Voted best in category in the Users' Choice awards.
I also have to think that the parade of wagons full of gold and other riches are going to do wonders for the humans fighting for pay. It's one thing to be told you will be paid. It's quite another to see that pay get carted out of the mountain you just defended.
 
I do wonder what kind of Throng Kazador is bringing. Karak Azul arguably has more to gain from this expedition than anyone short of Belegar. If the 8 Peaks are strongly held, along with the route to Barak Varr and the route to Karak Azul, Azul gains something they haven't had in ~3,000 years; a reliable connection to the rest of the Karaz Ankor. The ability to trade. Aid, potentially, if they ever need it and ever ask.
I expect it to be big. This:
While the population overall is declining, it's not universal. The younger holds of the Black and Grey Mountains - Hirn, Izor, Norn and Angazhar - are growing in population, wealth and prestige with every year. Barak Varr thrives and projects power across the Border Princes region and the rivers therein to link the young holds to the capital of Karaz-a-Karak and the technological marvels of Zhufbar. Zhufbar has been breaking even in population and growing in wealth for the past few centuries, and that's likely to improve even further with Sylvania weakened. And there are dwarf quarters in some cities of the Empire and in Tilea that are large enough to count as dwarfholds in their own right.

It's the old, major holds that were the population centres of the Dwarven Empire in its height that are locked in death spirals - Karak Kadrin, the Slayer Keep, for obvious reasons, with even their Kings seeking an honourable doom rather than a prosperous future. Karak Azul, isolated and alone far to the south of the realms of Man, though that may chance with the reclamation of Eight Peaks. And Karaz-a-Karak, the capital, which bleeds itself white year after year to prop up the rest of the Dwarven Empire and to try to settle grudges accumulated over thousands of years.
Implies that the big Worlds Edge Mountains Holds of Karaz-A-Karak, Karak Kadrin, Zhufbar, and Karak Azul are the major population centers of Karaz Ankor. They're presently in varying degrees of decline (though Zhufbar may be going out of that), but right now they still hold the majority of the Dwarfen population.

So Karak Azul's contribution I expect to be in the tens of thousands. Their focus on metalsmithing and traditional weapons means a lot of very well equipped Warriors, Longbeards, and Quarellers. Kazador's known for his Greenskin hunts, so more Rangers to. And hopefully, a bunch of Runesmiths and Ironbreakers as well.

Less in the way of Thunderers and cannons, though we might see more Bolt and Grudge Throwers in terms of artillery, and I imagine Azul has some gunpowder weapons, it's just not their focus.
 
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I would go for full disclosure for one there is a 0% chance they share any of this with anyone beyond themselves for 2 gork and Mork safe to say are juuust a BIT agitated right now would be good for us to let them know ahead of time rather than have it be a surprise allso Mork getting pissed off enough to grab a random HUMAN to execute his will I think has happened exactly..never and the news of ork HERITICS will be of GREAT interest to the priests I also would like extra attention to be paied to us Incase Mork decides to try and yeet us
 
[x] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
Because he isn't. The casualty numbers are rather LIGHT for the kind of fighting they've been doing.

THe performance of the archers in the last battle is worth checking up on though, as it was truly dreadful.

The Dwarfs are very protective of Khazalid. Especially written Khazalid. It might be quite a few favors to be given permission to learn it. Also, you know, learning a completely new language, which tends to not be easy or fast. Though I suppose the influence Khazalid had on Reikspiel might have an impact?

Look back at the previous update, where she described it as 'almost familiar. Also, when we had lower Reputation than we hopefully have now, it would have cost four favours to be taught. When we get chance to catch our breath and that's recalculated, with our new Reputation it's heavily discounted if not free.

Not to mention that the Throng of Karak Azul is incoming. And Karak Azul is one of the major Dwarf Holds with a much larger population base. And many of those Dawi are former Eight Peaks clans who will be sticking around.

And the King of Karazon is probably the best, or at least most successful dwarf general I've ever heard of. Imagine how good you have to be when you lead an isolated dwarfhold without any support in the middle of the World's Edge Mountains in order to run out of greenskins to kill in your region, so you have to go out and hunt them down in expeditions in the summertime.

Honestly I kind of want stay to retake all of K8P but at the same time holy shit would that take forever in real time.

Well, it depends. Looking at the full list of locations in on the map which probably exist now:

Karak Drazh (not names but shown)
Death's Crossing
Und-Uzgar
The Barrows
Uzkul Mines
East Horn
East Gate
Karag Nar
Karag Lhune
Silver Tarn​
Karagil
The Silver Tower​
Skarksink's No Longer Future Lair​
Karag Zilfin
Wyvern Caves​
West Gate​
Karag Yar
Morzund's Wall​
Karag Rhyn
Karag Mhonar
Kvinn-Wyr
The Sentinels​
The Citadel
The Endless Pit​
Grobi Town​
The City of Pillars​

Bolded for major locations, italic for ones we don't need to take, and strike through for ones we've already taken.

Now, that leaves seven major locations left to take out of nine, and ten minor locations out of thirteen. Given the pace of the quest that isn't too bad. Particularly as we may be able to help take minor locations in a single scouting update.

That seems like the sort of questions the Grey College would like to encourage and not answer.
Its beneficial to them to seem to know whats going on while not actually showing how much they know.

That was indeed the point I was aiming towards.

I expect a campaign to clear out either the Caldera or Karagril to start up once the Throng of Karak Azul arrives. Sadly not Kvinn-Wyr, as Azul likes more traditional weapons over troll-roasting flamethrowers.

On the other hand Karak Azul has had a runelord in residence who disapproves of 'modern' weapons for a very long time, so one who would be motivated to demonstrate that traditional methods to dealing with the problem are just as good. To be honest I almost expect there to be small special units equipped with triple runes of flame (which gives a magical flamethrower) and protective runes to prove that anything newfangled technology can do he and his runesmiths can do better.
 
The only problem here is that our revenue stream isn't that good still to support that level of financial backing.

We could probably hire a portion of the adventures as employees for the EIC. The company has been relying on hiring mercenaries to protect their caravans. This would be a good chance to make the switch to in-house security.

[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
Karak Izor units have really taken a beating. Thank the elder gods that there's still those ten thousand camp followers. We're really gonna need them to repopulate the Eight Peaks.

Taking the Citadel looks like a good idea to me more for the fact it gives us more area control for the dwarrfs and halflings to use for farmland. Take the Citadel and the Orks will focus more on the seemingly isolated fortress rather than rampage through the lands outside the peaks. If we take the citadel we will have a solid hold on most of the east minus the troll filled mountain. Thankfully trolls don't operate in armies unless beaten down by orks so at most we will have to deal with tribes of twenty to forty trolls at a time if they ever leave their mountain. It also gives a staging point for the dwarf rangers to exit from and rampage through ork territory before falling back to the fortification.

We take the citadel and then we're gonna have to call it done for now. There's just not enough dwarfpower to hold any more land. We'll have two Karaks that have far more than enough room for all the dwarfs here as well as the fortifications of the east gate and the citadel to hold. Whilst the halfling are planning on sticking around, they are mostly farmers and skirmishers. The humans are going to collect their pay and leave. This is going to turn into another slow grinding war, but thankfully we have access to most of the eastern part of the Karaks [Still looking at you trolls. One day there will be many dwarfs holding massive flame throwers. One Day.].

Expedition completed. Let the dwarfs get back to mining
 
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@BoneyM will you count these votes as the same thing? The former uses a comma while the latter an "and"

[] The death of the Warboss, the shattering of an Almost-Rogue Idol
[] The death of the Warboss and the shattering of an Almost-Rogue Idol.

- both votes are 40+ if i tallied it right

Yes, the vote tallier makes it pretty straightforward to make sure everything's being counted.

@BoneyM How important is it to be awake and alert for a wizard when they head into battle? Would we be making a mountain out of a molehill here?

About as important as being awake and alert when juggling radioactive chainsaws.
 
Anyway though, my opinion on the 'Don't tell them about Mork thing' boils down to.

"How do we even know if, tactically and strategically speaking, this matters at all?"

Greenskin gods are second only to the Chaos Gods in power and ability to intervene in matters of interest to them, while Ranald made a killing swindling Mork--there's a hell of a lot more power to go around there, and he can lean on Gork in the meantime to cover his weakness.

It's pointless to brag about it because the odds that it'll have a strategically noticable impact are slim to none, and likely risks more trouble than it's worth. With the confirmation that fucking up the idol would likely explain the upsurge as far as most people are concerned, that's all that we can confirm to have tactical and strategic relevance to our campaign
 
Unknown factors in this equation:
Other factors include
-how much even got stolen?
-is supporting Ork Magic even a significant cost for Gork and Mork?
-are you sure Ork Magic even costs anything, as opposed to dragging in Winds to be digested into the Waaagh Field?
-Is this likely to lead to Gork and Mork jumping another god and mugging THEM for THEIR power?
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility

Mmm, with Karak Azul, holder the best traditional and rune-crafted equipment among the Dwarfholds of the Karaz Ankor, coming...I wonder if Thorek Ironbrow will be coming too, if only because Azul learns how Kragg the Grim is here too.

I wonder how widespread the knowledge of his presence is among the Karaz Ankor?
You know, the amount of dwarf favor we can on an item spend is capped by the skill of the runesmiths present.

Hey @BoneyM , at which point would Thorkek and Kragg collaborate on a project?
 
I might have missed this, but how big the hit on Mork really was? Was it a minor drain, as far as Mork was concerned, or a more pressing problem for him?
 
I might have missed this, but how big the hit on Mork really was? Was it a minor drain, as far as Mork was concerned, or a more pressing problem for him?
We really don't know. All we know was the power that Ranald stole from Mork was more power than we have ever seen or felt at one time in our life. How much power is that to a god? Who knows.
 
Hey @BoneyM , at which point would Thorkek and Kragg collaborate on a project?
The better question is if Kragg would suffer someone seeing him work. Or work on stuff he worked on. Or work on inferior stuff someone else worked on.
We really don't know. All we know was the power that Ranald stole from Mork was more power than we have ever seen or felt at one time in our life. How much power is that to a god? Who knows.
Thought so. Thanks for confirm.
 
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He does not have perfect knowlge of who would steal so he is killing innocents on suspicion. That is evil.
the act may be evil, the intent and person behind it are still in support of order for the sake of order, thats Lawful Neutral at worst, and could in fact be argued to be Lawful Good if he's doing it with the intent of making the world a better place by preventing idiots from fucking shit up.
To be blunt. DnD morality is not a good real world comparison. One could argue that actually Codrin is Lawful Good. He's ensuring that people who would be willing to doom the expedition for their greed (Classic Chaotic Evil) are being killed. That this requires unfortunate sacrifices for the Greater Good of the expedition is sad, but required.
oh, huh, ninja'd while I was off on other threads.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
You know, if I were a skaven warlord or chieftain listening to reports from scouts observing what's been happening to the greenskins in the last couple of weeks, I'd be thinking of hitting the remaining greenskins for food, slaves, and loot before absenting myself with my most valuable possessions and warriors (but I repeat myself) on an urgent errand so I can then come back after the dust has cleared and my rivals have taken a pounding.

Of course, the collective action problem would then kick in...

We take the citadel and then we're gonna have to call it done for now. There's just not enough dwarfpower to hold any more land. We'll have two Karaks that have far more than enough room for all the dwarfs here as well as the fortifications of the east gate and the citadel to hold. Whilst the halfling are planning on sticking around, they are mostly farmers and skirmishers. The humans are going to collect their pay and leave. This is going to turn into another slow grinding war, but thankfully we have access to most of the eastern part of the Karaks [Still looking at you trolls. One day there will be many dwarfs holding massive flame throwers. One Day.].

Expedition completed. Let the dwarfs get back to mining

I think it's quite the opposite. With the full Throng of Karak Azul incoming, after a quick breather to give them time to arrive, now's the time to completely shatter the local enemy presence to buy time for Belegar to properly consolidate and for more immigrants and mercenaries to arrive. For the foreseeable future I'd expect there to be tens of thousands of humans living in the caldera as mercenaries cycle through and some settle down.

Anyway though, my opinion on the 'Don't tell them about Mork thing' boils down to.

"How do we even know if, tactically and strategically speaking, this matters at all?"

Greenskin gods are second only to the Chaos Gods in power and ability to intervene in matters of interest to them, while Ranald made a killing swindling Mork--there's a hell of a lot more power to go around there, and he can lean on Gork in the meantime to cover his weakness.

It's pointless to brag about it because the odds that it'll have a strategically noticable impact are slim to none, and likely risks more trouble than it's worth. With the confirmation that fucking up the idol would likely explain the upsurge as far as most people are concerned, that's all that we can confirm to have tactical and strategic relevance to our campaign

How can you be so confident of that? It's not bragging. It's passing the information up the chain to people with much greater knowledge who can decide on whether it's relevant or not. It's pure hubris for Mathilde to decide that just because she wouldn't know how to exploit this information there's no one in Karaz Ankor who could. Kragg the Grim will be sitting across the table, and he's probably one of the foremost experts on magic (in his way) in the world.

I might have missed this, but how big the hit on Mork really was? Was it a minor drain, as far as Mork was concerned, or a more pressing problem for him?

I don't think we could possibly know.
 
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The better question is if Kragg would suffer someone seeing him work. Or work on stuff he worked on. Or work on inferior stuff someone else worked on.
It's all about his disapproval of the debt being higher than his disapproval of doing any of that.

Thorek is arguably the most skilled runesmith alive, according to Boney even.

@edit: Well, that's not a reachable level of disapproval.
 
THe performance of the archers in the last battle is worth checking up on though, as it was truly dreadful.
My theory was that they got spooked by the large scale battlemagic Kragg was throwing around. They performed quite well so far until Kragg literally split the earth into molten lava which berserk orcs then charged over, burned, and then charged ON the bodies of the burned.
Karak Izor units have really taken a beating. Thank the elder gods that there's still those ten thousand camp followers. We're really gonna need them to repopulate the Eight Peaks.
This is mostly because Karak Izor had to take Nar pretty much just by themselves. Normally the damage is split five ways.
About as important as being awake and alert when juggling radioactive chainsaws.
I wonder if the Wind of Life might mitigate fatigue a bit more than Mathilde knows.
Either way, responsible magister time. Regale her with stories of how she could have killed all the halflings by slipping up!
Anyway though, my opinion on the 'Don't tell them about Mork thing' boils down to.

"How do we even know if, tactically and strategically speaking, this matters at all?"

Greenskin gods are second only to the Chaos Gods in power and ability to intervene in matters of interest to them, while Ranald made a killing swindling Mork--there's a hell of a lot more power to go around there, and he can lean on Gork in the meantime to cover his weakness.

It's pointless to brag about it because the odds that it'll have a strategically noticable impact are slim to none, and likely risks more trouble than it's worth. With the confirmation that fucking up the idol would likely explain the upsurge as far as most people are concerned, that's all that we can confirm to have tactical and strategic relevance to our campaign

The point isn't just Mork's weakening however. Telling them about the greenskin heresy is important, because its not yet resolved, and we can use that to have the greenskins fight each other more. But we can't tell them about the heresy without telling them about the god weakening because we only learned from the whole angry god reaction to begin with.
 
"How do we even know if, tactically and strategically speaking, this matters at all?"

But we can't even begin to say whether it matters tactically and strategically at all. Even though our piety is high, we aren't all that acquainted with theology, so putting a value on this intel, and a classification level on this intel is a fools errand. I think it's very presumptuous to claim that Mathilde knows for certain that it doesn't matter at all. And if Mathilde cannot be sure it's irrelevant, then it's probably in character for Mathilde to tell the Council that she might have given Mork a blackeye. The sheer number of unknown factors here means Mathilde can't simply ex-cathedra claim that the Council doesn't need to know her intel on Mork. Who is Mathilde to make classification decisions on what she did to Mork? As a favored pseudo-priestess of Ranald, she has every justification to keep the empowerment of Ranald from the Council, but as a layperson with regards to theology, filing Mork under classified information to be kept from even the war-council sounds really odd, to put it mildly.

Mathilde is in no position to decide whether the information on Mork should be on a need to know basis, nor what this basis should look like. Under these circumstances, telling the council about Mork is not boasting, but an act of humility, and hiding this information about Mork from the council is one part hubris and one part cowardice.
 
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