Voted best in category in the Users' Choice awards.
For Chamon Windsoak mushroom, is it possible to keep them on nonmagical life support? Like make poke them through with gold or somesuch.. though mycology and technological mushroom growing isn't too advanced.. but maybe just making ti's growth extremely artificial might do it?

For Shyish: Use Shyish and cast Sleep or Light or other Petty/Lesser Magics on the Mushrooms. Killing them should generate Shyish right? Actually, mushrooms usually grow into dead things, what if instead of air exposire to Shyish, root-based exposure to Shyish? That might also work for Chamon, grow them in ground that is as metallic as is possible.
 
For Chamon Windsoak mushroom, is it possible to keep them on nonmagical life support? Like make poke them through with gold or somesuch.. though mycology and technological mushroom growing isn't too advanced.. but maybe just making ti's growth extremely artificial might do it?

For Shyish: Use Shyish and cast Sleep or Light or other Petty/Lesser Magics on the Mushrooms. Killing them should generate Shyish right? Actually, mushrooms usually grow into dead things, what if instead of air exposire to Shyish, root-based exposure to Shyish? That might also work for Chamon, grow them in ground that is as metallic as is possible.
Not to pick on you specifically, but a whole bunch of people have tried to think up some clever workaround, and it's not going to work because there was a roll to see if a workaround was possible and we failed it. Boney shot this sort of idea down after the update came out:
Thinking on the fungi.

Shyish shouldn't be TOO hard. Fungi already grow on decomposing matter, so replace the typical planter filler with decomposing bodies? That'd let the Shyish concentrate its action on the carcass without killing off the fungus maybe, since the fungus would be part of the rot process then.

Chamon...there should be some material that is compatible enough with Chamon that doesn't kill the plant. I recall fungi can uptake heavy metals, though I'm not sure how chamon works with metals in solution.
The levels required for these mushrooms to absorb the ambient Winds are higher than those 'natural' levels, and experimentation found that there's no level between 'low enough for mushrooms to grow' and 'high enough for the mushrooms to absorb it'.
[Attempting workarounds: Learning, 23+29+15(Windherder)-10(Overwork)=57.]

The two of you give it your best shot, but you're unable to find a way to make it work. There's a minimum amount of Winds that need to be present for the mushrooms to absorb them in useful quantities, and there's also a maximum amount of those Winds that the mushrooms can tolerate, and that minimum is greater than that maximum. Panoramia broaches the possibility of breeding more Shyish- and Chamon-resistant mushrooms, but that's a long-term project with no guarantee of success - mycology is a field that has received much less human study than botany, both in the Old World in general and by the Jade Order specifically.
There's just no safe middle ground for them to absorb those two Winds currently. The update itself said what would be possible to make it work: breeding Shyish and Chamon-resistant mushrooms. That's a very long-term project and we're not really equipped to do it.

I strongly advocate for just publishing the six we've got; maybe in twenty years someone will come up with the last two, but it's not worth our time.
 
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I'd agree that we should just write the book and let the Gold/Amethyst colleges take a swing at making the shrooms work for them. We're a part of a massive system of magical academics, we don't have to figure everything out ourselves.
 
I'd agree that we should just write the book and let the Gold/Amethyst colleges take a swing at making the shrooms work for them. We're a part of a massive system of magical academics, we don't have to figure everything out ourselves.
Same. Getting six out of eight is respectable and useful, and if we hand it off then more skilled jade, gold, and shyish magisters than we have access to can look at the problem.
 
I'm like 95% sure Mathilde doesn't advertise the belt, and particularly doesn't disclose the capabilities it has to let her be a nigh undetectable user of dark magic.
the only wizards that have seen it in action are the ducklings when she crushed a miscast to death, and the Dum wizards seeing her randomly burst into flames every so often, with it happening more as they got further up north.

in both cases, It's hard to tell how much they understood what it was that they were looking at. (because mathy's DIP only recently got what can be considered 'good'
 
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I am sure she does not advertise it as well, but that does not make every other wizard near her blind. I am curious as to what they saw of it in the Wastes when it was most obvious.
Per perception of Mathilde, someone with witchsight that is really, really far above average, the runes at work are actually not visible to witchsight. Their powerdraw is, considering what she saw of the sword, but their effects outside of the ones you can actually perceive with naked eyes aren't. So they probably just saw Dhar combusting for no reason at all.
 
Per word of Mathilde, someone with witchsight that is really, really far above average, the runes at work are actually not visible to witchsight. Their powerdraw is, considering what she saw of the sword, but their effects outside of the ones you can actually perceive with naked eyes aren't. So they probably just saw Dhar combusting for no reason at all.

So then the fire they produce would be free of the Red Wind? That in itself would be really strange to any watching wizards then.
 
I am sure she does not advertise it as well, but that does not make every other wizard near her blind. I am curious as to what they saw of it in the Wastes when it was most obvious.
My point was that this secrecy around the belt makes it vanishingly unlikely Ms 'I may or may not have looted a Marienburgh ship while sitting in the desert, not telling' is going to bring up the topic with anyone, not that it's not an academically interesting question.
 
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MC Angrund
So it translates to Hammer Time?
Can't touch this

My, my, my, Mathilde hits so hard
Makes me say Ancestors
Thank you for blessing me
With a mind that slides and two grey feet
Feels good when you know you're bold
A superdope homeboy from the Old Hold
And I'm known as such
And this is a beat uh you can't touch

(Oh-oh-oh-oh-oh-oh-oh)
I told you Thorgrim, can't touch this
(Oh-oh-oh-oh-oh-oh-oh)
Yeah, that's how we livin' and ya know,
can't touch this
(Oh-oh-oh-oh-oh-oh-oh)

Stop! Angrund time!

Go with the flow she said
If you do move like this then they definitely dead
So wave your hands in the air
Bust a few moves run your fingers through Sevir
This is it for a winner
Fight like this and you're gonna get dinner
Now Kragg move your rump
Just for a minute let her do the stomp

(Oh-oh-oh-oh-oh-oh-oh)
bump bump bump
yeah, you can't touch this
(Oh-oh-oh-oh-oh-oh-oh)
Look dawi, can't touch this
(Oh-oh-oh-oh-oh-oh-oh)

Stop! Angrund time!

Every time you see me, that Angrund just so hype
I'm Runed on the door and I've magic in the pipe
Now why would I ever stop doing this
With others reclamatin' that just don't stick
I toured round the Ankor from Kadrin to Varr bay
It's Angrund go Angrund MC Angrund Yo Angrund and Thorgrim can go and play
 
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My point was that this secrecy around the belt makes it vanishingly unlikely Ms 'I may or may not have looted a Marienburgh ship while sitting in the desert, not telling' is going to bring up the topic with anyone, not that it's not an academically interesting question.
I just love that Mathilde's rep is such that she can do stuff like that and people aren't sure the trick (as a Grey, it's always a trick) isn't "I really did in fact loot a ship on the other side of the Old world and move its cargo back".

Mathilde doesn't just regularly do the impossible, she does it shockingly quickly.
 
Potentially odd question: Does Angrund (Belegar's clan) have a translation into Reikspeil, or is it not actually a word in Khazalid?

EDIT: The closest I can get is taking Ang as Industry, and Und as watchtower built into the mountains to make Angarund, The Construction of Mountain Watchtowers. Could make sense with the a getting dropped
Ironhammer. Belegar's English name is canonically Belegar Ironhammer and the Khazalid matches it. "Ang" is iron and "grund" is hammer.
 
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I just love that Mathilde's rep is such that she can do stuff like that and people aren't sure the trick (as a Grey, it's always a trick) isn't "I really did in fact loot a ship on the other side of the Old world and move its cargo back".

Mathilde doesn't just regularly do the impossible, she does it shockingly quickly.
And it wasn't even the most shocking thing she did on that trip alone. Let's be honest, which is more impossible, looting a ship from halfway across the world, or stealing an entire mountain from the Warp?
 
but one that seems unpalatable to the Dwarfs themselves.
It shouldn't be unpalatable to K8P, Hirn or Varr as long as it isn't a completely one-sided sacrifice. K8P was reconquered partially on the basis of that model, Hirn will soon be lead by a Ranger King that participated in the K8P expedition and the King of Varr seems practical and cosmopolitan enough to use Human mercenaries as well, what with his hope that a trustworthy Human nation would clean up parts of the Border Princes for him.
Mathilde's never heard of outside of books.
Dwarven books or books about Dwarves by outsiders? If the former, what do they say about it?
 
@BoneyM I'm curious did Mathilde ever ask other wizards what the belt's effect looks like to them, like maybe Max (he has sight based mage sense I think)?

No, she's avoided drawing any Wizard's attention to it by asking.

So then the fire they produce would be free of the Red Wind? That in itself would be really strange to any watching wizards then.

Fire doesn't inherently contain Aqshy, it attracts it if it is nearby. All Winds originate in the Chaos Wastes and blow south from there, and the things that attract them still continue normally in their absence.

Dwarven books or books about Dwarves by outsiders? If the former, what do they say about it?

Both, but the Dwarven ones refer to it as circuitously and euphemistically as a Victorian-era etiquette handbook does to sex, and the human ones are full of wild guesses and contradictions.
 
Not to pick on you specifically, but a whole bunch of people have tried to think up some clever workaround, and it's not going to work because there was a roll to see if a workaround was possible and we failed it. Boney shot this sort of idea down after the update came out:
There's just no safe middle ground for them to absorb those two Winds currently. The update itself said what would be possible to make it work: breeding Shyish and Chamon-resistant mushrooms. That's a very long-term project and we're not really equipped to do it.

I strongly advocate for just publishing the six we've got; maybe in twenty years someone will come up with the last two, but it's not worth our time.
Pretty much. Its just a curio. We made it a useful curio.
 
I do wonder what effects Rite of Way would have in that theoretical Total Warhammer expansion? I figure granting Strider is a given, but without any other effects it's so circumstantial that it's borderline useless. I figure some combination of Vigor loss reduction, movement speed increase, or charge bonus would make it, you know, something you would want to use in-game. Also it would have to have an aoe .
 
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I do wonder what effects Rite of Way would have in that theoretical Total Warhammer expansion? I figure granting Strider is a given, but without any other effects it's so circumstantial that it's borderline useless. I figure some combination of Vigor loss reduction, movement speed increase, or charge bonus would make it, you know, something you would want to use in-game. Also it would have to have an aoe .
I don't know a single lick of Total War, but I feel like the Rite of Way is a spell who's main benefits exist on the logistical/operational scale of things.

It will occasionally have its place within a fight, but its true strength lies in its ability to reach battles you otherwise couldn't, or avoid them entirely, and to set up the battlefield to begin with.

So I'd assume it would probably manifest in influencing movement-speed/logistical-restrictions on the world map scale and possibly also allowing more freedom in the setup phases, assuming those are things in Total War.
 
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