I've got a dark horse argument for a personal action: learning Arcane Khazalid.
The thread had a lot of speculation about the effects and values of understanding different arcane languages a while ago. It was always locked behind probably spending Dwarven Favour, but I think that it's likely to fall under "things that the Dwarves will do for Mathilde for free", given our current project.
People were worried about having to swear not to share anything derived directly from it, but I think we could safely share anything we figured out because of it if laundered not to give away dwarven secrets, much as we did with the Liber Mortis. And anything that we learnt that we couldn't share would still be a net benefit over not knowing it at all... just like with the Liber Mortis.
Finally, we've seen some really neat stuff come about as a result of linguistic peculiarities, and I'd be excited to see that again, and especially when it relates to the study of magic. And I think that immediately before embarking on a project that involves the close examination of dwarven runic artefacts in cooperation with a Runelord is the perfect time to learn it.
If I remember correctly, we can teach any dwarf secrets we know to our apprentice, provided that we think that apprentice is worthy enough.
But yeah, I agree, Arcane Khazalid sounds cool and useful.
But watching them run face first into fire from your line of Ratling Guns while being stalled by Skaven Slaves and Clan Rats is very amusing, yes-yes.Click 'Auto-resolve' so I can get back to the interesting part?
Incredibly important question for worldbuilding reasons.
Are Dwarfs natural sprinters? Very dangerous over short distances? I don't think so, but Gimli is a rather convincing individual and now I'm curious if short stocky dwarves can sprint fast.
In the tabletop, they actually were, thanks to having a rule allowing them to march close to enemies where other units couldn't.Incredibly important question for worldbuilding reasons.
Are Dwarfs natural sprinters? Very dangerous over short distances? I don't think so, but Gimli is a rather convincing individual and now I'm curious if short stocky dwarves can sprint fast.
Yeah they did have that. Relentless I think. Resolute also gave them +1 Strength on the charge. Even if they aren't very fast, they are indeed very dangerous over short distances.In the tabletop, they actually were, thanks to having a rule allowing them to march close to enemies where other units couldn't.
I absolutely respect that, as in a vacuum I myself care more about moving onto AV Powerstones. But I think that right now is a uniquely good time to learn it given the Waystone Project, which I think both offers opportunities to use Arcane Khazalid to learn things, and also possibly occasions where knowing the language will allow us to make useful deductions that would otherwise be missed.In principle I'm in favor, practically there's at least 6AP of self-improvement I want to do more.
She's already faced that choice. Needing to warn to her liege lord of sleeper assassins in Eagle Castle, Mathilde chose to strip out of her blood-spattered robes to avoid arousing suspicion. And promptly went to find said liege lord in her underwear, dignity be damned.On that day, Mathilde will face a choice.
Her dignity, or her duty.
She's still mortified about that experience more than a decade afterwards, and as a reminder to people, this is what the underwear was:She's already faced that choice. Needing to warn to her liege lord of sleeper assassins in Eagle Castle, Mathilde chose to strip out of her blood-spattered robes to avoid arousing suspicion. And promptly went to find said liege lord in her underwear, dignity be damned.
Without your robes, you're down to your chemise and pettipants, both suitably grey. You're wearing even less than when you trained with the Greatswords. Your legs are exposed all the way up to the knee. You feel naked.
It might be, but on the other hand, Boney's Dwarf worldbuilding has been consistently amazing. I'd love to read it regardless of practical use.
So, I just realized that the heraldry that the quest choose for Mathilde back then is a greatsword cutting off a snake head.
Snakes just happen to be the Light Order symbol.
Mathilde's own banner is about dubbing on Alric.
Mathilde can literally wave a flag around of her symbolically ousting Alric from his postion as magister Patriarch and it would legit. This skullduggery is in her bloody heraldry.
The nobility were probably split between those who thought the upstart peasant showed her ignorance, and those who thought the Dämmerlichtreiter was sending a subtle message (though what message would be hotly debated). Over time, I imagine the second group won out, even if they could never settle on what she's actually saying.My favourite thing about Mathilde's heraldry is that it violates the rule of tincture—you're not supposed to have two of the same colour touching, but hers has an argent sword touching an argent bend. None of the nobility would make this mistake on their personal heraldry, but Mathilde, being a peasant, either didn't notice, or didn't care.
It's basically the heraldric version of not knowing what shrimp are.
I'm suddenly very grateful Mathilde never kept that Brass Orb.because the thread would have signed off on that possibility when they added that tool to her belt.
I have to object, on the grounds that Steed of Shadows is the most lackluster Battle Magic spell Mathilde could learn. It may be a flying horsey, but the spell's effect is to move someone else across a battlefield. Basically a way to use Smoke and Mirrors on someone who isn't the Battlemage. Its use case is if Mathilde were to join a truly large army group and there was a hero unit we wanted to speed from one front to another. For moving Mathilde herself around, it's worse in almost every way (besides horsey-ness) than Smoke and Mirrors. Of all the spells to risk Mathilde's death to try and learn, it might be the worst.I feel compelled to say that I would 100% vote to learn Steed of Shadows to get a flying horsey if given the opportunity. I understand people are rightfully wary of Battle Magic, but I have a bias. It is a risk I'm willing to take for Shadow Pegasus.
Judging by our history of AP expenditure, Mathilde isn't a completionist. She'd be the kind of gamer who'll sometimes get 96% completion in a game she really loves before getting tired of it, and while she'll often think she should go back and get 100% in that game she's got an entire pile of other 96% complete games she'll never completely finish.Honestly, I'l happily vote for learning any battle magic. I think the risk makes it more interesting, but my main reason is that apparently if you learn every battle magic spell in the spellbook, you are granted the "Loremaster" title, and I want Mathilde to get all three Loremaster titles; Dwarf, Human and Elf. She's already got the Dwarf one, and Kadoh compared Mathilde to an Elven loremaster, so all we really need is all the battlemagic and an honorary degree from the Tower of Hoeth. We're basically half way there—no reason to quit now!
Judging by our history of AP expenditure, Mathilde isn't a completionist. She'd be the kind of gamer who'll sometimes get 96% completion in a game she really loves before getting tired of it, and while she'll often think she should go back and get 100% in that game she's got an entire pile of other 96% complete games she'll never completely finish.
While this is entirely true, consider having the ability to tear holes in reality. Absolutely baller. And they scream too.I hate to beat on the same drum over and over again, but we've been explicitly told the risks of just trying to learn Battle Magic include Mathilde dying and the quest ending. And yet people often casually talk about learning Battle Magic spells as if the risks aren't worth worrying about and success were garunteed. I'm honestly afraid that if I don't continually annoy the thread like this, eventually we're going to vote to learn a risky BM and we might have the quest end right then and there.