Voted best in category in the Users' Choice awards.
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[x] [SADDLE] Give it to the Hochlander
[x] [SADDLE] Donate it to the Colleges
[x] [SADDLE] Give it to your fief
[x] Approach the local Witch Hunters
[x] Bring in Heidi
[x] Bring in Regimand
 
Members of the Waystone Project

Egrimm van Horstmann, Lord Magister of the Light Order

Diplomacy: 19 - Charming when he wants to be, slightly less so when he indulges in pathos.
Martial: 26 - Egrimm has spent many unhappy years being thrown at just about everything that goes bump in the night.
Learning: 23 - Egrimm has a sharp mind and a wide knowledge of a great deal of obscure magical phenomena.

Enchanter: Egrimm has a pronounced knack for all sorts of enchantment.

So we finally get some actual numbers (or they have been there a while and a I haven't noticed )

Dip: good, better than mathy, but he is still a bit of an Eeyore.
Martial: also better then Mathy (if mins a super sword) as expected of the demon slayer.
Learning: Much lower than expected, but still high... this is definitely an Egrimm that's still developing and not the big bad of the potential future.
 
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What exactly do people think Regimand will be able to do, that we won't? I suspect what he would do is mostly the non-regimand options that we would be doing... talking to various people, interrogating people,etc. So why do we need him here for the early stages? I have no doubt he'll be helpful later, but what do people think he will bring to the table before we actually do some groundwork to get a better idea of what is going on?
 
[X] [SADDLE] Donate it to the Undumgi
[x] [SADDLE] Donate it to Stirland
[X] Bring in Heidi
 
What exactly do people think Regimand will be able to do, that we won't? I suspect what he would do is mostly the non-regimand options that we would be doing... talking to various people, interrogating people,etc. So why do we need him here for the early stages? I have no doubt he'll be helpful later, but what do people think he will bring to the table before we actually do some groundwork to get a better idea of what is going on?
Because we don't visit magic dad enough as it is, and this is a good daughter/dad activity!

(and on a more serious note, the man knows way more about starting an investigation then we know about investigating full stop. its just not a Grey wizard muscle we have been flexing sense Striland. and we only did ok there because everyone else was also underleveled.)
 
<.<
>.>

@Boney, is Shadowsteed + The Wilds Undisturbed kinda boring in your view, since we tried Shadowsteed + coffee combo?

It would be in mine tbh. I'm just asking to see what would be good to try next.

@thread: If not Boney is not enthused for SS+TWU, then I'm leaning towards spending some college favour to getting an Amethyst to help make the anti-undead mist item. :)

You and several touched creatures can move freely through wilderness and leave no trail.
 
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[X] [SADDLE] Donate it to Stirland
[X] Bring in Regimand

Part of me is sad that others might be mistaken for the dammerlichter - but I cannot deny that it is super valuable to Stirland to have that mobility.

Just speaking in general, "Bitchin saddles" is a fairly valuable export of ours. I see no issue at all with making a couple variations on the path to a Dammerlicter's Saddle +3.
 
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Oh apologies if it was answered already, but was Mathilde's part of the enchantment her personalized ComfyFast SSteed, or the standard version? Both are good and the answer doesn't really affect who we give it to, but y'know.

I'm guessing it's the standard version since our pauldrons are enchanted with standard AArmor, rather than our version.

I'm sad we rolled poorly, but it was handled well. Mathilde (we) got a reminder that we won't always do amazing, we should adjust our expectations a little, and that's ok (most of the time).
 
I don't really feel the need to lay down a blanket policy here. If the issue comes up, I'll address it for that individual instance.
That's fair. I might vote for Shadow Steed again, but if I do it will be in combination with something else, even if Clarity is really useful. Shadow Steed even on its own is just such a game changer. It pretty much single handedly allowed Mathilde to be a 007 type Spymaster instead of being stuck as an M.

Candidates are chosen by the current incumbents and the Elector Count, and to join the Council they need to ceremonially hunt and slay some sort of dangerous beastie.
That's really smooth and believable. I always enjoy weird political organizations with arcane traditional (s)election systems that have real and serious repercussions.

I'm not going to ask this, but for now I'm going to assume that on paper it's majority with Elector Count veto and in practice the EC has to pay attention to not anger the Hunter's Council and vice versa.

The ceremonial trial should usually limit the membership to a certain type of people. One way corruption could encroach if the majority of the HC becomes complacent is through the use of overkill hunting parties preparing the candidate's prey.

All in all a Quest set in Talabheim would definitely also have been interesting. Though I'd enjoy playing a more selfish advisor there.
Oh wow damn wow. That changes the implications massively.

We are definitely dealing with some kind of crazy here, be it misplaced vengeance, convoluted Chaos plot or just an actual serial killer. And on top of that everyone who cares and has pull knows that the Unfähigers are being murdered. And Algard Alric is the only one of note wanting to do something.
What's that?
 
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Oh apologies if it was answered already, but was Mathilde's part of the enchantment her personalized ComfyFast SSteed, or the standard version? Both are good and the answer doesn't really affect who we give it to, but y'know.

I'm guessing it's the standard version since our pauldrons are enchanted with standard AArmor, rather than our version.

I'm sad we rolled poorly, but it was handled well. Mathilde (we) got a reminder that we won't always do amazing, we should adjust our expectations a little, and that's ok (most of the time).
Actually, I'm pretty sure our pauldrons are enchanted with a non-permanent version of our mastery. The robes we had since Stirland had the standard AA.

The saddle most definitely has the standard version at all. With that roll we should be happy it's not some kind of sub-standard version, like one with a one day cooldown or a horse with actual personality or some other crap.
 
We are definitely dealing with some kind of crazy here, be it misplaced vengeance, convoluted Chaos plot or just an actual serial killer. And on top of that everyone who cares and has pull knows that the Unfähigers are being murdered. And Algard is the only one of note wanting to do something.
No? As the Patriarch of the Grey College, Algard may be informed of this and might even have some more insight--or at least more information--than Mathilde does, but so far he's content to remain in Altdorf and isn't doing anything.
 
Most Waystones are either Elven monoliths or stone menhirs jutting out of the ground and are therefore very easy to spot even to those that can't see the magical suction siphoning the Winds from the air, but the Dwarven ones aren't quite so obvious to mundane or mystical senses. As far as you can tell they do not absorb Winds themselves, existing only to funnel the Winds absorbed by the great Karak-Waystones towards Karaz-a-Karak, and that power runs deep underground which makes it even harder to spot. It takes you, Johann and Hubert several hours to find your way to the Waystone, much of it spent with you in meditation as you try to catch a glimpse of the river of magical power far below you to confirm that you're still on course.

At last you come to a small mountain that at first glance seems no different to those surrounding it, but deep below the magical energies break from the perfectly straight line to turn more to the east. Close examination of the mountain itself reveals nothing; it's not until you move away and examine it from afar that the natural-seeming crags, cracks and gullies combine to form a massive Rune you don't recognize. The next step is to make your way to the peak, which would be no mean feat to those not capable of teleportation or flight, where the nature of the stone is somehow altered to allow for energy to pass through it without any loss of clarity or intensity.
I completely forgot just how exhaustively detailed the description was. Sorry Boney. This has everything I asked for and more.
No? As the Patriarch of the Grey College, Algard may be informed of this and might even have some more insight--or at least more information--than Mathilde does, but so far he's content to remain in Altdorf and isn't doing anything.
Whoops. I meant Alric, not Algard. Two patriarchs that start with Al-.
 
Yeah, like, as a proof of concept, the saddle did what we wanted it to do (Even if it was barely viable because RNG hates enchantment), it's step one to actually making it revolutionary.

But you can't get to the end without taking a little risk, especially when you're doing cutting edge research. At the very least, it's good practice for Waystone stuff, since it seems like they too seem to employ the mutual-repulsion of opposite Winds in some fashion.
 
[X] Bring in Heidi

[X] [SADDLE] Give it to the Hochlander

Regretfully, I think bringing in Regimand and bringing in Heidi are mutually exclusive. He's not cleared for Heidi.
 
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