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I'd probably frame it as...the attention of the Chaos Gods often manifests as mutation, but there are many ways to get mutations.

Its just that:
-Its easier to find proof of mutation than proof of Chaos worship.
-The mutated have a low status in society and also poor living conditions, but in Chaos cults(or beastmen tribes) such things give them high status.
-People don't really need much excuse to fear or hate those who are different to begin with, these are a population religiously obligated to aid dwarfs who also lynch dwarfs sometimes. Mutants have no such protection and are thus much easier to blame for whatever is going wrong.
Having read 2E, the pogroms made against Imperial Dwarves is a 4E WFRP thing. 2E WFRP doesn't go all that deeply into Imperial Dwarves, but what we do get is that Dwarves are highly respected members of society, even if there is occasional resentment and heavy jealousy against them as people. The actual systemised racism against them was something shown in 4E WFRP where there was a bigger expansion on Imperial Dwarves and people grew jealous of the wealth of Dwarves during the era of the Drakwald Emperors (900-1100 IC), when the Empire was suffering from poverty as a result of the ostentatious and horrific governing of the greedy Drakwald Emperors like Jurgen the Opulent, Ludwig the Fat and Boris Goldgather. After Mandred von Zelt took over, the Dwarves stealthily took their revenge during the Black Plague by assassinating a few key figures that led the racist acts against Dwarves and burying that chapter of history.

With the Black Plague having taken down 9/10 humans and Dwarves having a higher survival rate (tougher constitution, they were prepared for Skaven), and Dwarves being an essential part of rebuilding the Empire, a lot of the racism was swept under the rug (helped by Dwarven assassins). The Dwarves were still defensive for a thousand years, but Magnus instated official laws to reinforce the rights of the common Dwarf and their status is secure. The Dwarves are certainly in a better position than the other two races of Elf and Halflings in the Empire.

Again, this is all 4E stuff. It's up to Boney whether he takes any of it or not. 2E either never mentions this or does it so slightly that I can't remember it.
 
'Dwarven assassins' was not a phrase I would imagine was a thing, but here we are.

With Mathilde being a Dwarf Assassin as well it's not like it is without precedent either...
 
'Dwarven assassins' was not a phrase I would imagine was a thing, but here we are.

With Mathilde being a Dwarf Assassin as well it's not like it is without precedent either...
Just to emphasise this point:

"NEVER FORGET, NEVER FORGIVE

The Black Plague not only wiped out nine out of every ten people, it devastated the Imperial nobility. Due to their inherent toughness, the Imperial Dwarfs weathered the deadly plague better than their fellow Imperials.

During the Rat Wars (1115–24 IC), the Imperial Dwarfs fought hard. The Dwarfs knew the Skaven well as generations had been raised with ancestral tales of the foul ratmen, a cruel species that attacked Karak Varn and Karak Eight Peaks from below while the Orcs and Goblins attacked from above. The Imperial Dwarfs would not accept the same fate as their ancestors.

During these wars, the Dwarfs' treatment under Emperors Ludwig and Boris, as well as their respective courts, was not forgotten. A secret covenant of Imperial Dwarf assassins based in Altdorf took time from warring against the Skaven to track down and eliminate any survivors of the courts who profited from the Dwarfs' misery. Further, any heirs and descendants were similarly eradicated, thus extinguishing these noble lines. All those murders would go unresolved even though each victim had been discovered with an empty leather purse crammed in their mouth. Few (including Dwarfs) considered that Dwarfs were behind the killings and Emperor Mandred II had more pressing matters to attend, such as defending the Empire from outside threats. Moreover, the nobility from other provinces had, strangely, little concern about the killings since the removal of certain noble lines created new opportunities" Page 50 WFRP 4E Archives of the Empire

Pretty hardcore.
 
The actual systemised racism against them was something shown in 4E WFRP where there was a bigger expansion on Imperial Dwarves and people grew jealous of the wealth of Dwarves during the era of the Drakwald Emperors (900-1100 IC), when the Empire was suffering from poverty as a result of the ostentatious and horrific governing of the greedy Drakwald Emperors like Jurgen the Opulent, Ludwig the Fat and Boris Goldgather. After Mandred von Zelt took over, the Dwarves stealthily took their revenge during the Black Plague by assassinating a few key figures that led the racist acts against Dwarves and burying that chapter of history.
In regards to "people grew jealous", it wasn't the common people who got mad at the dwarves and started persecuting them, it was gold-hungry nobles. Their persecution took the form of heavy taxes, confiscation of property, and arresting dwarves that didn't contribute enough to their piggy banks. No lynch mobs.

As for the "key figures", while the exact figures involved are clarified in your later post, I'd like to take note that all the exploitative nobles' heirs and descendents were eradicated, and that necessarily involved many children. Even non-Chaos dwarves can be very evil.
 
On the whole 'beastmen are always evil' front, I think there are plenty of clues in the fabric of the setting that this is not the case while justifying why it is a near universal belief

The line between beastmen and mutant is a cultural one, if you run out into the woods to join the beastmen and you have small horns you get called an ungor and used as cheap fodder, archers and scouts, if you have big horns, congratulations you are a gor and get to join the mass of the tribe, though as a turnskin you will always be seen with suspicion. Now let's look at it from the other side, growing horns is a pretty extreme mutation and a very specific one. Odds are if you have been exposed to enough Chaos as an adult to get that you have accrued quite a lot of insanity and also the social mores of your society tell you that you are damned. Is it any wonder many do? Incidentally there is probably a high rate of suicide among turn-skins but those are unlikely to make it into anyone's stories

On the other side we have the gaves, which is basically a human child born with bestman mutations. Such a child if they were raised in secret by their human parents would likely be consigned to a life of isolation, alienation and possibility abuse. In that instance I do not think it that unlikely that the gaves would lash out thus 'proving' their inherent evil. On the other side if a family managed to raise a gaves child in secret safely and without tragedy would wider society knowing that would not impact the stories told now would it?

The supposed ultimate evil of all beastmen is thus reporting error combined with a series of factors that drive the vast majority of them into the arms of the Dark Gods.
 
'Dwarven assassins' was not a phrase I would imagine was a thing, but here we are.

With Mathilde being a Dwarf Assassin as well it's not like it is without precedent either...
Now imagine the patience and perfectionism dawi bring to everything they do, applied to being an assassin.
They would be the most terrifying enemy to have, if anyone knew they existed.
 
As for the "key figures", while the exact figures involved are clarified in your later post, I'd like to take note that all the exploitative nobles' heirs and descendents were eradicated, and that necessarily involved many children. Even non-Chaos dwarves can be very evil.
Yeah, I'm not a big fan of the whole « sins of the father » things. Grudges applied to the descendants of the wrongdoer is just evil.

They would be the most terrifying enemy to have, if anyone knew they existed.
They would be monsters, but there's inherent problems in being a Dwarfs assassin. Imagine an elf Loremaster who specialised in Ulgu and assassination, with 300 years of experience. That's basically a super Mathilde.
 
I think it should be noted that Dwarven reluctance to adopt tactics like espionage and assassination is not a biological thing, Their neurological makeup perhaps makes it incredibly difficult to forget the horrible things they've done and makes them linger on all the wrongs they've committed, but a lot of the Dwarven mindset is built on cultural and societal aspects of the Dwarves. Their hesitance to take "Goraki" measures is a cultural thing, and Belegar has broken out of that cycle and is fully comfortable in those acts. Less so on the Realpolitik side, but he's also probably growing more comfortable with that concept with time, and he was born and raised in the most traditional of Dwarf societies in Karaz a Karak. It took his adventure in Karak Eight Peaks surrounded by New Holds, Wizards, Humans, Halflings and seeing firsthand the benefits of those tactics to shift him, and only then because he was young and at a crossroads.

Imperial Dwarves have been living in the Empire for thousands of years by now. They would have had to adapt to their new environment and create their own distinct culture, even if they still carry their legacy. As such, they are far more comfortable with things that Hold Dwarfs are not.
 
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I pretty much reject the truism that beastmen are inherently evil, gaves included, because that would justify intolerance and persecution. And I will never accept "the witch-hunted equivalents are justified l" as a peremise.
 
I think it should be noted that Dwarven reluctance to adopt tactics like espionage and assassination is not a biological thing, Their neurological makeup perhaps makes it incredibly difficult to forget the horrible things they've done and makes them linger on all the wrongs they've committed, but a lot of the Dwarven mindset is built on cultural and societal aspects of the Dwarves.
By « inherent problems », I mean « incapable of becoming a teleporting ninja wizard better than Mathilde ». I wasn't referring to an inability to gather the mindset of assassinating people. My point was that Dwarven assassins, while very good, would hardly be the most terrifying in the world.

I pretty much reject the truism that beastmen are inherently evil, gaves included, because that would justify intolerance and persecution. And I will never accept "the witch-hunted equivalents are justified l" as a peremise.
To be fair, the witch-hunters could be right on some points (beastmen) and wrong on others (spellcasters being automatically evil ).

In my headcannon, all beastmen are irremediably evil, but I know it isn't Quest-canon and I have no problem with that.
 
By « inherent problems », I mean « incapable of becoming a teleporting ninja wizard better than Mathilde ». I wasn't referring to an inability to gather the mindset of assassinating people. My point was that Dwarven assassins, while very good, would hardly be the most terrifying in the world.
Technically speaking, Dwarven spellcasters do exist and I would be highly surprised if none of those were acting as assassins.

Mathilde even got on their hit list ever since she helped Qrech publish his magnum opus!
 
Technically speaking, Dwarven spellcasters do exist and I would be highly surprised if none of those were acting as assassins.

Mathilde even got on their hit list ever since she helped Qrech publish his magnum opus!
True, but not imperial or karaz-ankorian ones. And I imagine it's difficult to be a ninja when your arms are made of stone:V
 
True, but not imperial or karaz-ankorian ones. And I imagine it's difficult to be a ninja when your arms are made of stone:V
Their hands are some of the latest to become stone. Their Wizards have some sort of technique to direct the stone transformation from the leg up, so usually it's their feet and then legs to turn to stone. Once it gets to the upper body things get pretty dire, but the good ones don't let it get to that point. They can also inflict their stone transformation into other people with the Lore of Hashut, so I have a theory about how some of the longer lived Sorceror Prophets live so long.

Also, while the older Editions give Chaos Dwarves the ability to use Ulgu, Tamurkhan does not. Even if they caan, chances are they don't use it for assassination. That's the kind of menial job they leave to Hobgoblins. Chaos Dwarve Sorcerors are either Engineers creating mad inventions or tyrant sorcerors that enforce their will. I don't think they'd prefer to do the dirty work themselves.
 
Also, while the older Editions give Chaos Dwarves the ability to use Ulgu, Tamurkhan does not. Even if they caan, chances are they don't use it for assassination. That's the kind of menial job they leave to Hobgoblins. Chaos Dwarve Sorcerors are either Engineers creating mad inventions or tyrant sorcerors that enforce their will. I don't think they'd prefer to do the dirty work themselves.
Have you ever heard a mention of Hobgoblin mages or shamans?
I guess if they had any it might be the Little Whaagh?
 
To be fair, the witch-hunters could be right on some points (beastmen) and wrong on others (spellcasters being automatically evil ).
Personally I think the Witch Hunters are dealing with a complex problem, having limited tools, limited resources and incomplete information to address the issues with.

This isn't helped when prevailing attitudes tend to be some variation on "just make the bad thing go away".

So their approach has less to do with what is right and more to do with "I'm a dude with a gun and some pointy sticks, facing down unknown numbers of superhumans and/or sorcerors, how do I win?"
Mutants - You have people who are just deformed or maimed in some way on one end of the spectrum, and you have people high enough in the favor of Chaos to get "Blessed" repeatedly on the other. In the former case, they are harmless and easily dealt with, in the latter case you're going to be fighting a superhuman up close.

The easiest thing for the Witch Hunter to do is to kill them all and let Morr sort them out. It would be more correct to investigate and figure out who just has a REALLY fugly mole or parasite infection, who are just deformed, and who is the evil cultist trying to hide his blessings.
The Witch Hunter who does the correct thing just also has to be really good at fighting because by the time he makes sure, his opponent is probably trying to kill him already.

Sorcerors - You have on one end the local eccentric, the charlatan, the herbalist, on another end you have those tapping into pure arcane powers, on a third you have priests of a legitimate deity, on a fourth you have supernatural creatures disguised as human(most of which are also unholy), and then finally you have the actual cultists. If you guess wrong, you are dead or worse than dead.

See above, except a chaos sorceror, daemon or vampire who knows you're coming is PROBABLY going to kill you instantly, if not worse.
Really, the ones who do it properly are to be respected. Facing those odds and still doing it right.
 
Have you ever heard a mention of Hobgoblin mages or shamans?
I guess if they had any it might be the Little Whaagh?
Not really. In DL canon Hobgoblins gave up the Waaagh and don't worship Gork or Mork anymore, so I don't think they have Waaagh Magic. In canon little is talked about in terms of the nature of Hobgoblins and they never got a book, and what little there is focuses on mercenary regiments and warlords. Oglah Khan's Wolfboyz is a Regiment of Renown for example. However, a more relevant example here would be Ghazak Khan, Warlord of the Steppes.

Ghazak is one of the major Khans working under the great Hobgobbla Khan of the Khanates of the Eastern Steppes, and one of the most ruthless and accomplished mercenary generals and warlords to come to the Old World. He says that he's preparing the way for the eventual arrival of his master, Hobgobbla. I don't know if he's arrived in DL or not, or even if Boney cares about him since he is a White Dwarf supplement to the 5th Edition Dogs of War (being fair, Asarnil is from the same Edition).

Ghazak is a warlord and a very powerful one at that (Weapon Skill 7, equivalent to a Black Orc Warboss or Dwarf Lord, as well as Ballistic Skill 6, Strength 4 and Toughness 4 (equivalent to a human lord)). He rides a giant wolf and is a powerful fighter and ruthless leader, but perhaps you would be interested to find he has two magic items. There is no guarantee that they were crafted by Hobgoblins, but they are there.

The first is a sharp and deadly sword called the Red Scimitar. The description focuses on its history, so it's possible that it was enchanted by all the battles it got in and the history behind it, since it's been used by Khan after Khan. The other one is very interesting though. It's called the Daemonshead Helmet. Its exact description says that the Helmet contains a "Wind Daemon of the Steppes, which protects Ghazak when he is wounded". When Ghazak is wounded, he gains a 4+ Ward save for the rest of the battle and he doubles his Strength against the person who wounded him. It's flavored as the Daemon awakening to protect Ghazak.

My first thought when I heard Wind Daemon wasn't actually Daemon smithing, which might have been the case, but that it's something similar to Araby's Djinn binding. The focus on "Wind Daemon" being the thing here. Also, to get ahead of this, as far as I know, during the time the Winds of Magic were not a thing. I believe it was called "Battle Magic" and wasn't separated into Winds.
 
One possible answer to this is that Drycha is the right-hand Dryad of Coeddil, one of the triad of Treeman Elders who together have a status not dissimilar to that of a God in Athel Loren, and Coeddil went a bit off after that time he wrestled Morghur to death about three thousand years ago. The being that is effectively her God going rogue, attempting a genocide, and being sent to Tree Jail might have changed Drycha from the tree-shaped friend she was to the Elves in their early history to what she is today.
The idea of taking things that were introduced/changed sequentially OOC and make them developments over time IC is a pretty nice one.
A foundational assumption of most feudal systems is an economic principle called 'physiocracy' - the belief that wealth comes from land. This makes taxation pretty straightforward, because there's only so much land and you can't really move it around, and if you think someone's fiddling their taxes you can just send someone to eyeball their fields just before the harvest. That an income can be generated by moving things around is seen as somewhere between witchcraft and fraud by traditionalists in this era. If 'supply and demand' hasn't caught on as an economic concept yet and you believe that every object has an unchanging inherent value, how does someone buy something from one person and sell it to another and end up with a profit? They must have defrauded one or both people they traded with, right? The only 'honest' way to make an income is at the source - taking the crops out of the soil, the wood from the forests, the metal from the ground. All of which is inextricable from land.

So while to us a corporation tax is seen as completely straightforward, there's no place for it in the feudal worldview, because corporations shouldn't be able to make money unless it's by land, in which case they should be getting taxed already, or unless it's by fraud, in which case they should be getting arrested and their property seized. The Empire is currently in the tense middle period where everyone's caught on that there's a bunch of profit happening that's unrelated to land, but so far the systemic reactions to it are pretty kneejerk. If they're somehow dodging the tax system, then make them pay a tax on how many windows their mansion has, things like that. Then you get things like the Window Tax Riots because the merchants get tipped off it's coming and just brick up a bunch of their windows, while the poor just get caught off-guard with what seems to them like a ridiculous and arbitrary tax they can't afford to pay.
I wonder how all this ties to craftsmen though (or used to tie IRL). Those often added massive self-evident value to stuff that came off the land. And sometimes sold it accordingly to rich patrons. How did their taxation work back when merchants were still taxed almost exclusively through tariffs?
(Edit: Read your opinion on the above stuff in latter comments. Don't answer if it can't be done off the cuff).

Though to bring it back to Warhammer and this story, how do the other Colleges enforce their 10% tithes? With the Grey College I understand that they do it through indoctrination of loyalty and instillment of paranoia (i.e the Grey Order will definitely find out and they will be right to fuck me once they do). On top of that the Vow of Poverty allows for an additional control mechanism among most of their numbers due to the College authority always having an excuse to look at everyone's finances. But how do the other seven do it?
There are Dwarven merchants that do have it figured out, and while the other members of Dwarven society do sometimes look askance at them, they generally think that the merchants are simply charging a deservedly high toll for high-quality Dwarven transportation and storage of goods.
So Dwarves just have a better adherence to the principle of charity among their kinsmen.
Going over these taxes, I think people with an understanding of Taxes can probably guess what Fifteenth and Tenth
I actually struggle guessing. It sounds like an income tax, but we already established how hard that would be to enforce.
Well, to expand further: the question of how aware the Empire would be of the labour theory of value, and how their society would have adjusted to that knowledge, is a tricky one that I'd need to give a lot of thought to if it became an important part of the quest. A fundamental part of the Empire is its alliance and economic interconnectedness with the Dwarves, whose entire society is built on prizing highly-skilled labour above all else. Would this lead to the Empire doubling down on mercantilism so that the 'finished goods' are being made in the Empire and thus enriching the Empire, or would their being connected to the Dwarven economy that is hugely hungry for raw materials and capable of producing finished goods far superior to that of the Empire mean that they'd break from our history and never go down that rabbit hole of economic theory? Would they seek to emulate the Dwarves, or would they seek to entwine their economy with the Dwarves in a way that plays to the strengths of humanity? Of course it's never quite that neat, and there'd be those that have attempted to done both in disjointed ways over the centuries. But I don't think either would have ever truly taken hold, because to the Empire, feudalism is a suit of armour. For all its economic failings, it survives when more complicated economies don't, because it boils everything down to an extremely defensible loop: growing food to feed the warriors to protect the farmers to grow the food.

That's why I didn't bring it up, because it's a yawning pit of pending worldbuilding that I don't want to pour days of effort into unless I have a way to use it. If you're enthusiastic about history it's easy to fall into the trap of automatically copy-pasting it into settings like this without stopping and thinking if the actual causes of what happened in our history are present in the setting. It's tripped me up a bunch of times in the process of this quest, there being no Rome and no widespread monotheism means there's all kinds of completely different cultural quirks and institutions to our history. Another one is military technology and tactics from our history is based on the assumption that every enemy you'll ever fight has regular old human beings at its core, even if some of them are on horses or even elephants, whereas the Empire's had to deal with a staggeringly larger range of potential enemies.
Thanks for this aside. If I may theorize without putting pressure on you, I expect that the existence of Dwarves increases the value of raw materials (especially grains) in the Empire compared to finished goods, but that the low number of Dwarven craftsmen, their own constant needs and standards of living and their secrecy lead to Dwarven goods in the Empire being relatively rare, even among the rich burghers and middle nobility. This state of affairs coupled with run of the mill xenophobia probably creates quite a bit of resentment towards them from anyone not rich enough to afford the end result. This in turn is counter-balanced through them being a fabled non-human species rarely seen outside major cities while simultaneously being exalted by the Empire's major religion.
Now I have to admit that I am partially just ignoring how Imperial Dwarves (old Hill Clans or recent Expats) play into this. I imagine that at least in some places they enjoy near noble status as some kind of fourth estate while at others they live in ghettos of their own making. But I don't know for instance how Imperial Dwarf wealth and attention to craftsmanship compares to the Karaz Ankor average.
There's a moon made of warpstone. Everyone is tainted. If someone comes out the other side of possession without visible mutations and is able to speak clearly, drink holy water, and touch a shrine, then there's no point in killing them.
Ooh. I just noticed that this is a rather interesting spin on the whole Original Sin thing from IRL Christianity.
What does any cult do with its money? If the local priests are good, it supports the community. Otherwise, it supports their lifestyle.
So a traveling (devout) Ranaldite just pays it to whichever local priest he can find wherever she managed to earn some money? Also, given the polytheism, do most treat it as a tax on money earned in a "Ranaldite" way or is 10% of all (cash) income the most widespread doctrine?

Given the non-centralized nature of the priesthood of Ranald it's interesting that this makes priestly income not tied to prominence or domain, but instead turf and connections.

And damn could our income have become potentially massive if we had chosen to become Ranald's High Priestess in Kislev.
Not like you can readily find Ranald priests anyway. I guess his share can go to his girlfriend...
This is actually a good point, partially. While I have no doubt that priests of Ranald can make themselves be found by their flock when they want to, the whole plausible deniability thing must make actually handing off the tithe to them quite an interesting event. I expect that swindlers who pretend to be priests to get their hands in the tithe either find a bad end in short time or do it so well that they essentially become valid priests of the Deceiver for all intents and purposes.
Handrich destroys people he dislikes, like this guy who bragged about how he's better than Handrich:

"When asked about the secret to his success, he replied with a wink: "Why, my wit, my intelligence, and, of course, my charm! I would outwit old Handrich Himself if given half a chance." The next day, his servants found him greatly changed. His eyes were unsure, his hair white, his jaw slack. Although he never talked of what happened, rumours spread that Handrich had indeed given Schillerstein chance to outwit him, and Schillerstein had failed. The once-successful merchant died a pauper ten years later—an unrecognisable madman, street-preaching against the dangers of a loose tongue. "

Maybe he's also the type to grant better deals to ones he likes, but there is a spell where you beg Handrich to delay the payment of your debts if you pay 10% of your debt at the time. Doing so extends for one week, but if you fail to pay the debt doubles and you're cursed. I also don't think you can keep casting it. He doesn't really give fireballs, just... financial stuff.

The one I just told you about is "Time is Money". The others include "Gilded Tongue" which boosts your haggle, "Word of Mouth" which forces anyone who's had past dealings with you in 24 yards to speak well of their past deals even if they were horrible for 10 minutes per your magic characteristic, "Eye for Profit" which boosts your ability to evaluate commodities, "Bought Loyalty" which makes it so that when you make a transaction the person you made a deal with finds it incredibly hard to break the deal and suffers penalties if they do, and "Burgher Acquisition" where you beg Handrich so that you can find a local merchant to trade with.

A lot of the costs of the spell are paying Handrich a percentage of your transaction with a minimum cost set, such as 20% of the transactions completed (Bought Loyalty), 10% of all transactions completed at minimum 5 gc (Burgher Acquisition), or 10% of all transactions completed, minimum 10 gc. There is 10% of your debt for Time is Money, and 5 gc for Word of Mouth.

All of this being said, it's genuinely amazing to me that this is an actual quote from Warhammer Fantasy WFRP 2E Tome of Salvation page 120:

"Our cult has brought nothing but fortune and goodwill to the people. Through Handrich's blessing the money that we bring in trickles down to the people in need. Why, it's the perfect system!" —Johann Meyers, Landlord and Cultist of Handrich
To be honest, if those amounts can actually all be paid by handing it to genuinely poor people then that's not that bad of an amount.
The average LM number is around 4
That low? Average of 4 would mean that the average if we exclude the Grey College would be 3.5 LMs. And we already know 4 of the Light College (who supposedly have the fewest?) although one is brand new and might not be in the calculation. We also know of 4 Golds and 3 Jades. And every College has at least one (the head) and almost definitely one more. That leaves only 5 more LMs to be freely distributed. Definitely fewer than I would have thought.
Ranald requires 1 coin in 10 from his Priests, but Mathilde isn't a member of his priesthood.
Wait, what? I thought those 1 in 10 go to his priests.
I'm not sure it would be a good idea to ask runesmiths to make items for our own apprentice. kind of comes off as not thinking we are good enough to make it for them ourselves.
Of course we aren't. We're not Runesmiths. No Runesmith will find that strange, let alone shameful.
I will admit that I saw Anton as a younger brother,
IIRC Anton actually saw Mathilde as a younger sister as well. And I assume that's due to actual age difference. So Anton is probably older than many of us IRL.
I've always held that Boney's best at character focused narratives, and I always love when he has the opportunity to focus down on them instead of having to focus on complex big picture narratives.
Maybe I've missed out on some other stellar Quests, but I'd say Boney is quite great when it comes to the big picture stuff as well.
So Anton is definitely on the ace spectrum,
He's literally talking about the contraception he's using with his girlfriend.
Edit: I just remembered the word bordello...
I think the common English word is "brothel". Bordello can be used to, but is Italian in origin and a bit more fanciful IMO.
It has happened before.
Which vote are you thinking of?
The one where we read the book or something else?
A secret covenant of Imperial Dwarf assassins based in Altdorf took time from warring against the Skaven to track down and eliminate any survivors of the courts who profited from the Dwarfs' misery. Further, any heirs and descendants were similarly eradicated, thus extinguishing these noble lines. All those murders would go unresolved even though each victim had been discovered with an empty leather purse crammed in their mouth.
Stuff like this is why I would really like to explore Imperial Dwarves more in this Quest. Though I don't think they tie in well with the Waystone Project in any way. Ah well, paths not taken and all that.
Yeah, I'm not a big fan of the whole « sins of the father » things. Grudges applied to the descendants of the wrongdoer is just evil.
It's Dwarf mainstream though, even more so than it is among the Humans of this age. The Dwarves have completely institutionalized it among a multitude of layers of their society.
To be fair, the witch-hunters could be right on some points (beastmen) and wrong on others (spellcasters being automatically evil ).
Modern witch-hunters don't universally think that though? Pretty much only the conservative wing does.
 
I do notice when stuff from the novels is shoved into the Army and RPG books though. This is usually after the novel is released as the authors see what is popular and decide to incorporate it into the lore. I think the most famous example is Gotrek and Felix and Malus Darkblade, which I believe both started as novel characters that were integrated into the lore? Or was it the opposite? I'm not super familiar with Warhammer history tbh.
RE: Malus Darkblade, the first novel for him seems to be from 2005 if Goodreads is right, while he was in the 2001 Dark Elves 6th edition book.

RE: G&F, I have no idea when their first stories came out (they started in WD) but they do have a short story or two in the 4th edition Empire book.
Wait, what? I thought those 1 in 10 go to his priests.
The strictures in Tome of Salvation are for Priests. They're still considered values to live by for lay-adherents, but the principal followers are the Priests themselves.
 
I actually struggle guessing. It sounds like an income tax, but we already established how hard that would be to enforce.
It is income tax, but it is applied to the income of the entire village not individual income. It's managed by the village elder. It's definitely impractical, but as they said before, the Empire doesn't care how it's collected, as long as the tax is paid and it looks like a reasonable amount. I doubt the peasants are record keeping.
Now I have to admit that I am partially just ignoring how Imperial Dwarves (old Hill Clans or recent Expats) play into this. I imagine that at least in some places they enjoy near noble status as some kind of fourth estate while at others they live in ghettos of their own making. But I don't know for instance how Imperial Dwarf wealth and attention to craftsmanship compares to the Karaz Ankor average.
There are anecdotal examples of some amazing craftsmen in the ranks of the Imperial Dwarfs, despite being a minority in the Empire. That beer we drank in Talabheim? It's from an Imperial Dwarf named Bellok Hargrinnson, whose ale is so good that it's in constant demand and sold for a mark up outside the city. Josef Bugman is an incredibly famous legendary hero of the Dwarfs and his Bugman's XXXXX is one of the finest ales by Dwarven standards, and his name is Josek because his father was an expat who changed his name from Zamnil to Samuel to fit into Imperial Culture, and he named his son Josef. If Josef has a Dwarven name, he's never mentioned it. It's considered an utter tragedy by the Dwarfs what happened to Josef Bugman, because it meant he stopped making ale to the public. You can check his story out on the wiki.

Two honorable mentions of these Dwarfs who were not born and raised in the Empire but they work in it:

"Among the greatest armourers in the Empire is a Dwarf named Dalbran Fellhammer. Having lived in the Empire for nearly 30 years, Dalbran is the authority on armoursmithing. He maintains a forge in Altdorf, where he employs 30 journeymen and nearly 100 apprentices. Part of Dalbran's success comes from his part in forging the Emperor's armour. He was responsible for integrating components of armour worn by Magnus the Pious and moulding black gromril (see page 42) to augment the general effectiveness of the suit. Dalbran is extremely expensive to hire, but those who can afford his prices are never disappointed." Page 21 Old World Armory 2E

"Though often decried as "new-fangled" or seen as the weapon of someone too cowardly to stand up and fight, gunpowder weapons are common sights in the Old World. Guns need powder and shot to work and there's only one place to get the best—Gugnir's Blackpowder Shop. Gugnir, a grizzled war veteran turned craftsman, prides himself on the quality of his product and few can dispute this claim." Page 106 WFRP Companion. His shop is outside Middenheim.
This is actually a good point, partially. While I have no doubt that priests of Ranald can make themselves be found by their flock when they want to, the whole plausible deniability thing must make actually handing off the tithe to them quite an interesting event. I expect that swindlers who pretend to be priests to get their hands in the tithe either find a bad end in short time or do it so well that they essentially become valid priests of the Deceiver for all intents and purposes.
I don't know if I ever posted this in therad. Maybe I have, maybe I haven't. The White Raven character that I made omakes about is canonical, although she only ever exists in Tome of Salvation, and her money is spent in a pretty Shallyan way:

"White Raven
Another prominent cultist is an enigmatic figure known as White Raven. Known to the richest burghers and nobles as a brazen thief, she has pulled off some of the most daring highway robberies in recorded history, and is known as a saviour and generous patroness to the lower classes. White Raven wears a feathered mask that hides her features, and is known to be a crack shot with a pistol. Rumours about her true identity run the gamut, with the leading thought that she is the youngest daughter of one of the prominent noble houses in Middenheim. White Raven typically drops off the loot from her crimes at the doors of orphanages, backwater shrines, and the homes of war victims in and around the city of Altdorf, giving some idea of her sphere of influence."
To be honest, if those amounts can actually all be paid by handing it to genuinely poor people then that's not that bad of an amount.
Maybe I would give him the benefit of the doubt if this passage from page 121 of Tome of Salvation didn't exist:

"Handrich is depicted as a contented and jovial figure who delights in both the acquisition of wealth and the spending of it. He is the consummate seller—charismatic, smooth, and likable, and seems to view his cultists not so much as mere worshippers, but as business partners. Handrich is shrewd in his dealings and expects his cultists to be smarter and faster than the people they deal with. Cultists believe Handrich watches every transaction and business dealing. Building charitable works is also highly encouraged, though often with some secondary purpose, such as a tax shelter or means of avoiding inspection of goods.

On the negative side, Handrich is both greedy and manipulative, exhorting the belief that the ends justify the means. In Handrich's eyes, if you make a profit from someone else's stupidity or ignorance, than that's coin better spent on better ventures. Cultists are encouraged to put up this double standard of presenting a respectable face to the public, while fleecing them with fixed prices and false shortages."
Wait, what? I thought those 1 in 10 go to his priests.
It says "1 in 10 coins belongs to Ranald" and only the priests are expected to follow the strictures. Lay people do not.
Maybe I've missed out on some other stellar Quests, but I'd say Boney is quite great when it comes to the big picture stuff as well.
I'm not saying he's not good at it, I think he's excellent. I just prefer the character focused stuff and imo I believe he does it better. Not really a drag against his skills.
He's literally talking about the contraception he's using with his girlfriend.
He has sex with her and enjoys her company. That doesn't necessarily mean she's his girlfriend. People can have sex without romance being involved. It makes it unlikely he's ace, but doesn't really cross out aromanticism.
 
Though to bring it back to Warhammer and this story, how do the other Colleges enforce their 10% tithes? With the Grey College I understand that they do it through indoctrination of loyalty and instillment of paranoia (i.e the Grey Order will definitely find out and they will be right to fuck me once they do). On top of that the Vow of Poverty allows for an additional control mechanism among most of their numbers due to the College authority always having an excuse to look at everyone's finances. But how do the other seven do it?

Wizards are required to keep their College informed of where they are and who's employing them. They can lie about it for tax evasion purposes, but if the lie is found out the assumption will be that they're lying about it for Black Magister purposes and the Magisters Vigilant will be after them. Most Wizards would be sensible enough to recognize that that's far too much risk for far too little reward.

So a traveling (devout) Ranaldite just pays it to whichever local priest he can find wherever she managed to earn some money?

Some would do that, some would pay it to 'their' Priest or the Priest of their hometown, some would pay it to the next Ranaldite Priest they met and approved of. Some would cut out the middle man and find a way to serve Ranald directly with that one coin in ten.

Also, given the polytheism, do most treat it as a tax on money earned in a "Ranaldite" way or is 10% of all (cash) income the most widespread doctrine?

Depends on the individual, but it's generally believed that every way of making an income is subject in some way to luck.
 
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