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Sure, but I imagine that still bears some relationship to their fluff capabilities, and that pit of Shades would be less useful against slaanesh demons than other armies
Sure, broadly, but the ability to delete part of an army is pretty unmatched.

Suppose it's a matter of how big the area of the Pit is.
 
Mathilde literally says in the quote that "Dwarven runes could perform this easily"
do we know dwarven runes? do we have any way to make dwarven runes that doesn't get us killed by a dedicated host of the karaz ankor? no? then we dont have a way to write khazalid with magic...

Are you forgetting that the Old Ones, who created both dwarves and elves, had language and taught it to their creations?

Humanity spread out, with some groups losing much of their former knowledge because it was no longer useful, but they never lost the concept of language and then independently reinvented it like you're suggesting Dwarves did.
tbf that was not really the important part (but i will give you that the dwarfs probably didnt invent khazalid on their own), the more important part is that runes where not made by the old ones, those are a pure dwarven invention and are literally so closely connected to the ancestors that only direct descendents of thungni can even make them...
use Arcane Khazalid to carve magic
no... you dont use arcane khazalid to carve runes... you use runes, which are unique...
 
Since the Ulgu sword metaphor can likely be applied to the liminal space that Penumbral Pendulum draws on, and since the Rune of the Unknown itself likely keys into the *dwarven* understanding of liminal spaces, I could see Mathilde eventually develop her own variation of Penumbral Pendulum that's particularly effective or safe when used with Branulhune.
 
do we know dwarven runes? do we have any way to make dwarven runes that doesn't get us killed by a dedicated host of the karaz ankor? no? then we dont have a way to write khazalid with magic...
I didn't say Mathilde could do it, I said that we know it can be done. Which is inherently interesting when the same isn't true of the magical languages we currently know.
tbf that was not really the important part (but i will give you that the dwarfs probably didnt invent khazalid on their own), the more important part is that runes where not made by the old ones, those are a pure dwarven invention and are literally so closely connected to the ancestors that only direct descendents of thungni can even make them...
Only direct descendants of Thungni are allowed to learn runecrafting in the modern Karaz Ankor.

We have no evidence that those are the only people who can learn it. Indeed the prohibition on anyone else learning it strongly suggests that other people could (if they were allowed) as you don't generally make something illegal if it's already impossible.

no... you dont use arcane khazalid to carve runes... you use runes, which are unique...
Arcane Khazalid is the language they teach to runesmiths, who later learn to carve runes through means unknown to us.
Lingua Praestentia is the language taught to magisters, who later use it to speak spells.

We don't know for sure the exact relationship between them, and the only way we're likely to find out is if we learn Arcane Khazalid.
 
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Since the Ulgu sword metaphor can likely be applied to the liminal space that Penumbral Pendulum draws on, and since the Rune of the Unknown itself likely keys into the *dwarven* understanding of liminal spaces, I could see Mathilde eventually develop her own variation of Penumbral Pendulum that's particularly effective or safe when used with Branulhune.
... So what I'm hearing is that we should totally learn how it to fling an infinitely thin dimensional slice with a swing of our sword.
 
So, looking at the language argument form a bit of a distance, we know that the elves have a flowery language with multiple meanings and can also wield multiple winds, the dwarfs have a very precise language and their magic has very precise effects, each skaven clan with their specialization has their own language, we have a polygot trait and are attempting to decypher a cross-discipline enchantment. I wonder if further study of languages could be useful.
If we could learn both Arcane Khazalid and Anoqeyan we might well discover something interesting linking the two.
If we did, we wouldn't be able to tell anyone.
Well, yeah, unlimited power is kind of implied to be a one-woman thing.
 
Arcane Khazalid is the language they teach to runesmiths, who later learn to carve runes through means unknown to us.
Lingua Praestentia is the language taught to magisters, who later use it to speak spells.

We don't know for sure the exact relationship between them, and the only way we're likely to find out is if we learn Arcane Khazalid.
i can give you a quite easy reason why arcane Khazalid is not used in rune forging... because if it was we would not be able to learn it. the dwarfs like us, yes. they might even declare that we are dwarf souled. but they will never, never let us at the secrets of rune-craft.
 
like if the dwarfs even suspect we are trying to get at the secrets of the runes they might warn us first... and if we don't immediately stop they will get our head... they will get the empire to get our head...
 
i can give you a quite easy reason why arcane Khazalid is not used in rune forging... because if it was we would not be able to learn it. the dwarfs like us, yes. they might even declare that we are dwarf souled. but they will never, never let us at the secrets of rune-craft.
Smithing is used in rune forging, and we know mages who are learning to smith.

They'd never teach us everything about rune forging, but that doesn't mean that they won't teach us anything that's used during the process, merely that there are certain aspects they'll never reveal.

Arcane Khazalid clearly is more secret than smithing, but less secret than rune forging - and, to me, the fact it's more secret than smithing, and is a secret of the runesmiths, suggests that it has some level of significance to the rune process.
 
so its better to know it then not.

so we should learn it.
But it is better than Branarhune, Fog-based battle magic we can actually spam, apparition binding, windherding equipment upgrades, and Master Assassination? It's not just a binary choice of knowing it and not knowing it, it's a choice between grabbing BM and getting something else. The reason people keep bringing up risk isn't just that risk is bad, it's that risk is bad and there are alternative, probably less-risky ways of still achieving the goal of increasing Mathilde's combat effectiveness.
 
Smithing is used in rune forging, and we know mages who are learning to smith.

They'd never teach us everything about rune forging, but that doesn't mean that they won't teach us anything that's used during the process, merely that there are certain aspects they'll never reveal.

Arcane Khazalid clearly is more secret than smithing, but less secret than rune forging - and, to me, the fact it's more secret than smithing, and is a secret of the runesmiths, suggests that it has some level of significance to the rune process.
... Because smiting has nothing to do with the magical side of the equation? Like... Going "oh they would teach us smiting" is like going "but a Wand carver would teach a hedge wizard how to whittle wood so they will teach the incantations too..." it's a nonsensical argument...
 
... Because smiting has nothing to do with the magical side of the equation? Like... Going "oh they would teach us smiting" is like going "but a Wand carver would teach a hedge wizard how to whittle wood so they will teach the incantations too..." it's a nonsensical argument...
Lets say Mathilde was to teach someone Lingua Praestentia. Would you consider that the same as teaching them spells? I imagine you'd be more wary of teaching Lingua Praestentia than of whittling, but less so than spellcasting
 
Lets say Mathilde was to teach someone Lingua Praestentia. Would you consider that the same as teaching them spells? I imagine you'd be more wary of teaching Lingua Praestentia than of whittling, but less so than spellcasting
Yeah, it wouldn't be a problem because human wizards have not the incredibly strict and draconic secrecy standarts the Dwarfs have. As we have seen even if you want to learn smiting from dwarfs you need to earn their trust and proof yourself worthy. Now imagine how incredibly strict the standards would be for a area where one of your ancestor gods explicitly made a rule that no one but the Dwarfs should have access to this knowledge and that any who get peeks of it somehow should be hunted down...
 
Now imagine how incredibly strict the standards would be for a area where one of your ancestor gods explicitly made a rule that no one but the Dwarfs should have access to this knowledge and that any who get peeks of it somehow should be hunted down...
Isn't that the trouble facing down the thread when trying to figure out what does and doesn't count as divine magic and what would get Mathilde swatted by the cults?
 
like if the dwarfs even suspect we are trying to get at the secrets of the runes they might warn us first... and if we don't immediately stop they will get our head... they will get the empire to get our head...
From the WoQM archive:
Arcane Dwarf / Runesmith Khazalid
It probably exists. You can probably learn it. It would count as Runesmith Secrets.
Yes, attempting to steal the secrets of the dwarves is bad. This would not be stealing secrets, it'd be being given access to them. If you can't see the inherent value of learning a magical language in a setting where we have strong hints that magic is language, then I think the best move here would be to agree to disagree.
 
I have to object, on the grounds that Steed of Shadows is the most lackluster Battle Magic spell Mathilde could learn. It may be a flying horsey, but the spell's effect is to move someone else across a battlefield. Basically a way to use Smoke and Mirrors on someone who isn't the Battlemage. Its use case is if Mathilde were to join a truly large army group and there was a hero unit we wanted to speed from one front to another. For moving Mathilde herself around, it's worse in almost every way (besides horsey-ness) than Smoke and Mirrors. Of all the spells to risk Mathilde's death to try and learn, it might be the worst.

More generally, given the way traits work it's been speculated that most Battle Mages and many Lord Magisters have some kind of trait or traits to make learning/casting some Battle Magics less dangerous than it is for normal Magisters. For Mathilde, that would be her Staff of Mistery, and note how limiting that trait is. Mathilde had to invent her own Battle Magic spell for it to apply to! Trying to learn any old Battle Magic whenever just isn't wise unless Mathilde gains a relevant trait or other method of cutting down the risks (and super-high learning DCs). Edit: It would be far safer and easier to try to invent/modify a non-BM flying horsey spell rather than learn the BM from the list.

I hate to beat on the same drum over and over again, but we've been explicitly told the risks of just trying to learn Battle Magic include Mathilde dying and the quest ending. And yet people often casually talk about learning Battle Magic spells as if the risks aren't worth worrying about and success were guaranteed. I'm honestly afraid that if I don't continually annoy the thread like this, eventually we're going to vote to learn a risky BM and we might have the quest end right then and there.
I don't personally care about learning Battle Magic either, but I think you are doing this one a disservice. Yes, that's how those two spells compare in tabletop, but tabletop is very far from realistic physics and circumstances. It is turn based, making there be no difference between teleportation and fast travel and it invariably happens on what is a quite tiny battlefield, making any nuance between long range and massive range disappear.

@Boney What's the rough range estimate of Smoke and Mirrors and the range and duration of Steed of Shadows?

Also, completely unrelated question: Can Mathilde see if Regimand's robe is enchanted?
I think arcane khazalid is not going to be very useful mostly because runesmiths don't write shit down. Like with elves it helps because they have widely available magic texts, but dwarfs really don't have that...
Arcane Khazalid, if it works like Anoqeyan and Lingua Praestantia, is also a spoken language and not just a written one.
... No? Dwarfs don't shape any magic by sound at all, they put it in runes and arcane khazalid will not allow us to read runes...
That's because they themselves aren't magical. And actually, that's not quite true. We know that Runesmiths can physically interact with magic with their bodies better than average Dwarves. They can feel spells happening enough to dispel them, the powerful ones can "see" it by how their bodies repel it and even Vlagi Runepokers can feel magical shockwaves that leaves all other Dwarves completely untouched. There might very well be something like very minor cantrips with verbal components among the Runesmiths. It might even be a part of how Runesmithing works.
You can't really crack open Dreng's head and examine the exact combination of impressions and analyses and biases that led him to that opinion on Snorri, but it is plausible that it might have come more from bias against the reputation of the Redbeards than anything about Snorri as an individual.
Well, Mathilde has interacted with both Snorri and a lot of other Rangers. Your answer is comprehensive enough to me though. Thanks.
"It is the Fog," Mathilde intones, "that shelters those who would dance within its depths unseen."
I love it, but without research it's little more than a fancy lie to seem important. If only we had continued the Divine AV route and could eventually see if Ranald and/or Loec had a tangible connection to the Ulgu liminal space beyond being vaguely Ulguy in concept.
 
@Boney What's the rough range estimate of Smoke and Mirrors and the range and duration of Steed of Shadows?
From the spellbook:
Short Range: Within about twenty meters. Close enough to see the whites of their eyes.
Medium Range: About a football field, or 100 meters. Within shouting distance.

As a general rule, you need line of sight to whatever you're casting a spell at, and if it has a mental effect on someone they can be able to resist it if they're alert and strong of will.

K / Smoke and Mirrors: The mark of a Grey Battle Wizard is the ability to weave teleportation cantrips into other spells they cast. They appear to jump around the battlefield at will, hopping anywhere within short range with every spell they cast.
- Can be tied into a Fiendishly Complex or Battle Magic spell to teleport without any additional risk of miscast. Can also be cast on its own. Range is limited to line of sight and about a hundred yards or so.
U / Steed of Shadows: Not to be confused with Shadowsteed, an insubstantial pegasus or drake appears under an ally within short range and carries them across the battlefield at incredible speed.
They both say short range, so it should be within about 20 meters.
Edit: Smoke and Mirrors says 100 yards, which is significantly larger than 20 meters. Hmm, that implies about a 5x range...
 
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@Boney What's the rough range estimate of Smoke and Mirrors and the range and duration of Steed of Shadows?

Moderate, moderate, and very short.

Also, completely unrelated question: Can Mathilde see if Regimand's robe is enchanted?

If she completely forgot all semblance of manners and subjected a fellow Wizard to an extremely invasive mystical scrutinization, yes.

From the spellbook:

They both say short range, so it should be within about 20 meters.
Edit: Smoke and Mirrors says 100 yards, which is significantly larger than 20 meters. Hmm, that implies about a 5x range...

Steed of Shadows says the target must be within short range, not that the range the person is transported is short.
 
If she completely forgot all semblance of manners and subjected a fellow Wizard to an extremely invasive mystical scrutinization, yes.
Good to know. Leaving Regimand specifically out of it, does "extremely invasive" only denote the breach of privacy or would the staring and studying actually be felt as invasive by the subject Wizard? I.e. is ethics the only thing preventing her from looking into the inventory and souls of everyone she interacts with for a while or is it also about not being a noticeable ass?
 
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