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I have been working on a proposed plan for next turn. I had been planning to save this for when it was time to actually plan the next term but since the thread is already discussing that I would like to post it now and get feedback. If we have follow up actions based on what happens with Alric and Alberich, and what happens in the Gryphon Wood this plan will probably have to change, maybe by using an overwork.
[ ] Plan Vitae R&D Lab + Bright Pilot
-[ ] MAX: Study an artefact: Books and rubbings from an Asur explorer of Lustria and the Southlands
-[ ] EGRIMM: Study an artefact: Ghyran Nut
-[ ] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[ ] Experiment with integrating the Vitae into enchantments.
--[ ] COIN: The Gambler
-[ ] Investigate how the Vitae reacts to a power stone.
-[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Observations on the Windfall north of the Dark Lands
This does not use an overwork because this plan is likely to result in a lot of new options for actions next turn and it seems wise to save it instead of using it for something non-urgent this turn. It does not use Windherder because the coin is already used on the Vitae enchantment, and I think we want the coin to reduce miscast chance for either. Most of the investigate actions with Vitae did not have visible rolls so I don't think the coin is required to make the power stone investigation safe. I would like to take 2 classes at some point soon: Power Stones and their Creation, and On the Education of Apprentices, in preparation for further Vitae investigation and prepping for Eike. It would be fun to try to take both classes with Egrimm, but we don't need to do it this turn. Most of the self-improvement actions also don't seem urgent and don't unlock new options for us or advance the plot like the research actions. This also makes the most progress on researching what seem to me like our most valuable artefacts: the Vitae, the nut, and the books about Lustria and the Southlands.
[ ] Plan Vitae R&D Lab + Bright Pilot
-[ ] MAX: Study an artefact: Books and rubbings from an Asur explorer of Lustria and the Southlands
-[ ] EGRIMM: Study an artefact: Ghyran Nut
-[ ] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[ ] Experiment with integrating the Vitae into enchantments.
--[ ] COIN: The Gambler
-[ ] Investigate how the Vitae reacts to a power stone.
-[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Observations on the Windfall north of the Dark Lands
This does not use an overwork because this plan is likely to result in a lot of new options for actions next turn and it seems wise to save it instead of using it for something non-urgent this turn. It does not use Windherder because the coin is already used on the Vitae enchantment, and I think we want the coin to reduce miscast chance for either. Most of the investigate actions with Vitae did not have visible rolls so I don't think the coin is required to make the power stone investigation safe. I would like to take 2 classes at some point soon: Power Stones and their Creation, and On the Education of Apprentices, in preparation for further Vitae investigation and prepping for Eike. It would be fun to try to take both classes with Egrimm, but we don't need to do it this turn. Most of the self-improvement actions also don't seem urgent and don't unlock new options for us or advance the plot like the research actions. This also makes the most progress on researching what seem to me like our most valuable artefacts: the Vitae, the nut, and the books about Lustria and the Southlands.