Voted best in category in the Users' Choice awards.
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By the way, did anyone mention that we got a double plus sized chapter this time? It covered all Serenity, WEB-MAT and base AP expenditure except for the Gryphon Woods one, since we decided to initiate two mini-adventures in one turn and Boney can hardly start both at the same time. The only remaining actions is the Library and an EIC action that is directly relevant to the Gryphon Woods mini-adventure. So pretty much all the meat of our turn in one chapter.
And what meat it is. An introduction to the heavy and detailed deep lore magic research that will be our day job. A delightfully flavorful traipse through mystical Elven woods capped off with seeing Cadaeth's more relatable side. A long awaited action ending in a miscast scare. Fancy headpats in the form of hopeful paper writing. And a two section intro into the upcoming mini-adventure, one to show off how awesome our character is and one to set up a subtly scary mystery. And all that with a very short waiting time despite the holidays being in between.

Thank you Boney. Your extra effort is definitely noticed and appreciated.
 
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The saddle proved co-existent Windherding - putting multiple enchantments in one item. It's a triumph of enchanting skill that Mathilde and Egrimm managed that even with a single-digit roll in the mix.

But there's still a deeper possibility to Windherding - having the enchantments directly interact in a way that makes them more than just two separate spells cast at the same time. Things like the shadow-knives that turn into fireballs after they pierce armour, or a burning shadows that actually burns things with fire. We've managed it between winds and divinity - twice, both times with Burning Shadows - but while Mathilde knows it's possible to move that practise into wind-wind interactions that part has never been demonstrated.

The co-existent stuff is interesting, impressive, and probably very useful once we're doing higher-power spells with it - but it can just about fit within the Teclisean paradigm; the spells are just next to each other, not actually interacting. I'd have loved to go for the interacting stuff straight away, but I don't recall a good light/shadow combination that actually had the spells directly intersect - and ultimately the danger level of even co-existent stuff was notable enough that I'm glad we didn't do a intersecting enchantment as the first attempt, combined with that roll from Mathilde, would have definitely failed to produce anything of use and might have had a bigger backlash.

[X] [SADDLE] Donate it to Stirland
[X] Bring in Regimand
 
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So for the Quinsberry Library?

How much are we asking for? because that will affect how much they ask for back.

like, if we just ask them for the genealogical records for the Halfing families that moved to K8Ps, as a community service, I can see them agreeing with no strings but that we have to send any new family records back to them every few decades or so. as it would honestly just make their job easier., (and live safer from travelling past the Border Princes)

but if we wanted access to 'all' of the genealogical info they have, that's are a harder sell, and access to everything? that will be an even harder one.

so question is, how much do we want vs how much we will give? because I'm not likely going to want to give them full copy access or the first seat at the table for what they likely have.
 
So for the Quinsberry Library?

How much are we asking for? because that will affect how much they ask for back.

like, if we just ask them for the genealogical records for the Halfing families that moved to K8Ps, as a community service, I can see them agreeing with no strings but that we have to send any new family records back to them every few decades or so. as it would honestly just make their job easier., (and live safer from travelling past the Border Princes)

but if we wanted access to 'all' of the genealogical info they have, that's are a harder sell, and access to everything? that will be an even harder one.

so question is, how much do we want vs how much we will give? because I'm not likely going to want to give them full copy access or the first seat at the table for what they likely have.
I don't think speculation is going to have much use. We'll see what form negotiations take.
 
So for the Quinsberry Library?

How much are we asking for? because that will affect how much they ask for back.

like, if we just ask them for the genealogical records for the Halfing families that moved to K8Ps, as a community service, I can see them agreeing with no strings but that we have to send any new family records back to them every few decades or so. as it would honestly just make their job easier., (and live safer from travelling past the Border Princes)

but if we wanted access to 'all' of the genealogical info they have, that's are a harder sell, and access to everything? that will be an even harder one.

so question is, how much do we want vs how much we will give? because I'm not likely going to want to give them full copy access or the first seat at the table for what they likely have.
I think you are looking at it wrong, the genealogical records have no value to us besides an abstract desire to preserve knowledge. We aren't asking them for their records because we want them, we are offering them the chance to add their records to our post apocalypse knowledge vault. If anything we should be bargaining for them to pay us for taking the records.
 
I think you are looking at it wrong, the genealogical records have no value to us besides an abstract desire to preserve knowledge. We aren't asking them for their records because we want them, we are offering them the chance to add their records to our post apocalypse knowledge vault. If anything we should be bargaining for them to pay us for taking the records.
I very much doubt they are going to see it that way.
 
The saddle proved co-existent Windherding - putting multiple enchantments in one item. It's a triumph of enchanting skill that Mathilde and Egrimm managed that even with a single-digit roll in the mix.

But there's still a deeper possibility to Windherding - having the enchantments directly interact in a way that makes them more than just two separate spells cast at the same time. Things like the shadow-knives that turn into fireballs after they pierce armour, or a burning shadows that actually burns things with fire. We've managed it between winds and divinity - twice, both times with Burning Shadows - but while Mathilde knows it's possible to move that practise into wind-wind interactions that part has never been demonstrated.

The co-existent stuff is interesting, impressive, and probably very useful once we're doing higher-power spells with it - but it can just about fit within the Teclisean paradigm; the spells are just next to each other, not actually interacting. I'd have loved to go for the interacting stuff straight away, but I don't recall a good light/shadow combination that actually had the spells directly intersect - and ultimately the danger level of even co-existent stuff was notable enough that I'm glad we didn't do a intersecting enchantment as the first attempt, combined with that roll from Mathilde, would have definitely failed to produce anything of use and might have had a bigger backlash.

[X] [SADDLE] Donate it to Stirland
[X] Bring in Regimand
How long does canon Clarity last? Because the version on the saddle lasts from dusk till dawn if necessary. Which might be a noticeable modification to a normal Clarity item.

On the other hand Boney says the saddle prevents the effects of exhaustion, not exhaustion itself. My understanding is that that means that anyone dismounting after riding through the night will be dead tired. As tired as if he rode through the night on a Shadow Horse instead of sleeping and all of it hitting him at once. Though maybe I am mistaken because I don't know how Clarity works beyond the blurb in the "Spellbooks" info threadmark.
 
How long does canon Clarity last? Because the version on the saddle lasts from dusk till dawn if necessary. Which might be a noticeable modification to a normal Clarity item.

On the other hand Boney says the saddle prevents the effects of exhaustion, not exhaustion itself. My understanding is that that means that anyone dismounting after riding through the night will be dead tired. As tired as if he rode through the night on a Shadow Horse instead of sleeping and all of it hitting him at once. Though maybe I am mistaken because I don't know how Clarity works beyond the blurb in the "Spellbooks" info threadmark.
A number of hours equal to your Magic Characteristic (which would basically be the Quest Magic score divided by 2)
 
[X] [SADDLE] Give it to the Hochlander
[X] Bring in Regimand
[X] Bring in Heidi

So... if these are violent parodies of the Haupt-Andersens ends, perhaps that last one that got sucked into the Warp aroused the interest of something? Khornate perhaps, even if murder doesn't quite fit with their usual MO.
 
The saddle proved co-existent Windherding - putting multiple enchantments in one item. It's a triumph of enchanting skill that Mathilde and Egrimm managed that even with a single-digit roll in the mix.

But there's still a deeper possibility to Windherding - having the enchantments directly interact in a way that makes them more than just two separate spells cast at the same time. Things like the shadow-knives that turn into fireballs after they pierce armour, or a burning shadows that actually burns things with fire. We've managed it between winds and divinity - twice, both times with Burning Shadows - but while Mathilde knows it's possible to move that practise into wind-wind interactions that part has never been demonstrated.

The co-existent stuff is interesting, impressive, and probably very useful once we're doing higher-power spells with it - but it can just about fit within the Teclisean paradigm; the spells are just next to each other, not actually interacting. I'd have loved to go for the interacting stuff straight away, but I don't recall a good light/shadow combination that actually had the spells directly intersect - and ultimately the danger level of even co-existent stuff was notable enough that I'm glad we didn't do a intersecting enchantment as the first attempt, combined with that roll from Mathilde, would have definitely failed to produce anything of use and might have had a bigger backlash.

[X] [SADDLE] Donate it to Stirland
[X] Bring in Regimand
Going off of Age of Sigmar, even if it is distinctly unrelated to DL canon, it does have the Realm of Uhl-Gysh where they do mingle, and so my best guess would be to relate them mystically rather than elemental, barring light casting shadows sort of conventions. Which ironically involved Shyish regarding the means for doing so in a successful manner, or rather allowing it to be discovered, considering the existence of necromancy is it mixed with dhar.
 
I think you are looking at it wrong, the genealogical records have no value to us besides an abstract desire to preserve knowledge. We aren't asking them for their records because we want them, we are offering them the chance to add their records to our post apocalypse knowledge vault. If anything we should be bargaining for them to pay us for taking the records.

The way I see this going is that we offer them a chance to make a backup of their genealogical records (which fits well with the stated purpose of the Halfling expedition to K8P being to "purchase another basket"), and in exchange we'd appreciate a copy of their non-genealogical, non-secret records (which will probably be largely about agriculture, cooking, leatherwork, etc.)

The relevant quote:

"Seven hundred years ago, the Waaagh of Gorbad Ironclaw razed the Moot to the ground, and less than half the Mootland halflings survived. We rebuilt. Four hundred years ago, Konrad von Carstein and an army of Wights razed the Moot to the ground, and again, more Mootland halflings died than lived. Again, we rebuilt. Fifty years ago, the Waaagh of Grom the Paunch razed the Moot to the ground. We were lucky that time, only one in four of our people were slain." He sighs. "And so, once more, we rebuild. But we are a farming folk, so here is a farming metaphor: all our eggs are in one basket." He looks over his shoulder, where in your wake ten thousand halflings travel: some on foot, some riding donkeys and mules, but most piled into wagons carrying the army's provisions. "The violence we will commit upon whoever holds Karak Eight Peaks will purchase a second basket."

A deal was struck, he tells you, between the Elder of the Moot and Belegar: halfling assistance on the campaign and, in exchange, settling rights on the valley between the Eight Peaks, atop the central dwarfhold which stretches from Karag Lhune in the east to Karag Zilfin in the west. Should the retaking of Karak Eight Peaks be successful, the halflings will have won for themselves one of the most secure homes imaginable - the heart of a dwarfhold.
 
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Is there a list of all the canon arcane marks? Both GW's and DL's marks. Always been really curious on all the different types and just what they do, so i took a quick glance through the threadmarks and couldn't find anything.

My second guess, was searching up Codex mentioning arcane marks, in hope's they'd created a post at some time, but if they did. I failed at finding them. Just curious on what kind Mathilda can still get, or other wizard's for that matter
I haven't done a round up of all the Arcane Marks yet. Been doing other stuff. That being said, this wiki page should have you (mostly) covered.

It obviously doesn't have the actual mechanics behind them, and it only includes the base eight magic lores. There are also Divine Marks for the Divine Lores, Witch Marks for the Witch Lores (Ice and Hag Magic), and there are also Dhar Side Effects for using Dark Lores. None of that is included, but it's a good start. There is no list of DL's marks. The only custom Arcane Mark that I can remember is Regimand's smoke beard. Boney doesn't typically make lists, he just makes things up when he needs to or when he feels like it would be appropriate.

EDIT: I just remembered that Gretel might have a custom Arcane Mark too:
Unnerving Appearance: Gretel's limbs appear too long for her body.
There are a few appearance changing Arcane Marks in the Amethyst section, but they're more about becoming more skeletal and sallow, instead of odd proportions.
 
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...maybe we should use a social action to get Panoramia a nice chat with the magic tree lady. And, uh. See where that goes.
Your ideas intrigue me and I wish to subscribe to your newsletter.
One has to wonder how a neckline meets side slit dress even looks like. In terms of provocative clothing, I think Cadaeth went so overboard it starts to push towards "funny" more than "sexy".
I suspect that strongly depends on how likely you are to be attracted to people of that gender presentation to start with. If ladies aren't your thing, you might find it all a bit much. If they are, I'd expect one might be more likely to see the appeal of the look. As far as how that would look, a quick consultation with Señor Google suggests an example would be something like
Anyway, voting.

[X] Bring in Heidi

Ranaldian empress funtimes!

[X] [SADDLE] Give it to the Hochlander
 
I suspect that strongly depends on how likely you are to be attracted to people of that gender presentation to start with. If ladies aren't your thing, you might find it all a bit much. If they are, I'd expect one might be more likely to see the appeal of the look. As far as how that would look, a quick consultation with Señor Google suggests an example would be something like
Absolutely no worries on that front. Ladies are 100% my thing, same as all gender presentations. But even the example you brought up doesn't fit with what I imagined. There's a decent gap between the neckline dip and the sideslit, my interpretation was that the two met with each other, which would be even more ridiculous.
 
EDIT: I just remembered that Gretel might have a custom Arcane Mark too:

There are a few appearance changing Arcane Marks in the Amethyst section, but they're more about becoming more skeletal and sallow, instead of odd proportions.
Is it an Arcane Mark, or is it just a matter of unfortunate timing when she came into her gift of magic?
Shyish can be cruel, and if you had to guess, Gretel Maurer had been in the coltish and gangly stage of puberty when it had visited itself on her, and the Shyish-induced withering of muscle had frozen her there and resulted in the unnerving impression that she had limbs significantly too long for her body.
 
Is it an Arcane Mark, or is it just a matter of unfortunate timing when she came into her gift of magic?
That's why I said "Might". I don't know if it's an Arcane Mark or an effect of Shyish, but then again, if Shyish altered the physical makeup of her body, that is by definition a mark left on her by the Arcane.
 
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