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I think this is pretty much a universal thing in the setting (and its historical inspiration). The smaller you get, the more local, the more representation you have. I mean you could probably think as the elderships of Bretonian villages as being democratic in a way. What makes the halflings special is that you have no over-layer of nobility on top, well that and the sheer size of their extended families.
Up to 50 people live in a single household, and the landmass they cover is speciifed as "nearly ten million acres of some of the most fertile farmland in the Empire." They don't live in cities, but damn are their villages and towns densely populated.
 
It occurred to me this morning that one of the traditional answers given to "is Santa Claus real," "we make him real by, in our own lives, implementing the values that we believe him to have," is distressingly close to my understanding of elven religious practice.

(Yes, Mathilde, there is a Loec.)

Who are Santa's helpers, traditionally? Elves.

Maybe that is his secret. That is how he delivers so many presents in a night. There is no Santa. Just elves making him real.

"Almost all Halfling politics is settled by a council of Elders, a startlingly informal and unofficial process to Empire eyes. Every village has a collection of Halflings who make judgements on law and policy, with larger issues or appeals handled in the bigger towns or at the Grand Council in the capital, Eicheschatten. Councils are usually composed of odd numbers so they have no ties in votes. Once appointed, typically membership lasts for life. Despite the name there is no age — nor gender — requirement to join the councils. But they do tend to be composed of older Halflings as the appointment is for life. Ambitious halflings must be nominated to join by an established member of the Council.

Elder Councils are held at most once a month, but sometimes only once a year, for most of the time Mootlander society believes in a live-and-let-live approach, leaving folks to settle their differences primarily on their own. Since families are large (with a single household being up to 50 folk) and interconnected, and word travels fast, it is hard to do anything without your own mother hearing all the salacious details. This means compromise and discussion are the tools of the day, and those tools are always at work. The whole place bubbles with chatter. Almost nothing is done without a long discussion beforehand to make sure everyone agrees. This can take a while and stoic types — Dwarfs especially — may find organising anything in the Moot an ordeal because everyone has to weigh in."

The more I read about them, the less I understand how they are supposed to be a "joke".
 
Who are Santa's helpers, traditionally? Elves.

Maybe that is his secret. That is how he delivers so many presents in a night. There is no Santa. Just elves making him real.



The more I read about them, the less I understand how they are supposed to be a "joke".
Because they don't involve themselves in most any politics. Their happy just to sit in the Moot and farm food. No great adventures, normally no big wars. These things are important in the empire but the Halflings don't really care about them.
 
The more I read about them, the less I understand how they are supposed to be a "joke".
That's from 4th Edition, which expanded on them significantly. Read every section on them from 2nd Edition and you'll understand what I mean. Every time the books try to explain how humans are racist to them, the next line says "well, it's true that Halflings are thieves and fatties who only care about eating food, but they don't like it when people say that!" or something like that. Especially if you try to compare the way Halflings are portrayed to humans, Elves or Dwarves. The other races get entire pages, the Halflings get half a page to a page in comparison.
 
Lumpin Croop of Lumpin Croop's Fighting Cocks is the only notable Halfling Warrior and Tactician from all the editions that I could find, and they elevated his presence in 4th Edition WFRP:

"Indeed even Lumpin Croop, the most renowned Halfling tactician and soldier, was frequently asked to prepare meals — something the diminutive commander was extremely annoyed by, despite the fact this he could prepare a boar stew so fine that on one occasion a bowl of it is said to have averted a minor war."

Lumpin Croop is a 5th Edition Dogs of War character who came back in later Editions for Regiments of Renown and every time someone wanted some diversity in Mercenary choices when writing something about Warhammer. He is one of my favorite characters, even if the name of his band makes it hard to take him seriously. He's the most significant Halfling Warrior, basically their Kurt Helborg.
 
The general political structure of the Moot isn't really discussed in detail in 2nd Edition, but 4th Edition Archives of the Empire gives the following passage on Page 37:

"Almost all Halfling politics is settled by a council of Elders, a startlingly informal and unofficial process to Empire eyes. Every village has a collection of Halflings who make judgements on law and policy, with larger issues or appeals handled in the bigger towns or at the Grand Council in the capital, Eicheschatten. Councils are usually composed of odd numbers so they have no ties in votes. Once appointed, typically membership lasts for life. Despite the name there is no age — nor gender — requirement to join the councils. But they do tend to be composed of older Halflings as the appointment is for life. Ambitious halflings must be nominated to join by an established member of the Council.

Elder Councils are held at most once a month, but sometimes only once a year, for most of the time Mootlander society believes in a live-and-let-live approach, leaving folks to settle their differences primarily on their own. Since families are large (with a single household being up to 50 folk) and interconnected, and word travels fast, it is hard to do anything without your own mother hearing all the salacious details. This means compromise and discussion are the tools of the day, and those tools are always at work. The whole place bubbles with chatter. Almost nothing is done without a long discussion beforehand to make sure everyone agrees. This can take a while and stoic types — Dwarfs especially — may find organising anything in the Moot an ordeal because everyone has to weigh in."

It's not the same type of democracy as we know and use today, but it is true that your average halfling has more of a say in what goes on because Halfling society is very communal. They're like Dwarves but without the rigid, strict hierarchies and grudges. Halflings are also not often raised by parents, more that all of them are raised by the clan they're from, so it tends to form a society that's all about "we all know each other".
The Elector position officially ends up in the hand of one person though. And that person occasionally has go to Elector Meets and decide what to vote on without their highest Elder Council. At most they have a few councillors that come along as advisors and/or to represent other major Halfling interest groups. So whoever gets elected to that position has quite a bit of personal power by necessity. On top of that most other Electors and otherwise powerful individuals would be used to one-on-one in person negotiations, so the Moot needs someone with decision making power to engage with them. So at the very least the highest Elder Council of the Moot has something akin to a president that needs to somehow be chosen or elected, even if their only personal remit is "foreign" policy.
 
The Elector position officially ends up in the hand of one person though. And that person occasionally has go to Elector Meets and decide what to vote on without their highest Elder Council. At most they have a few councillors that come along as advisors and/or to represent other major Halfling interest groups. So whoever gets elected to that position has quite a bit of personal power by necessity. On top of that most other Electors and otherwise powerful individuals would be used to one-on-one in person negotiations, so the Moot needs someone with decision making power to engage with them. So at the very least the highest Elder Council of the Moot has something akin to a president that needs to somehow be chosen or elected, even if their only personal remit is "foreign" policy.
I mean, this is the election process according to 4th Edition:

"For example, unlike most of the Elector Counts, the Moot representative must be elected by the Grand Council of Elders. Grand Elder is the title they prefer. The election is held every three years in Eicheschatten. It lacks the lavish ceremony that taller species prefer, but it's central to Moot politics. It's treated with its own kind of formality and respect. Families are more likely to gather for a picnic than for soldiers to march the streets, but that is how Halflings show respect: gathering with food. Mootlander society works because every Halfling sees themselves as part of it, and has a stake in protecting it. Indeed, visitors may find towns shut down if a council is going on."

Of course the representative of the Moot has more power than your average Moot citizen, they have to. It's just that the Halflings have a greater level of control over who becomes that person than most Provinces tend to.
 
Oh. According to 4th edition they are reelected every three years? I thought the position would be till death or retirement like that of other Elders. I'm curious if Boney goes with that or if he already has something else in mind (since it's from 4th edition). IIRC the current Grand Elder has been mentioned multiple times across multiple chapter discussions. So if Boney goes with the 4th edition version of their political system then the guy must be quite popular and successful.
 
Oh. According to 4th edition they are reelected every three years? I thought the position would be till death or retirement like that of other Elders. I'm curious if Boney goes with that or if he already has something else in mind (since it's from 4th edition). IIRC the current Grand Elder has been mentioned multiple times across multiple chapter discussions. So if Boney goes with the 4th edition version of their political system then the guy must be quite popular and successful.
Hisme Stoutheart is exceptional actually.

"The current Elector Count, Hisme Stoutheart, has been an exception to this rule: a cosmopolitan, well-travelled figure, who lived in Altdorf most of her life, she has been able to appeal to Halflings across the Empire, in all the clans (see Halfling Clans of the Reikland) She is seen as a unifying and stabilising interest. She is, however, thinking of retiring, as she is now one hundred and fifty-nine years old, and becoming a little forgetful and quite arthritic. She delays year after year because she has yet to find a suitable replacement." 4th Edition Archives of the Empire Page 37

"As the centre of government, Eicheschatten is also where the General Moot of the Halflings meets once every three years. Open to all Halflings whether they live in the Moot or elsewhere, the Moot meets to decide questions of policy for the province, pass what few laws are needed, choose the Elder for the next three years (they have re-elected Hisme at the last ten Moots, a record, though she is thinking of retiring), and have a grand time while seeing old friends and swapping hard cider recipes." Page 61 Sigmar's Heirs 2nd Edition

Hisme has been the Moot's representative across all the Editions for decades. They're particularly good at their job.

They also have Schrodinger's Gender. Some sources use she/her, like Archives and Heirs of Sigmar, other sources use he/him. This switch between pronouns has carried over between Editions. Hisme's pronouns change regardless of the Edition, so I've just chosen to headcanon them as genderfluid.
 
Also, while the chainmail thing is pretty practical, if she ever wants to cast spells she probably can't wear it. At the current point of her education they're probably not teaching much actual spellcasting, but even Petty and Lesser spells can't be cast if you're wearing armor. Something about armor being grounded and "real" preventing you from using the Aethyr's "unreal" energies or something. Really it's an excuse to not have armored mages unless the armor is particularly special (Von Tarnus, Chaos Plate, certain Elves).
IIRC Boneycanon is that metal armour is very strongly attuned to Chamon - and so makes it far harder to pull any wind other than Chamon passed it (due to repulsion) and binds any Chamon pulled into it. As such no-one can cast if their body is covered in a coating of Chamon-absorption, even Chamon casters.
 
IIRC Boneycanon is that metal armour is very strongly attuned to Chamon - and so makes it far harder to pull any wind other than Chamon passed it (due to repulsion) and binds any Chamon pulled into it. As such no-one can cast if their body is covered in a coating of Chamon-absorption, even Chamon casters.
Not quite:
Question, about metal armor -- could Chamon Wizards wear metal armor?
In theory, but they're still subject to the weight of it while it doesn't really do anything that Aethyric Armour can't for no weight.
So maybe Golds might wear armor at the start of their Journeys, since they'd be able to acquire armor that provides more protection than what their magic provides, but strong Journeymen and Magisters on up have no reason to.
 
Hisme Stoutheart is exceptional actually.

"The current Elector Count, Hisme Stoutheart, has been an exception to this rule: a cosmopolitan, well-travelled figure, who lived in Altdorf most of her life, she has been able to appeal to Halflings across the Empire, in all the clans (see Halfling Clans of the Reikland) She is seen as a unifying and stabilising interest. She is, however, thinking of retiring, as she is now one hundred and fifty-nine years old, and becoming a little forgetful and quite arthritic. She delays year after year because she has yet to find a suitable replacement." 4th Edition Archives of the Empire Page 37

"As the centre of government, Eicheschatten is also where the General Moot of the Halflings meets once every three years. Open to all Halflings whether they live in the Moot or elsewhere, the Moot meets to decide questions of policy for the province, pass what few laws are needed, choose the Elder for the next three years (they have re-elected Hisme at the last ten Moots, a record, though she is thinking of retiring), and have a grand time while seeing old friends and swapping hard cider recipes." Page 61 Sigmar's Heirs 2nd Edition

Hisme has been the Moot's representative across all the Editions for decades. They're particularly good at their job.

They also have Schrodinger's Gender. Some sources use she/her, like Archives and Heirs of Sigmar, other sources use he/him. This switch between pronouns has carried over between Editions. Hisme's pronouns change regardless of the Edition, so I've just chosen to headcanon them as genderfluid.
I might just be bad at names today, but wasn't Hisme the leader of the K8P Halflings with the current Moot Grand Elder/Elector being someone else in Quest canon?

I guess I should just check the relevant chapters myself. Maybe I'll do that later when I have more time/energy.
 
I might just be bad at names today, but wasn't Hisme the leader of the K8P Halflings with the current Moot Grand Elder/Elector being someone else in Quest canon?

I guess I should just check the relevant chapters myself. Maybe I'll do that later when I have more time/energy.
Master Baker Hluodwica Stoutheart, Priestess of Esmerelda and Elder of the Halflings

Hisme is in the Moot, Hluodwica is at K8P.
 
Hisme Stoutheart is listed as a current Elector of the Empire.
Electors of the Empire:
Emperor and Grand Prince Luitpold von Holswig-Schliestein of Reikland
Grand Prince Maximillian von Königswald of Ostland
Grand Duke Boris X Todbringer of Middenland
Grand Duke Jurgen Feuerbach of Talabecland
Grand Count Marius Leitdorf of Averland
Grand Countess Roswita van Hal of Stirland
Grand Count Konstantin von Liebwitz of Wissenland
Grand Baroness Bernardine Ludenhof of Hochland
Grand Baron Werner Nikse of Nordland
Chancellor Wolfram Hertwig of Ostermark
Elder Hisme Stoutheart of Mootland
Grand Theogonist, based in Reikland
Arch-Lector, based in Talabecland
Arch-Lector, based in Wissenland
Ar-Ulric Carl Valgeir
 
Stoutheart is a prolific, highly influential Moot Clan that were well known for their courageous warriors, and they are described in the book as "Ancient". I am not surprised the Elder of K8P is also a Stoutheart.

Also, yeah Hisme has been mentioned three times in story:
Roswita technically has a peer present, as Elder Hisme Stoutheart of the Moot is here to cluck with pride over the Moot's first colony and enjoy enormous amounts of Dwarven ale.
The only other piece of information that catches your attention is rumours that the Moot is in negotiations with various powers to acquire riverboats. Most are taking this as an indication that the Halflings are looking to get involved in trade; you take it as a strong indication that Elder Hisme Stoutheart knows about the Black Water project and wants to be able to take full advantage of it to keep close ties with their colony.
You smile. "I was there for the Dunnage Tax riots. Sometimes it seems like you'd barely need one."

"You might be right. I'm glad it's Hisme that has to deal with it, and not me. So, is your business here today mild enough that it can accompany eating?"
 
Happy Mondstille. As a fun trivia bit, this is what Winter Solstice is like for the Empire:

"Mondstille (Winter Solstice):
The Winter Solstice is known as World Still. It is the height of Ulric's time in the Old World, when his hungry wolves begin circling farms and villages in search of easy meals of livestock—and the occasional human victim. It is a time of despair, for the winter months are extremely hard and food is scarce, yet also a time of joy, for after this day the wheel turns once more to Taal and Rhya's eventual return. Bonfires are lit in hopes of guiding Taal and Rhya back into the world. In the farthest reaches of the Empire, the pelts of wolves are raised on sticks outside village perimeters, both as a sign of respect for Ulric and a warning for his "children" to stay far away. Children born during World Still are known for their laconic and subdued demeanour." Page 146 Tome of Salvation

Lovely place, the Empire is.
 
Happy Mondstille. As a fun trivia bit, this is what Winter Solstice is like for the Empire:

"Mondstille (Winter Solstice):
The Winter Solstice is known as World Still. It is the height of Ulric's time in the Old World, when his hungry wolves begin circling farms and villages in search of easy meals of livestock—and the occasional human victim. It is a time of despair, for the winter months are extremely hard and food is scarce, yet also a time of joy, for after this day the wheel turns once more to Taal and Rhya's eventual return. Bonfires are lit in hopes of guiding Taal and Rhya back into the world. In the farthest reaches of the Empire, the pelts of wolves are raised on sticks outside village perimeters, both as a sign of respect for Ulric and a warning for his "children" to stay far away. Children born during World Still are known for their laconic and subdued demeanour." Page 146 Tome of Salvation

Lovely place, the Empire is.
Ah. I was looking for the WHF equivalent, but my Google-fu was failing me.

Interesting that they call it World Still, but the actual Reikspiel/German has it as Moonstill/Moonquiet. Or maybe the first part of the name for the holiday has its root in the Classical or Bretonnian derived "mondo/monde". And then through language drift and the false friends linguistic effect it's now referred to as Moonstill despite having nothing to do with either of the moons. Until some parent feels like giving their kids a more fanciful and inventive answer than "it just be that way" and there is a new legend about how Ulric does his best to subdue Morrslieb every year and the extra cold winter and shortest of days being a side effect of that.
 
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Oh. Apparently the Eonir steal the Kindred names of their vocations from the Asrai:

"Vocational kindreds (for scouts, spellsingers, and so forth) are named after their Asrai counterparts, although Eonir rarely identify with peer groups beyond the local (Kithband) level." Page 73 Archives of the Empire 4th Edition WFRP

Good. This means less memorising different names. Kindred names are the same across the Elven realms. Makes this page more useful for referencing.
 
Ugh, that wiki article is all over the place with its usage of new terminology. In the first paragraph it acts like kinband and kindred can be used interchangeably. Then later it uses kinband as a term for a kindred that's on the smaller side and finally as a subdivision of the twelve large kindred. So now kindred is the term for a group that's apparently comprised of nearly one twelfth of all Asrai even though in the very first sentence of the article bit says "small, nomadic group of like-minded individuals". It's also very much unclear if every "highborn/glade lord" has the fealty of multiple kindred or if any one kindred has at least one (maybe more) lords from among their own ranks.
And of course they compare the kindred/kinband bond to that of kith and kin, when kin is literally just short for kindred irl and it is in no way explained how the bonds of members of a "small nomadic group" can be tighter than their bonds among "friends and neighbors" who in their culture should be the selfsame members of said small group of people living and traveling together. To complicate this point even more, it mentions that the division of the "twelve great kindred" of old happened through mixing of bloodlines, making the kindred seem like family by blood after all.

Now one interpretation could be that the article actually portrays the development of these terms over the ages. But if that's the case then the author does a really bad job of mentioning that.
Another is that these terms are interchangeable and confusing in their everyday usage because Elves. But given that this is a relatively short wiki article, that too should deserve a mention if it is the case.


Edit: After all that I neglected to notice that the list of kindred at the bottom makes it look like they are some kind of vocational path, with members all over. None of the main text of the article goes into that at all.
 
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On gnomes: The whole "oh yeah, right in the middle of the most familiar ground in the setting, that's where we're cramming this new race and saying they've always been there" thing rubs me the wrong way. If they'd been on like some island or an obscure mountain range or another continent, fine, I'm sure there's all sorts of weird shit in odd corners, but doing so in the middle of Middenland seems like the worst kind of changing shit for the sake of changing shit to me. There's an argument that can be made that if anyone could go overlooked until now it's an underground race of short Ulgu-aligned tricksters, but I don't have the reserves of goodwill towards modern GW to entertain that argument. And I think there's no way for me to introduce them to the quest without it seeming like my error that I 'overlooked' them and am retconning them into place to correct that, instead of GW having just recently declared that they've always been there.

On halflings: having the luxury of being able to look at food production as quaint and unworthy of respect used to be restricted to the upper classes, and it being expressed by anyone else is an extremely modern thing. These people don't have modern pesticide and GM crops and combine harvesters, they're out there with tills and scythes performing the most miraculous form of alchemy: turning dirt into food. Anyone in-setting dismissing the halflings for performing the act that makes society possible are almost certainly doing so as a result of class tension, racial tension, or both.

What do the Eonir write about her relationship with Atharti? Do they also have warnings about balancing the worship of the two the way the Druuchi say?

They do say that they are twins and that they have a fierce rivalry, but instead of warnings to balance both, they say that it can lead to disaster to try to court both sisters at the same time. They believe that one should concentrate either on the pleasures of the flesh or the mysteries of the immaterial, and not both at once.

Is there any mention at all about the edgier forms of sacrifice, even if it isn't outright human (or other sentient) sacrifice? The Druuchi version seems to put a lot of weight on blood, which could still be valid in less life threatening amounts.

The official line on sentient sacrifice is that We Don't Do This, then in small print the qualifiers "any more, unless we have to". It's considered sensible that it would be better to sacrifice a few volunteers to a God that can avert a disaster than to allow dozens or hundreds of the unwilling to die in that disaster.

The wiki says that among the Druuchi Hekarti has very few/small shrines. Do we know anything about her temple(s) in Laurelorn?

Among the Eonir she has a temple and a few shrines, like the other Gods.

How popular is she among the Faniour?

There are a handful of groups dedicated to her amongst the Forestborn, but most consider her to be not relevant to their day-to-day. If there's a nature problem, for example, they'd look to Kurnous or Isha for help, instead of asking Hekarti for insight into Ghyran or Ghur.
 
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On gnomes: The whole "oh yeah, right in the middle of the most familiar ground in the setting, that's where we're cramming this new race and saying they've always been there" thing rubs me the wrong way. If they'd been on like some island or an obscure mountain range or another continent, fine, I'm sure there's all sorts of weird shit in odd corners, but doing so in the middle of Middenland seems like the worst kind of changing shit for the sake of changing shit to me. There's an argument that can be made that if anyone could go overlooked until now it's an underground race of short Ulgu-aligned tricksters, but I don't have the reserves of goodwill towards modern GW to entertain that argument. And I think there's no way for me to introduce them to the quest without it seeming like my error that I 'overlooked' them and am retconning them into place to correct that, instead of GW having just recently declared that they've always been there.
Gnomes appear in 4e only in Rough Nights and Hard Days and the author, who'd been around since 1e, had permission to introduce them only in that book. They aren't a thing in any of the other 4e books and I think the intention was to make them a one-off thing some players might enjoy, rather than properly reintroducing them to the Warhammer setting.
 
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