Because he isn't. The casualty numbers are rather LIGHT for the kind of fighting they've been doing.
THe performance of the archers in the last battle is worth checking up on though, as it was truly dreadful.
The Dwarfs are very protective of Khazalid. Especially written Khazalid. It might be quite a few favors to be given permission to learn it. Also, you know, learning a completely new language, which tends to not be easy or fast. Though I suppose the influence Khazalid had on Reikspiel might have an impact?
Look back at the previous update, where she described it as 'almost familiar. Also, when we had lower Reputation than we hopefully have now, it would have cost four favours to be taught. When we get chance to catch our breath and that's recalculated, with our new Reputation it's heavily discounted if not free.
Not to mention that the Throng of Karak Azul is incoming. And Karak Azul is one of the major Dwarf Holds with a much larger population base. And many of those Dawi are former Eight Peaks clans who will be sticking around.
And the King of Karazon is probably the best, or at least most successful dwarf general I've ever heard of. Imagine how good you have to be when you lead an isolated dwarfhold without any support in the middle of the World's Edge Mountains in order to
run out of greenskins to kill in your region, so you have to go out and hunt them down in expeditions in the summertime.
Honestly I kind of want stay to retake all of K8P but at the same time holy shit would that take forever in real time.
Well, it depends. Looking at the full list of locations in on the map which probably exist now:
Karak Drazh (not names but shown)
Death's Crossing
Und-Uzgar
The Barrows
Uzkul Mines
East Horn
East Gate
Karag Nar
Karag Lhune
Silver Tarn
Karagil
The Silver Tower
Skarksink's No Longer Future Lair
Karag Zilfin
Wyvern Caves
West Gate
Karag Yar
Morzund's Wall
Karag Rhyn
Karag Mhonar
Kvinn-Wyr
The Sentinels
The Citadel
The Endless Pit
Grobi Town
The City of Pillars
Bolded for major locations,
italic for ones we don't need to take, and
strike through for ones we've already taken.
Now, that leaves seven major locations left to take out of nine, and ten minor locations out of thirteen. Given the pace of the quest that isn't too bad. Particularly as we may be able to help take minor locations in a single scouting update.
That seems like the sort of questions the Grey College would like to encourage and not answer.
Its beneficial to them to seem to know whats going on while not actually showing how much they know.
That was indeed the point I was aiming towards.
I expect a campaign to clear out either the Caldera or Karagril to start up once the Throng of Karak Azul arrives. Sadly not Kvinn-Wyr, as Azul likes more traditional weapons over troll-roasting flamethrowers.
On the other hand Karak Azul has had a runelord in residence who disapproves of 'modern' weapons for a very long time, so one who would be motivated to demonstrate that traditional methods to dealing with the problem are just as good. To be honest I almost expect there to be small special units equipped with triple runes of flame (which gives a magical flamethrower) and protective runes to prove that anything newfangled technology can do he and his runesmiths can do better.