Seems sensible to me. Often those last few percents are just a chore to get a ultimately meaningless number.
And i'll repeat over and over again that BM is well worth the risk to me, and fear of 'rock falls, the quest ends' is just a protenatly price for late-game shines.I'm suddenly very grateful Mathilde never kept that Brass Orb.
I have to object, on the grounds that Steed of Shadows is the most lackluster Battle Magic spell Mathilde could learn. It may be a flying horsey, but the spell's effect is to move someone else across a battlefield. Basically a way to use Smoke and Mirrors on someone who isn't the Battlemage. Its use case is if Mathilde were to join a truly large army group and there was a hero unit we wanted to speed from one front to another. For moving Mathilde herself around, it's worse in almost every way (besides horsey-ness) than Smoke and Mirrors. Of all the spells to risk Mathilde's death to try and learn, it might be the worst.
More generally, given the way traits work it's been speculated that most Battle Mages and many Lord Magisters have some kind of trait or traits to make learning/casting some Battle Magics less dangerous than it is for normal Magisters. For Mathilde, that would be her Staff of Mistery, and note how limiting that trait is. Mathilde had to invent her own Battle Magic spell for it to apply to! Trying to learn any old Battle Magic whenever just isn't wise unless Mathilde gains a relevant trait or other method of cutting down the risks (and super-high learning DCs). Edit: It would be far safer and easier to try to invent/modify a non-BM flying horsey spell rather than learn the BM from the list.
I hate to beat on the same drum over and over again, but we've been explicitly told the risks of just trying to learn Battle Magic include Mathilde dying and the quest ending. And yet people often casually talk about learning Battle Magic spells as if the risks aren't worth worrying about and success were garunteed. I'm honestly afraid that if I don't continually annoy the thread like this, eventually we're going to vote to learn a risky BM and we might have the quest end right then and there.
Judging by our history of AP expenditure, Mathilde isn't a completionist. She'd be the kind of gamer who'll sometimes get 96% completion in a game she really loves before getting tired of it, and while she'll often think she should go back and get 100% in that game she's got an entire pile of other 96% complete games she'll never completely finish.
she already did (the staff)I wonder if Mathilde could design a enchantment to help with battle magic
Seems sensible to me. Often those last few percents are just a chore to get a ultimately meaningless number.
No, to call people out, you'd talk about how Mathilde has a huge pile of paper topics and artifacts, yet keeps collecting more, thinking she'll totallyplaystudy this one soon.
I think arcane khazalid is not going to be very useful mostly because runesmiths don't write shit down. Like with elves it helps because they have widely available magic texts, but dwarfs really don't have that...
Arcane Khazalid is that, but for the dwarves. Textual study isn't really a factor, it's about gathering more puzzle pieces for the concept of magic = language.Lingua Praestantia, however, is no mundane language. It is descended from the tongue of the beings the Elves say shaped the world, and it not only possesses words for concepts alien to Reikspiel, it also resonates with magic in such a way that chants and incantations in it resonate with magic and assist with the shaping of spells, rather than acting as a mere mnemonic device. A much lesser known property of the language is that it works the other way as well - just as Praestantia can shape magic, magic can form Praestantia.
... No? Dwarfs don't shape any magic by sound at all, they put it in runes and arcane khazalid will not allow us to read runes...Arcane Khazalid is that, but for the dwarves. Textual study isn't really a factor, it's about gathering more puzzle pieces for the concept of magic = language.
More generally, given the way traits work it's been speculated that most Battle Mages and many Lord Magisters have some kind of trait or traits to make learning/casting some Battle Magics less dangerous than it is for normal Magisters.
It's more about having a trait that happens to affect BM.If we don't learn BM we can't develop traits for BM; since most traits reflect training or experience.
I wonder if Mathilde could design a enchantment to help with battle magic
So what I'm getting here is that we should get started on Mist Meteor, Mist Disintegration and Mist Blade Barrier?For Mathilde, that would be her Staff of Mistery, and note how limiting that trait is. Mathilde had to invent her own Battle Magic spell for it to apply to!
We do have the flask which is beeeg, but i would prefer being able to cast something in our native lore too.Yeah, we lack in really good aoe spells or high damage. Ones and fall back on our sword. I'd be not opposed to have some BM to throw at armies, bbegs.
On a slightly more serious note, one spell that we could probably swing between the conceptual nature of being lost in fog and the knowledge of liminal realms is Maze.We do have the flask which is beeeg, but i would prefer being able to cast something in our native lore too.
So what I'm getting here is that we should get started on Mist Meteor, Mist Disintegration and Mist Blade Barrier?
Edit: Sneak into the elementalist school, since we should probably do that for the Waystone Project anyways, and learn to summon a Mist Elemental.
I'm not saying they shape magic with sound, I'm saying there is a relationship between language and magic, and so far Mathilde only has the bits from Teclisian theory. And we know there is some form of relation for Khazalid, given the following:... No? Dwarfs don't shape any magic by sound at all, they put it in runes and arcane khazalid will not allow us to read runes...
You had explored the possibility of magical dictation, but had run into roadblocks early and often. There were two ways for it to work - one where the enchantment would access the mind of the user, and one that relied only on sound. The former was several disasters waiting to happen, as so far the intended users of the tower were yourself and Maximilian, which meant that at best half and more likely both of you would have a foreign magic operating on your brain, and creating Dhar inside one's brain was as terrible idea as it sounded, and even if your belt would protect you from it, it would still prevent it from working. The latter was trickier than it sounded, and you would either need to create or enslave a sentient mind for the purpose - rather drastic, morally dubious, and that's what you had Maximilian for - or you build a complete understanding of Reikspiel or Praestantia into the spell itself, which would be an utterly titanic undertaking. Infuriatingly, Dwarven runes could perform this easily - but only for Khazalid. Something to do with both the Klinkarun alphabet of Khazalid and the art of Runesmithing both descending from the Ancestor Gods, apparently.
So if we want to be able to cast Pit of Shades casually, we need to delve deeply on a personal level into the Shadow Realm, as one example.
Remember when I asked about Dreng's comment on Snorri?
Would it be fair to say that Dreng's opinion on Snorri can be applied to all the Redbeards and that Snorri is just one of the most prominent members or is Snorri "overly rangery" even in comparison to his own ranger clanmates?
I think arcane khazalid is not going to be very useful mostly because runesmiths don't write shit down. Like with elves it helps because they have widely available magic texts, but dwarfs really don't have that...
Which wouldn't be a bad idea since we do need to say something mysterious and profound to future LMs.
There were a lot of suggestions back when the promotion was first revealed by Boney. Not to toot my own horn, but I believe mine proved somewhat popular.You know @Zero Gravitas is right. I really hope there isn't new Grey LM soon, because i have no idea what would Mathilde say.
A coin standing on its edge, neither head nor tails? A reference to the Coin and her Patron?
I mean, we could if we weren't such cowardsYou can't really crack open Dreng's head and examine the exact combination of impressions and analyses and biases that led him to that opinion on Snorri
Well, Kupfer already covered the Shadow aspect, but there wasn't a similar line about Fog, which is the side of it that Mathilde resonates with. Therefore, something along the lines of:You know @Zero Gravitas is right. I really hope there isn't new Grey LM soon, because i have no idea what would Mathilde say.
Risk is not equally proportional to reward. Just because learning a Battle Magic spell is one of the riskiest endeavors Mathilde can do (especially with no prep) doesn't mean the reward will be worth that risk.And i'll repeat over and over again that BM is well worth the risk to me, and fear of 'rock falls, the quest ends' is just a protenatly price for late-game shines.
Just saw the preview, so I'm way behind the discussion, but: It's a sword.
The elven myth is that someone stole Ulgu's sword, yeah? Well the barrier between the Aether and the physical world is a metaphysical sword. Therefore the college is sitting on top of a titanic sword. Also, Gazul, who separated the Glittering Realm from the Aether, wields a sword. Not a coincidence. But that's just my late-night guess.
Like, the college's symbol is a sword. When is a not-sword actually a sword? When you're a wizard of the wind of being a dork. Lol.