Most Waystones are either Elven monoliths or stone menhirs jutting out of the ground and are therefore very easy to spot even to those that can't see the magical suction siphoning the Winds from the air, but the Dwarven ones aren't quite so obvious to mundane or mystical senses. As far as you can tell they do not absorb Winds themselves, existing only to funnel the Winds absorbed by the great Karak-Waystones towards Karaz-a-Karak, and that power runs deep underground which makes it even harder to spot. It takes you, Johann and Hubert several hours to find your way to the Waystone, much of it spent with you in meditation as you try to catch a glimpse of the river of magical power far below you to confirm that you're still on course.
At last you come to a small mountain that at first glance seems no different to those surrounding it, but deep below the magical energies break from the perfectly straight line to turn more to the east. Close examination of the mountain itself reveals nothing; it's not until you move away and examine it from afar that the natural-seeming crags, cracks and gullies combine to form a massive Rune you don't recognize. The next step is to make your way to the peak, which would be no mean feat to those not capable of teleportation or flight, where the nature of the stone is somehow altered to allow for energy to pass through it without any loss of clarity or intensity.