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It's called asking for a reward. And as long as one just asks and doesn't demand I don't see what's wrong with it. Pretty much like a finder's fee after somebody lost something.
It's not very not sure what's the right word, etiquette?, to ask for a reward for doing something you weren't paid to do. Even if we get something it probably won't really be much. Probably just some college favor in exchange for goodwill.
 
Right now, it's looking like people are keen on killing him and being done with this, which is perfectly fine by me. You don't let such a marvelous sneak attack opportunity pass you by!

But I see that the Dragonflask is, somehow, not in the lead. So here are some points in its favor:
- Taking a drink might not break Coin stealth, so we should have the upper hand right up to the very last moment.
- While you can dodge a sword swing, it's immensely harder to dodge an explosion. Who knows what kind of preternatural bullshitery he has? No twisting around the sword all snake-like, no sir! We deal in honest, hard-working AoE damage.
- This is pretty much a perfect set up for the Flask, in which the situation mitigates pretty much every single downside it has.
- His chaos scent stuff could make us whiff a sword swing. Meanwhile, breathing in his general direction is almost impossible to fuck up!
- It'd look incredibly fucking cool. Don't y'all want to finally use this baby? It's the densest boom the Bright College can make. When we need to be absolutely sure he ain't surviving this, there is nothing better!
- It's very in-character for us. Think about our usual exploits and Jane Bond-isms. A "standard" Grey Wizard might go with sneaky Shadow Knives or Throttling, but Mathilde? A big boom right after impecable stealth might as well be our trademark!

It should be noted that there are a lot of enchantments that make one immune to fire, none that I can think of make you immune to runeblades. There is also as others have said the issue that if the explosion does not work we will be casting silent at a disadvantage.
 
Er... 37 is the dice value, they are rolling +32 intrigue. On that note being able to take martial Champions of the Dark Goods in a cage fight is really not what her character is about. In fact if we are doing anything close to a fair fight with any of them something is deeply, deeply wrong.

I think it needs to be said again 30 is legendary, we are not in a position to be legendary with a sword, we can kind of fake it with a bit of luck but at the end of the day that is not what our day job is and it is not where we would do the most good.
I did not mean that we should cage match martial Champions, or look for situations where we cage match martial Champions.vor to train to get to the point of cage matching Martial Champions

What I want is to get Mathy to around 25+ martial as 30+ seems to be the zone of the meaner stuff that we are seeing now.

I dont think we can get to 30+ martial with the way we are built, but 25/26 seems doable and keeps us in the ballpark.
 
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I did not mean that we should cage match martial Champions, or look for situations where we cage match martial Champions.vor to train to get to the point of cage matching Martial Champions

What I want is to get Mathy to around 25+ martial as 30+ seems to be the zone of the meaner stuff that we are seeing now.

I dont think we can get to 30+ with the way we are built, but 25/26 seems doable and keeps us in the ballpark.

For the purposes of swording people in the face just the style would likely be enough. I could see myself voting to chip away at that eventually, especially as windherding did not really pan out this turn so I am not that enthusiastic about it right now.
 
After how long we spent on training montages during the lead-up to Karag Dum, I'm still a little resistant to spend discretionary AP on self-improvement rather than research stuff, but next turn is a free Overwork and maybe I can be talked around to it, especially if we drop WEBMAT for a turn so we have 6 personal AP to play with? Though, honestly, the main self-improvement I want to do at this point is finishing the spellbook.
Overwork for self-improvement? Not so keen on this personally.
 
Tentative vote plan for next turn then:

plan waystones and self improvement
-invite one of the magic elf houses (the hecate one?)
-framework action
-spellbook
-sword training
-apprentice training
-codify rite of way?

Does that sound right to people?
No Hedgewise action, your plan is invalid.
Seriously though, if we don't recruit the Hedgewise with the Father next turn I will lose my mind.

To be a bit more specific, I want to lay the foundations, recruit the Hedgewise (and set the coin to the Father of course), maybe recruit House Tindomiel, and get Adela to be our pilot. This leaves us with two actions, one of which can go to one of our research projects via WEB-MAT in order to get the WEB-MAT bonus, and the other can go to one of the many options you offer (swording, spellbook, apprentice training (though I think we can wait with that one at least two turns or so), AV, rite of way etc).
 
Tentative vote plan for next turn then:

plan waystones and self improvement
-invite one of the magic elf houses (the hecate one?)
-framework action
-spellbook
-sword training
-apprentice training
-codify rite of way?

Does that sound right to people?
I would rather take another swing at Widherding (ring of sudden dawn)

I know the bad showing at it as soured people, but I think that why we should take the other light/shadow action now.

we need to see if its worth it before it collects dust, and we only really have one other light/shadow enchantment that we want to do at the moment anyways. so that frees up Ed.
 
No Hedgewise action, your plan is invalid.
Seriously though, if we don't recruit the Hedgewise with the Father next turn I will lose my mind.

Oops I forgot about them. You're right, we should try to recruit them—although I fear their contribution will be similar to the jades i.e. a lot of religious mumbo jumbo that might be grounded in truth.

I would rather take another swing at Widherding (ring of sudden dawn)

I know the bad showing at it as soured people, but I think that why we should take the other light/shadow action now.

we need to see if its worth it before it collects dust, and we only really have one other light/shadow enchantment that we want to do at the moment anyways. so that frees up Ed.

Agreed, more windherding is good, and if we can get a few papers out hopefully that will convince other wizards to work together.
 
No they aren't. This is not Skyrim, there is no artificial leveling with the player, and more importantly there is no obligation to get into cage matches for the vast amount of time. We had a lot more people we could have called into this, not just agents and friends, like literally armies of people. That is the whole point of being an agent of the state (two states in fact). We are not limited to Skyrim's companions either.
You're taking me too literally. My point was, while Mathilde is busy being a multidisciplinary wizard, and doing research and diplomacy for the Waystone project, those actions are only indirectly going to help her own survival, if at all. Meanwhile, the scale of the enemies she faces keeps going up throughout the quest, whether she seeks out deadly combat or not. And while Mathile is capable of calling in entire armies to support her, for better or worse she keeps deciding to hit things with her sword. As seen in the very update, where there are 6 votes to call in the Longshanks for reinforcement to the 98+ votes to take on Alberich solo with Branulhune.

If we roll badly on the assassination next update, Mathilde is going to have to defend herself, and while she has spells and allies she's still mainly going to rely upon her big killy sword. This is a pattern that keeps repeating itself. And since this keeps happening, getting her sword skill up might be a good idea. So while 2 AP is expensive, it's a price we should be willing to pay to avoid the quest ending in the most-common potentially quest-ending scenario that Mathilde keeps ending up in.

E: That said, it's still to early to plan out next turn and all. I just think we should keep consideration towards finishing the sword style so we can put in the AP when it's reasonable to do so.
 
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For the purposes of swording people in the face just the style would likely be enough. I could see myself voting to chip away at that eventually, especially as windherding did not really pan out this turn so I am not that enthusiastic about it right now.
I think that the style will come with +1 (if the dwarf style we got off Gunnder is any example) so that 24.

... maybe look at possible dualing instructors? (the honnor duals in the empire seems to be pistol or greatsword, so there is probably a lot of professionals in Altdorf that show nobles how to do it.... its a full on career in the rpg)

dulest isn't the best trait, but its great for the one thing that is truly scary for mathy.
 
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It's tricky to try to plan for next turn when we don't yet know how the Forest of Shadows action will pan out. The ideal rainbows-and-unicorns case is that we make inroads with the Halethan Hedgewise while doing our favor to Panaroth that we can then extend further, but it's just as possible that we end up burning all our bridges.
 
It should be noted that there are a lot of enchantments that make one immune to fire, none that I can think of make you immune to runeblades. There is also as others have said the issue that if the explosion does not work we will be casting silent at a disadvantage.
I don't think that's a reasonable expectation. Most of the fire protection is resistance, and most of what I recall is elven dragon-themed stuff.

The flask is high-BM grade. Unless he is for some reason rocking a serious fire immunity artifact, he is roast.

I think the flask is the more reliable option in this case. He has a lot of up-close buffs from the sound of it, what with the arm and the scent. Plus the Slaanesh bullshit could lead to the sort of ludicrous reaction time to dodge the sword. We've seen the slaaneshi do it before.

I don't think he could dodge a point blank explosion.
 
[X] Kill: Branulhune

It disables magical protections.

Alberich may have something to survive or coutner spells. Dwarven steel works best. Especially this dwarven steel.
 
It's called asking for a reward. And as long as one just asks and doesn't demand I don't see what's wrong with it. Pretty much like a finder's fee after somebody lost something.
Asking for a reward for doing something someone didn't ask you to do is a dick move. It completely sours any gratitude they might have. Mira didn't lose anything, Mathilde did all this by herself without working out a deal with Mira, she has absolutely no right to ask for anything. Mira might give her something, but it would be insignificant in the face of the loss in opportunity of what we could get if we simply use that gratitude to form a closer relationship. The thread refused to negotiate with Mira, so I will never vote to get something from her, even as a question.
Do they? All we know is that they call their home that. Many noble families throughout history have lived in homes not named after them for one reason or another, no?

Also, the dots are over the ä. It makes it be pronounced more like the ea in "weather" instead of like the a in "wall". Oonfeaheeger. Ya know, if it were modern German instead of Stirlandian Reikspiel.
Yes, Boney said that before:
Krieglitz was Dieter IV's dynasty in earlier editions, and after they were renamed the name stuck around in the Krieglitz-Unterns that control Talabheim in some versions of canon where it's separate from Talabecland. I don't know if canon ever drew an explicit line between them but I decided to roll with it as a rebranding attempt.
That's already more info than I want her to have
That Alberich was involved? Why would we hide that from Mira. It's literally the most vital aspect of this whole thing. How is that going to hurt us? Everyone already knows Mathilde is friends with the Empress so I don't think you meant that part.
 
I would rather take another swing at Widherding (ring of sudden dawn)

I know the bad showing at it as soured people, but I think that why we should take the other light/shadow action now.
The best thing I can say about Windherding at the moment is that it can be done through WEB-MAT, which are far less flexible than our personal actions so it's less of a loss. But really, I'm not invested enough in windherding for the sake of windherding. As I said before, I really need to be sold on it, and right now the proposed item - ring of sudden dawn - completely fails to capture my interest. It's just a trinket, if we didn't want to Windherd we wouldn't think about making it. I really feel like we should try and actually think of an item worth making for its own sake, if we're going to do it at all.
It's tricky to try to plan for next turn when we don't yet know how the Forest of Shadows action will pan out. The ideal rainbows-and-unicorns case is that we make inroads with the Halethan Hedgewise while doing our favor to Panaroth that we can then extend further, but it's just as possible that we end up burning all our bridges.
As much as I would like that, the corner of the Forest of Shadows we're going to look at is literally the furthest point away from the Halethan Hedgewise in the Forest of Shadows. In all likelihood there will be no interaction with them at all.
 
You're taking me too literally. My point was, while Mathilde is busy being a multidisciplinary wizard, and doing research and diplomacy for the Waystone project, those actions are only indirectly going to help her own survival, if at all. Meanwhile, the scale of the enemies she faces keeps going up throughout the quest, whether she seeks out deadly combat or not. And while Mathile is capable of calling in entire armies to support her, for better or worse she keeps deciding to hit things with her sword. As seen in the very update, where there are 6 votes to call in the Longshanks for reinforcement to the 98+ votes to take on Alberich solo with Branulhune
this is a very salit point.

It's all well and good to say that 'Mathy is not really a marital character.'

but we often to chose to sword when 'get someone else to sword' is on the table.
 
I would rather take another swing at Widherding (ring of sudden dawn)
Please, please, please. Windherding didn't work this turn because we rolled terribly so we got an item that did the bare minimum but we also got a very heavy hint that there is a lot more to discover there, I really hate the idea of shelving windherding just because of one bad roll.

Also I think the Ring of Sudden Dawn would make a nice gift for Lord Beyer to commemorate our successful collaboration here.
 
Please, please, please. Windherding didn't work this turn because we rolled terribly so we got an item that did the bare minimum but we also got a very heavy hint that there is a lot more to discover there, I really hate the idea of shelving windherding just because of one bad roll.

Also I think the Ring of Sudden Dawn would make a nice gift for Lord Beyer to commemorate our successful collaboration here.
What's it supposed to do?
 
Heres what Alberich's pokemon type is: Normal type corrupted into a Shadow Pokemon
 
What's it supposed to do?
Jyn originally proposed it here:
So as I would like an range enchantment that isn't 'better gun' I present:

The Ring of Sudden Dawn (Take No Heed or Cloak Activity/Radiant Gaze)

'A ring of twisted black and white metal coloured strands of metal with a cat-eye jewel in the centre, for some odd reason no one seems to notice that the owner is wearing it, even as it is being lined up for a shot: that is, until after the laser of light is already coming for them.'

one auto-surprise attack, even in the middle of a fight, unless they pass some sort of passive perception check on the 'don't look at me ring'.

I figure a templar would appreciate having a surprise anti-daemon/undead attack.
 
The best thing I can say about Windherding at the moment is that it can be done through WEB-MAT, which are far less flexible than our personal actions so it's less of a loss. But really, I'm not invested enough in windherding for the sake of windherding. As I said before, I really need to be sold on it, and right now the proposed item - ring of sudden dawn - completely fails to capture my interest. It's just a trinket, if we didn't want to Windherd we wouldn't think about making it. I really feel like we should try and actually think of an item worth making for its own sake, if we're going to do it at all.
We have to walk before we run through.

don't get me wrong, I want to work on my 'twilight rider series(TM)' of enchantment. but currently, we have a light wizard and are not confident enough in it to get the bonuses.

we need to sused at the trinkets before we can do the cool stuff.

and to be honest, I think the Ring of sudden dawn will be a lot more useful than the flask is proving to be. (that can't cast for 10 minutes after cluse is killer when we do have other options like BM or fancy sword.... Journeyman mathy would use it no prob, but Lady Mathy has to much magic for it to be a good trade.)

Ring of sudden dawn is a free surprise attack once per fight. free doesn't have to be strong.

(now, it might also have a killer cluse, but if it doesn't I would make that trade in a heartbeat.)
 
and to be honest, I think the Ring of sudden dawn will be a lot more useful than the flask is proving to be. (that can't cast for 10 minutes after cluse is killer when we do have other options like BM or fancy sword.... Journeyman mathy would use it no prob, but Lady Mathy has to much magic for it to be a good trade.)
But we're not going to use it, because we have limited magical item slots and they are all taken. Which means it's going to be given to someone else, like the Saddle. And that's just...boring.
The Saddle, at least, was kind of thematic, in that our shadow horse is kind of a signature spell. And even that was, in the end, a Windherding project for the sake of doing Windherding. I was cool with that, once. From this point on I except Windherding projects to be at least somewhat interesting and somewhat useful, or else why are we still doing it instead of any of the numerous different projects Mathilde has?

The way I see it, we gave Windherding an action last turn. Unless it has something really cool to offer right now it's going to go back to the end of the queue and wait its turn.
 
I'm always up for working away at Branarhune, but I have to agree with Redshirt that planning the next turn when we haven't even finished this one isn't terribly useful.
 
this is a very salit point.

It's all well and good to say that 'Mathy is not really a marital character.'

but we often to chose to sword when 'get someone else to sword' is on the table.
I mean... Mathilde kind of is a martial character. Martial 23 plus Master Swordswoman proves it. She's just generally better at being a magic caster- the important word there being 'generally', because she doesn't have any spells as killy as her sword.
 
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