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We studied stuff with other people all the time even before WEB-MAT. Including with Panoramia. Why would that suddenly have changed?
As @ReImagined pointed out:
We studied them on Turns 32 and 34, when Mathilde was still Loremaster and had DUCK actions. We now have WEB-MAT actions instead, and Panoramia is nominally not part of WEB-MAT.
I just wanted to make sure it was ok.

I have a question though, @Boney are we keeping the Vitae secret or could we experiment with integrating the Vitae into enchantments as a WEB-MAT action with Egrim?

If so we could just swap my plan around a little and do the Vitae enchantment with Egrim and the Nut with Panoramia.
 
Casting Smoke and Mirrors by itself is actually harder than Weaving it into another spell. I can't find Boney's WoG that says this but I remember they said that before.
Its in the update where we learned it.

The spell itself is bizarre, as instead of being a single piece of magic, it is broken up into five components that can be inserted into any sufficiently powerful spell, and it can actually be easier to cast in this way than it is on its own.
 
Mathilde has done some stuff to get her star shining in the colleges, like the various Dwarven magic-safety rooms we commissioned for the colleges, so I think that saying Mira won't see how Mathilde being on good terms with the Dwarves could help the Colleges is short-sighted.

That doesn't mean that Mira will shower us with gold and jewels when she's already committed a great deal of the Light College's resources towards our project (two Lord Magisters!), but between our rep and the good turn we did her in going above and beyond our agreement, she'll be happy to stay on our good side when it comes to more minor things that don't cost her much, and generally cultivate a useful working relationship.

All else aside, she's looking likely to be the next leader of the Colleges anti-Chaos wing, so having a high-level contact among the Colleges secret police wing is absolutely mutually beneficial.
 
Er... 37 is the dice value, they are rolling +32 intrigue. On that note being able to take martial Champions of the Dark Goods in a cage fight is really not what her character is about. In fact if we are doing anything close to a fair fight with any of them something is deeply, deeply wrong.

I think it needs to be said again 30 is legendary, we are not in a position to be legendary with a sword, we can kind of fake it with a bit of luck but at the end of the day that is not what our day job is and it is not where we would do the most good.

I think you're very very wrong. Kurt Helborg is amazing with a sword for a human empire champion, but strip him of a Runefang and he'll die pretty much like any other soldier, sure he'll acquit himself amply and take more than his fair share as a soldier but human champions are legendary through their panoply unless they are demi gods.

Master Greatsword alone wouldn't be enough to be legendary, but then that's not what her Master greatsword skill would actually be because that strips it of all context, it's a personal style built around the unique magical properties of a sword that's nigh on par with a a Runefang.

I'm not suggesting it's a priorty to be legendary with a sword but it's certainly in reach if Mathilde wanted to push for it, Mathilde has the ability to cheat by creating a unique style built around her super sword, the legendary phase would be going beyond for the grand mastery in her personal sword style, for all the talk about not taking things on in a fair fight which I agree with, some times you have to be prepared as best as possible for when you don't have the chance or ability to dictate the battle ground.
 
The Bouncing Mathilde. (The Speed of Light/Smoke and Mirrors)
'A heavy steel ball enchanted with the Speed of light and the ability to change direction after contact through teleportation and keep on Bouncing until the charge goes out. only use if you want everything in a room to die. and you can get out before the timer goes'

and some less insane ideas

The jumping sentinel (Radiant Sentinel/Smoke and Mirrors)
'A tinder box and flint, that once struck A floating orb of light that guards and parry attacks will be summoned, even greater at the task than normal for it can teleport to the right spot instead of moving.'

The Kindleflame blade (Kindleflame Lore Attribute/Blessed Weapon)
'A sword that projects blackflames, each hit after the fist seems to burn even greater than the last.'

Silver Crossbow of Knives (name in workshop) (Silver Bolts (Max's mastery)/ Shadow Knives)
'A Silver crossbow that when pointed at a foe will shoot out Shadow Knives at a high rate of fire'

Silver Beast of shadows (Silver Arrows of Arha/Roiling Shadows Mastery)
'A silver bow, its elegant form belittling the terror within. for those shot by the arrows of this weapon will have Their Shadows come alive, lashing out at those around them to wrap around arms and legs and throats, causing death, distraction and even more terror until the host dies by their wounds, allies blades or the magic runs out. (might be able to turn into a pistol depending on how much 'Silver arrows need to actually be arrows)'

I need to have a better look at some point. but I think I'm on to something.

I've been so forced on smashing to spells together I've ignored Lore attributes and Masteries, not just Mathys, both other wizards.

@Boney am I way off?
 
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The Bouncing Mathilde. (The Speed of Light/Smoke and Mirrors)
'A heavy steel ball enchanted with the Speed of light and the ability to change direction after contact through teleportation and keep on Bouncing until the charge goes out. only use if you want everything in a room to die. and you can get out before the timer goes'
This sounds absolutely insane...
let's do it!
Imagine the room clearing potential!
 
Whichever way you slice I do not think she will find much use in cultivating us beyond our immediate use as we do not have much involvement in College or even Imperial politics.
Mathilde clearly has no involvement at the highest echelons of Imperial politics whatsoever. Aside from a favourable impression from Dragomas, being known to the Emperor, and used by Chancellor of the Seal as an expert on Dwarven affairs.
Hmm, then there are those rumours she saved the life of an Elector Countess, daughter of the Count she served for years... And that time the Ar-Ulric requested a personal meeting... And maybe this Laurelorn business... And that Witch-Hunter hat, is she in with the Templars?

Oh, there was something else... oh yes, a clear Favourite of the Empress, with the ability to gain private audiences.

Sure. (Presupposing a Mira who cares about Colleges political ties), that Mira must be convinced we're not involved in Imperial politics at all. ;)
 
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I've been so forced on smashing to spells together I've ignored Lore attributes and Masteries, not just Mathys, both other wizards.
Magic:
Enchantment: Able to enchant objects with Fiendishly Complex spells and below.
It's possible, but enchanting a Mastery is very difficult and often only partially succeeds.
Mathilde can't enchant BM yet. Masteries are possible, but more difficult than normal, on top of windherder itself being difficult.
 
Mathilde clearly has no involvement at the highest echelons of Imperial politics whatsoever. Aside from a favourable impression from Dragomas, being known to the Emperor, and used by Chancellor of the Seal as an expert on Dwarven affairs.
Hmm, then there are those rumours she saved the life of an Elector Countess, daughter of the Count she served for years...

Oh, there was something else... oh yes, a clear Favourite of the Empress, with the ability to gain private audiences.

Sure. (Presupposing a Mira who cares), that Mira must be convinced we're not involved in Imperial politics at all. ;)
Tbf we haven't really been involved in Imperial politics, but that's because we didn't care not because we couldn't. As you said we do have the connections and the weight. Just not the drive I feel like. (aka boney doesn't want to write Imperial politics when we choose elf and before that dwarf.)
 
Doesn't weaving Smoke and Mirrors into a non-battlemagic spell increase its difficulty?
No, the opposite actually. Smoke and Mirrors on its own is a BM spell. A relatively easy one, but still battlemagic and the corresponding risk on first casting. But it can be tied into a Fiendishly Complex spell (once learned), and the combination is still FC. It was explicitly described as such when Mathilde learned it. (It doesn't work with anything easier)

It can also be tied into BM spells, and the combination is still a BM, and not any harder than the base AFAIK.

It's probably based on the fact that Smoke and Mirrors isn't a "real" spell in tabletop. Instead, it's a bonus effect when casting an Ulgu spell (it's the lore attribute), so it always happens if desired on a successful cast, unrelated to the difficulty. The fact that it works on FC spells is so that the thread actually uses it, because it is and always has been (rightfully) scared of actually using BM spells.

To be clear, the above is a guess at Boney's motivations. It also makes sense for the in universe flavor, but I assume making it so it actually gets used was the primary intention. Otherwise, it would be a bitch to handle. Either Boney has to stop for a vote each time a chance to use it comes up, or else decide himself and get bitched at for a miscast (and understandably), or allow super complicated conditional action plans and probably still get bitched at.

The first option kneecaps the pacing and is unfun for everyone, the second option produces lots of strife and is especially unfun for Boney, and the final option makes GMing a chore, probably still causes lots of strife, and is still unfun for Boney. I suspect Boney was quite glad that the thread didn't really go for BM (I think even learning the first was a result of the dice deciding Mathilde was cleared now while she was trying to learn a bunch of random spells). And then the staff allowed the option of BM that also avoid this issue, at the cost of restricting which spells can be used (at non-BM difficulty). Which I suspect is one reason why an effect that powerful even turned up, for all that the roll was quite good, that first try staff is still comparable to Kragg's work where the impact on Mathilde's style is concerned.

@Boney Out of curiosity, did you have any plans for how to handle it if the thread did decide to learn BM spells back when Mathilde couldn't safely cast them? I don't think it's going to happen nowadays, but I don't remember what the sentiment was back then. But it sounds like a total pain for a GM, and I really don't know how I'd handle it.
(I'm also curious if I got your motivation/thoughts correct, and whether that was a concern)
 
Tbf we haven't really been involved in Imperial politics, but that's because we didn't care not because we couldn't. As you said we do have the connections and the weight. Just not the drive I feel like. (aka boney doesn't want to write Imperial politics when we choose elf and before that dwarf.)
Yeah, we're not closely involved, except when we are by accident and oversplash, at times. (Thanks, Wilhelmina.)

But my point is our contacts and history makes it look as though we could be and thus probably are, if there was a conniving political Mira weighing up Mathilde's worth for cultivating as an ally.
 
Engaging in a treasonous plot to conceal the true identity of the conwoman-posing-as-a-respectable-noble Empress from the Emperor and entire Empire, and to secure the sucession for a Ranald-blessed heir just isn't as political as it used to be.
 
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Fair enough, like I said I would like to windherd again.

That said I have not seen many options that interest me in the Hysh/Ulgu combinations. I think we should get one of the golds to learn enchanting, preferably Max and then use that. I think we could get a lot more use out of say putting gold armor in our robes, particularly as the ones we have now are not our best work anyway.
We need to get the knack down first, its best to think of it as a training action that ALSO spawns a minor magical trinket in the process, rather than the trinket being the point.

We're basically doing the apprentice thing of carving paperweights so we have the carving skill to work on something more valuable. The paperweight is not the point, and it was specified in the update that the other party's skill at Windherding also matters, you need to synchronize after all.

So my preference for Windherding enchantment research would be to get the knack down for Lesser Ulgu/Lesser Hysh, then we can take that insight and extend it to Lesser Ulgu/Lesser Chamon, this time knowing what to watch out for so our Chamon partner has less risk of a miscast, and then we can hop onto the next exploratory approach and have Lesser Hysh/Lesser Chamon experiments, this time without Mathilde's direct involvement beyond providing Windsight observations.

Or we can shoot for immediate tangibles and grind coordination with a specific partner to try to produce a useful trinket immediately over figuring out the broader theory and practice of multi-wind enchantments.
We didn't vote to renegotiate so we don't get the payment. We're not running a scam here. We chose to do this job for free. If you want payment, you have to ask for it beforehand instead of springing it up. She didn't set out a bounty for us to collect.

And what reputation we gain from taking out a chaos worshipping (former) Elector Count will easily start evaporating if we instantly turn around and start asking for rewards.
I'd prefer to get the ephemeral rep increase we can keep building on to concrete but ultimately limited payment.

Everyone is impressed when the plumber fixes the leaky tap while they are unplugging the drain without being asked.

Everyone gets annoyed when the same plumber tries to shake you down for extra pay for doing something you don't ask them for.

It's literally a type of extortion (extortion under unwanted service.) examples being cleaning your windows at a stoplight, picking up your luggage for you at a terminal then asking for a tip and throwing a big drama if the person doest pay (a common trick in Egypt, I've gotten into the habit of running to the drop-off and just standing under the opening.) contractors asking if you want to add or install stuff in your house but not telling you its an extra charge until its too late by implying its free or part of the services already. etc etc.

its a trick that often works (if only because its easier than fighting it) but it's a trick that pisses people off.

not a politically sound move when you have to deal with someone more than once.
I'm wondering how well people actually understand the favor economy here.

Think of this as writing papers. Nobody asked us to write those papers. When we submit it, we gain favor and reputation by doing something that they like. By relaying those favors around, we can turn it into a tangible reward.
If someone asked us specifically to do a particular research instead, then we'd be paid at the rate of hiring a Lord Magister for however long the research takes, which is 2-3 times higher than the entire research and paper publishing would have.

Same deal here.
We know Mira would like to hinder Alric, and we agreed to commit to investigating him, without committing to sabotage. We arrived on scene and found that we had the following options:
-Pass the ritual information on to Mira and move on, she can deal with it on her own dime.
-Work with Alric to solve the ritual, which is technically within the letter of what Mira asked.
-Invest further time and effort into disrupting the ritual on our own, which also wound up sabotaging Alric.

Is Mira expected to pay what she offered for sabotage? No, definitely not, because we already did the job, we can't say it won't be done if not paid.
Would Mira feel indebted to us for going out of our way(we could have done this easier, as far as she knows, though of course she doesn't know about the Heidi connection) to ensure that things fall out in her favor? Yes, but not that much.

And so the favor trade works out, we gain a minor favor out of Mira, which she also knows from our discussion the kinds of things we'd like to get for the Waystone project. And in doing so we reinforce the foundations of favor trading - you want people to do things you like unasked, and that sort of thing happens more often if you make sure to offer tangible returns.

Mathilde isn't much involved in such things because she's a literal mountain hermit and its a bit difficult to figure out the kinds of things she'd like to be done favors in, other than an eclectic collection of enchantments, and two extremely classified projects.
 
[x] Kill: Shadow Knives
I want to kill him for following Slaanesh but I also want to find out who was helping him. If we kill him without the ported knowing they will bring the body to where they were suppose to be. Which means we can find more cultist of Slannesh to kill. Which is good for the empire, chaos, and Mathilde reputation. The only thing is Mathilde will also have a lot of Slaanesh followers max at her. First she destroyed that horrible demons trapped Karak, bringing it back to the materium. Now she is stopping a dedication to Slaanesh.
 
With Mira, we're getting paid in exposure. Every other party that we get involved in who is sufficiently dialed in on College politics is going to know that if they ask us for a favor, we aren't going to do the bare minimum but are entirely likely to go above and beyond. Anyone not that dialed in we can refer to Mira as a character reference, and she'll cheerfully sing our praises, as a way of repaying the favor we did her that costs her nothing.


Sure, it would be nice to get paid in exposure and something more concrete, but we prioritized the mission. And that will also factor into the ascended gossip chain about us.
 
I would rather take another swing at Widherding (ring of sudden dawn)

I know the bad showing at it as soured people, but I think that why we should take the other light/shadow action now.

we need to see if its worth it before it collects dust, and we only really have one other light/shadow enchantment that we want to do at the moment anyways. so that frees up Ed.
This just occured to me, but a ring is very small. A gauntlet or bangle/big bracelet might be easier to enchant?

Edit: the Amythist anti undead spell + fog spell appeals a lot to me, as it takes two spell effects to make something very new, unlike "laser beam attack, but leadup is hard to notice" which is not as impressive to me.

Dunno how to find the windherding ideas post to link tho, srry .
 
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