I really really don't want to vote for anything that doesn't windherd or move us toward being able to windherd with WEB-MAT, but I know that the "only one non-job action" crowd is decently strong, and people want to get Divine AV done now so I suppose I'll approval vote to get Divine AV out of the way:
[X] Plan Don't Ignore Engrim
[x] Plan Windherding: Crawl now, Run next turn
[X] Plan Putting Down Roots
[X] Plan Don't Ignore Egrim with nice living space
[X] Plan Redshirt v2 with Windherding
[X] Plan: AV and Culture requires roughing it.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
Yes, that's right, this plan literally doesn't bother with the living space at all. It leaves working out how much to spend on our accommodations until we have a better idea what the cultural expectations are, and can thus judge what we should spend.
All current members of the project are entirely able to rough it, and the dwarves won't be able to see the living spaces until after they're recruited, so I see relatively little harm in it - it'll look eccentric if we're called upon to host, but in immersing ourselves in the culture so much I expect we won't be hosting, we'll be being hosted.
Oh, and another version of the plan I'd somewhat prefer, but expect to be less popular:
[X] Plan: AV, Enchantment Training, and Culture requires roughing it.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Learn a skill - Enchantment, whether basic or advancing existing knowledge (Costs 1 CF)
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian