Voted best in category in the Users' Choice awards.
I've not read the Warhammer Fantasy RPG books myself, but from what I've heard in this quest getting a Chaos mutation involves rolling a d1000 and includes such gems as having your head replaced with a bull's.

I'm actually amazed I need to say this, but Chaos mutations are kinda bad. :V

Well that took a lot less effort to find than I thought it would, given how few WHF RPG things I can usually find on the internet:

wfrp1e.fandom.com

Chaos Attributes

This section gives you all the details of Chaos attributes or mutations (the terms are almost interchangable), which can be gained by the followers of Chaos. All those affected by Chaos attributes are referred to as mutants, regardless of whether they are Daemons, Champions Of Chaos, Chaos...

Some highlights include: Extra eyes, growing a beak, a blood rage, having your arms replaced with axes, growing bird feet, being perpetually on fire, turning into a chaos spawn, turning into a coward, being always surrounded by a cloud of flies, turning into crystal, turning into Luffy, growing eyestalks, losing all facial features, having your face turn into a flaming skull, losing your head entirely, growing a mace tail, losing your mind (literally), growing another head, having rotting flesh, growing a scorpion tail, becoming beholden to the ministry of silly walks, and turning into a vampire.

someone clearly had a lot of fun with this list but I never want to roll on it
 
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Wouldn't spending more time on Waystones instead of tracking down every new cult potentially have more lives saved from chaos tho
We need a truly utilitarian perspective for this, so what about if there's a trolley that may or may not be chaotic going down rails that'll hit five people-
from a waystones perspective, having a solid way to identify chaos cults could gived us an actual bargaining chip to bring to the table, not to mention potential insight later down this research tree.
 
Well that took a lot less effort to find than I thought it would, given how few WHF RPG things I can usually find on the internet:

wfrp1e.fandom.com

Chaos Attributes

This section gives you all the details of Chaos attributes or mutations (the terms are almost interchangable), which can be gained by the followers of Chaos. All those affected by Chaos attributes are referred to as mutants, regardless of whether they are Daemons, Champions Of Chaos, Chaos...

Some highlights include: Extra eyes, growing a beak, a blood rage, having your arms replaced with axes, growing bird feet, being perpetually on fire, turning into a chaos spawn, turning into a coward, being always surrounded by a cloud of flies, turning into crystal, turning into Luffy, growing eyestalks, losing all facial features, having your face turn into a flaming skull, losing your head entirely, growing a mace tail, losing your mind (literally), growing another head, having rotting flesh, growing a scorpion tail, becoming beholden to the ministry of silly walks, and turning into a vampire.

someone clearly had a lot of fun with this list but I never want to roll on it
I heard there is a mutation that turns you into another race, at least partially... Could you imagine if we got to that and then rolled dwarf?

It's the only way to be even more dwarf then we already are...

Edit: we should really get a little runed throwing axe, just to be even more Dwarven...
 
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Well that took a lot less effort to find than I thought it would, given how few WHF RPG things I can usually find on the internet:

wfrp1e.fandom.com

Chaos Attributes

This section gives you all the details of Chaos attributes or mutations (the terms are almost interchangable), which can be gained by the followers of Chaos. All those affected by Chaos attributes are referred to as mutants, regardless of whether they are Daemons, Champions Of Chaos, Chaos...

Some highlights include: Extra eyes, growing a beak, a blood rage, having your arms replaced with axes, growing bird feet, being perpetually on fire, turning into a chaos spawn, turning into a coward, being always surrounded by a cloud of flies, turning into crystal, turning into Luffy, growing eyestalks, losing all facial features, having your face turn into a flaming skull, losing your head entirely, growing a mace tail, losing your mind (literally), growing another head, having rotting flesh, growing a scorpion tail, becoming beholden to the ministry of silly walks, and turning into a vampire.

someone clearly had a lot of fun with this list but I never want to roll on it

My favorite of that list is probably Walking Head.

Walking Head
The mutant's body atrophies and withers to nothing, while its head expands to several times its original size. The mutant's limbs also shift in position, becoming attached directly to the head and the vestigial neck. The mutant's profile is unaltered, though its odd appearance gains it one fear point. Chaos Armour changes to fit the mutant's new form, but other armour must be discarded.
Treat all body hits as head hits.
 
Waystones aids specifically about weakning Daemons and presumably Chaos derived spells. This is something that debuffs a future threat rather then handle it. Getting rid of chaos cults however is an immediate benefit, that prevents Chaos from eating us away from the inside internally. While also allowing for proper cults room to grow and deal with any future chaos problems.

As an aside I don't know why I'm stuck in italics.
 
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Well that took a lot less effort to find than I thought it would, given how few WHF RPG things I can usually find on the internet:

wfrp1e.fandom.com

Chaos Attributes

This section gives you all the details of Chaos attributes or mutations (the terms are almost interchangable), which can be gained by the followers of Chaos. All those affected by Chaos attributes are referred to as mutants, regardless of whether they are Daemons, Champions Of Chaos, Chaos...

Some highlights include: Extra eyes, growing a beak, a blood rage, having your arms replaced with axes, growing bird feet, being perpetually on fire, turning into a chaos spawn, turning into a coward, being always surrounded by a cloud of flies, turning into crystal, turning into Luffy, growing eyestalks, losing all facial features, having your face turn into a flaming skull, losing your head entirely, growing a mace tail, losing your mind (literally), growing another head, having rotting flesh, growing a scorpion tail, becoming beholden to the ministry of silly walks, and turning into a vampire.

someone clearly had a lot of fun with this list but I never want to roll on it
How would chaos make you a vampire? Their both completely unrelated to chaos and actively give chaos a hard time because they don't get corrupted
 
So, if I'm reading Tome of Corruption right you are graciously allowed to roll for new Mutations every full Morrslieb until you succeed on a toughness test, which means every one after the first might be free. Seems like a great deal.
I heard there is a mutation that turns you into another race, at least partially... Could you imagine if we got to that and then rolled dwarf?

It's the only way to be even more dwarf then we already are...

Edit: we should really get a little runed throwing axe, just to be even more Dwarven...
Your race changes to mutant as soon as you get your first Mutation, and after exceeding the maximum number of mutations you become a even more perfect Chaos Spawn.
 
How would chaos make you a vampire? Their both completely unrelated to chaos and actively give chaos a hard time because they don't get corrupted

Its Chaos, randomness and working against itself is pretty well baked in to the concept.

EDIT: Also further reading says its not a 'true' vampire, you just look like one and have a thirst for blood.

The mutant's metabolism changes so that it can no longer survive without a regular intake of warm, fresh blood. The mutant's appearance gradually becomes pale and cadaverous and its temperature drops to a sepulchral chill, but it gains none of the abilities of a 'true' Vampire. It does, however, gain two fear points.
 
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The issue with the example is that implies that Ranald's fingerprint is not only self-aware, at least sentient, and is something Math is attracted to.
:V

But isn't the whole point of an intervention to typically force people back on track due to knowing that their impulsiveness are more likely to lead them back to square one?

My point is not about any specific real-life situation. It's not even about Ranald's reaction.

It's that at least a part of Mathilde (the thread) will feel ackward (at the very least) about hiding this huge thing from Ranald. Mathilde will almost certainly at least have some degree of crisis of faith if we choose Truth in my opinion. Sure in the end it might turn out all right (or even improve our relationship with Ranald if it turns out he was secretly pinning for us to do this without consulting him I suppose), but in the meantime, Mathilde will have to contend with the fact that she's hiding from Ranald the fact that she took and collected His imprint something he could very well be construed to have asked him not to do in the past with the "Don't" note.

Basicly, I'm afraid choosing Truth might shake Mathilde's own Faith. I mean, even if part of her considers looking for the Truth a Ranaldite act, there is another part of her that considers that this might be a betrayal or at the very least "not cool".
 
My point is not about any specific real-life situation. It's not even about Ranald's reaction.

It's that at least a part of Mathilde (the thread) will feel ackward (at the very least) about hiding this huge thing from Ranald. Mathilde will almost certainly at least have some degree of crisis of faith if we choose Truth in my opinion. Sure in the end it might turn out all right (or even improve our relationship with Ranald if it turns out he was secretly pinning for us to do this without consulting him I suppose), but in the meantime, Mathilde will have to contend with the fact that she's hiding from Ranald the fact that she took and collected His imprint something he could very well be construed to have asked him not to do in the past with the "Don't" note.

Basicly, I'm afraid choosing Truth might shake Mathilde's own Faith. I mean, even if part of her considers looking for the Truth a Ranaldite act, there is another part of her that considers that this might be a betrayal or at the very least "not cool".
considering that Mathilde wasn't frothing with rage after the Karag Dum vote, I don't think the opinions of individual voters are directly reflected like that, if they are though , then does that mean that if Faith wins, Mathilde will suddenly become an ordinary Ranald worshipper because some Truth voters feel like that is what that vote represents?
 
[X] Faith

Mostly because for all the "we'll just use this to go after the BAD gods", I'm not exactly confident in the thread's target definition (besides the blindingly obvious ones).
 
from a waystones perspective, having a solid way to identify chaos cults could gived us an actual bargaining chip to bring to the table, not to mention potential insight later down this research tree.
How many actions would it take to get to that point? How much time would it be before we could reveal it at all? We just don't know. And it's impossible to use utilitarian logic like that with just how many research paths we already have open. Is AV a good bargaining chip? What about things that Mathilde might have learnt with the AP we would otherwise have used on the divine crystal project?
 
Thinking about it some, it would really be funny if choosing Truth did give Mathilde a crisis of faith. That would make it three for three on giving her boss a crisis of faith.
 
How many actions would it take to get to that point? How much time would it be before we could reveal it at all? We just don't know. And it's impossible to use utilitarian logic like that with just how many research paths we already have open. Is AV a good bargaining chip? What about things that Mathilde might have learnt with the AP we would otherwise have used on the divine crystal project?
I don't think its impossible, I did it in the post you quoted. This is a very promising line of research, being able to identify the chaos gods seems very useful for reducing the influence of Chaos on the world, which is a major part of the point of waystones from the empire's point of view. don't pretend that this is exactly the same potential utility as say, kurgan enchanted weapons would have to the project.
 
I don't think its impossible, I did it in the post you quoted. This is a very promising line of research, being able to identify the chaos gods seems very useful for reducing the influence of Chaos on the world, which is a major part of the point of waystones from the empire's point of view. don't pretend that this is exactly the same potential utility as say, kurgan enchanted weapons would have to the project.
Don't pretend? That assumes all the research chains are exactly as long. Is this crystal thing something we'll have a full library of within a few turns? Can you tell me how long this research chain will be? Can you tell me how much free time Mathilde will have to check on suspicious cults?
 
considering that Mathilde wasn't frothing with rage after the Karag Dum vote, I don't think the opinions of individual voters are directly reflected like that, if they are though , then does that mean that if Faith wins, Mathilde will suddenly become an ordinary Ranald worshipper because some Truth voters feel like that is what that vote represents?

I mean, I'm pretty sure I remember it being reflected in the text in-story when some votes are particularly tight.

Even if it doesn't, it would remain a fact that Mathilde would know that when her back was against the wall she chose knowledge over Ranald. And she would know that she's keeping from Ranald the fact that she keeps the equivalent of nudes of him in her drawer and that she's doing those badass heists behind his back.
 
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