Hmm. What about Eonir attitudes towards Dark Magic? Is it something similar (no, unless we really have to)?
It's seen sort of like the magical equivalent of steroid abuse.
Hmm. What about Eonir attitudes towards Dark Magic? Is it something similar (no, unless we really have to)?
People who discover they have magic in Tilea and Estalia don't stay in Tilea and Estalia, they leave for the Empire to learn magic or die. The reason for that is that there are no magical schools or practices in Tilea and Estalia, it's a free for all where you have to figure it out yourself, you have to find a master who's proficient in magic somehow, or you somehow get something else that teaches you how to use magic, like a book or something (unbelievably rare and just as likely to kill you as teach you). Magic is not the sort of things that's all that easy to teach to yourself, so most either turn out as Dhar users, petty magickers, or they blow themselves up. That's why it's generally a better idea to go to the Empire. Bretonnia doesn't accept foreigners and certainly not male casters, and Kislev is the same.Albion has very little land that is good for agriculture, how much the humans might or might not like you in isolation is kind of moot if you end up fighting over land. Of all that I would probably choose Tilea, since the people there are not united politically if one prince wants to kill you as mutants the next one over might hire you. There is also broadly less prejudice against magic than you would find in the Empire or Bretonia, since the further south you go the less hell-like the setting becomes. If they are willing to hire mercenary wizards they would probably be willing to hire gnomes,
People who discover they have magic in Tilea and Estalia don't stay in Tilea and Estalia, they leave for the Empire to learn magic or die. The reason for that is that there are no magical schools or practices in Tilea and Estalia, it's a free for all where you have to figure it out yourself, you have to find a master who's proficient in magic somehow, or you somehow get something else that teaches you how to use magic, like a book or something (unbelievably rare and just as likely to kill you as teach you). Magic is not the sort of things that's all that easy to teach to yourself, so most either turn out as Dhar users, petty magickers, or they blow themselves up. That's why it's generally a better idea to go to the Empire. Bretonnia doesn't accept foreigners and certainly not male casters, and Kislev is the same.
Now, if you're already a trained caster, you'll be highly valued in Tilea. The question is, where the hell did you learn it? If you learned from the Empire, then you're a Magister and you have obligations to the Empire that prevent you from being a random hireling in most cases, unless you go rogue which is a very bad idea if you don't want to be hunted down. The other options are as stated before, get super lucky. All of this combined makes it so that Hireling Wizards are extraordinarily rare, which also means that they're highly valued, but it also means they're a target for assassination because that's how Tilea works.
There is only one actual character on the Tabletop who's a caster from Tilea, and that's the Princess of Pavona Lucrezzia Belladonna. There are dozens of other characters, but none of them are casters.
EDIT: Gelt is implied to be from the Southern Realms, and he was a prodigy who could turn things to gold temporarily, but he only actively started studying magic and at the Empire.
Honestly, if you're getting hired as a mercenary in Tilea, then it's not like you're escaping the Warhammer hellscape. You just move from one hellscape to another. This time you're getting involved in the twisting politics and constant wars of Tilea. And honestly considering the variety of mercenaries you'll be fighting, chances are it's not much different from fighting the Forces of Destruction elsewhere. Except you can't even reassure yourself that you're benefitting the world, since the people you're fighting are only doing what they're doing for money, not for their desire to destroy the world.
Tilea is honestly not all that much better than the Empire.
Honestly, if you're getting hired as a mercenary in Tilea, then it's not like you're escaping the Warhammer hellscape. You just move from one hellscape to another. This time you're getting involved in the twisting politics and constant wars of Tilea. And honestly considering the variety of mercenaries you'll be fighting, chances are it's not much different from fighting the Forces of Destruction elsewhere. Except you can't even reassure yourself that you're benefitting the world, since the people you're fighting are only doing what they're doing for money, not for their desire to destroy the world.
Tilea is honestly not all that much better than the Empire.
That's quite fascinating, but I imagine it might be difficult to get people like Ruglud's Armored Orcs, Golgfag's Maneaters, Oglah Khan's Wolfboyz, Mengil Manhide's Manflayers and Beorg Bearstruck and the Bearmen of Urslo to understand that they shouldn't be taking this too seriously. Maybe they just don't get hired if the intent is not to kill.If you use Machiavelli's description of Condottieri as a model, mercenary conflicts in Tilea might be more of a spectator sport than a form of warfare. Everyone on a given battlefield is just there to get paid and not super enthusiastic about dying for the cause, so there'd be a widespread unspoken understanding to get onto the field for long enough to put on a good show for the employers and then the smaller side withdraws. A group capable of impressive but harmless illusions might fit in extremely well.
That's quite fascinating, but I imagine it might be difficult to get people like Ruglud's Armored Orcs, Golgfag's Maneaters, Oglah Khan's Wolfboyz, Mengil Manhide's Manflayers and Beorg Bearstruck and the Bearmen of Urslo to understand that they shouldn't be taking this too seriously. Maybe they just don't get hired if the intent is not to kill.
I guess they're who you call in when you don't want to fuck around and want to kill your enemies.That's quite fascinating, but I imagine it might be difficult to get people like Ruglud's Armored Orcs, Golgfag's Maneaters, Oglah Khan's Wolfboyz, Mengil Manhide's Manflayers and Beorg Bearstruck and the Bearmen of Urslo to understand that they shouldn't be taking this too seriously. Maybe they just don't get hired if the intent is not to kill.
Not necessarily: having those mercs would be pretty demoralising to the other's mercs.I guess they're who you call in when you don't want to fuck around and want to kill your enemies.
Ooh. Exact opposite. Nifty.They do say that they are twins and that they have a fierce rivalry, but instead of warnings to balance both, they say that it can lead to disaster to try to court both sisters at the same time. They believe that one should concentrate either on the pleasures of the flesh or the mysteries of the immaterial, and not both at once.
I imagine that being something along the line of more general books talking about sentient sacrifice using negative adjectives and using past tenses exclusively while info books on Hekarti mention some of the results of said past sacrifices that seem maybe even like they kind of justified the "barbarisms of the past". And also has detailed descriptions just in case.The official line on sentient sacrifice is that We Don't Do This, then in small print the qualifiers "any more, unless we have to". It's considered sensible that it would be better to sacrifice a few volunteers to a God that can avert a disaster than to allow dozens or hundreds of the unwilling to die in that disaster.
As in low status and not acceptable during contests, artistry or among polite society? But sensible to use if necessary during times of war?It's seen sort of like the magical equivalent of steroid abuse.
Mercenaries facing off are less likely to fight to the point of annihilating the opposing force. Losing a battle means a loss of pay and reputation. And waiting to attack until there is a clear advantage is just smart policy. Everywhere else where gribblies are the main opponent losing a battle means that you condemn yourself and anyone you were protecting to horrible death or worse. And repeatedly marching around each other without attacking on the look of an opportunity (or even a victory through pure posturing) is very rarely an option.Honestly, if you're getting hired as a mercenary in Tilea, then it's not like you're escaping the Warhammer hellscape. You just move from one hellscape to another. This time you're getting involved in the twisting politics and constant wars of Tilea. And honestly considering the variety of mercenaries you'll be fighting, chances are it's not much different from fighting the Forces of Destruction elsewhere. Except you can't even reassure yourself that you're benefitting the world, since the people you're fighting are only doing what they're doing for money, not for their desire to destroy the world.
Tilea is honestly not all that much better than the Empire.
I cannot fucking believe this is an actual thing. Never change, Warhammer.
Ooh. Exact opposite. Nifty.
That might also mean that Tindomiel are somewhat ascetic, which I didn't expect.
I imagine that being something along the line of more general books talking about sentient sacrifice using negative adjectives and using past tenses exclusively while info books on Hekarti mention some of the results of said past sacrifices that seem maybe even like they kind of justified the "barbarisms of the past". And also has detailed descriptions just in case.
As in low status and not acceptable during contests, artistry or among polite society? But sensible to use if necessary during times of war?
At least we can expect that its use is not widespread among Tindomiel, except if related to what would be a hidden scandal.
Mercenaries facing off are less likely to fight to the point of annihilating the opposing force. Losing a battle means a loss of pay and reputation. And waiting to attack until there is a clear advantage is just smart policy. Everywhere else where gribblies are the main opponent losing a battle means that you condemn yourself and anyone you were protecting to horrible death or worse. And repeatedly marching around each other without attacking on the look of an opportunity (or even a victory through pure posturing) is very rarely an option.
In general, irl casualties of battle used to be much smaller percentages than one might expect iirc.
As in low status and not acceptable during contests, artistry or among polite society? But sensible to use if necessary during times of war?
In general, irl casualties of battle used to be much smaller percentages than one might expect iirc.
Yeah, she got an entry in 5th, and then nothing until 8th.Alarielle was literally just a footnote in 6th Edition High Elves, she got a White Dwarf statblock then they decided to actually give her some attention in later Editions.
It gets results in the short term, but in the long term there's all sorts of negative results to the user's health, appearance, mental stability, and possibly sexual performance.
The only ones who actually cast are the Sorceresses of Ghrond. 6th Edition says they are not allowed to have children. The vast, vast, vast majority of the Druchii don't actually use Dhar. A possible exception is the maybe canonical Doomfire Warlocks, and I say maybe because their lore is deeply connected to the Slaanesh loving Elf souls tidbit that Boney does not like and doesn't use.Don't Druuchi prove the last one wrong?
Like, yes, their health, appearance and mental stability leave much to be desired, but by all accounts, their sexual performance is... boosted, if nothing else.
I wouldn't be surprised if making sex deliberately unsatisfying is a common power play. That seems to fit their sadistic, power obsessed society. Probably applies to other partner activities. Training to dance in such a way that it's miserable for your partner (but still looks like you're good at it) seems totally in character. Hell, I imagine that a Druchii ball would involve a lot of subtley making your rivals like shitty dancers (along with trying to poison them, but I guess getting poisoned while dancing is the mark of a bad dancer).The only ones who actually cast are the Sorceresses of Ghrond. 6th Edition says they are not allowed to have children. The vast, vast, vast majority of the Druchii don't actually use Dhar. A possible exception is the maybe canonical Doomfire Warlocks, and I say maybe because their lore is deeply connected to the Slaanesh loving Elf souls tidbit that Boney does not like and doesn't use.
Now, technically them not being allowed to have children doesn't mean they're not sexually active. Atharti also encourages all manner of pleasure and satisfaction, and carnal satisfaction is one of those. However, just because you're sexually active doesn't mean you're good at it. Certainly, no one who shares a bed with a Sorceress is likely to mention how bad they are in bed.
Mathilde might have figured it out by now, but I think I found out why some of the Vicarii are Princes and others are not. First, who is called a Prince, and who isn't?So, the High Council is the legislative body, and it has twenty-four members: twenty-one Major Houses, plus the three Wardens - the Vicarii, some of whom are also Princes for reasons you're not yet sure of
"Vicarius Galenstra of House Fanpatar, Prince of the Rain. Welcome to my realm." He speaks Eltharin in a thick accent - or perhaps more accurately, he speaks a different dialect of it than the one you were taught. "It is my duty to escort you as far as the Rainbow Falls."
"That is where Vicarius Lindialoc fell. He was the Warden of Frost, and the last Prince of Frost. As his uncle and son fell in that same battle, House Elwyn went extinct. If it weren't for that, you wouldn't be here at all."
"Me, the Queen, and this year the Warden of the Sun, Lady Delynna."
For centuries the vote had been fifteen to ten against, or sixteen to nine when the Stormwitch was Triumvir.
Kaia is known as "The Stormwitch", and Delynna is known as "Lady Delynna". Galenstra and Lindalioc on the other hand, are Princes. As it turns out, the reason for that is this:The current Warden is Kaia, known as the 'Stormwitch', who advocates peaceful relations with the Empire... and also with the Druchii and the Norscans. Huh.
Historically the latter afaik. But if you fight against cannibals, Chaos cultists and necromancers it quickly becomes one and the same. That's another reason why I think that it's better to be a mercenary in Tilea than a soldier in most other places.the term casualty here referring to death, or to "can't keep fighting anymore"?
Another reason could be that the Princes are nobility from the original Princely Houses. The new Wardens, like Kaia for instance, are people who have the job and responsibilities of a Warden, but never were raised into the noble title of Prince. So even a city-born that somehow gets a Warden title doesn't just become a Prince.So, when Mathilde first arrived in Laurelorn, she expressed confusion over something:
Mathilde might have figured it out by now, but I think I found out why some of the Vicarii are Princes and others are not. First, who is called a Prince, and who isn't?
Kaia is known as "The Stormwitch", and Delynna is known as "Lady Delynna". Galenstra and Lindalioc on the other hand, are Princes. As it turns out, the reason for that is this:
"The outer reaches of the Laurelorn consist of three wards (Frost, Rain, and Storm). These wards were princedoms of Tor Lithanel long ago, before the War of the Beard." Page 79 4th ED Archives of the Empire
The Wards of Frost, Rain and Storm are, or at least were, Princedoms. Therefore the Warden of that realm is a Prince, at least if they're Toriour/from a Major House or something. That means Galenstra and Lindalioc gain the title, but Kaia, being Forestborn, is not a Princess. Lady Delynna is Toriour, but she's the Warden of Sun, and being the Inner Ward it was never a Princedom.