scouting that would allow...
And I rather share Boney's thoughts that our teleport and skywalk serves us generally well enough.My initial thought is that Smoke and Mirrors is a safer method of getting from A to B in most scenarios. Getting further off the ground than Skywalk allows puts Mathilde's life in the hands of a single enchantment.
'cracks neck' let's do this.The guard of steel is a lot less impressive when you remember that we can't mentally direct it without being a Chamon User.
I agree that multi-wind robes would be neat, but there are a lot of options more attractive than that particular example, and we've got to remember that Windherder was confirmed to do more than only allow Skyrim style 'two normal enchantments on one object' enchanting.
So, rather than thinking about 'just' a two-enchantment robe, think about how we could combine two spells into one really cool spell. I think that that would get a lot more traction.
@chocolote12, you mentioned Arcane Marks being exclusively bad; are you sure that's true? I understand that as a table top game they apply a malus, but I think in this game investigating them likely teaches a Wizard a lot about their relationship with their wind. I bet a lot of the special traits and such arise from these marks after you have some control of them.
All right, let me just ask.
@BoneyM is an "always on" version of Aethyric Armour enchanted robes (for permanent tirelessness) something that Mathilde thinks is theoretically achievable, or does it look impossible without some sort of additional reagent/insights and at best optimizing might get an activation time measured in hours rather than tens of minutes? Hoping that having actually tried it once she'll have a better sense of what the upper level of potential is.
We have skywalk. As Regimand shows, you can fly with that (and recklessness). So it stands to reason that you can slow a fall with it.The risk there is that enchanted items tend to be very vulnerable to dispelling, and if we can't cast fly ourselves...
We have skywalk. As Regimand shows, you can fly with that (and recklessness). So it stands to reason that you can slow a fall with it.
Hmmm. Can we spend Dwarf favor to have them accept an investigator from the colleges? We can't stay and find out what happened, but this is clearly very important and something that we would dearly like to not have explode in the wrong direction.
Invisibility does not work against people with good Windsight.
Oh? I guess all I hear about are the horrible ones, like 'no one can ever recognize your face again' , or 'oh shit my beard is smoke' . The last one is only horrible is you have a good relationship with your facial hair granted, but I'll have to pull up the Ulgu List.
Oh? I guess all I hear about are the horrible ones, like 'no one can ever recognize your face again' , or 'oh shit my beard is smoke' . The last one is only horrible is you have a good relationship with your facial hair granted, but I'll have to pull up the Ulgu List.
Any confirmation that investigate arcane marks can lead to traits for spell creation by chance?
Most arcane marks are just mild annoyances, with only a few being outright terrible or providing significant boosts.Oh? I guess all I hear about are the horrible ones, like 'no one can ever recognize your face again' , or 'oh shit my beard is smoke' . The last one is only horrible is you have a good relationship with your facial hair granted, but I'll have to pull up the Ulgu List.
Any confirmation that investigate arcane marks can lead to traits for spell creation by chance?
Yeah, but this was specifically in context of having flight on our robes and getting it dispelled mid flight. The emergency alternative to just plummeting. My idea was to keep casting it on the way down, so no drop because lethally large. Biggest issue would be the very first casting, when there's still a lot of horizontal speed, because depending on how skywalk works, that might be like running right into a wall, just high in the sky.You can stop a fall with it. If you have a lot of momentum while doing so, you die. I can't stress enough how extremely possible it would be to die if you start flying around without any in-built flying capabilities.
Here we see the sight that Teclis saw, when he realized that the human mind cannot stand to wield more than a single wind of magic.@chocolote12 I cant do it. I'm trying to think out what is interesting but not broken but there isn't any information to work with,
Windherder is not well explained, not intuitive, and boney refuses to explain how they would see the general interactions behaving. (we didn't even know that it wasn't Skyrim style until wayyyyy later.)
the only way would be to literally vote to bash two winds together in an enchantment to see what boney says it does. because there is no way of knowing what they are thinking about it.
you know what, I'm just not going to mention windherder again unless we are actually doing something with it. the way it has been implemented just annoys me.
If you've got free rein to feed someone psychoactives, there's already a dizzying array of well-documented options.
@chocolote12, you mentioned Arcane Marks being exclusively bad; are you sure that's true? I understand that as a table top game they apply a malus, but I think in this game investigating them likely teaches a Wizard a lot about their relationship with their wind. I bet a lot of the special traits and such arise from these marks after you have some control of them.
Any confirmation that investigate arcane marks can lead to traits for spell creation by chance?
Yeah, but this was specifically in context of having flight on our robes and getting it dispelled mid flight. The emergency alternative to just plummeting. My idea was to keep casting it on the way down, so no drop because lethally large. Biggest issue would be the very first casting, when there's still a lot of horizontal speed, because depending on how skywalk works, that might be like running right into a wall, just high in the sky.
Of course, it's totally possible I've misunderstood how that spell works, but to my understanding it works if you just want to get to earth without making a big splash.
@chocolote12 I cant do it. I'm trying to think out what is interesting but not broken but there isn't any information to work with,
Windherder is not well explained, not intuitive, and boney refuses to explain how they would see the general interactions behaving. (we didn't even know that it wasn't Skyrim style until wayyyyy later.)
the only way would be to literally vote to bash two winds together in an enchantment to see what boney says it does. because there is no way of knowing what they are thinking about it.
you know what, I'm just not going to mention windherder again unless we are actually doing something with it. the way it has been implemented just annoys me.
Flight on robes isn't for traveling a thousand feet up to go fight somebody personally; that's dumb and deadly.
Flight is exceptionally useful closer to the ground, where a dispel might leave us with a few bruises at an inopportune time, and otherwise multiplies our capacity for maneuvering and stealth.
Invisibility and flight lets us hover over a crowd like a ghost, personally cut our target apart, and then abscond from the room without getting stuck in a crowd. No possibility of getting hurt by a fall except that we might land on somebody else.