Elector’s Meet Of 2337 IC – 4
[] By Horn And Fang: Contribute 5,000 Gold Crowns to help fund a massive Temple of the Iceborn Flame, a major defensive citadel built around the flame, including siege weaponry as well for defenses. While the Ulricans might balk a bit at the cannons, scorpions, and such, you fought just as much as they did in securing the site at all. They cannot refuse your additions.
[] Attempt To Meet With Another Elector (Averland)
[] Attempt To Meet With Another Elector (Stirland)

Elector's Meet 2337 IC – 4
When you left the Temple of Ulric, you did so significantly drunker and poorer for it – at least financially. The reaction and the surety of the defense to be constructed are going to be worth it, though. For one thing, you are not unaware that you are probably one of the wealthier Electors at the moment, though some like Wissenland, Reikland, and Marienburg probably beat you out on sheer trade, agricultural strength, and deep-seated industry all while you play desperate catch-up. Still, your willingness to throw so much money and thus support behind the construction of the temple seemed surprising to the Ar-Ulric, though you can't imagine why Logan might have thought you wouldn't do as much as you could to protect such an obvious holy site. For goodness sake, you might have conflict with Gunthar but you aren't an idiot – even if you were looking at the entire matter without any tinge of religious devotion or things like that, the military and morale benefit to having such a place within Ostland are undeniable. Especially considering how the vast majority of your people are, in fact, Ulrican.

Still, Logan told you he'd be be sending messages out by the end of the night to inform the laborers and priests that it was time to move. Apparently there was a whole troop of them just sitting on the Middenland border in the Middle Mountains ready to run over the minute you got permission. Or at least, you would hope they would wait until or if you did. Your messages, in fact, are to go to the border guards to let them know to let the Ulricans pass, as well as one to the various armed forces to provide escorts to the flame. After all, while you have plenty of soldiers stationed around the flame at current, they are still deep within the forest. You'll probably have to carve out paths at some point or another from the various settlements to get to it. Bloody triangle of 'em, more likely than not. Given general Ulrican fervor, the building materials and labor they'll be contributing themselves, as well as your own infusion? Things should proceed well, and more than a little quickly.

Of course, there was some minor quibbling over the cannons and handguns, but in the end it came down to a rather simple tallying of how many men it might take to kill a cygor or ghorgon in melee combat compared to being able to shoot a cannon at them. The confirmed encounters of jabberslythes, whose very nature is anathema to most men simply on sight, only helped your argument. Besides, if anyone complains, you and Logan can just point to Sylvania and the power of cooperation. It will still be a largely Ulrican temple, the 'mightiest of Gods, so strong as to even allow his lesser peers join him' is a perfectly good line for the absolute zealots. And if not, no doubt Logan or his chosen can and likely will literally beat detractors into submission.

But it is done. And by the end of the year, the foundations of the Temple of the Iceborn Flame will be set.

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You approach to the Averland manse goes, rather surprisingly, unannounced or challenged. Especially considering that you are coming without actually getting a response from Siegrich, despite sending the messenger off first thing in the morning. The reason for the southern Greatswords' lack of attention on you becomes obvious when you hear the telltale sounds of steel ringing on steel. All of them seem to be focused rather more intently on what is going on in the manse courtyard than anyone coming up the street. Idly curious, you command your own Greatswords to remain back and simply walk up yourself. Unlike them, you aren't wearing a full set of plate armor, and thus do not clank and rattle nearly as much. Peering through the ironwrought fence grants you, at first, nothing more than the sight of a great many backs. At least before you hop up, slightly, ignoring how the purposefully spikey metal normally meant to prevent exactly what you are doing does not quite pierce your skin as it should. Probably just the calluses, more than the average peasant might have. Surely.

In any case, from here, you can see as Siegrich Leitdorf, father of the Champion of the Grand Theogonist Regina Leitdorf, Elector Count of Averland, and one of your highest paying customers, beating the absolute hell out of another man. Both of them are in armor, both wielding maces and shields, but Siegrich is doing far better than his opponent. For one thing, his mace is slathered in the blood of his foe, while the weapon of his opponent is practically spotless. For another, the armor of the other man has been crumpled in many places from scored hits, a formerly magnificent mustache is drenched in blood and drooping more akin to an Ungol's style, and both eyes are so blackened and swollen up that you can't see them much at all. It's not a fight, though it might have been one at the beginning, but clearly stopped being a contest some time ago. You appear to have come around at the very end of it.

Chest heaving, Siegrich raises up his bloodied mace once more and then with a resounding crack slams it into the other man's chest with enough force to shatter the painted wood into splinters leaving him with nothing more than a broken handle to show for it. It does, however, do the job enough to knock the other man back down to the ground – frankly you're surprised that he was able to stand enough at all to take the hit in the first place. Even more remarkable, he's simply on his back, but still writhing slightly. Probably from the incredible pain he is in.

"WHAT WERE YOU THINKING?!" Siegrich bellows down at the…wait.

It took a moment, considering how ruined the face is, but you can see the resemblance. It helps having seen Regina as well, but the man on the ground clearly has Leitdorf blood. That, and the fact that the Leitdorfs rather infamously have no major or even minor branch families still living at the moment is all you need. You know of a Count Balderick Leitdorf, but you've never actually seen him. The son of Siegrich is purportedly a year or two years younger than Regina, the roughness of his birth having seen to the death of Siegrich's wife in the process. Now, finally, you've seen him.

"Making those kinds of deals without permission, without request, without even speaking to me?!" Siegrich is yelling again, having thrown his shield aside and kneeling down to grab the collar of his son and shake him. "How dare you! Do you even comprehend the idiocy of what you've done?! What it will take to fix it?!"

This far away, you can't actually hear the response. Especially given that the words are flecked with blood and given in a whisper through busted lips. Whatever Balderick says, it does not seem to assuage his father's fury in the slightest, given he starts shaking him violently again.

"IT! WASN'T! YOUR! DECISION! TO! MAKE!"

Scoffing in disgust, Siegrich releases his son to fall back onto the sweat-soaked ground while standing himself.

"I send you ahead of me, to prove yourself worthy as my heir, and I come to Nuln to find…this."

He then spits, not on the ground, but on the bloodied chest of his son. In this moment, his eyes sunken into his head, flecks of froth on his beard, the shaking of his body, you've never seen him more resemble his daughter going by the tales of Arthur when he first met her. Before her personal tutelage under the Grand Theogonist, and the…change…that seemed to have been enacted over her person as a result.

"Pathetic. It seems that you still have much to learn before I get to die," Siegrich sneers before snapping his fingers to bring another one of his Greatswords close. "Send a response back to Frederick, I'll not be able to meet with him this day and one to the healer," he sighs, sounding truly regretful before looking back down at his son. "Did you hear that boy? You've cost me a meeting with the Steel Bull with your foolishness! Now, instead of trying to gain more knights to my cause, or military volunteers, or anything else, I have to spend the rest of my day here!"

There has never been more loathing in the man's voice that you've ever heard than in the words he says next.

"With you."

Those words being said, he reaches down and drags his son upwards by the collar once more and begins dragging him back into the insides of the manse, leaving a small trail of blood behind him. As for yourself, you've already hopped back down from the fence and onto the ground, rather rapidly making your way backwards to your silently questioning Greatswords. A few hand signals for 'tactical withdrawal' later and all twenty of you are rapidly moving away from the Averland manse. You have to rush a bit to make it back to the Ostland manse before the messenger arrives, the contents of the message itself being ridiculously casual and polite compared to what you saw before. Perhaps there really is something to be said about the temperament of the Leitdorfs? You've heard rumors, and yet when last you met with Siegrich he'd shown nothing like that.

"Well then," you mutter while rubbing Oskana on the borders of her beak, "What should I do now?"

The gryphon just quietly trills as you make sure to itch and rub the irritation points on her body. For all that she has razor sharp claws that can turn steel into paper, and enormous hind-quarters like that of a massive lioness, she can't reach everywhere. It's one of the few guaranteed ways to get her to calm herself down and let you near her when you begin to scratch where she just can't reach. She only tries to tear a bloody strip of meat out of your body a handful of times, even, which is a resounding improvement on the past. On the other hand, when you get to the border of her belly where the feathers meet fur, she tries to arch herself so you can reach more and in doing so ends up trying to put the entirety of her weight upon you, both claws haphazardly grasping you on the shoulders with impossible care to not tear you apart.

On the other hand, she is heavy, and your knees creak once before you go down to her annoyance because you've stopped. Which she decides to show by not getting up, tucking her legs beneath in a way that makes her look nothing more than a giant winged loaf of bread due to her color pattern.

"Okay," you gasp out from beneath her. "I guess we're doing this now, instead."

"Count Hohenzollern!"

"WARK!"

"No, no get back, she won't let you near her when she's like this. Just…hnnng…give me a moment!"

"…sir, are you sure we shouldn't…"

"I'm all right…damn it, you overgrown fucking-!"

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You rather feel like a pressed hotcake, but do your best not to show it as you are greeted at the Stirland manse by Countess Krieglitz. Ava looks pleased to see you, vaguely, and is thankfully not joined by either of her sons. You've never seen the woman herself fight, but going by Arthur's tales she is perfectly capable of wielding her runefang with skill. The skeletal banner of her province flaps in the breeze, a benefit of having the Stirland manse built on a slightly higher rise than other buildings. Though as to how that happened, you couldn't possibly say. Maybe just chance? In any case, you get far further than you did with Siegrich, actually making it into the manse itself for an afternoon luncheon. Ava has even gone through the effort of bringing what you are sure is far more drink than she herself would ever possibly need, just for you.

And, considering how your gryphon kept you down long enough to become sober again, you are more than a little thankful to her for it.

As it is, she's happy to talk trade with you, as she honestly needs it. While the Morrite support is absolutely necessary, and appreciated, building up those same settlements and ensuring their safety requires a lot of lumber. Which, thankfully, you can provide in considerable quantity. Much of Sylvania is currently inarguably poor in terms of farming potential anyhow, though she privately confides in you that the Magic Colleges are considering making it a long-term project to help cleanse the soil as much as possible one way or another. But watch towers, coaching stations, inns, river barges, and the like? These could always use more lumber for a variety of services. There is also a bit of the alcohol trade she'd like to join you in, because lest you forget, Wurtbad is still the wine capital of the Empire. Thanks to those ancient agreements that ensures that a vast majority of wine produced in the province solely goes through Wurtbad, as agreed upon generations ago before the Era of Three Emperors and still kept throughout.

A reasonable set of conversations and agreements, indeed. Of course, it's all preliminary, and later on you could further develop it, perhaps even at the Meet itself, but it's a damn good start.

Though it is as you are leaving that Ava catches your arm, eyes darting about the place as if her manse was not one of the most secure locations in the city.

"Be wary, Frederick, the short ones are up to something," she whispers to you with utmost seriousness.

Despite yourself you find yourself crouching slightly with eyebrow raised to hear the shorter woman better.

"The…halflings? What do you mean?"

She hisses and drags you down a bit more.

"Don't talk so loud! And I don't know what. All I know is, the little bastards are doing something. They were talking to Count Balderick – the Leitdorf heir – yesterday, I don't know what about, and their representatives have also been seen in conversation with Count Rommel and the Marienburg woman."

Then she releases you, brushing your shoulders off as if she were not just as wide-eyed as a mad hermit for a brief moment there.

"In any case, I'll see you tomorrow when the Meet begins," she coughs quietly. "Good day, Count Hohenzollern."

"…Countess Krieglitz…," you say back slowly as you turn and begin walking away.

+100 Trade Income, +50 Alcohol Trade Income

==========================================
Once more, you head to the Imperial Palace, the sky being pleasantly clear for once. A high difference from the storm that had erupted over the entire city the last time you were in Nuln for the Elector's Meet. It seems the fair weather has brought out everyone from every knightly order imaginable. You are seeing crests and heraldries you don't even recognize anymore, and you have memorized more than a few. They can't possibly be here all because of the presence of the 'White Blade', right? Even the son of a supposedly legendary and blessed Grail Knight can't duel literally day in and day out to prove his abilities. No, you think it is far more likely that they are either drawn to Nuln out of piety and desire to be close to the Emperor, or towards the south for a chance at glory at some point or another. Either way, or perhaps further ones that you have not even yet considered, none of them are allowed within the ground of the Imperial Palace. Here, only the Knights Griffon hold sway, and they brook no passage other than those explicitly allowed. Only your five best Greatswords may come, and no others, leaving a rather large gaggle of differently colored and aged Greatswords sourced from every single province of the Empire. You are, somehow, one of the last of the Electors to arrive, your eyes sliding away from Gunthar and Adolf – no doubt them doing the same when they deign to look in your direction – towards friendlier faces.

"Frederick!"

Stephan greets you with arms open that transforms rather quickly into a tight hug, one that ends with you both turning to receive one each from Ortrud.

"Stephan, Ortrud, wonderful to see you both again," you say brightly, a genuine smile on your lips.

Your friend looks well. Very well. In fact, the half of his head and face which should be completely obscured by the brand that was inflicted on him as a child is gone entirely, and the stiffness in his body caused by his back injuries years ago have disappeared entirely.

"Your face has changed," you note casually, causing him to laugh in response.

"Ah…yes," he chuckles, a hand going up to stroke at the skin now free of blemishes. "Well, I decided I'd spent long enough branded falsely, and sought out the Lady Wolfgang on Ortrud's recommendation for a solution," he tilts his head at the shrugging and smiling Countess of Ostermark. "Why, does it look bad?"

"Not at all, my friend," you clap a hand to his shoulder. "Not at all."

A short time later and the meeting proper begins, the Knights Griffon opening up the doors to allow all of the Electors inside. You find yourself flanked by the other two prongs of the trident, with Ava on the other side of Ortrud, with everyone else scattered around. Logan sits right next to Gunthar, of course, though for once Guthar's glowering seems directed at the Ar-Ulric than you for once – probably going to protest about your decision on the flame somehow. Emeline Toppenheimer sits exactly opposite you, and to your distress does not speak much to the others near her, save for the Arch Lectors and the Grand Theogonist himself. No, her attentions seem far more focused on you.

She…has a husband. Right? He's not here right now, but you are sure you heard something about that…no, no Natasha told you she was without one now.

There is also…the halfling. Jax. He is all smiles and laughter as he speaks to Rommel, somehow managing to get the taciturn man to creak his lips into an upward tilt, but there is a strange note to everything he says and does. He also does not greet you at all, nor look in your direction for even a moment. Luise Kaufmann, on the other hand, looks at you a great deal with a faint smile on her lips before glancing away whenever she realizes you've noticed. You can't really imagine what the Staadtholder is thinking even at the best of times. Only once your attentions have bounced around thusly do you realize that someone is missing from the gathering.

"Where is Ludenhof?"

Both of your close friends pause in their conversations to turn to you.

"What was that?"

"Ludenhof, Ortrud, where is he?"

Stephan squints at you and then the rest of the room.

"Anyone else, and I'd ask them not to bring up territorial issues, but you're right. I haven't even heard of him being in the city…"

It is then that the Emperor makes his appearance, appearing from the doors in the back, accompanied by a man of unmistakably Hochlander descent with a woodsman's unkempt beard over his suit of half-plate on one side and the legendary Teclis of Ulthuan on the other. The elf and the Emperor appear to be in deep conversation with one another while the Hochlander for his part seems content to follow slightly behind with a comfortable smile on his face. As for the rest of the Electors, they too are drawn to complete silence as one of the true saviors of the Empire stands before them, a palpable aura of 'other' and 'power' emanating from every inch of the elf's presence. Despite how close they are to the table, you can't actually hear a word, and your mind gets right up to the idea of trying to read their lips before something fizzles out behind your eyeballs.

Things remain just like that before there is a faint click as Teclis taps his staff onto the ground and you blink, realizing that your mind had been locked away from even trying to discern the contents of their conversation for a good five minutes.

"-and that should be the end of it," comes the soft but firm voice of the High Loremaster of Hoeth, "None of my students require my personal attentions any longer for that project. My brother calls me home, now, as the incursions from our enemies are growing stronger at home. There have even been sightings of arks."

Magnus sighs, the Emperor nodding as he does so while pinching at the bridge of his nose.

"I understand, Teclis, and I thank you for the time you could contribute. The Magic Colleges are rather ecstatic, and eager to get to work."

Teclis simply nods, and then turns his gaze back to all of those still sitting at the table. Somehow, Emeline has gotten to her feet and appears halfway through bowing.

"Good day to you all," Teclis greets curtly before sweeping past in a whirl of robes and glittering staff.

Only to pause at you, his eyes briefly luminous from one blink to the next, something that ends with him looking at you with naked curiousness on his face. But that too fades into a mixture of put upon and dutiful all at once.

"Count Hohenzollern," he says flatly.

"Ah…yes?"

"The Everqueen wished me to pass on Her thanks, and she would ask of you another favor in the future."

The whole room appears to become frozen, to the point that no one breathes.

"Uh…," is your remarkably intelligent answer.

"It regards the…," his lips twist downwards, "Asrai. Of Laurelorn, specifically. No doubt they will be communicating with Count Kessel soon as well about the business at hand. She would send a Handmaiden to you, to speak with you on this, but knows she can demand nothing of you."

His expression does not change on your answer, and instead he continues further out of the doors and, presumably, out of the city entirely. Leaving you and Stephan to weather the speculative gazes of just about everyone in the room. Everyone. Until there is a guffaw of laughter and the heavy slapping of leather gloved hand onto thick wood. The Hochlander is the source, transferring the attentions of the room to himself in a single motion.

"My! I guess it really is true what they say," he chuckles, wiping a tear away from his eye, "Anything can happen at an Elector's Meet!"

"And who are you," comes the sinuous voice of Luise, a hand coming up to lightly rest against her face in a strangely coquettish manner. "That you walk besides the Emperor and the mighty elf wizard Teclis?"

"This," the Emperor answers her by turning and clapping a hand onto the Hochlander's back, "Is General Gustav Briggs, commander of all the state troops of Hochland." Magnus smiles broadly. "And he is a very good friend of mine, from before the Great War Against Chaos."

You agents in Hochland did not tell you this, but there were a great many heroes in those days whose legends were ignored in favor of the Emperor's and others. Then again, it isn't as if you pry into the Emperor's personal life very much – not after you heard from a vampire how he once put his hand up her dress. That was more information than you ever wanted to hear.

"I was going to retire after that latest Vampire War," Gustav says with cheer as he moves around the table to take the last seat, "But Magnus managed to convince me to stay in it, to keep my homeland safe. Been General of Hochland ever since," he shrugs. "A far cry from when we were both running about causing trouble in Nuln. Why, I remember when we-,"

"Yes well!" Magnus says rather quickly, cutting off his friend and making Gutav just chuckle again. "Thank you all for coming once more, and let us begin the Elector's Meet properly. I have some things of note to announce, but they can wait should any of you desire to speak on something else first. After all, what else point is there of this if not to bring matters to such an august forum of discussion?"

There is a shifting from Jax Starbrook, as well as the Count Fuerbach, the second he finishes speaking.

Choose:
[] Let Others Speak
[] Bring Up Something (Write-In What To Bring Up, If Anything)

The Everqueen's Request (Choose 1)
[] Promise Aid - She asks a favor, and you've answered that you'll try to help.
[] Promise To Listen - You can't promise you'll absolutely help, but you can at least say you'll listen.
[] Refuse - You'd rather not get between elves on issues, it does not seem like it would do well.

GM Note: Writer's block sucks. Moratorium for 3 Hours. C&C, let me know, as ever.
 
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Elector’s Meet Of 2337 IC – 5
[X] Bring up the recent Beastmen situation, the Beastpaths extending into other counties, and the presence of Malagor the Dark Omen.
[X] Promise Aid - She asks a favor, and you've answered that you'll try to help.
GM Note: Voting Moratorium For 4 Hours

Elector's Meet 2337 IC – 5

There was no noticeable reaction from Teclis, as if he'd expected you would answer that way all along. The same cannot be said about the rest of those at the table. Everyone present restrained themselves somewhat, but they could not conceal everything. Speculative glances and twisting of lips into sour scowls passed by in a flash from those such as Kaufmann and Gunthar, while others such as the priests were more confused in general. There was approval, you think, in the slightest of nods from Ava, though you could not say for certain if you saw correctly. Even with your torso turned about to look at Teclis full on, Emeline's smile is blinding out of the corner of your eye. Gustav, the stranger from Hochland, somehow shutters his entire face into a blank slate out of the corner of your eye. That is, unfortunately, all you can see with most of your attentions focused on Teclis as he sweeps out of the room back the way he came without another word. Not even a parting remark of farewell or the like to you, Stephan, or any others.

As for speaking up, you don't bother with shifting about in your chair like the Jax or Adolf.

"The beastmen are becoming more of a problem," you state plainly, "I'm sure you've already all heard the rumors of what happened in Ostland."

"Yes!" Emeline says happily, "A glorious victory against the vile creatures!"

"Ulric was truly with us that day," Logan roars.

A large number of those present thump their fists against the table in agreement, faint praise and acknowledgement escaping from the lips of many. Even Gunthar has to split his face open just a tad to let the thinnest of smiles form. Logan, of course, is one of the loudest of them all. It takes you a moment simply to capture the attentions of those at the table with Logan boasting of the clear favor shown by the God of Winter and Wolves.

"Yes! Yes, it was a good victory. However," you repeat yourself for the fifth time or so, "However, I would speak more on them, and how they got into the province at all."

Your cutting into the raucous congratulations chills the warmth in the room quite quickly.

"Those that did not gestate in-province used the beast-paths, obviously," Gunthar rolls his eyes as he leans back in his chair, arms rising up to cross over his chest. "They crisscross all major forests of the Empire, and unless you've taken so many strikes to the head that you've forgotten – much of the Empire is forested."

Growling, you work hard to reduce the flash of annoyance that almost burns its way out of your throat. Gunthar does not even attempt to acknowledge the warning look that his elder brother sends his way.

"If you are so knowledgeable about my mind, wolf lord," you spit back, "Then you surely know about our capture of a turnskin and his confessions as to the involvement of the Dark Omen?"

The growing sneer on his face disappears, and if you don't miss your mark, there is the faintest paling of Gunthar's face. The reactions of others are far more pronounced. Muttered curses and oaths, the scraping of chairs backwards as if physically repelled by your words, all this and more repeats itself around the entire table. You know enough about the bastard not to give him time to rebuild momentum, however, and immediately launch into your tale about the turnskin, the information extracted from him, and even his horrific transformation at the end of it. For once, Gunthar doesn't try to interrupt you. Durl's end may have been gruesome, but what words that were tortured out of his throat are far worse. The lack of a controlling Beastlord in the assault on the Blood-Fane, yet the arrival of so many of the rarer and deadlier sorts of beastmen, is another major point of concern indeed. The beast-paths, you know, obviously cross provincial lines. It would be absurd to assume otherwise.

"You do realize, that if I were to move some of Hochland's state troops towards the path you located, it could be a major issue in terms of provocation, yes?" Gustav asks you seriously at one point when you pause to drink your eighth mug of beer.

Sure, he sits back enough with a nod and shrug when you answer him, but it was enough time for you to finish your drink. And, unfortunately, for Gunthar to rally.

"But you haven't actually seen him," he points out, shaking his head. "And how can we know that this 'Durl' was even telling the truth?"

(12+5(Diplomacy)=17/100)

"Can we afford not to act as if he was telling the truth?" You fire back, but you can already see some faint nodding heads amongst a number of the other electors.

"But you slaughtered so many, even the Wolf God blessed your efforts," Emeline pipes up, fire in her eyes. "If there are more to fight, then we will fight them when they come!"

"I can't afford to move my forces away from their current maneuvers and preparations," Siegrich mutters, rubbing absentmindedly at his somewhat scratched and reddened knuckles. "The greenskins in the south demand my attentions."

"Mine as well," Rommel pipes up, his hands folded into a steeple beneath his chin.

"It is not as if there are not regular purges and hunts," Kaufmann smiles at you as she speaks, but it does not reach her eyes. "Every province commits to such a thing, my lord. I am no master of combat, but the tales of the Forest of Shadows are well known even in Marienburg…who is to say what the strength of the beastmen is?"

Sighing, you massage your temples as you marshal your thoughts.

"It is not a call to action that I am demanding, madam, merely a warning. That is all. I am not fool enough to try and demand that we throw our armies into the Drakwald and have them be swallowed up within a month, never to return again."

After all.

It's been tried.

Gods has it been tried. By every Emperor who came from the province of the Drakwald before their dissolution. By Wolfram I and Helmut I of Middenland, and Balderick I of Talabecland. Even Sigismund the Conquerer sought to do it, and yet the histories speak of it only in passing. The supposed purge of the Drakwald in that era simply did not occur, and so it is barely remembered under the weight of the Conquerer's actual successes. But it is too thick, the terrain too impassable, the beastmen and greenskins too strong there. It would take a titanic effort, and one that you would not subject the Empire to given recent decades of conflict if you can help it.

"If they rear their ugly heads out of the Drakwald in number, then the Wolves of Middeheim will be there to tear their throats out," Gunthar finishes dismissively, his arrogance so thick in the air that you'd be hard pressed to cut them with Brain Wounder. "Worry not, Hohenzollern, you can cower in safety under our guard."

Cower!?

(Maintain Composure: 74+5=79/100)

The solid iron of the mug in your hands squeaks slightly followed by a series of cracks, but you've put it down before you can finish crushing it in your grip. Even then, you aren't fast enough to stop the sudden deluge of foamy beer from spilling out across your hand and wrists through said cracks.

"Excuse me?"

Gunthar tilts his head at you, a wary cold look entering his eyes for some reason.

You can't imagine why.

"Count Hohenzollern," Kaufmann sweeps into the conversation with a titter, "We can all agree that the threat of the Dark Omen should not be discounted. Electors, surely we can all spare at least a modicum of additional troop patrols and the like to protect our own citizenry?"

A murmuring round of agreements is the answer to her, not to you, and for some reason that she does it all with a smile irritates you to no end.

"In the meantime," the Marienburger continues, "While we are on the topic of threats and sharing information, the Families have elected to send out an expeditionary group of vessels to the ruins of Sudenburg, to better study the destruction there and possibly find the culprits in certainty. If any of you are interested in aiding us in this, feel free to contact us. The expedition is set to launch before the end of next year."

Then she sits, her hands folded in her lap, as everyone else tries to readjust as the sensation of imminent violence fades from the air.

"The greenskins to the south are growing in strength," Siegrich eventually says, and frankly at this point you appreciate the hard shift in topic. "At last count, Iron Rock is more than a third gone, while more of their forces are striking towards Karak Eight Peaks. The dwarfs are continuing to hold position, preferring to set up defenses rather than try to fight them on the open field and risk being completely surrounded and destroyed."

"You speak truly," Magnus speaks gravely, his mood clearly dark. "High King Grudgebearer has communicated as such to me. Yet his strategy is sound by my reckoning. It is not as if we are doing any different in fortifying Black Fire Pass."

True enough. But you would be lying if you said something did not stick in your craw about simply letting them get away with running about down there. Still, you have enough threats at home with the beastmen without thinking to leave the Empire internally defenseless. Which, you know with even a moment's thought over the current numbers of state troops available to the provinces with a modicum of experience would require a considerable portion to to be split away just to make a dent. Or further trained up. While also reducing your capabilities at defending the coasts of Ostland and Nordland.

"Does anyone else have anything further to report in such a vein?"

Ava snorts, and stabs her knife into a pork chop before bringing it back to her plate.

"The undead are suppressed like never before, thanks to the works of the High Elves and the Cult of Morr. Sylvania is quiet, but a proper quiet, not one disturbed by shifting earth and endless moaning upon the winds."

She speaks in a rather cavalier way about the ancestral threat to Stirland and the Empire, but you suppose she has a right to after all that has been done there.

"I think there's a threat that no one here is acknowledging," Jax Starbrook finally speaks up. "The threat to halflings who have the temerity to simply be alive!"

With that said, he promptly pulls out a massive stack of papers and begins handing them out, or sliding them in some cases. You can't help the bemusement that fills you at his impertinence, and you do have to work slightly to keep your eyes from rolling back into your skull. It is one thing to care about fellow citizens of the Empire as you do with those halflings within the Northern Trident. It is entirely another to have him blatantly try to proclaim their civil issues to be as big of a threat as a WAAAGH!! or resurgent beastmen.

"All due respect to my…predecessor, but she most clearly did not represent the Moot as she should have," he continues, completely ignoring the scathing glare you send his way. "But I shall work where she did not. To start with…"

First upon his docket of issues are building taxes and costs for halfling abodes, a familiar complaint that even your father complained of once or twice within earshot before your exile. Because they live in smaller homes, they should pay less, with other pay and tax differentials introduced due to material usage and occupancy requirements being completely distinct from those of humans, dwarfs, elves, and ogres especially. It would, if done, reduce the taxes taken by a great many headmen, mayors, and nobility by a non-negligible amount, were you to accept his proposals. Which would, in turn, annoy a great many of your citizens…in most circumstances, you think. In any case, Jax argues long and passionately about the matter at hand, the unfairness levied upon his people, and more. He almost seamlessly continues past just that point into more, specifically tariffs and costs associated with production and trade of halfling goods.

(Between The Lines: 59+14(Learning)+5(Sabine Exposure)+5(Paranoid)=83/100)

If you didn't have a general distaste for the Moot and their representative for what they did to Moro, and hadn't spent meeting after meeting with Sabine on economic matters…no, you probably still would have caught it. Starbrook does not know you well enough, it seems. While it would gain you a substantial amount of approval from the halflings of Ostland, and annoy a great many of your other citizen due to the perceived favoritism, there is more. Far more. The rise and reduction in different tariffs in different areas, the goods, all of the changes he proposes, it is good. More provinces than others will certainly profit. But some, in particular Ostland, will suffer. Not a lot, not compared to the yearly sums going into your treasury. But it will cut into your profits, in the result of things. As it will for the rest of the Trident. By the faint intakes of breath from both Stephan and Ortrud, they have caught it too. There is also some kind of wine-related business which will certainly strike into Stirland's profits as well. It hits them directly where it hurts, their total monopoly over wine selling, by giving relief and aid to wine production in a number of other provinces.

For goodness sake, that part barely has anything to do with halflings in particular, save for the fact that they are the ones who came up with it. Jax appears to be unleashing an utter deluge of Mootland-focused works upon you. Works that Moro barely ever hinted at, for her part.

Still, that is not the most frustrating part.

It is that…on the whole, the greater whole of the Empire, the halfling tax and building cost reduction aside, would be to the Empire's benefit. Economically, at least. It is just that the Trident and Stirland will suffer moderately to enrich the rest of the Empire. It is worded well enough that you doubt that many of the southern provinces will vote against it, and if you were to vote against it, then they'd question your choice to do so. Guthar will surely do more than even that. The entire thing is wrapped up in aiding businesses and villages across multiple sectors, and multiple provinces, one big bundle of proposals and requests that would take you weeks to completely detangle. Weeks you do not have.

"That, I think, is enough. For now," Jax finally comes to a halt, standing up in his chair so that he is of eye height with most of the Electors. "I would hear your vote, esteemed peers, on my proposals."

Response To Gustav (Choose 1):
[] Move Your Troops Anyway: If people want to get uppity about it, then they can come to do, centuries of border tensions between those that live in those areas be damned.
[] Best Keep Them Back: You can shift the efforts of the Army of the Forest to more concentrated patrolling now that you know about the beast-path anyhow.
[] Write-In

Halfing Tax Decision For Ostland
[] Accept It: It will frustrate your human citizenry and upper class, as they dislike even a copper less in tax income, but will gain you a significant amount of support from all halflings to hopefully offset that.
[] Reject It: You will not let the Moot simply dictate terms to you after what they've done! Perhaps you can work something out in Ostland for Ostland's halflings, in your own time.
[] Something Else: Write-In

The Starbrook Package (Ostland)
[] Agree To It: It will harm business in the Trident and in Stirland, but will increase economic growth for the rest of the Empire. You can withstand that hit, and the Empire will benefit in the long run. You hope.
[] Refuse: This will lessen the economic benefit that others will receive, but at least it won't hurt Ostland.

Starbrook Package (Trident)
[] Advise Them To Accept: Pride is one thing. The Trident will survive this. You know it, they know it, even if it will sting a bit. It will help the Empire as a whole. Perhaps Sabine might be able to salvage matters in the long run.
[] Advise Them To Refuse: Don't let this bastard tell you what to do. Tell him to sit on it. He knows that this will hurt your province. You're practically asking him to stab you in the back!
[] Something Else: Write-In
 
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Elector’s Meet Of 2337 IC – 6
[X] Plan: Actually not starting a fight for once.
-[X] Best Keep Them Back: You can shift the efforts of the Army of the Forest to more concentrated patrolling now that you know about the beast-path anyhow.
-[X] Whether good or bad, you think that discriminating by innate characteristics opens up a can of worms that has not been adequately considered here. If halflings get this proposed benefit then shouldn't dwarves as well? Should ogres be taxed differently? It sounds like a problematic precedent, and a proclamation for the entire Empire focused on this single issue does not take differences between the provinces into consideration. It's too niche and simplistic. You may well consider land taxes and related issues in your province, but the solution found internally in Ostland will fit Ostland and be something that can be agreed on by all its peoples. This really should be discussed more before any kind vote. If one should be taken at all.
-[X] In regards to the trade deal. First and foremost, it's not prudent or appropriate to determine Empire wide trade policy this nuanced in a single meeting. Especially without giving adequate time for study and response or suggestions. If they wanted it decided on now this information should have been sent a lot sooner.
-[X] Advise willingness to future talks and negotiations on coordination on trade as you mentioned, but as is these proposals require a lot more vetting and debate.

GM NOTE AT BOTTOM

Elector's Meet 2337 IC – 6

For a sudden, wrenching moment of thought, you consider going across the table and strangling Jax Starbrook. Of seeing his piggish eyes pop out of their sockets, his flabby cheeks trembling and turning blue, of his blood spurting from out of his mouth and nose as you squeeze all the harder. Of twisting about and throwing a fist into Gunthar's skull and shattering his jaw so that you don't have to hear his sneering babbling any second longer. The more your look across this damning proposal, you are struck by the absolute realization that the Moot alone could not have come up with this. That there is one individual in the room who represents a waste-bound reservoir of cold mercantile knowledge and the willingness to use it. Constantly smiling, and here. Who capitalized on your fumbling of the matter to bring up her own people, their works, and buried your words with her own. You wonder if she would smile at you so much if she knew the anger you hold for her in this moment. If anything, you looking at her now seems to make her smile wider.

So instead you take a deep breath and think. Hard. The anger in you is burning out the alcohol anyway, or at least it feels like it has. You dredge down into the literal years of work you've put into the law revisions of Ostland, revisions that have yet to even be fully enacted, revisions of which you will not know the true results until many years down the line. Lines, laws, decisions made and overturned, as well as the notes made alongside them. A hundred judgements and more, prejudices of the writers laid bare against all a manner of folk depending on origin. Halfling, dwarf, Bretonnians, others from other provinces, those who dared to simply be from a different part of Ostland at all, up to and including those from the other side of a village. A headman's decisions within his small hamlet compared to a town's mayor to a city magistrate and judge. Right.

"I note that nothing in this," you waggle the papers held in your clenched left hand, "Says anything about dwarfs. Or ogres, for that matter."

There is something to be said about years and years of fighting experience giving you certain insights. For one, Jax was puffing himself up to ready a blistering rebuttal, or a bellowing scream, and finds himself stalled into a strangled stop. Out of the corner of your eye, the smile on Kaufmann's lips dims ever so slightly before she corrects it. She can't help her head from tilting to the side, however, not before you notice and she can fix it. Others around the room, at the table, pause and glance up at you from where they've been reading over the papers themselves. The Emperor himself seems intrigued, an eyebrow raising from where he sits, though he says nothing else.

"What?"

"Dwarfs? Dawi? You know, short folk, rather stout, lifetime friends of the Empire since the days when Sigmar walked the world?"

Jax, to his infuriating credit, manage to adjust quickly.

"If you are trying to say that my people and the dwarfs are the same, another racist implication that has been unfairly levied upon us for thousands of-,"

(76+5(Diplomacy)=81/100)

"I would never imply that halflings are the same as dwarfs," you interrupt. "They are incredibly distinct from the people of the Moot. I can say from months of fighting alongside him that High King Thorgrim Grudgebearer has no resemblance to any halfling I've ever met in my life."

To reference Karak Ungor is about as subtle as a hammer to the skull, but you aren't necessarily going for subtle at the moment.

"No, I have fought alongside halflings before, in Nordland, and am well acquainted with Lumpin Croop's Fighting Cocks. There are many a difference between your peoples, however," you lift the papers in your hand again, "Physically, there are certain similarities, at least when it comes to height. Which is where my concerns are. The moment we begin discriminating on such features, innate characteristics, we must also consider the future."

It is then that a voice that you hadn't really considered speaks up.

"What do you mean, Count Hohenzollern?"

The Grand Theogonist is leaned forward, his elbows resting on the table, the very picture of a warrior priest albeit without the armor and weapons of his station. Though, now that you think about it, it makes some sense. To the Cult of Sigmar, the dwarfs are rather important.

"The moment we begin discriminating based on the races of the Empire, it means that we must think about not just the halflings, but the dwarfs as well. I see nothing about the proposed benefits being granted to them, or the ogres, and yet I think all those who have met such folk would know they too have different living requirements and preferences than simple men."

You let the papers fall onto the table, just barely keeping them from fluttering into wine glasses and plates with sauce on them.

"Your proposal is too niche, and too simplistic, mister Starbrook. It doesn't consider the differences between each of the provinces, nor their populaces."

That, he seizes upon, now outright standing in his chair and yet failing to be of height to you.

"Perhaps you would think so, but others are not so confused," he smirks.

You don't, precisely, know how they managed to time this like they did. But by the time he finishes speaking, a number of signed agreements have been shuffled his way. The one from Westerland, you expected, and at this point you can't even be sure that the Staadtholder didn't pre-sign the damn thing. But the second to reach him is from Talabecland. Adolf glowers at you even as he hands it off, and Jax nearly has to pull it out of the old bastard's gnarled hands. Talabecland is a midway point, you suppose, between Westerland and the Moot, easily connected by way of the Empire's rivers to almost everywhere else important. But he couldn't possibly have signed it just because you raised some concerns about it, right?

(Discerning: 48+14=62/100)

No. No he's a third member of what you'd thought only a duo against you, and you know it. It's far more hidden amongst the rest of the fucking 'trade package' and missing entirely from the halfling proposal. But it's there. After all these years, he still holds you responsible for Johanna's choices. After all the gold and guns and he's still holding a grudge. He's kept a death grip on it as hard as any longbeard you've ever met or could even imagine at all. Decades upon decades on this world and he's apparently chosen you as the thing to focus all of his ire on. Something will have to be done about this, but not now. You don't have the time or ability to enact it, and repeatedly punching his face until the teeth come out of the back of his head would not be well received. But you also see an agreement to the taxes made by Siegrich, which blindsides you a bit. If this has anything to do with him beating his son senseless, perhaps, but still. The fact that he doesn't look in your direction despite you near boring holes into his head with your eyes does not speak well of present matters.

"Well, if they have considered it well, then they can do as they like," you force some ease into your voice as you say it. "But the solution for Ostland would not be so quickly decided. Worry not, Starbrook," you gather the papers into a single stack and fold it up. "I will take this information back to Ostland with me, and bring it to the table there. Perhaps it will come to fruition for you after all."

The other Electors, those with provinces at least, seem willing to simply agree, though you see a hesitance in some of them. Out of all of them, yourself included, it is Ava who plays as close to 'type' as you could possibly conceive. She plainly refuses to sign any of what Starbrook has granted to her. A stalwart ally against the Undead, she also cleaves intensely close to the fiery dislike for the halflings that most Stirlanders possess. Others seem less concerned at all, with Gustav going ahead and agreeing, though he notes with an oddly out of place chortle that whether or not it would be passed will be uncertain.

(37+5=42/100)

"Similar words and promises have been spoken to me people for years uncounted," Jax sneers at you, his eyes rolling. "And never followed up on, never properly. Don't waste words, Count Hohenzollern. State your refusal plainly, and let us be done with it."

"If you really want to reform tax law across the Empire, it can't be for one people, with one policy, it-,"

"So you refuse! Very well then, let us move on," he interrupts. "If everyone else has decided yes or no on what should have been a trivial matter, let us move onto the greater issue!"

"Talabecland will accede to this trade package, for the betterment of the Empire," Adolf speaks up, his voice gruff. "Any intelligent man would do so."

"Hold on now," you almost shout, "To determine such a widespread trade policy across the entire Empire cannot be decided in a single meeting! What about time to study, to consider!"

Gunthar just snorts.

"I'll accede to it. The Fuerbach is right, it's for the betterment of the Empire as a whole, by my reckoning."

Sigmar's fucking balls!

"You reckon wrong again, Gunthar," you almost spit the words. "A cursory examination of this package reveals how unbalanced this entire motion is. A clear loss in income not just for Ostland, but for the rest of the Trident as well as Stirland."

You could hear a pin drop in the sudden silence that enters the room after that statement.

(58+5=63/100)

"I, for one, thought that the times of the Empire turning in on itself was over," you growl, tapping a finger against the large sheaf of papers. "But a cursory examination of this shows how biased it is against the northernmost Empire and Stirland."

There is a faint series of shuffling noises nearby as you spy Ortrud and Stephan suddenly leafing through the papers with a fair bit more focus than before. Ava doesn't even bother, no doubt she accepts the halflings trying to frustrate her as a matter of course.

"We have been in communications with many provinces, it is not our fault the messengers never reached you. The roads of the Empire are often dangerous," Jax says with a nonchalant shrug.

"They certainly reached Talabecland," Adolf adds, "Shouldn't have been that hard to cross the river. But then the Forest of Shadows always has been a deadly place," his spiteful tone takes an infuriatingly pained note at the end.

"The rivers might have been safer," Luise says, hands folded in her lap.

You notice how she isn't looking at anyone anymore, only down at her hands.

Now, you know that they are lying. You know for a fact that they are. But it is, most frustratingly, a believable lie. It is entirely possible for people to get lost on the road, or for a messenger bird to be caught and die from any number of issues. A starving poacher, a larger bird of prey, exhaustion, poison, a storm, and so on. There are even more threats upon the ground that could swallow up an entire column of messengers and leave no trace behind. It's happened before to armies, after all.

"Averland will sign," Siegrich speaks in a resigned voice, deadened as if he were already a corpse.

Even as you stare at him in incredulity, he simply looks ahead with eyes squeezed shut as he rubs his temples.

"Stirland will have no part in this," Ava throws down her papers in disgust. "We'll not cut our wrists simply for coin."

"Neither will Ostermark," Ortrud follows shortly after, arms crossing at her chest as she scowls at Starbrook. "I've had no words of this whatsoever."

"Neither has Nordland," Stephan murmurs with the calm a murderer holds when cornering their target. "Though, perhaps, as you say, they may have just been lost along the road, the fact of the matter is that without proper warning or consideration, I can't put my agreement behind this."

"But don't you see," Jax switches tack, "The greater whole of the Empire would benefit considerably and-,"

"Hochland will survive without such 'benefits'," Gustav shuts him down, the first words he's spoken for some time. "We have thus far, certainly." His cheery voice is lined with frost.

"I don't know if you're aware of this, mister Starbrook," you stand yourself now. "But the Northern Trident stands as one of the first lines of defense against the dark forces of the north, and have since time immemorial. The traitor Count Gruber sought to weaken Nordland, to take advantage of its disconnection from the rest of the Empire during the waning days of the Era of Three Emperors."

Stephan just glares at the halfling.

"I doubt he wishes to partake in something which could reduce the strength of his province after such an event."

"Frederick speaks the truth," Rommel speaks up, "It may benefit the southern reaches of the Empire, but to deliberately weaken the northern shield is…foolish, to say the least."

Now you know, from Ava's own words, that Starbrook was meeting with him recently. Apparently the halfing was not as convincing as he thought, going by the gaping look he tries to wipe off his face when he looks at the Prince of Altdorf.

"Count Rommel," Jax begins before the elder count raises a hand to stop him.

"No, Mister Starbrook. I have made my decision after careful consideration, as I said I would."

You hear Kaufmann trying to say something, to perhaps bring Reikland around, and so you do not let her. This has devolved, or perhaps your perception has simply changed, because this is a fight now. You refuse to grant the enemy momentum after they used it so dangerously against you in the opening moments of the bout.

(91+5+5(Votes Turned Sour)=101/100)

"Know this, if, perhaps, there were time for consideration, for study of the proposal, that all could properly participate in, perhaps there would be an agreement that could be met," you state plainly, switching your gaze between all three of the perpetrators. "Coordinating trade policy is not a bad idea in and of itself, but proposed policies should be able to answer some key questions. Can you, here and now, answer them? Any of you?"

Jax breaks first, despite the faint hand motions from Kaufmann that you spy in your peripheral vision.

"Of course!"

"Wonderful! Let us begin…now."

You bare your teeth at him after taking in a very deep breath. It is not a smile.

"Who does it help and who does it hurt – and why does this seem deliberately set against the Northern Trident?"

"It is not, it simply happens that your paranoia-,"

"A lie, or a failure on your part to properly consider the motions at hand. Something to require proper study," you interrupt. "Next question, mister Starbrook, Ms. Kaufmann, Adolf. Do those bearing a net loss gain something else now or further down the line to help offset it? Can the loss be afforded? Maybe there will be a way to offset it, maybe not."

Stephan pipes up, fingers tapping out in some unknown rhythm known only to himself along the hilt of his runefang.

"Say that this policy makes it more difficult for me to staff the coastal forts of Nordland. Who is to blame for the next time the Norscans or Drucchi carve deep into the province and possibly beyond?"

"When they pass into the rivers of the Empire, and begin slaughtering Talabeclander river barges on trade missions of their own?" You add in. "Reavers that could have been stopped had we the funds to pay the men to stop them?"

Jax flails for a moment and goes in the exact wrong direction.

"If your vaunted soldiers couldn't stop them then-,"

"Ah, so now we are to blame, no matter what," Ortrud snorts, her arms still crossed. She tosses her head to send her hair cascading over her shoulders, leaving one eye covered completely by it. "And when the undead rise in Sylvania again, and we don't have the defenses in place?"

"Oh yes," Ava hisses in Jax's direction. "What happens then, halfling?"

Kaufmann finally manages to get Jax to sit down, but it is too late.

"Of course there would be some losses sustained in the beginning, but I assure you, with time and cooperation, we could all prosper from this."

"And how many lives will be given for that time to pass?"

She does not have an answer for your question.

"I too, wish for all of the Empire to prosper," you force your voice to be more gentle rather than the raving scream you wish to direct at her. "Things like this trade proposal do not need to be based around dragging ourselves down. I cannot believe it to be so. Not after all we have done to unite the Empire once more, after so many centuries of conflict in the past. So, again, I would call for far more in depth study for this to be decided upon. As it is? I cannot, in good faith, agree to it."

"I see, good sir," she eventually responds with thinned lips, "That you will not be persuaded."

"Not here. Not now. Not like this," you shake your head, setting your beard to swaying softly.

Only then do you let yourself sit, an action mirrored by all those at the table who had begun to stand once the shouting really got going.

"Wissenland will not sign to this," Emeline calls out, causing you to whip your head around to stare at her.

Her fingers appear to be trembling from where she holds the papers in front of her.

"I may be no master of mercantile matters," she gets out through a voice choked by some emotion or another, "But I doubt that Count Hohenzollern and his fellows would speak falsely on such a matter."

For the sake of the Gods, she almost looks on the verge of tears, though she looks to be focusing her attentions on the halfling.

"I am new to my position, and yet I would hope that I have learned the lessons of my predecessors well. I would not make one of my first major decisions as Elector Countess to strike at one such as Frederick von Hohenzollern's province, after so many battles in the name of the Empire that they have fought!"

"Think, woman!" Adolf almost explodes from where he sits. "You would weaken your people in his name? If he is so mighty, then surely he could sustain-,"

"ENOUGH!"

Magnus has, at some point, stood. You must have missed it. Ghal Maraz is in his hand, held in a tight grip from where he has brought the bottom of the haft down onto the stone of the floor. A sharp crack of shattered rock punctuates his single bellowed word. Even as he does so, Logan has grabbed Gunthar by the shoulder and pulled him close so that the two can whisper fiercely between themselves.

"This ends now," the Emperor speaks with terrible finality. "Ostland, Ostermark, Nordland, Wissenland, Hochland, Stirland, Reikland will not sign. Furthermore, you have deliberately introduced a motion which would weaken the northern provinces while they shield us from a great many woes. Were it within my power, I would strike it from consideration all together, and yet, it is not. It is up for the provinces to decide, not I."

No one interrupts Magnus the Pious. No one.

"Frederick is correct. Something like this should have been brought up for consideration at this Meet, with all able to discuss and deliberate over it in time for the next, not forced to answer here and now. And yet…," his voice goes soft, demanding that everyone lean forward just to hear correctly. "It seems we must. Would any change their willingness to sign or not?"

It is then, just then, that you notice Magnus isn't looking at you. He isn't even looking at Jax, Luise, or Adolf. He is staring, in fact, at his brother. The full, awful weight of the Emperor's gaze and presence is levied upon his younger sibling. Logan does not appear to react too much, but neither is he whispering in Gunthar's ear either. There is a silent contest of wills going on, and it is one that Gunthar loses.

"Middenland would never attempt to weaken the bonds of a united Empire," he mutters, looking away. "We'll not sign this day."

Then Magnus looks at you, and you feel, rather suddenly, rooted to your seat whilst being crushed beneath the weight of a giant. He gives you the slightest of nods before looking elsewhere at the orchestrators of all of this.

"Perhaps," he speaks so softly, "You might wish to consider moving this trade proposal to the next Electors Meet, with proper communications established between the provinces? I can promise you the personal aid of my Knights Griffon to ferry such messages, to ensure they travel correctly."

He phrases it like a question, but it isn't. You know it isn't. Everyone present knows that it isn't.

"P-perhaps we should," Jax says weakly from where he has shrunk down in his deliberately human-sized chair.

It makes him look even smaller than he is.

"If…the rest of the Empire feels so, how could I disagree," is Kaufmann's response, her composure barely maintained.

Adolf just grunts and looks away.

"Very well then," Magnus says.

There is little else to be said after all of that, by your reckoning. The Electors of the Empire are quieted as children might be by an especially stern parent simply by the Emperor's silent stare. He says nothing, not for the first minute, instead looking each and every Elector in the eye, starting with his own brother. It is Gunthar who looks down first, yet again. Then Magnus shifts his gaze to Gustav, and then on and on. All over the table in no discernable pattern, always ending with the Elector, blinking, looking down into their lap, or just away in some manner or another. Then he meets your eyes, and holds you there, as if pinning you to your chair with a spear. He studies you for an achingly long minute, then seems to come to some conclusion or another without saying anything more.

"I think, perhaps, that that will be all, everyone," he speaks plainly, letting loose a faint sigh as he does so. "I would announce this now, so you may consider it as we retire and make our ways home, but the position of Reiksmarshal and Emperor's Champion have been left empty for too long."

He bows his head slightly and shakes it.

"I had hoped that it would be a more…celebratory announcement, but alas. A tournament and series of trials shall be held in the waning days of next year. A message shall be sent to all of you with more clarified details. Regardless," he breathes in deeply. "I would call this Meet to a close, barring any other major points to be brought up by any of the Electors? Anything at all?"

There is another moment of quiet as everyone begins glancing about themselves that ends when Magnus raps a knuckle against the table.

"I see."

It feels as if things have ended too soon, some Meets have lasted far longer than this, and you yourself are currently feeling strangely hollowed out and stretched too far simultaneously. Ortrud gives you a compassionate glance and half-smile as she pats you on the shoulder.

"Then I shall call this meeting to a close, and wish safe travels to all."

Gunthar almost explodes out of his chair, given how violently he gets up, while Siegrich and Rommel are close behind, muttering to one another as they go. The priests are soon up and moving as well, but even as you unsteadily begin to get up yourself, Magnus speaks again. His voice is mild, but there is a steel-bound note of command in his voice at the same time.

"Adolf, old friend. Miss Kaufmann. Mister Starbrook. Remain, would you? As the orchestrators of this proposal, I would speak with you and Frederick," he gestures for them to stay seated with one hand, and for you to do the same with the other. "I would hate for you all to leave with anger in your hearts after such vigorous…discussion."

Again, a question in shape but a command in truth. You haven't even begun to stand, still stuck to your chair by his initial look. The halfling begins to babble something but it trickles away before it can actually reach anything approaching a real denial. Magnus waits until all of the other Electors depart, though you share a glance between you and the other members of the Trident. They try to give encouragement nonverbally as best they can, but you can honestly say your attention is elsewhere. Besides which, the doors close soon afterwards. Only Gustav remains who was not asked to, and he simply nods at Magnus as he strides towards the entrance at the back of the room where he and the Emperor actually entered from.

Only then does the faint kindly smile on the Emperor's face fade.

"Let me be perfectly clear."

He strides forward, still holding Ghal Maraz in one hand. You swear you see the faintest of a blue and gold flame flickering about the head from one blink of the eye to the next. Magnus looms over all three of them, that entire half of the table where they sit isolated from you by unspoken decision.

"This. Is not. Acceptable."

The hammer of Sigmar thumps and cracks the stone where he lets the haft slam against it, but even then he does not let go. In fact, with the slight twist of his hand, the head of the hammer actually swings forward ever so slightly, causing Adolf to flinch from where he sits.

"If you must find conflict between each other, you will not do so in a manner that could truly weaken another province, not in such a manner. Badmouth each other, insult one another, shed blood through duals if you absolutely must, but this?"

He slams his hand against the papers before Jax and scrunches them up in his hand.

"No."

"Sir, if…I may," Kaufmann speaks up, wincing as Magnus shifts his imperious gaze from the halfling to her. "There will always be a loss for some in all matters of trade, it is inevitable."

"I am aware, Staadtholder," the Emperor answers, "It is the fact that you chose Ostland as the ones to bear the loss rather than a province of greater mercantile strength that is an issue. It is not a matter of self-sacrifice."

He uses his free hand to point at you.

"The man's nearly killed himself time and again in the name of the Empire, his people, and Nordland, have shed blood that would drown Marienburg in the name of the Empire. So do not even attempt to say that he should be happy to sacrifice."

Then his hand slowly sweeps over and taps her on the chin with his index finger, forcing her to meet his eyes. Something she clearly does not enjoy doing.

"If you truly wished to aid the Empire, you would have had Marienburg shoulder the burden of the 'loss', for there is no one better suited, no treasury healthier. And you know it."

Luise Kaufmann opens her mouth, but no words come out.

"You are going to leave this room, and Nuln, and you are going home, Miss Kaufmann. And you are going to tell the families that I am coming to visit them very soon. A long time ago, they convinced me that it was better that no one individual be their Elector Count due to the chaos it might cause in an Empire so newly reunited. It may be time for me to revisit that conversation with them."

All the blood runs from her face as she stares up at him, then over at you. Then, bereft of the possibility of going paler, she appears to grey slightly.

"Go," Magnus whispers to her. "Now."

She totters away, back towards the doors. Magnus, in the meantime, turns his head slowly to look down at Jax Starbrook.

"The Quinsberry Lodge has gravely overstepped, mister Starbrook. Do you understand this?"

The fat little bastard seems frozen. You, meanwhile, are wondering what in the hell the Quinsberry Lodge is.

"You are going to go back to the Moot, and carry a message of mine to them, do you understand?"

Jax has to lick his lips before speaking.

"W-what-,"

Magnus shakes his head slightly, the motion enough to silence the halfling.

"My message is this: Don't."

Then the Emperor straightens slightly.

"Go now, mister Starbrook. The Knights Griffon will escort you out."

The halfling reaches the doors just as the slower moving Kaufmann does, and the two leave together. Leaving you and Magnus alone with Adolf, who despite the reactions of his fellow conspirators appears completely unbowed and unafraid.

"And what now, Magnus," Adolf spits, "Am I to be chastised too, like a child-,"

"If you act as one, yes!" Magnus says, his volume never changing but still overrunning the words of the older man with ease. "If you act as a spiteful child, then I can do nothing less than treat you as one."

The white-haired Talabeclander snarls as he stands, hands clenched at his sides, but even with him trying to stand at his full height, Magnus still manages to loom over him easily.

"You have no right to speak to me like that!" He shouts up at Magnus, eyes almost bulging out of their sockets. "I am the Grand Duke of Talabecland! I am-,"

"An old man who will never stop grieving, yes." Magnus clamps the hand not grasping the hilt of Ghal Maraz upon Adolf's shoulder.

The weight of it alone seems to make Adolf half-buckle.

"You blame Frederick for the state of your daughter, despite my words and those of the Grand Theogonist. I have realized, now, just how deep your sorrowful spite goes."

He doesn't appear to be exerting any strength at all, and yet Adolf is lowering in height, his knees weakening.

"That…thing…is not…my daughter," he speaks in a strangled hiss.

"You were one of the Elector Counts to truly believe in me as I set about restoring the Empire," Magnus says gently, "You fought with me at the Gates of Kislev. I admired you for that then, as I do now."

But then the gentleness of his voice disappears as he withdraws his hand, and with it, the force that was actually keeping Adolf upright rather than pushing him down as you expected. The Elector Count of Talabecland falls to his hands and knees at the feet of the Emperor.

"But this…cannot continue," Magnus speaks with a voice of complete authority. "You are the eldest of the remaining Elector Counts from before I took my position of Emperor, and despite ninety years of life you perform admirably in everything else asked of one in your position…save this."

"It is my right as Elector to-,"

"Yes, I know," Magnus interrupts him again as he shakes his head. "And yet…perhaps it is time that another rose up to take that position."

Adolf shudders from where he has fallen and looks up at the Emperor, some spark of defiance making his way into his face.

"You…have no right to try and-,"

"Oh, Adolf," Magnus sounds truly sad. "I know. No Emperor, no other Elector, has any right to make you abdicate. And I won't make you either."

Then he kneels, and still remains above Adolf in height.

"I don't need to," he murmurs to him, just loud enough for you to hear. "Do I?"

The Emperor straightens, and reaches down with a hand to help Adolf get unsteadily back to his feet. In that same fluid motion of cloaks and cloth, you swear that Adolf has…shrunken, somehow. Nothing appears to have changed physically, but the spiteful oak tree of a man has withered in but a few moments. When he is gently led by the Emperor towards the doors, it is not with the stoic and rough stride of you are used to, but with the speed one sees from the elders being helped down the street by their grandchildren. Then the doors shut behind him, leaving you and the Emperor alone in the room. He says nothing to you, at first, simply placing Ghal Maraz upon the table and reaching over to a random pitcher, pouring both of you a hefty foaming drink of beer. He sits upon the table itself, and proffers his to clink against and then drink. The horrible pressure of his attentions slowly lessens as he does all of this, until you finally feel as if you are no longer glued to your chair.

"I'm sorry," he eventually says.

"…what?"

"If I'd known the proposal would be so deliberately against the Trident…," he trails off, muttering something you don't catch under his breath. "Well, I didn't. And for that I am sorry that I was willing to vote for it."

"You…didn't know?"

A humorless smile is the response.

"I am, speaking frankly, reasonably good, Frederick. But I am not omniscient. I have an entire council of advisors and aides who work through such things with me. On a cursory glance, contrary to your words, it was not obvious that it was deliberately worked against you."

The statement of weakness staggers you despite the fact that you are sitting.

"But…you're…,"

"Magnus the Pious?" He raises an eyebrow. "It may surprise you to know this, Frederick, but I am not a master of every possible discipline in the Empire. It is why I have a Chancellor of the Imperial Treasury and Chamberlain of the Seal at all, to have experts on hand."

The two of you just drink for a few moments more before he speaks again with a deep frown on his face.

"The halflings did send the proposal to me, and I set it to my Chancellor to read over it. Evidently, he saw the benefit of the Empire's gain as more important than the weaknesses it might introduce elsewhere. I shall have to speak to him on this."

You don't even know how to begin properly responding to that.

"I've been focused on other things," he confides in you, "It has keep me distracted from certain internal issues…though it appears that I shall have to turn my attentions regardless."

"Other things?" You can't help but blurt out.

He pauses, mulling over his words, before shrugging.

"Yes. Preventing another Parravon War, coordinating with High King Grudgebearer on a response plan for the greenskins at Iron Rock, diplomatic overtures to Tilea and Estalia, keeping the Cult of Myrmidia from being lynched from the Empire, trying to convince your sister-in-law to give up slavery entirely, placing agents within the Border Princes as watchers for greenskin incursions, among a great many other things," he says mildly over his mug. "You might not think it, but keeping a true pogrom against the Myrmidians from materializing is among the most difficult of those tasks."

"I…am sorry, my Emperor, I didn't know."

He just shrugs again.

"It's all right. I knew the burden I would bear the moment I struck down Asavar Kul, and later took up Ghal Maraz."

The two of you share the silence and a few more drinks before he stands up from the table.

"I'm not foolish enough to think that I can quell provincial rivalries in the Empire, not even Sigmar could manage that, not entirely," he sighs as he easily lifts up Ghal Maraz once more to let it rest on one of his shoulders. "But I had hoped I would do all right. Apparently it only takes a pittance of decades for people to feel secure enough to do so once more."

"It seems like it," you agree while drinking another tankard.

"Yes, well," Magnus just shakes his head again. "I can't tell you not to retaliate against them, you are fully within your rights to do so, especially after so many insults. I've half a mind to whallop Gunthar back to Middenheim at this point."

"I wouldn't complain if you did," you say with a smile.

"No, no I suspect you wouldn't. In fact, I suspect you might just watch."

"If it pleases the Emperor to have an audience of such a beating…"

The Emperor laughs, a short bark of it that is nonetheless full of amusement and warmth.

"I think not. Not right now at least. Frederick."

"Yes, my Emperor?"

His lips purse as he looks you up and down.

"I truly do apologize. You've given more than could ever be asked, and yet only a few years later and it feels like too many have forgotten. But I haven't. I let these…petty things poke at you while I focused on the matters without for too long."

"I can take it, my Emperor, really."

"Ah, but you shouldn't have to. At least, not this much," he grunts. "I'll have to speak to some more people before this night is done." With that he begins walking away, only to pause a few steps later. "Mmm, yes, something I almost forgot," he half-turns towards you. "I wished to ask you about potentially breeding our gryphons. They are from two different nests, after all. If more could be bred...well. We can speak later on through messengers carried by the Amber Brotherhood."

"Ah…sure, of course."

"Oh, and if you believe you have someone who could hold the position of Reiksmarshal or Sword of Justice with honor and quality, please, feel free to send them south."

You are left alone in the room, then, with nothing but a mug of foaming beer as your companion. Soon, that too is gone, and you leave the Meet to find that most have departed, save for your fellow Trident members and surprisingly Count Leitdorf. In fact, it is the latter who is the most pertinent by dint of the fact that he grabs you by the shoulders as you come out and shakes you slightly. Ortrud and Stephan stand there and do nothing, simply trading shrugs with you when you glance at them in confusion.

"Frederick," he starts, then stops, coughing slightly as he releases you and steps back. "Count Hohenzollern, I would understand if you elected to cease your weapon trade with me, but if you would grant me but a moment, I can explain."

Another look, and this time your friends are nodding at you, gesturing at you to let him speak. Stephan seems more assuring than Ortrud, who is still scowling despite her apparent assent to Leitdorf's wishes.

"I'm inclined to refuse and let you stew in it, but you can have your minute," you tell him tersely.

"I had to agree to the damned halfling's proposal in exchange for lenience in another matter entirely."

"The matter that had you beating your son bloody?"

His bloodshot eyes go wide.

"How did you-,"

"Your minute is running out," Ortrud calls out from behind him.

A grimace and half second clenched teeth later and he nods and looks at you once more.

"My idiot son tried to sell several land parcels to the Moot. Averland soil," he confesses, "Among other things, and the only way for me to deny them…,"

"Was to go along with that asinine trade package?" You finish for him, unsure exactly how you are supposed to feel.

"Aye. I don't know how that short fucker got his claws into my boy, but I suspect I'll be pulling the hooks out for a while yet. I didn't even know about it until he'd agreed to the whole of it, trying to put his stamp on things."

Tiredly, he runs a hand down his aging face.

"I may be getting older, but if this was his way of showing that he could make decisions befitting an Elector Count, he certainly cocked it all up."

"Even if I were to believe you…," you murmur and he sighs.

"I know, Frederick, I know. If…you want, you can set that daughter-in-law of yours on me, see if we cannot figure out something more beneficial to you as recompense. I can at least swear to you that I won't be letting my idiot son get anywhere near things like this for years more yet."

He seems…very tired.

"We'll see what happens."

It's all you can promise at the moment. And knowing that, he stumps away, perhaps to go punch his son in the head a few more times. The non-Trident Greatswords have left, but two Knights Griffon remain by the doors. Perhaps it is their permanent posting within the Imperial Palace. Ortrud and Stephan just stand with you. Neither of them say very much, but they don't need to either. They stand with you, companions and allies both, and don't need to make any grand proclamations about it. Silently, all three of you begin moving as a group out of the palace, and it is not until the doors of that place shut behind you that anyone says anything else.

"I'm glad you were there, Frederick," Ortrud says as she draws her shoulders in against the faint chill of the air. "I didn't see it, hells I still don't."

"Huh?" You look askance at her.

"The proposal seemed fine enough to me, too," Stephan adds from your left. "It wasn't until you started poking holes in it – and that I saw Jax's reaction – that I realized how problematic it was."

Ortrud just chortles from next to you, hard enough that she ends up coughing at the end.

"Gods, I hope they never stop thinking you're an idiot," she says with a chuckle.

"I confess to having similar feelings on the matter," Stephan hums.

Incredulous, you look at one, then the other, and back again.

"Well I do! It's insulting! Every Meet, every time! I'm an engineer, damn it! Nobody respects my mind!"

"Oh, we do, Frederick," Ortrud huffs, "We do, that's the difference. Would you prefer they treat you as smart as you are?"

"I…well somewhat yes," you grunt.

"Well, that's where we'll have to disagree," Stephan shrugs.

"Such good friends you are."

"Oh come off it. It's over and done now, at least for a few years. Come over to my manse and we'll have a drink or four about it," Ortrud begins dragging you and Stephan along behind her even as she says it.

Elector's Meet Concludes:
Halfling Tax Change – Held For Consideration By Ostland
Starbrook Package – Denied For This Meet, Requiring Proper Communication With All Electors To Be Raised Again.
Reiksmarshal And Sword of Justice Positions Opened For Testing During Next Year


GM NOTE:

Honestly, I don't know, you guys. If the enemy succeeds enough at intrigue, you shouldn't very much warning. But maybe I should do Cluny-style posts from Gaius' quest to introduce enemies OOC? That's just even more to write though, on top of everything else. Pacing is an issue, IRL vs. IQT (Quest Time) seems to be a major one. I'm not sure any more. It was recently brought up in thread that this quest has been going on for several years. I didn't know what the heck I was doing then at the start, and it seems like I'm continuing to make silly mistakes now. Where's the line between not enough foreshadowing, and too much obvious hinting? I really don't want to do the latter, and yet I seem to be messing up and doing the former as well. This Elector's Meet was never supposed to go this long, I'm just feeling a bit lackluster on motivation recently. It was supposed to be quick update after update, but guess I should have planned for my own slowdown in speed. Maybe if I was able to pump these updates out faster, we wouldn't have as much time to stew and get frustrated in the meantime, waiting for my stupid fingers to twitch in the right ways and post something. I don't know. I'm not superbly happy with this update either, but then, I rarely am lately. Sorry for the wait, and I guess all my mistakes. I just don't know anymore. I'll try to get the rumor mill post up soonish. Then update the front page. I'd like to say as soon as I can, but, really, just kind of going to hope it will be soon.
 
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Turn 33 Rumor Mill
Old World Rumor Mill
Warpstone Along Border of Wasteland And Drakwald Disappears: A great shower of warpstone came down this year in tremendous numbers during Geheimnisnacht. The horrible cursed stone falling from the heavens is not entirely uncommon on that most unholy of days, but this was a sight visible for many miles around with its eldritch light and numbers, comets uncounted slamming down. Yet afterwards, in the weeks after, there seemed to be no sign of it whatsoever as the troops of Marienburg investigated, along with certain troops of Middenland. There was indeed an area of the earth which was heavily impacted, great trenches and craters torn in to create a small area that many are avoiding, though considering a good part of it is in the Wasteland of the provinces, it wasn't like there were that many in the first place. More worrying was that aside from a few mutated animals, some earth sprouting tainted vegetation, and other more usual occurances, of the warpstone itself there was no sign. Who could have carried it all away, so far, so quickly, and in its entirety? Drunkards and crackpots say that it was the 'Fimir', the long extinct race of reptilian beastmen who once ruled the Westerland, while others say it was a great tide of spiders from the Drakwald who only eat warpstone. Or even devious wizards, trying to take the substance for themselves for unholy purposes!

Order of the Shining Talon Opens New Chapterhouse: Given a reasonable population once more, the Razorbeaks, favored mount of the Order of the Shining Talon, the Knightly Order has seen fit to expand their number into the province of Averland. There, the disturbing speed of the bipedal flightless bird will surely allow greater patrols over the dread pass that is the province's responsibility. That and their ability to bite through bone and metal. A number of minor nobility within Averland, desiring some sort of famous knightly installment with the Order of the Black Bear not accepting recruits at this time, have eagerly joined. Training injuries are high in number, but the chance to ride upon a legendary beast returned from the history books is enough to keep them coming back for more. Their numbers and experience are already growing, skirmishing with smaller greenskin groupings throughout Averland. A sure sign of growing closeness between Wissenland and Averland, and one certainly welcomed in this time of growing closeness between the provinces.

Curtailing The Goblins: From the depths of the Drakwald they came. Westerland. Middenland. Reikland. Talabecland. Even the dwarfs of the Grey Mountains and the Bretonnians of Couronne. Together, the warriors of many a land fought towards the same purpose. The White Wolves tore apart the fleeing goblin tribes as they attempted to find succor in the villages of Middenland. The Reiksguard relentlessly patrolled their borders, preventing a single village from burning and slaying hundreds of goblins in turn. In Talabecland, the Fuerbach Brothers ensured that every goblin fleeing the Drakwald that made it into Taal's province did not live long at all. It is said the Giant of Talabecland feasted upon goblin and spider this year, to absolutely grotesque extent. In Westerland, the goblins did not take to the Wasteland well, and mercenaries hired by wealthy burghers soon hunted them down thanks to scouting efforts by those who have lived in that desolate place for some time. As for the knights of Bretonnia, it only took a few months for them to rally up and ride down the goblins as they began to string out along the coast, protecting their own villages. Warned in advance, our noble allies of the mountains rallied and presented an impassable shield wall to break apart every band that fled towards the Grey Mountains.

Skull And Bones: How many times must Stirland purge Sylvania? How many times must that dread land be cleansed? Perhaps this must be done forever, and if so, there is no one better than the stubborn, grim, and long-term thinking Stirlanders. Sigmar and Ulric have made their statements in the province, and the Drakenhof Memorial remains one of the greatest symbols of unified purpose in the Empire. Morr, of course, was present then during the crusades into Sylvania, but now that the majority of the fighting is over, it is up to Morr to ensure that Sigmar and Ulric need not return in such number and fury. Aided by the Order of the Garden, led by Arthur von Hohenzollern, the Cult of Morr began an ambitious number of projects in both length and breadth. For one, an expansive amount of construction of Gardens of Morr, a combined temple for the Order of the Garden – a third and divergent grouping within the cult joining Augur and Shroud orders. But, perhaps more importantly, they are more willing to work with the living rather than just the dead, and visibly too! Gardens of substantial size, with planning for entire generations of dead, have begun construction in every major and minor settlement both retaken and planned in Stirland's new territory. To the point that Arthur von Hohenzollern came to speak and meet with the members of the Krieglitz family, ensuring that the Cult of Morr is tightly entwined with the plans of the Elector Countess of Stirland. Black Guard, Black Rose, Scythes, and the Knights of the Raven now patrol the roads and wilderness alike, hunting down every undead resurgence and protecting the people. The surge in settlers and all the commerce that springs up around such things is a welcome matter for certain! While the soil may not be of high quality compared to elsewhere in the Empire, there will always been opportunistic men and women willing to take a chance for a better life. The recent trade agreements with the Northern Trident provinces of the Empire don't hurt either. +50 Trade Income Per Turn Due To Stirland/Ostermark Diplomatic/Stewardship Actions Completing.

Southern Mining Mishaps: While the mountains are the sole domain of the dwarfs, for the most part, there exist yet hills and mines peppered throughout the Empire. Iron, gold, copper, and more, all find themselves pulled from the earth. Perhaps not as many as the dwarfs possess, nor as productive, but they have served well enough! As it is, however, many a production line has run into issues this year, for many mines in the southern Empire found themselves unexpectedly collapsed, causing in excess of a thousand deaths spread out across over twenty different mines. Though clearing efforts began immediately, many a town has been grievously impacted due to the fact that a great many of their men died in the mine collapses. This has caused a widespread amount of inspections and money lending to both re-open the mines and figure out why they collapsed in the first place. It is not as if there was a grand earthquake or anything, even those within the towns barely felt any tremors at all! Rumors of beastmen corpses found beneath some of the boulders are to be discounted by the drunken grief of those first responders. In any case, foundries and smithies across the Empire who were not able to redirect their purchase orders to dwarf sources found themselves incapable of completing their works. -50 Trade Income This Turn Income Malus Removed Due To Actions Take During Meet To Secure Alternate Supply Lines

Conclave Of Faith Becomes Annual Event: With Countess Emeline shifting her place of rule and council towards the city of Pfeildorf, the city of Nuln has become commonly known as the sole domain of the Emperor. While formerly a minor noble himself, by deed and popular demand for decades has Magnus the Pious become the unchallenged master of the city-state. As such, the Conclave of Faith, a meeting between High Priests of all the noble Gods of the Empire, has become an annual event. Once per year, for two weeks, the faiths come together at a long meeting chaired by the Emperor himself. There, they do as they have in Conclaves in the past, to work out their various issues. Theological matters are banned, in truth, for rather it is the pressing concerns of day-to-day matters between and involving the cults across the whole of the Empire. Though, of course, they still come up, but only when the meetings are not in session lest the Emperor's wrath come forth. Preaching the glories of the gods is constant throughout the year now, and fierce verbal debates are common. More violent confrontations were also more regular and quite dangerous indeed until the Emperor gave permissions for the cults to bring forth their own guardians. He then charged the Knights Griffon to keep the peace amongst the peacekeepers. Thus far, this has turned out to have worked well. No deaths have occurred since the last conclave, and injuries are low in number. Though the fact that he involved those of Ranald and Myrmidia was controversial, one supposes that through regular interaction their less savory elements might be weeded out by the better faiths? Who knows.

Elector's Meet of 2337: Bretonnians, elves, and more! This year was one of the most remarkable of Elector Meets in history, only possible due to the diplomatic efforts of the Emperor for the past few decades. There were matters both military and mercantile under discussion, the Ar-Ulric displayed a sliver of the true Flame of Ulric within the heart of the Cult of Sigmar's lands and managed to gain some new recruits to their consternation, the Knights of the Shining Talon have opened up a small chapterhouse within the city, and these are but just some of the things done at the Meet. As for the actual meat of the Meet? Surprisingly lacking, all things considered. This year the grapevine of rumors and information normally brought out by those who serve within the Imperial Palace – allegedly – was withered and wan compared to most previous meets. The rumormongers are quite disappointed this year. Most of the Electors departed the city of Nuln with great haste, but even that is hard to speculate on due to the myriad issues facing them all regardless of the Meet's ongoing matters.

River of Echoes Collapse: Horror and disaster! The enormous underground river known as the River of Echoes, that which can communicate goods from Wissenland to Tilea without having to cross the dangerous mountain roads above, suffered collapses in the closing moments of this year after the Electors Meet had passed! Those in various portions of the passages have communicated that there were a series of major tremors and explosive grinding of rock and stone before the waters became backed up and impassible in multiple locations of the river. With one end near Kreutzhofen and the other emerging near Miragliano both suffering minor flooding as a result, it is currently impossible to know just how many portions of the one hundred and fifty mile stretch has been caved in. Efforts to repair the damage, of course, began immediately from both the nobility of Wissenland and the Merchant Prince of Miragliano, it will take time to complete the job. In the meantime, the painful reduction of trade has struck many, aftershocks from the lack of ease of good transports resonating even as far as the north of the Empire. -50 Trade Income To Ostland, Differing Amounts To Rest of Empire.

Sea Of Claws Report 2337: Fierce clashes in the Sea of Claws this year! Raiding ships crashed into tightly patrolled Ostlander coasts, while elsewhere they danced with Nordland's fleets along the smaller province's sea border. In one especially prominent case, Count Stephan von Kessel himself rode out upon a wolfship to chase down the druchii, personally rescuing a number of his citizenry when he caught up to the slaving ships. In Kislev, the frost-bitten vessels of that harsh nation remained in their anchorages, secure in the knowledge that a particularly harsh winter sent most villagers scurrying for the far more secure walls of Erengrad. Those that remained were slim pickings enough for the foul elves, the most elderly and sickened who remained in case Salyak's mercy found them. After which, the druchii found their ships blocked by ice, and surrounded by a detachment of the Grand Army of Kislev, supposedly led by the Rose of Kislev herself, Alexandra Snowblood. Oddly, a number of druchii ships penetrated deep into Laurelorn Forest, though they later retreated before any ships of Nordland could catch up to them. Overall Order Success This Year, Ostland Success, Laurelorn ??? +100 Extra Income This Year From More Fish Brought In

Kislev Rumor Mill
Eyeless Plague Crushed: The source of the Eyeless resurgence was located with speed, the issue resolved with efficiency, all at the hands of the Tzarina this year. For no sooner than had they begun to grow their hordes through unknown means did the Tzarina reach out to her contacts amongst the priesthood of the so-called God Morr, as well as dispatching her own agents to ferret out the source of the problem. For only she could properly organize the workings of both at the same time. A necromancer, masquerading as a shaman and headman of an Ungol village! Perhaps he intended to grow his forces slower before overwhelming isolated villages and swelling them to unmatchable size, but he grew too greedy! A sure sign of the Widow's blessing that blizzards did not bar the way of the Tzarina's agents, who journeyed out with a number of the Gryphon Legion and cut the blasphemous bastard down. With the aid of the priests of Morr, the Eyeless were properly disposed of. Their ways may be backwards and strange, but their ability at dealing with undead is undeniably useful.

Greenskin Horde Torn Asunder: The greenskins of the mountains and eastern forests of Kislev have never stayed down for long. They always return, no matter what. It is the way of things. It is the way of Kislev to fight them, forever, just as we have against the powers of Chaos, and forever will until there are no sons and daughters of the Widow left. This year? Was a good one. The Sons of the Tzarina rode out this year along with the Icewings and certain detachments of the Grand Army, riding alongside the most elite of all lancers in the entire world! They rode them down again and again, crushing them beneath the steel-shod hooves of mighty coursers and running them through with lance after lance. The power of Dazh burned bright, flames rising up to burn the greenskins to cinders. Not to be outdone, reports speak to the power behind bolts of lightning and the great strength imparted by Tor and Ursun upon the soldiery. The gods are with the Romanovs!

Cultists Rooted Out Amongst The Dolgan: Obviously, obviously, the Dolgan would carry amongst their number those too dedicated to the Dark Gods. They live up there, after all, near the rest of the damned Kurgan! But these, at least, seemed willing to make a change. Most, at least. Under the perhaps occasionally heavy handed Nadzirateli, the majority of the Dolgan were willing to make the change. Proper blessings and Baptisms of Ice – a ritual wherein a priestess of the Widow personally imparts the Land's chill into the soul – were aplenty for many months. The Tzarina herself personally attended to many a Dolgan, showing both her faith in the Widow and the Widow's faith in her. Some individuals might try to rabble rouse over the Dolgan being let in, over the Tzarina's personally attendance to priestly services when she 'should be doing what little governing she's capable of' but such speakers are nothing more than fools. And they will be dealt with, one way or another. As for the Dolgan, the Nadzirateli managed to root out and execute a number of devotees to the darkness in the north, those who refused to allow the Widow or her Children into their hearts, for their souls were already too heavily claimed. Worry not! For no group of men are perfect, never has this been proven false throughout history. Better that the problems are rooted out now than given time to fester.

New Trade Initiative Successful: Kislev stands strong alone, but there is nothing preventing her merchants from going far afield to bring back wealth for her coffers. There are certain goods produced elsewhere that cannot be found within Kislev, and that is simple fact. And our people are nothing if not practical. Many negotiations with various trading concerns within the Imperial provinces of Ostland and Ostermark, as well as naval trade with Nordland, have coupled together well with the restoration of a number of dwarf holds within the World's Edge Mountains these past few years. And the results are now properly being felt, as the economy grows strong once more! Foodstuffs and basic amenities as well as luxury goods are flowing in and out of the nation, and with their transfer over various borders comes wealth for all involved. Only the wise Tzarina could manage to grow the power of Kislev independently while also ensuring our ties with those without remain strong. Glory to Kislev! +100 Trade Income Per Turn For Ostland.

Karaz Ankor Rumor Mill
Azgaraz Keeps Watch: A throng was formed from the grey dwarfs, this year, to bar the Grey Mountains from the goblins fleeing from the forests of the manling Empire. Led by vote, the Prince of Karak Azgaraz, Gunrig, the Grey Throng marched without pause back and forth across the northern Grey Mountains and slaughtered the goblins any time they attempted to rise up into our domains. As is only right. This, as well as the remarkable efforts of the manlings of 'Reikland', has ensured that many a grobi lied dead on the slopes this year, none escaping to the higher peaks where they could sequester themselves and breed. With the King away, it does the longbeards of the Grey Mountains good to see that his progeny is capable enough without him. Though, of course, may it be many a year before old Zaladrin finally goes to his rest! The old king of Azgaraz remains at Karaz-a-Karak still, his throng reduced since Gunrig and his younger brother returned home. That the hold would willingly contribute its people to two whole different throngs in such times is a risky maneuver, but at the least Gunrig kept the throng steadily marching back to his home after each deployment, to ensure that it is kept as defended as possible in the long run.

Grom Gone: Karak Grom is gone. Over five thousand dwarfs, dead! Early this year, rangers on patrol returned to find their hold, small to be sure but historic in its own way, to have been destroyed from within! Based on grief-filled reports by those same rangers, only a few dozen survivors of a once prosperous and properly stubborn hold, is that the skaven of Fester Pike swarmed them from beneath and above. For the paths in the Underway, coupled with the scattered hidden journals left behind by those desperate to give some sign as to their disappearance, points to this place. Of King and Queen Thunderclap, there is no sign, for the skaven came not just to sack, but to eat! There was little left behind but cracked open bones, their marrow sucked out! Of the great riches within Karak Grom, vaults filled with gold, silver, and treasures mined and crafted for over two thousand years, there is little left. The damned skaven made off with almost all of it! Damn them! A mighty and monstrous grudge has been laid onto Fester Pike! A dozen more! Vengeance must be had! Prince Thunderclap, and his five hundred brethren, are all that remain of the hold, and yet have marched as one out to claim that vengeance, as best they can. They departed the Great Throng the moment the news reached them.

The Red Falls: King Ranulf the Red is dead! Slain by the perfidious vermin! A grudge! A grudge against the skaven of Fester Pike! Not in honorable combat, no, the skaven would never possess a champion that could have faced him in such! Rather, they used their devious little digging machines to collapse the tunnels he was fighting in, cutting him off from the rest of his throng! When the miners finally dug their way through to the other end, they found him killing the last of the globadiers who had ambushed him! They say that even as he choked on his own blood, his innards dissolving yet leaving his armor disturbingly pristine, he choked the last of his killers to death! On the oath of Alrik Ranulfsson, now King of Karak Hirn, the skaven will know retribution for this! Not just for the death of King Ranulf, but for the outright monstrous consumption of a dozen of his best hammerers in the middle of battle! King Ranulfsson has consequently left the Great Throng with the rest of Karak Hirn's remaining forces and headed directly for his old home. Meanwhile, the throng of the Angrund Clan came rushing back through the Underway to keep the remaining skaven from escaping, crushing them between the vengeful dwarfs of Hirn! Without waiting for King Alrik to return home, Lord Ironhammer has turned about once more and is heading towards Fester Pike, rallying many other dwarfs of the holds around him to join him! Many within the Great Throng have asked permission from the High King to join them, and he has granted it to many. First Karak Izor, then Grom, now Hirn! The advances of the skaven of Fester Pike must be pushed back! Accompanying them is the stalwart human column led by Evangeline Hertwig and Regina Leitdorf, and while their aid may be miniscule by the reckoning of some, they have sworn to fight on regardless! And if the example of Frederick von Hohenzollern and Evangeline's honored mother Ortrud may prove anything, it is that the longbeards may be wrong about how useful they might end up being! FOR VENGEANCE!

Devouring The Night: The night goblin tribe known as the Shroom Screamers have long plagued the World's Edge Mountains. For centuries they have assaulted the depths of Karak Kadrin, plundered the ancient mining ways near the King's Way, and have even contributed some of their mad number to the regular assaults upon the Everpeak. It is more than likely that a great many of them made up the forces of Karak Ungor's previous occupants, if only because they wandered close and were entranced by the mushrooms available there. Or forgot their previous tribe after the Warlord thumped them on the head. In any case, their primitive banner has been seen as far north as Karak Vlag, when the hold still held, and as far south as Karak Azul. Their deep cavernous lair's location has not ever been found, until this year. For one hundred years has the Ranger Delgun Brasseye scoured the depths for them, swearing vengeance upon them for slaying his wife on a fateful day where he was out on patrol. This year, he found them, tracking signs and paths carefully mapped out for a century. Yet, when he finally found it, he found only the dead. Great scars had been torn into the rock, the mushroom huts burnt and collapsed, the pens of squigs slaughtered. Given the battle damage to the surrounding area, and the lack of bodies, the only possibility is that the skaven were the ones to do this. A grudge upon the damned furred menace! They dare to steal vengeance from a dwarf?! Delgun Brasseye has sworn an oath to take his revenge, he will hunt the skaven who stole his wife's vengeance from him!

Pregnancies And Marriages Amongst Great Throng On The Rise: You can only do so much training and drinking and prepping for the coming fights, it seems. Despite the departures of a number of throng components away from Karaz-a-Karak, those that remain seem only more energetic than ever. The High King has been hard pressed this year to keep up with the number of marriages and pregnancies that caused the former being generated by a restless throng kept in place for so long. It is surely a testament to the High King's diplomatic abilities, magnificent beard, familial connections, and bloodline that he has turned what could create generations of war between multiple holds into joyous connections. Of course, the various pregnant dwarf women who accompanied the throng, either as warriors or camp followers, are not to be thrust into battle, and it is far more important for them to be kept safe behind the walls and gates of the Everpeak for now. Or, failing this, returned home to ensure their children are born within the same holds that their mothers were. While this technically reduces the fighting power of the Great Throng, surely it can be said that these new fathers will fight twice as hard to ensure a proper future for their children? The clergy of Valaya have been, unsurprisingly, substantially active this year, and likely will be for years to come.
 
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2337 Interlude - The Invention of Vaporware
Due To The Roll Above, Threshold On Project Completion Achieved. Thus, this.

The Invention of Vaporware

The doomsphere hissed and wobbled insanely within the bolted metal frame that had been placed around it. The vibrations of its body increased more and more until finally with a final shriek of tortured metal the steam within began to escape from specially crafted points. A hundred small hooks and blades sprouted out of as it began to try – futilely – fulfill its normal function of spinning forward. Rather than be allowed to manage such actions, its internal mechanisms straining against the heavy metal blocks that kept it in place, the sphere simply shook about. If one were overly superstitious of mechanical things, as most engineers in Ostland were, they would say that the doomsphere was annoyed about not being allowed to plow forward and drench itself in mud and blood. It finished with showing its displeasure by exploding from the 'waist' upwards into the air against the reinforced metal and stone cover which had been placed just above it.

The resulting remains were of the typical 'flower of bronze' pattern that more than fifty percent of doomspheres ended up in when they did explode. Some engineers claimed that it was actually quite aesthetically interesting, almost artistic, but she no longer had the care for such things. It was one thing to acknowledge the mathematics of the split 'petals' of metal, the melted innards which formed the multi-colored center. It was another to bother spending several minutes cooing over something that would be melted down and re-forged before the day was over. Even if the innards were of a different coloration and pattern than usual due to the change in propulsion mixtures. She was not one of those who spent time doing the latter. Not when there was something far more important at hand. Something she had been working on for many years now.

All around her were various experiments and metal specimens of various designs. Alternating doomsphere designs. Metal frames for cyclers. Expanded wing suit designs with integrated weapons as prototypes. One engineer was trying to create some kind of rapid-fire crossbow, while another was trying to create a rapid-loading system for ballistae. It involved a rather silly looking pile of pulleys, chains, and holders, but damned if it didn't look like it might actually end up working somehow. Unlike a cannon, if they could pull back on the siege weapon hard and fast enough, they could simply immediately fire rather than hoping for the match on a cannon to be dry enough and short enough. Then there was the absolute mob which surrounded the soup tank.

Anna paid little mind to any of them as she headed into her workshop. Hers, now, though it was still called Valma's Hall after all this time. As it should have been. Even now she could still see marks on the walls, floor, and ceiling that gave her cause to remember. Places where shrapnel and broken machinery had gone flying. Behind her, the massive doors sealed with inhuman precision. Before her, lay the cause of what could almost be ire had she still been capable of maintaining such a thing. There was no one else in the workshop, because no one else was allowed to know what she was doing, at least until she was done. Or dead. But her will had been completed, with weekly self-reviews in case of a need for revision, ever since she had her daughter. And, at the very least, she had her friend here with her. And a Jade Wizard waiting outside, ready to be brought in if required.

"Ah, h-hello Anna. Ready to begin?" Sam asked her, his voice quavering and nervous.

He was garbed rather ridiculously, by the standards of some, but it had been agreed upon by both that it was wiser to look foolish rather than die. Still, Anna doubted that any had seen a halfling in full plate armor sized to his body before, furthermore stuffed with cotton and leather both inside and out.

"Yes. Prepare to dictate as before."

It lay upon a large pedestal of stone, with several pipes of perfectly crafted metal sprouting out of it. It was, in fact, smaller in size compared to its peers. Though that only made sense due to the potential power of it, compared to the requirements of the others. Anna glanced emotionlessly at the stone floor which had been blackened irreversibly after so many failed experiments. Both she and Samwise stood behind a three-foot thick stone barrier, miniscule cuttings deep inside of it and precise mirror placement inside allowing her to effectively look through the barrier without exposing her body. Samwise had the same ability, a different chain of mirrors through crisscrossing drilled and chipped pathing in the barrier with a termination point at his own eyelevel.

She had spent months building the thing in addition to working on the actual design after her throat had been cut out during testing by a piece of white-hot shrapnel. There was nothing like choking on one's own blood while holding the shockingly wet yet cauterized flesh of said throat to impress the need for safety.

"Notes go as follows, Samwise," Anna spoke softly, running a hand through her mohawk one last time.

It was an odd habit, to be sure, but one she had picked up from her mentor. To run a hand up and through the greatest badge of shame, a permanent reminder, before doing something that might have resulted in her death. Though for Anna, it was a sign of remembrance, respect, and a grief she no longer possessed the capacity to express properly.

"Beginning experimental engine test, iteration 142. We have spent an average of 14 hours a day experimenting, researching, designing, and testing, based upon the notes granted to us. Injection system is primed. Containment lattice is prepared. Catch-channels are readied. All three chambers are clean. I am now approaching the machine."

Behind her, Samwise frantically scribbled down her words onto his notebook. Up against the pedestal was a keg, which she hefted with one hand upwards onto her shoulder. With the other hand she reached up and grasped the valve and pump.

"I am now going to release the fuel into the funnel."

With a wrench, she tore the valve and pump in a single practiced motion. Liquid as clear as water began to pour out, only for the heart-stopping stink to give away its true identity. She continued to pour until the keg was half emptied, but the tank was full.

"Activating ignition and vaporization mechanisms."

She fancied that she heard Samwise praying to Morgrim behind her as she twisted small hand-sized wheels and depressed several different extruding pieces of metal. Finally, she reached over and grasped a small pulley and planted a foot against the pedestal before pulling backwards with all her might. The cord whirred as it was so heavily pulled, but at the same time, deep within the machine, a small fluttering could be heard. She pulled it a second time, and the fluttering of mechanisms became a grumbling and coughing thrum. She pulled it a third time, and the noise became a roar. The engine began to rumble on its pedestal, but several blocks of metal kept it in place, all far smoother and refined than the ones outside. There was no need to pull a fourth time. Anna, instead, sprinted backwards as fast as she could behind the barrier.

After all, this was around the point over a third of the prototypes had exploded. One of them had occurred while she was in the process of pulling, and had nearly copied her father in losing an arm had the Jade Wizard she'd randomly selected that day not been there.

"Iteration 142 has now sustained itself longer than iteration 87, which up until this point had lasted the longest out of any other iteration!" Anna now shouted to be heard over the engine which was still roaring upon the pedestal.

Now, there was nothing to do but wait. Both human and halfling tensed repeatedly, waiting for the inevitable boom, but there was, they realized, none to be heard. After a full minute had passed, Anna designed to shift around the barrier to look at it without the mirrors.

The alcohol vapor engine rumbled steadily and pleasantly without twitches and pings of weakening metal to be heard. A faint, and unmistakably alcoholic vapor could be tasted in the air, but overall the majority was kept in the engine itself. The rest was, she knew, simple runoff that would be the result of the ongoing process continuing within the vapor engine itself. Slowly, deliberately, she approached, keeping her tinted goggles down. She didn't need to be blinded by an explosion for a fourth time in one month. But it continued to not explode. Behind her, Sam too eventually was consumed by his curiosity and peeked out from behind the barrier based on the pattering of his feet. Carefully, Anna placed her hands on the thing, feeling the power of it rumble her bones inside her skin.

She crouched and knelt as she slowly circled it where it sat. The noise was the most literal definition of deafening, but she knew she could get such a thing fixed later on. Now was the time for measurements, for further testing with the battery of tools she had at her disposal. It was dangerous, it still retained multiple moving parts that could bend and break her fingers if she stuck them in too deeply. But as near as she could tell, it was in no danger of exploding compared to anything else in the school. Which probably wasn't as reassuring a thought as it should have been, but still.

Eventually, the engine processed its way through an entire full tank, and still Anna was not done. Now they had to open it up, make sure that no hairline fractures or other defects had developed over the course of a single tank's operation. Further durability training would be required, but that could and would come later. It was somewhat difficult, of course, given that both she and Samwise had been rendered deaf, but that was quietly and quickly solved by exiting and receiving some concerned attention from the wizard. Carlotta, this time, Anna remembered.

"Samwise, record final notes as follows," Anna stated flatly as she kept her hands on her hips. "Iteration 142, Alcoholic Vapor Engine, is functional. Prototyping phase has concluded."

Then she turned to look down at him.

"We have succeeded. Based on initial estimations and based on speculation after research testing over the past ten years, stretching from 2327 to 2337 of the Imperial Calendar, the alcohol vapor engine is capable of being more compact yet achieving the same power as steam boilers due to the increased energy released between alcohol and steam. Testing notes end."

Samwise dotted it with a rather violent period in the ink, nearly spearing through the paper. He looked up at her, smiling with a bit of awe on his face.

"Now what, Anna?"

She simply raised an eyebrow.

"We see what we can do with it, obviously."

Alcohol Vapor Engine Successfully Created. Able to be more compact while retaining steam boiler engine power. May potentially replace steam boilers for certain things...
 
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Turn 34
GM NOTES: If there are corrections to be made, I'll get to them later. Voting Moratorium for 5 Hours. After that, feel free to start without me prompting ya'll.

Turn 34
2338 IC​

"So, what did Anna want to show you?"

You have a bit of trouble hearing your wife as you come back into the council chamber in Castle Wulfenburg. Which is only fair, considering Anna was showing you the dozen or so vapor engines she'd put together to show you. Still, a bit of healing would see to it in time. You were personally far more abuzz with the possibilities of the vapor engines that she'd begun regaling you with. Then, of course, there was what happened with Idette. Thank goodness that Ernst had been there, because the young engineer's skull had been cracked open along with a good portion of her ribcage. Her mother had been particularly upset at the sight of it, and had driven her daughter back home by broom before supposedly tying her to a bed. But you saw the potential of what Idette had been talking about, even if only somewhat.

"She finished a rather remarkable invention, my love," you answer warmly, reaching down to Natasha's hand to raise it up for a light kiss along the knuckles. "I'll show it to you later."

Your wife grants you a smile back as you pass by her towards your seat, the rest of your advisors already present. Everyone seems in good spirits, as well they should be, considering the news both from the mountains and in the northern marches of the province. Goat and horse populations are rising, and all the good that brings with it will always put a smile on your face. But it won't last. You know it won't. The only one of your council that was not present was Master Baggins, as he'd apparently had a bit of an episode when you'd confronted him over 'The Lodge', and was currently resting at his home. But you'd gotten some information out of him, which had rather infuriated you. A secret society was one thing, they existed all over the damn place. But that you'd been left unaware of an entire group of them which was specifically part of the Empire and a threat to you?

Unacceptable.

You didn't order the Witch Hunters to report on every single cult they found and uprooted, because you didn't have the authority to do that. You'd have to go to the Grand Theogonist to get his agreement on them to even bother answering your questions rather than scattering away. Historically it had been attempted before, a noble trying to make the witch hunters obey them rather than the cult of Sigmar, and it had rarely gone well. The organization were even more cautious considering the fact that they were founded in Ostland, and a few Hohenzollerns were one of said nobility in the past who had tried such a thing. But then, so long as they did their jobs and informed you or at least your soldiers when they needed extra help, that was fine.

But this Lodge? Apparently an entire shadow war had been fought in your streets, and Hagrid had thought you shouldn't be told! It wouldn't make you sack him from his position, he's too valuable for that, but he is certainly lower in your esteem than he'd begun last year in. He promised to inform you as to the extent the threat when he'd fully collected the knowledge he'd possessed on them, and that would have to do for now. He'd seemed especially stricken when you informed him that you'd come across the information by way of the Emperor himself.

It's not like you'd march on and burn the entire Moot to the ground, after all. That was something Stirland had tried before, and it never went well.

Regardless, there was a quantity of good news left for you, regarding other things in your province. The horse trade had begun, granting Arthur and his wife their own independent income streams, though a portion of it was still heading into your own personal treasury. The goats of the mountains had reached saturation, according to your various herders, and the availability of meat, milk, and fur was enough to attract others to head into the mountains while also providing impetus for those already living there to have more children. After all, if you know you can provide, why not have more children? Plus it would mean extra hands to help farming and herding as well! +50 Horse Trade Income Per Turn/+100 Trade Income Per Turn/+50 Farming Income Per Turn

For now, other things would occupy your attention. The first of the Ulrican workers had showed up a few days ago, all heading in the general direction of the future temple site. Detachments of the Army of the Forest and the Army of Ostland had been dedicated to the task of escorting them, but more will likely have to be done as time goes on. You'd heard some rumors as to a high elven ship reaching Nordland's docks as well, so that was likely going to be a situation soon, no doubt in your mind there. The beastmen, too, had been disturbingly quiet lately compared to recent years. The hopeful thought is that they lost too many fighters in the Drakwald to be capable of the level of raids they normally would manage. The cynical voice in your head says that they are just biding their time. It remains to be seen which is which.

In any case, there is work to do. Clearing the forests is a family matter, from your youngest children helping carry messages while within the castle and being trained in the yard, to Magnus and his wife joining you - at least until her newest pregnancy progresses a certain distance - and Natasha and everyone else with all three of your armies at one time of the year or another. You have, as a family, fought beastmen, goblins, mutants, bandits, and yet you know more remains within the forest to be combated. You may never fully cleanse the forests, but you know for a fact that the Hohenzollerns are going to make as strong a go of it as they can.

There's work to do.

Military: Stephan von Raukov is a quiet yet experienced mercenary soldier, but his dedication to Ostland and family is unquestionable. He strongly believes in honor, preserving the lives of your own fighters, and unconventional tactics. (Choose 1):

Tracking Beast-Paths: The mercenaries found one last year, now it is time to find more. All, if possible. With aid from the Army of Ostland and the Army of the Forest, you need to start locating these assault vectors as soon as possible. With the beastmen hopefully scattered by the fighting at the Blood Fane, it will not nearly be as dangerous as before to investigate. By which you mean send the mercenaries in, and through fire and steel ensure their efforts succeed and that they live to continue doing the job you desire from them. The militia will likely help out as well, in different areas of course. Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%

Making The Wolfways: The Temple of the Iceborn Flame begins construction this year. You will have to carve paths to it, not just for the supplies but also for the pilgrims who will no doubt be coming to see it. It is time for a violent carving and uprooting through the forests. In the triangle between Smallhof, Ferlangen, and Bohsenfels is where the site lies, and so you will need three different roads. It will be somewhat profitable given that you'll have felled trees for sale afterwards. But damned if it won't be hard. It's many, many miles of forest. You'll start with the first path you carved up, reinforcing it, preparing it, before getting to the others. Ogres will have to be utilized in considerable number for this, but you're sure they'll be happy to be paid for the work. The name of 'Treebreaker' is one that Urgdug was recently granted by his peers due to them suddenly remembering his efforts in Nordland long ago, and one that has already been taken up by others. You'll have help from the Ulricans you'll be letting in at least, so there's that. Cost: 1,000. Time: 3 Years. Reward: Proper paths cut through the trees leading from Smallhof, Ferlangen, and Bohsenfels towards the Temple of the Iceborn Flame. Beastmen/goblins/bandits/etc. curtailed further from forest. Chance of Success: 75%

Combined Training: There were, apparently, some serious synchronicity issues with the Amber Wizards and your soldiery. Permissions, and the like. You'd like it if that doesn't happen again. Set them to training with the Army of the Range, who are at the least constantly patrolling while the Army of Ostland and the Army of the Forest might be otherwise occupied. Test their spells, train them to work alongside your soldiers, and smooth the inherent friction between two formerly foreign elements so that in the future there are less issues. Not a total dismissal of them, after all, the world is not that kind, but Magnus says it is important. And you believe him. Cost: 1,000. Time: 2 Years: Reward: No Further Issues With Amber Wizards Using Spells On Troops. Morale Issues/Etc. Stymied. Chance of Success: 75% Will Complete This Year

Hard Push: The Army of Ostland and the Army of the Forest will commit to harder pushes into the forests, beyond the usual patrolling and reprisal stance that the Empire has been forced to commit to in the long term since the time of Sigmar's rule as Emperor. The fact of the matter is that you simply cannot, more often than not, deliberately provoke the beasts of the forests. More than one Elector Count has done so, only to lose many in the ensuing bloodshed as beastmen and greenskins rise up in a rage. A deadly stalemate that has, depending on the Emperor and era, leaned one way or the other. You aim to make this one that is better for the Empire than not. The deeper you penetrate, the harder things will be, if only due to terrain issues as well as the intensity of fighting. But you've got two armies, and mercenaries besides to aid them. With the beastmen hopefully reeling after the battles of last year, you will not have another opportunity with such possibility for success before you for some time. Cost: 500 Time: 2 Years. Reward: Forests of Ostland Substantially Cleared Of Threats – Beastmen/Giant Spider Swarms/Banditry/Forest Goblins/??? Chance of Success: 65% Will Complete This Year

Blastweave Upgrading: Understandably, it will take time for you to take the cannons you have, of Great and Dash varieties, return them to Wulfenburg, and upgrade them properly. The results would obviously speak to themselves, and you need to do it, but while doing so you will have a varying number of cannons available for usual military work. Nothing too bad, but numbers are numbers. It is simply a matter of authorizing it and extremely exacting work to make sure that the blastweave is as well done as possible. Some of the engineers have begun speaking about more exacting molds and other such machines to make things uniform, or 'standard', but this is what you can do for now. Cost: 1,000. Time: 1 Year. Reward: Great+Dash Cannons Upgraded With Blastweave, and all that comes with it.

Not This Year: Pull your ships back, keep them close to the coastlines, but move the Army of Ostland to the coast, along with elements of the Army of the Range, to defend them. Let the Norscans know that they will not find you easy prey this year. The fishing ships now have their guns, and will be better able to defend themselves. Keep the Norscans out, damn it. Keep the troops amongst the isolated hamlets and villages, not just the bigger settlements like Salkalten. Let them lend their cannons, bows, and guns, to defend the coastline this year. It is not the same as an actual deployment, but this is their homeland, let them defend it. Cost: 500. Time: 1 Year. Reward: Bonus To Sea of Claws Rolls For This Year, Slight Lowering Of Roll Requirements For Success.

Mercenary Office: An office has been established, purely for the purchasing and ending of mercenary contracts, as well as ordering them to aid in different purposes. When one does not require this, the office will ensure that no issue is made of it. When does, it will not take away resources from other offices of the central government of Ostland. [Note: Do not need to act upon this if not desired]

Purchase Additional Mercenaries: You have the money to pay, and you have the need. Mercenaries are omni-present in this world, and you could use some extra bodies. Or expertise, or training, or any other number of things. Send out the call, see who responds, and set up the contracts. Depending on what is being done and who is being hired, they would arrive some time into the year, with an absolute guarantee of arrival by end of the year. Cost: Depends. Time: 1 Year. Reward: Choose Which Mercenary Band To Hire, and For What.

End Mercenary Contracts: Sometimes, you don't have the money to pay. Sometimes, you do but no longer need the assistance of mercenaries. As it is, the time has come for you to cancel some contracts. Probably nothing malicious, unless they screwed up and you need them to get out of your employ. Cost: 0. Time: 1 Year. Reward: At End Of Turn – Choose Which Mercenary Band Gets Fired.

Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for its betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. Should the material requirements extend beyond that of the Imperial Stipend, they will come from the treasury to fill in the gap. (Choose 2)

Guarding Ships: A number of wolf ships could escort your trade caravans, ensuring that they can be relied upon to gain both more goods and be better protected in bringing them back. This will, obviously, draw away some of your wolf ships from regular patrol duty to do so, but it is not the worst thing in the world when you have a good number of wargalleys, right? Off they'll go, ranging out down the coasts in search of wealth, with some mighty Ostlander Wolf Ships guarding them the entire way. Far better than the simple defenses merchants would otherwise possess, right? Cost: 100. Time: 1 Year. Reward: 50% Chance Of Increased Trade Income For This Turn, Recoup Cost And A Bit Of Extra Profit.

Verborgenbucht: Salkalten is as about as expanded as it can be. But there are other coastal settlements. The next largest would be Verborgenbucht, and it has nowhere near the defenses that the largest settlement possesses. For now. But you can change that. It will just take time. Grow its docks, put in a new watchtower, and so on and so forth. It will take another generation for it to grow too much larger, but for now, you can increase the size of its docks. Only a bit, as a test case to see how the area responds and construction ability, but more berths are never something to be given up easily. Expand the docks, build new sections entirely, and so on and so forth. The Salkalten Guard can shift a few of their soldiers to help guard it during the process. For without the walls of Salkalten, they are a far juicier target due to their vulnerability. It must not be like that forever. Starting now. Cost: 1,500. Time: 2 Years. Reward: Verborgenbucht docks expanded, defenses increased slightly. Ship Capacity Increase. Will Increase This Year.

Gauschdorf: A barely acknowledgeable town, more important due to the fact that it is a garrison location for your troops on the border of Kislev. They are more guard station than village, but then those soldiers still have their families. More importantly, they are stuck right on the edge of the Gulf of Kislev and are somewhat nearby – nautically speaking – to Erengrad. A small dock exists there, and it may be time for said small dock to be changed. That close to Erengrad and its formidable defenses mean that, much like Verborgenbucht, it could be a target to naval raiders avoiding the harder targets. The people of Gauschdorf are for the most part soldiers, former and current, and their families. They will likely be more than willing to let you do with the town as you will so long as you are building up the defenses. Some minor diplomatic efforts to get people to head there to assist in populating it won't hurt either. Cost: 1,500. Time: 3 Years. Reward: Gauschdorf gains military berthing-capable docks, defenses increased. Ship Capacity Increase.

Hard Knock Shipping: The ships to Albion were lost last time. It need not happen again. Dedicate some of the wolf ships in extra to guard the trade caravan. It will pull them away from the coastal defenses, but it could still be useful in the run. After all, pirates, raiders, or worse might be an issue. Plus, the marines on the ships might be able to help guard the merchants once they actually hit land. It is up to you, of course, they're your ships to do with as you will, but it might be worth it. Or not, who knows. Cost: 500. Time: 1 Year. Reward: +20 To Hard Drinking Markets Action. Don't Select Unless Hard Drinking Markets Chosen, Because…Like, Don't Be Silly?

Wolf Focus: You need Wolf Ships more than you need Wargalleys, you think. They are sleek, fast, and have good rams. Plus, they're capable of ranging further out than wargalleys. Considering how things went last year, it would be better for your naval forces to be capable of ranging out that far. If only to keep them out of the coasts entirely, right? It will take more men to crew them, but that is simply the cost of building things in this manner. Cost: 2000. Time: 1 Years. Reward: 10 Wolf Ships.

Greatship 2: It's been many years, and the greatship hasn't capsized, exploded, or otherwise run into a disaster. It's proven itself in year after year of naval raids, so it is time to build another one. Considering the size of them and the actual specialized work it requires to make one compared to wolf ships or galleys, it will take a considerable bit of funds to produce another. But, hopefully, it should be worth it. Throw some money in, some lumber, and write up some new cannons to be granted. You can trust the Prince of Salkalten to select a proper captain for the ship. You'll also have to come up with a name for the thing. But, overall, it shouldn't be too hard to make one thanks to the repeated expansions on the docks of your major port city. Cost: 500. Time: 1 Year. Reward: 1 New Greatship.

Galley Focus: Smaller ships, sure, but Wargalleys are perfect for quickly patrolling the coastline specifically. They might not be as directly powerful as wolf ships, but they can be built in greater numbers due to their size. Being ramships, they are more likely to actually engage Norscan raiders who are looking for a fight, in terms of boarding, while with wolf ships the raiders might try to sail around, or flee to attack from another direction. On the other hand, it is the wargalleys that will have more knights and soldiers on them, for just such a fight. It is a bloody work, but one worth it, you think. Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.

Greater Wolf Focus: You not only need more Wolf Ships, but you need a lot! They are sleek, fast, are good at ramming, and can range further out on the seas than the wargalleys. They are an invaluable and core part of your fleet, of any of the Imperial Fleets, and their usefulness cannot be understated. Plus, with the upgrades of cannons and scorpions, they are actually a bit more powerful than their peers in the other fleets - though you hear Nordland may or may not be changing that. It will take more men to crew them, and cost more to build more, but that is simple mathematics. This is the northern coast of the Emipre! You have plenty of Ostlanders who have grown up along the coast who could be willing, and others from further in who feel the call. Cost: 4000. Time: 1 Year. Reward: 20 Wolf Ships. [Due to Production Requirements, Dock Usage, Etc. Counts As Two Actions]

Diplomacy:
Natasha is your incomparable wife. She commits to her work with business-like attitude, with no distractions. With Sabine here, what can be done, and with who, has expanded in scope and scale, it seems. (Choose 3):

Hard Drinking Markets: The land of Albion is strange, hard to find, harder to get to, and harder still to land on without dashing oneself against the rocks. Or into swamplands infested with Fimir. You've even heard tale that there exists giant wagon-sized crustaceans on what shores it does possess. Worse at the rumors that one side of the island simply cannot be approached, though the reasons why are unknown. Nevertheless, Sabine has turned her eyes onto the wealth available through the alcohol markets, tapped heavily by Ostland as it is. As such, one of the things that makes the most money is rarity, which in this case means…Albion. You have a fleet, you have ships, and she wants to see if it is possible to establish some sort of post or contact with the strange island, beyond the occasional daring trader who makes it every few years. Cost: 1,000. Time: 1 Year. Reward: Albion Connection, more access to Albionese drinks? Chance of Success: 50%

Double Barreling: With your double-barreled handguns created, it seems reasonable for you to extract a higher price for selling them, does it not? Some might not see it that way, but the effort must be made to convince certain customers that you are offering a better product and thus require more in payment for it. Or at least, that is what Sabine has stated most firmly in council meetings. Sure, there's a learning curve to the things, and they require greater amounts of black powder, but quite literally it is two bullets instead of one while firing. And given reloading rates? That's more than reasonable, one might think, in terms of stopping power. Still, if it works out, then it could represent a blanket increase in profits from your gun sale. If it fails you might lose customers, but that is the risk one takes when they enter Handrich's realm of influence...or so, again, Sabine says. Though she clearly is hoping that such a thing does not occur in this case. As do you. But, yet, nobody really likes paying more for things. Cost: 1,000. Time: 2 Years. Reward: Double-Barreled Ostland Handguns begin being sold to current customer base, current customer base begins paying more as a result in gun sales. Increase in Income From Gun Sales.

Grasping The Comet: You are not blind. Your finances have been running very closely to the wire for a short while now. It would not be the first time that a noble of the Empire has done something like this before. A thought you'd had after discussion with Stephan. But something new for you. Getting loans from the Cult of Sigmar – likely one of the wealthiest individual organizations in the Empire – is relatively simple. Paying them back on the other hand might not be so. After all, if you're asking for loans, you might not have the money to pay it back, now do you? Not to mention possible interest issues, both financially and literally. You cannot simply get money from a cult without them demanding something in turn, and at the least them being responsible for your funds gains them influence in your province whether you like it nor not. But…if you need the money…you know that they would love to provide. Their demands on the other hand, you cannot know until you ask. Cost: 100. Time: 1 Year. Reward: Loan Offering Special Choice (Immediate Choice After Vote Closes)

Approach The Jade College: It's been offered, or rather not offered but opined, that the Jade College might be able to do something for Magnus' son. His shrunken and somewhat twisted son. You've no idea on what his mental ability might be either. It is a horrifying thing to consider, yet one that you are in the smallest way experienced with. Those monstrous things, by description at least, that once nearly slew Natasha from within. But this boy is, at least, free of discernable taint from beyond. Sometimes these things just happen. Noble families give birth to disadvantaged children just as commoners do, they just have more money and the ability to hide it. You do not have to do it, and technically you should not have been told at all. But you know. So you can ask. It may not go over well, but if there is a chance…it may be a chance. On the other hand, perhaps it should not be done. He may grow up well enough, his mind whole and hale, but his body a bit off. But if…but if. Or they might refuse, angry that you would try to ply their secrets. Cost: 500. Time: 1 Year. Reward: Jade College ???? Aid Chance of Success: 50%

Approach The Bright College: You have known, very well, that magic is useful in combat. And nowhere was that more prevalent than with Odelia Flamestar. She was one of the major lynchpins in keeping the fighting going in Nordland, alongside Stephan and a small cadre of devoted priests. Now she is a Magister of her College, and surely she would not say no to helping you speak to the College for perhaps seeing if some of their wizards would be willing to join up with your constantly patrolling and fighting armies? Just a few for the Army of Ostland in the here and now. After all, after your conversation with her on starting up some sort of Bright Whiskey Company – she said she'd approach the College with the idea but told you not to get your hopes up – she did mention that she'd been gathering some journeymen to join with Stephan's armies. Perhaps she could do the same with your own? You'd certainly be willing to pay the retainer. Cost: 100. Time: 1 Year. Reward: Bright Wizard Journeymen Join Army of Ostland. Bright Wizard Retainer Fees Added To Costs. Chance of Success: 60%

Trying To Speak To Middenland: At the very least, Gunthar's wife seemed less immediately and virulently hostile towards you. Somewhat. A bit. Considering the fact that she has her own reputation as a war leader and harsh law-giver in that she has performed the duties of executioner personally more than once. The beastmen are everyone's problem, and considering the situation going on in the Drakwald, it might be prudent to make plans or at least give the option of making plans for mutual defensive aid against one of mankind's greatest threats since the time of Sigmar. But you'll have to talk to Gunthar as well, because you've learned enough from Talabecland to not even try to go around the main roadblock. In one case, Adolf. In this, Gunthar. Maybe he'll be more considerate if you are a mountain range away and not pissing him off by being in the same city as him. Cost: 100. Time: 1 Year. Reward: Middenland approached on working together in defense on the off-chance the beastmen erupt from the Drakwald in greater numbers than the usual. Chance of Success: 5%

Coordinating With The General: Apparently, the Emperor is good friends with the man responsible from keeping Hochland from erupting into civil conflict. Largely by way of having complete control over the military who would be used in said fighting. Gustav Briggs seems a good man, and one willing to cooperate. You will not send troops into Hochland, and he will not do the same to Ostland. It's simply not done unless you are very much on your way elsewhere. While he may be the General in charge, you would have to negotiate with the nobility of Hochland to get permission to do anything more, and given historical precedent – armies of either province 'reclaiming land' which happened to be in the opposite province – it is something you are just as leery of. But you can try to work together in corralling the paths you locate on both sides. Cost: 500. Time: 1 Year. Reward: Coordination against beastmen attempting to cross between Hochland and Ostland going forward, penalty to beastmen's rolls. Chance of Success: 80% [Will not work if Army of Forest or Army of Ostland is not present in Ostland. So you'll need at least one present. Obviously.]

An Open Hand: You don't know Count Rommel personally, but then, the same could be said for many of the Electors. But Reikland is one of the strongest provinces in the Empire. It always has been, as befitting the land from where Sigmar himself once roamed. From there the Unberogen arose as a true power, a power they retain today. They are, you know, one of the wealthiest, strongest, and most populous provinces in the Empire and have been for a long, long time. It may be time to reach out to Count Rommel, as while he was not part of that odd little cabal which came up against you in the Meet, he was not one of those who was clearly on your side either. You could try reaching out to him, shoring up amiable relations. He will not simply become a friend out of nowhere, but you could get something out of it. Maybe. Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%

Horse Trade – Averland: There is something to be said for the stout horses that Ostland's march can produce, with generations spent rushing to the shore and back. But they are not, necessarily, the best horses in the land. But there is a place known in the Empire to be a very good place for finding quality horse flesh. Averland. Land of the Knightly Order of the Black Bear, to be sure, but they supply their horses all over the rest of the Empire and have done for many years. You could just as easily seek them out and see if they'd be willing to trade off some of their finer studs, or at least some mares of a quality bloodline, to you so that you could breed better horses yourself. Averland's Count is likely going to be willing to grant you quite the affordable price on such things considering the events of the Elector's Meet, but such contrition will not last forever. Time to strike while the iron is hot. Cost: 1,000. Time: 1 Year. Reward: Averland horse breeds added to Ostland horse breeds, to mix and strengthen. Increased income in Horse Trade as a result. Chance of Success: 100%

Stewardship: Morgan von Bernhardt is an energetic woman. While her father was not the most creative man, she seems to be more so. With her vigor, she has promised you significantly more than her father was able to stay awake for, though lately she has been coughing a bit more and spending time with her children. (Choose 2):

Agricultural Overhaul: The improvements have already begun, but why not continue them! More specified crop types in every area, as designated, with personalized rotations and fertilization efforts. With the results literally already proven, there should be no issues at all in organizing a widespread overhaul of farming practices. It might take some money to make up the fallout for differences in harvest times and amounts, as well as convincing the farmers to actually do as you ask, but, again, previous results have made such a prospect easier. The only issue, more likely than not, is the areas being in so many different parts of Ostland. On the bright side, trade and prep work will ensure that getting all of the seeds required will work out, as well as what planting efforts will be needed. Experts in the processes designed will be allocated as required. Cost: 1,500. Time: 1 Year. Reward: Major Ostland Agricultural Overhall. Major Agricultural Income Per Turn Boost.

Lumbering Heat: Charcoal is one of the most common heating sources in the Empire, and is reasonably cheap. Everyone uses it in winter, even in Wulfenburg. But Sabine has spoken of diversifying your usages of lumber, for while a few minor charcoal producers exist in Ostland, most in Ostland independently make their own. Hamlets and villages make it themselves, and it is not necessarily the easiest work. Sabine has also brought up charcoal companies, entire organizations built around the production and selling of charcoal down in the southern parts of the Empire, where it doesn't even get as cold as it can up in the Trident! If it works down there, it should work here. Normally people do it on their own, but a full company could produce far more, and gain you some funds as well, if done properly. Sabine has, therefore, requested an allocation of funds given over to her to set up such a charcoal company. It would, by necessity, use Nassau traders and caravans, but your treasury should still be capable of making a profit. It will most likely not be based at Wulfenburg proper, but in Roezfels, Vandergart, or Jegow. Cost: 1,000. Time: 2 Years. Reward: Ostland Charocal Company created. New Income Source: Charcoal Sales.

The Stone Beneath Wulfenburg: Once upon a time, there were skaven beneath your city. You would prefer if that was never the case again. As such, speak with the dwarfs of your city and see if they would be willing to apply their expertise on guarding against such things, whilst simultaneously making use of the space to create things such as underground granaries, storage facilities, and the like. Some areas can become permanently livable, if they would prefer it, and you think they might. But also, they need to properly reinforce the entire thing, reroute the sewer systems with dwarf expertise, and completely lock down the underground. Gates, walls, reinforcing pillars and the like. The dwarfs will be happy to have permissions and ownership for buildings that they build down there for their own purposes, and you know that they will be certainly eager to help protect their homes. Plus, as you expand Wulfenburg above, it can only help to expand it below as well to compensate. Thankfully, with all the dwarfs there and the area previously already cleared with some work done in this vein, it is only a continuation of what you've already done. Cost: 2,000. Time: 3 Years. Reward: Under-Wulfenburg Further Reinforced for safety and settlement for dwarfs and particularly weird humans. Better sewer/plumbing systems.

Walls Of The Wolf: Wulfenburg itself has steadily received immigrants for many years now. Imperial Dwarfs to the dwarf quarter. Estalians rescued from their embattled lands. Ogres funneled from elsewhere in the Empire where they are unwelcome. Those coming to join in the opportunities offered by your engineering school, or your growing settlements. Not to mention the growth of the already present population in the decades after the war against Zacharias. Wulfenburg is starting to strain. You know it, you've known it, really, but it's starting to reach the point where you can do so with greater magnitude, in the sort of scope you truly desire, and actually really need to. Financially, and resource-wise. You know that there are enemies coming to Wulfenburg. Maybe not now. Maybe not in your lifetime. But you wouldn't bet on the latter. They'll come. And this is not Middenheim, which quite literally cannot expand beyond its current bindings, only downwards to a certain point. But you will not simply throw up stone and wattle to be cast down at the nearest provocation. You have ogres. You have good contacts amongst the dwarfs. The amount of high quality stone you can bring in is not inconsequential. You have built plenty of walls around Salkalten. And while no settlement of the Empire with more than a hundred people is without some form of wall or another, Wulfenburg deserves more. Why not expand the city limits while you are at it? An act of civil and defense design, for both providing homes for the people and doing so defensively. Just in case. Cost: 3,500. Time: 3 Years. Reward: Wulfenburg City Limits Extended, ending with new large and stout walls of thick stone and crafted with the defensive expertise of the dwarfs. Significantly improves city defenses. Will be manned with additional cannons and guard towers as well. Will Complete Next Turn.

Research:
Helga and her daughter have taken up this position, switching off whenever the other has to be teaching a class or engineering something or other in your engineering facilities. ONE OPTION LOCKED OVERALL DUE TO AVERLAND PRODUCTION REQUIREMENTS (LOCKED):

Cycler Riders: Cyclers are a viable creation. However, they are thus far only exceedingly useful on paved roads. Off-road they are less viable for important things. But also there are concerns for weight and the effort it takes to use them. Anna can ride one around, a fully armored soldier never could. So, these two things must be worked upon. A way for the wheels to grip better, as well as testing truly what weights can and can't be used. The latter will determine what use they will have on the battlefield, though you know immediately that they will be of use for passing messages and packages at the very least amongst the roads. They do not require the same things that horses do, though they are not without cost in terms of maintenance. More research is required, but the goal is easily visible. Though the wheels are going to be the greater issue…and Anna is focusing on other projects now. Cost: 1,000. Time: 3 Years. Reward: Functional Cyclers, Road/Off-Road, Further Knowledge For Actual Uses. Chance of Success: 65%

Vaporcyclers: Okay. You had to read through the proposal a few times. It is known that the steam boilers in both doomspheres and steam/soup tanks work as artificial and powerful motivation to get them moving. It can grind wheels forward harder and faster than legs of flesh could ever possibly pump. Well, human ones at least. You're reasonably sure that Urgdug could simply pick up a steam tank and throw it. If ogres can wrestle giants, after all…but in any case, this one came about as one of a proposal from Idette after a ten-day drinking binge in which she was even drunker than is normally tolerable. Seriously, she was sent home there due to how drunk she was. But she came back ranting about fully metal – or at least mostly metal – cyclers with the vapor engine attached to it. Because the wooden ones, reinforced as they might have been, would be torn apart by the potential strength behind it. No pedaling, only velocity-by-vapor! She won't stop talking about it. If you threw some money at Idette, maybe she'll actually manage it? Anna promises to help when she can, so at least there's that. The engines work, you know that much. But will the cycler? Cost: 2,000. Time: 4 Turn. Reward: Vaporcyclers? A likely highly expensive specialized vapor engine-accelerated cycler made of metal, possibly good for scouts/recon/??? Chance of Success: 50%

Vapor Tanks: You know the Soup Tank intimately. As does Anna. The actual steam system was heavily modified by the halflings over many years. It likely bears very little resemblance to the steam systems present in the other steam tanks in Nuln. Not least of which is because each of the tanks have their own individualized internal components and systems. Leonardo may have been brilliant, but for wide-scale production he was perhaps just a bit less able. But that's fine. You don't need the steam systems anymore, or so Anna say. The 'fucking be-damned skaven', by Anna's own words, managed to create their precious rat tanks with the aid of warpstone. While you'll never touch the stuff out of your own volition if you can help it you don't need it either. You know how the frame works, both skaven and soup tank designs are well known to you for various reasons. You have an engine. Time put all of that knowledge together. Anna is willing to make an effort at it. It will be expensive, but your engineers have had years and years to study the damn tank, with the engine…well. You can fit on a cannon as well, that part is simple. Cost: 2,000. Time: 5 Years. Reward: The Vapor Tank, a war machine powered by alcoholic vapor based upon a foundation of knowledge gained from studying destroyed rat tanks and long-term possession of the soup tank, and knowledge skimmed of the steam tanks in Nuln. Chance of Success: 50%

Smaller Blastweave: This will be much, much harder to do for handguns than for cannons. After all, the sheer fine manipulation of the internal carving despite the size of the barrels will be much harder. Pistols? Even harder. But you can do it. Of course you can, damn it. You've done quite possibly the most exhaustive study of blastweave ever performed. Replication has already been managed over cannons, for handguns and pistols? Entirely within the realm of possibility. The engineers are quite excited about the prospect, and so are already attempting to do so without you. Their private efforts could be channeled quite better, however, and so here we are. Cost: 1,000. Time: 2 Years. Reward: Handguns And Pistols Gain Blastweave Properties. Chance of Success: 70% Will Complete This Year.

Titan Cannon: The Ironblaster is the most effective proof of concept that could possibly exist. It's made of bronze, however. Extremely advanced, possibly magical bronze, for all you know. But you have pretty damn good steel, if you say so yourself. So it should not be impossible for you to create something like the Ironblasters, but better, or at least something that could be replicated in terms of not having the special bronze. A better, more stable platform, rather than the awful things that the ogres use. Horse-pulled, obviously. Something to help aim. Thankfully, it would come with the blastweave installed, due to its essentially being a lift from the ironblaster design directly, in terms of size at least. Thankfully, the intense studies that Anna and yourself worked on will greatly reduce the time it takes to do this. Cost: 1,000. Time: 1 Year. Reward: Titan Cannons, Ironblaster-sized properly maintained steel-based cannons. Chance of Success: 75%

Imperial Organs, Big: The organ cannon used by the dwarfs was certainly very interesting, though unfortunately the somewhat distasteful business regarding Valma and her revealing apparently illegal secrets at your pressuring has resulted in the majority of the dwarf Engineering Guild to not much liking Anna. As such, at Karak Ungor she was not allowed to examine any of the more exotic and new dwarfen machinery that they had brought to bear. Still, the initial concept was intriguing and the engineers of Ostland are relatively sure that they can manage something similar only…bigger. Instead of four smaller dwarf cannons put together into a single device, they wish to try something with four imperial great cannons, and all that may or may not imply. Still, the better to not annoy the dwarfs any further they are happy to make it not be so blatant a copy. So instead of four they're going to stick three together. In a sort of…tri-barrel design. One on top of two. Testing and creating such a thing would of course take time. Hopefully this would just be a good amount of firepower. Cost: 2000. Time: 4 Years. Reward: The Ostlander Grand Volley Cannon, effectively 3 Imperial Great Cannons worked together. Greater concentrated and more rapid firepower. Chance of Success: 55%

The Other Two Cannon Types: Valma refused to do anything more and now she's dead. Still, Helga and her daughter Agatha believe that with what they learned working on the Great Cannons they can improve the Dash and Bull Cannon types. Though the Dash Cannon was made smaller to be easier to move and aim and the second was made to be far hardier than the other two types, they are still cannons. It's going to take a while to upgrade them in a similar manner, and though the dwarfs are rather put out with Valma personally, it's likely that they'll justify any further improvements that your daughter makes as Valma's fault again. Cost: 1000. Time: 5 Years. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 30%

Steam Boiler Improvements: Okay, so Valma refused and cannot be expected to release any more dwarfen truths, especially with her death. Still, Helga, and Agatha are willing to try and work on the Steam Boilers of your equipment, usually in the Doomspheres, though you hear that the steam power of the dwarfs helps their impressive Ironclad vessels move about. If you managed to improve your own steam power, your Doomspheres would be faster, and would probably just be far better in general. The more power in them, the harder they can hit things and…well. Who knows what improved steam power could bring in the future? You'll never know if you don't work on it. With the study of the Soup Tank completed so thoroughly, you can use ideas and concepts taken from the soup…boiler…and contribute to this project instead. It should certainly help! And if your engineers can do this, perhaps they can apply the knowledge they've gained on other sorts of engines… Cost: 1500. Time: 4 Years. Reward: Improved Steam Power For Future Projects. Doompsheres improved, though cost will go up equivalently. Better knowledge on boiler systems and engine works for other projects. Chance of Success: 75%. Will Complete This Turn.

Piety:
You now have three religious advisors. One, Jorgen Albrecht, is a Priest of Sigmar, Emil Beltz on the other hand is a Priest of Ulric, while Lady Rosa is a Priest of Morr. Having all three prominent advisors from all three of these religions is a powerful statement, and with their own staffs you get a little bit more ability to…well, do things. (Choose 2):

A True Mountain Garden: Minor temples are one thing, but Arthur wishes there to be a true Garden of Morr, similar to the greater ones that have been built in Ostland proper, below the mountains. A place not just for internment of the dead, but for sermons on the God of the Dead, his responsibilities to the living and theirs to him, and so on and so forth. As well as wings and areas for augurs to be contacted, rather than having to hope for them to just come by, or wander past. Ever little bit of civilization helps, and you know this well. The more secure the dead, the happier the living. A bit of an odd thing, likely in certain parts of the Empire, but the specter of Zacharias, of necromancy, remains strong. A quiet undercurrent of fear erupted, you find, when rumors of the sacking carried out by one of the abominable Tomb Kings trickled north. Far to the south of Ostland, to be sure, but the threat of an undead naval force spooked a lot of people. Plus, perhaps it will help people with their dreams. For that is one of the purviews of Morr as well. Reassurance goes a long way, if one believes in such things. And a good number do. Cost: 1,500. Time: 3 Years. Reward: Major Temple of Morr built in the Middle Mountains. Morale improvement to the people, hopeful protection against necromancy and the like.

Bases Of Nature: You are working now to thoroughly clear the forests, hopefully for at least a few years at least But what will certainly help is making use of the new Longshanks you have in your province to re-establish holy places for Taal and Rhya and create new ones as well where possible. You know, very well, how valuable the influence of the Gods can be in combating the darkness. By doing this, you could hopefully make sure that the said evils will have to at least work just a little harder to encroach on your people when they inevitably come pushing back. Even better, however, is the thought that Urgdug had with putting ogres in the forefront of this. A place for them, to guard with all the zealous fervor his people can be capable of as Taalites. Sure, it will be a harsh for them to live in the forests of the Empire as deep as these places will be, but do not the ogres thrive in the mountains of the east? It is better to do this now rather than wait, in order to take full advantage of the clearing your armies are performing currently. Cost: 1,000. Time: 1 Year. Reward: Re-establishment and creation of new shrines/holy places/hardpoints of Taal and Rhya within the forests of Ostland, to better hold off the possibility of darker powers and their influences encroaching once more.

Morr's Time: Arthur does not often choose to openly wield the hefty amount of influence over the Order of the Garden he truly possesses. He prefers journeying from province to province, sending letters, conferencing, speaking and convincing people rather than outright giving orders. But Stirland, or rather Sylvania, which is now fully decided as Stirland's territory barring a few slivers? It needs Morr. It needs Morr badly. Not as an army that righteously purges, but as builders, and educators, and protectors. Consecrators and augurs to protect and guide. Arthur's willing to do it, to marshal the Order of the Garden's priesthood and strength from across the provinces to Stirland. It is something that would greatly aid Stirland, while simultaneously improving their disposition towards the ones who helped it happen. Arthur, in turn, requests your aid in organizing things, as well as communicating with the rest of the Trident to shift militia and troop movements to watch over temples and gardens that will have, in turn, somewhat reduced garrisons for a time. Cost: 1,000. Time: 3 Years. Reward: Sylvania Receives Massive Morrite Support/Temple And Garden Construction/Consecration/Education For Anti-Undead Purposes. Stirland Approval. Will Complete Next Turn.

Science of War: Verena and Myrmidia seem to share claims of science and knowledge, but you should investigate further. Because without a doubt, your engineering focus has and will be warfare, which the latter is said to also be more specialized in. But Verena is more known to those of the Empire, without the recent stigma surrounding Myrmidians. And yet, if your experiences have taught you anything about matters regarding the Gods, it is that faith is important in this world. A patron god could go a long way towards ensuring the long term success and regard held towards your school is amicable by the rest of the Empire. Patron Goddess? Patron Goddesses? Either or. A more in depth investigation as to their relationship with the things studied at the school, and the willingness to establish them as such, could go a long way. It can't precisely be Sigmar, it just doesn't quite fit, if only because you don't need the schools becoming an argument point between the cult of Sigmar and Ulric. You won't know for sure without checking. Cost: 500. Time: 1 Year. Reward: Study Complete For Deity Usage

Intrigue: You have two different intelligence organizations. One, Witch Hunter Marlisa, is focused on combating cults, threats, monsters, and generally outside forces. The other is Master Baggins, a very influential halfling cook and champion of the common man. Now, a third, is present in the form of Sabine. Her own experience is different, but that does not preclude her from having value in this. (LOCKED):

Into The Wolf Den: Who the hell is Dolph? What is going on in Middenland? You need more information. And there is someone who has already proven some ability at getting where you have had little success before. Sabine is sure that she can help in this, not least of which due to the small amount of additional trade she was able to establish with Middenheim. Which means spies. And, in turn, a bit of paranoia on your part that every caravan from everywhere might be carrying informants from said places. Sabine chuckling lightly at this did not help matters, though she clarified that the cost expenses would be absurd to ensure such a thing, and it is more likely that every few merchants and traders work for any singular entity in particular. Far more are more freelance, offering word for coin as much as any other good they might be able to sell. You need to know what the hell is going on in there, but can't do much without the groundwork being laid. Have to start somewhere after all. Cost: 1,000. Time: 2 Years. Reward: Information. Chance of Success: 45%

Entrenchment: You can't rush this. You simply can't. This isn't a war of swords, it is one of words and shadows. It will take far longer, but you need to actually find spies. Recruit them, gain their nominal loyalty, and it is not something that can be done quickly. Hagrid is confident that he can do it, but that it will take time and work to get it to happen. First off, you aren't even going to start in Marienburg, but in the Wasteland surrounding it, and then work your way towards its heart. You've got to build up the ranks of your previously non-existent spy ring. It's going to take a while to pull off, but it will, hopefully, be worth it. First, Hagrid has to figure out someone in Marienburg willing to engage with you. Then move forward, until you've actually got information you can work with. Cost: 2,000. Time: 3 Years. Reward: Marienburg Spy Ring Established. Chance of Success: 70% Will Complete This Turn.

Pre-Empting Outrage: You are getting quite close indeed on finishing on your law project. What this means is that you are getting quite close indeed to infuriating a large amount of nobility. The commoners likely won't care too much, other than a hope that they'll be treated a small bit better, that they won't have to pay taxes twice to two different nobles who both claim the land, and so on. But restricting, altering, or outright removing certain 'rights' and shifting authority borders is going to make everyone, just, everyone with a major noble title and some with just middling ones a bit peeved with you. Unless you take steps. Things to hold against them, obvious signs of silliness, and so on. It's been a chunk of years since the time of Zacharias, and you've little doubt that every single person in the aftermath was the pinnacle of justness, piety, and so on and so forth. It would be far better to build up your ability to blunt things than not. Cost: 1,000. Time: 2 Years. Reward: Law Project Blowback Blunted For When Released. Chance of Success: 70% Will Complete This Turn

Personal:
God's above, your family has been through too much. (Choose 2):

The Law Of Ostland: While you could not have imagined the delay it would take you to reach this point, you have at last, reached it. It is time to put your mind to use more than your blade, and shred away this insane wild tangle of laws, points of authority, agency, punishments, and more. It is a beast you are unfamiliar with, to be sure, one of paper and vellum and ink, but it is one that you will fight regardless. Ostland deserves better than that, and its people do as well. Might the nobles dislike how their authority may fluctuate as a result of what you do come up with? Perhaps. At the moment, you haven't put anything into place, and this is a private work, so there is nothing for them to complain about. For now, it is time to begin, sending out your feelers and servants across the province to bring every copy of every corner's legal code forth to you, that you may create a unified Ostlander legal code, rather than one that changes every few bloody feet outside of Wulfenburg! Cost: 1,000. Time: ??? Reward: Streamlined Unified Legal Code For Ostland Province. Will Complete In ??? Turns

Stabbing With Guns: Okay, maybe you are being a bit presumptuous here. You have only just begun to learn engineering, within the past handful of years. Far less than any senior or master engineer, Anna included. But, more than once, you have seen your handgunners forced to fight at close range. Maybe they aren't able to pull a knife or blade out before the enemy is upon them. Maybe they weren't carrying one at all. An ironfist would undeniably help, but that's largely for defense, and even closer range. You could offer a point beyond that, something that they could fight with to keep the enemy just that little bit further away. Just stick a blade on the end of the gun. How hard can that be? Just mix your knowledge of blacksmithing and engineering, and just…put a stabbing portion on the gun? It's going to take some time, of course, but it's a project that you can do on your own. Your experience in ironfists should help, even, in terms of melding blade with greater masses of metal. Cost: 100. Time: 3 Years. Reward: Gun-based Stabbery/Erdolchen (Stabby bit attached to handguns). Chance of Success: 85%

Gold Journeymen: You are reasonably sure you can handle this negotiation, considering it's been done multiple times with the Jade Wizards, and then the Amber. See if any of the Gold College would be willing to send some of their journeymen north to join your forces. Perhaps just helping out in your engineering works, or in combat. It is not an entire year's worth of attention after all, just a few letters, and some coin determination depending on how many of them come north. The ranks of the wizards are still slowly expanding, even though it's been over thirty years since the colleges first began. Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards. Chance of Success: 75%

Old Metals: The Gold College is willing to pay you to study the Ironblaster. They'd even be willing to send their people north to do it rather than have you deliver it down south. They are simply fascinated by the ancient metals making up its body. The survivability, and so on, are admittedly impressive. You've had something akin to substantial amounts of experience with a lot of magic users, and with metallurgy. You know the value of metals and their study almost as well as you do fighting and war. This is something you can actually negotiate in, though it is a step higher than an upstart young exiled noble shouting with a merchant over ore delivery fees. But your treasury is a bit lighter than it has been for a while, and it is whispered that the Gold College may in fact be quite wealthy indeed as befitting the name. Cost: 100. Time: 1 Year. Reward: Large financial fee added to treasury, improved relations with Gold College. Gold College members come north to study [NOT FOR COMBAT, will be stationed within Wulfenburg]
 
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Turn 34 Results
-[X] Making The Wolfways
-[X] Gauschdorf
-[X] Greatship 2
-[X] Coordinating With The General
-[X] Approach The Bright College DD Enacted
-[X] Horse Trade – Averland
-[X] Agricultural Overhaul
-[X] The Stone Beneath Wulfenburg
-[X] Bases Of Nature
-[X] Science of War
-[X] Stabbing With Guns
-[X] Old Metals

GM NOTE:Having to constantly rebold and re-italicize every dang thing even when copy+pasting into the BB code editor and then flipping back to normal is only a little bit better than having to go through the triple spacing it otherwise would shove in. Economy and such will update later. Next comes the Trident Meeting, which, as this is Turn 34, will take place in Nordland...

Turn 34 Results
2338 IC​

Military: Stephan von Raukov is a quiet yet experienced mercenary soldier, but his dedication to Ostland and family is unquestionable. He strongly believes in honor, preserving the lives of your own fighters, and unconventional tactics. (Choose 1):

Making The Wolfways: The Temple of the Iceborn Flame begins construction this year. You will have to carve paths to it, not just for the supplies but also for the pilgrims who will no doubt be coming to see it. It is time for a violent carving and uprooting through the forests. In the triangle between Smallhof, Ferlangen, and Bohsenfels is where the site lies, and so you will need three different roads. It will be somewhat profitable given that you'll have felled trees for sale afterwards. But damned if it won't be hard. It's many, many miles of forest. You'll start with the first path you carved up, reinforcing it, preparing it, before getting to the others. Ogres will have to be utilized in considerable number for this, but you're sure they'll be happy to be paid for the work. The name of 'Treebreaker' is one that Urgdug was recently granted by his peers due to them suddenly remembering his efforts in Nordland long ago, and one that has already been taken up by others. You'll have help from the Ulricans you'll be letting in at least, so there's that. Cost: 1,000. Time: 3 Years. Reward: Proper paths cut through the trees leading from Smallhof, Ferlangen, and Bohsenfels towards the Temple of the Iceborn Flame. Beastmen/goblins/bandits/etc. curtailed further from forest. Chance of Success: 75%

- Required: 25. Rolled: 2.

It should have been simple. Should, being the main issue at hand. Weather conditions fought you at every turn in attempting this. Heavy rains this year turned the paths to slogging mud, wagons broke down, morning and evening mists turned visibility to nothing. Then, of course, there were the raids. In some cases, disparate beastmen. You cannot forget that a good number of those who tried to wrest control of the Fane fled into the forests before you could cut them down. They are still out there, in the darkness, seething at their defeat. They revealed themselves once more this year. While detachments from the Army of the Forest and the Army of Ostland repeatedly fought them off, they managed to delay things significantly. At the least, the Amber Wizards were of help with that. But as for actual progress? Little to none was made. At the least, the Ulricans were fierce enough to make their way regardless. Critical Failure! Project Makes Zero Progress!

Combined Training: There were, apparently, some serious synchronicity issues with the Amber Wizards and your soldiery. Permissions, and the like. You'd like it if that doesn't happen again. Set them to training with the Army of the Range, who are at the least constantly patrolling while the Army of Ostland and the Army of the Forest might be otherwise occupied. Test their spells, train them to work alongside your soldiers, and smooth the inherent friction between two formerly foreign elements so that in the future there are less issues. Not a total dismissal of them, after all, the world is not that kind, but Magnus says it is important. And you believe him. Cost: 1,000. Time: 2 Years: Reward: No Further Issues With Amber Wizards Using Spells On Troops. Morale Issues/Etc. Stymied. Chance of Success: 75% Will Complete This Year

- Required: 25. Rolled: 54.

It takes time to familiarize yourself with a new weapon, always. Whether it takes a few minutes, a few hours, or two entire years of training. In this case, it took the later. The fighting, most certainly, helped. You've no idea whether or not these journeymen fought alongside others properly before, but by now they have. Their ways are strange, and perhaps the ways of those unlike them are also strange by their altered mindsets. But with practice, and warfare, such frictions are smoothed away. It is certainly hard to get used to the manner in which Amber magic can…enhance…a being, but the results are undeniable. And humanity is nothing if not adaptable. It just took a bit of time. Reward: No Further Issues With Amber Wizards Using Spells On Troops. Morale Issues/Etc. Stymied.

Hard Push: The Army of Ostland and the Army of the Forest will commit to harder pushes into the forests, beyond the usual patrolling and reprisal stance that the Empire has been forced to commit to in the long term since the time of Sigmar's rule as Emperor. The fact of the matter is that you simply cannot, more often than not, deliberately provoke the beasts of the forests. More than one Elector Count has done so, only to lose many in the ensuing bloodshed as beastmen and greenskins rise up in a rage. A deadly stalemate that has, depending on the Emperor and era, leaned one way or the other. You aim to make this one that is better for the Empire than not. The deeper you penetrate, the harder things will be, if only due to terrain issues as well as the intensity of fighting. But you've got two armies, and mercenaries besides to aid them. With the beastmen hopefully reeling after the battles of last year, you will not have another opportunity with such possibility for success before you for some time. Cost: 500 Time: 2 Years. Reward: Forests of Ostland Substantially Cleared Of Threats – Beastmen/Giant Spider Swarms/Banditry/Forest Goblins/??? Chance of Success: 65% Will Complete This Year. DD Previously Enactd.

- Required: 35. Rolled: 50+20=70.

The Hohenzollern family, once more, rides to war. Including Sabine! It is clear that this is not something she is nearly as proficient at, but that's fine. It is more the fact that she is willing at all. Especially considering the amount of time she and Magnus can spend together after fighting recovering. Why, you can recall many a time you and Natasha found each other after…well, in any case, your son was doing an admirable job of leading the Army of the Forest while you headed the Army of Ostland. As you both fought deeper into the forest, its horrors once more showed themselves. After the beastmen stymieing efforts towards the Flame, your family decided to take out your frustrations upon them. You slew beastmen, a number of bandits, four different mutant communes, a growing and now silenced ghoul gathering, and then more beastmen. Spider swarms are cut down again and again, as well as a few goblin mobs. Overall, you've cut a significant amount of lives away from the tapestry of darkness which has covered the forest. It will take time for such numbers to recover, even for such creatures and madmen. Reward: Forests of Ostland Substantially Cleared Of Threats – Beastmen/Giant Spider Swarms/Banditry/Forest Goblins/???

Mercenary Office:
An office has been established, purely for the purchasing and ending of mercenary contracts, as well as ordering them to aid in different purposes. When one does not require this, the office will ensure that no issue is made of it. When does, it will not take away resources from other offices of the central government of Ostland. [Note: Do not need to act upon this if not desired]

Purchase Additional Mercenaries: You have the money to pay, and you have the need. Mercenaries are omni-present in this world, and you could use some extra bodies. Or expertise, or training, or any other number of things. Send out the call, see who responds, and set up the contracts. Depending on what is being done and who is being hired, they would arrive some time into the year, with an absolute guarantee of arrival by end of the year. Cost: Depends. Time: 1 Year. Reward: Choose Which Mercenary Band To Hire, and For What.

End Mercenary Contracts: Sometimes, you don't have the money to pay. Sometimes, you do but no longer need the assistance of mercenaries. As it is, the time has come for you to cancel some contracts. Probably nothing malicious, unless they screwed up and you need them to get out of your employ. Cost: 0. Time: 1 Year. Reward: At End Of Turn – Choose Which Mercenary Band Gets Fired.

Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for its betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. Should the material requirements extend beyond that of the Imperial Stipend, they will come from the treasury to fill in the gap. (Choose 2)

Verborgenbucht: Salkalten is as about as expanded as it can be. But there are other coastal settlements. The next largest would be Verborgenbucht, and it has nowhere near the defenses that the largest settlement possesses. For now. But you can change that. It will just take time. Grow its docks, put in a new watchtower, and so on and so forth. It will take another generation for it to grow too much larger, but for now, you can increase the size of its docks. Only a bit, as a test case to see how the area responds and construction ability, but more berths are never something to be given up easily. Expand the docks, build new sections entirely, and so on and so forth. The Salkalten Guard can shift a few of their soldiers to help guard it during the process. For without the walls of Salkalten, they are a far juicier target due to their vulnerability. It must not be like that forever. Starting now. Cost: 1,500. Time: 2 Years. Reward: Verborgenbucht docks expanded, defenses increased slightly. Ship Capacity Increase. Will Succeed This Year.

- Verborgenbucht has grown over these past two years, with a number of those who helped work on expanding the docks actually settling down there. It seems a few sharp-eyed fathers and mothers saw the opportunity in snagging folks to help grow the town considering their Elector's interest in the location. A number of marriages have apparently occurred up there, blessed by the local priests of Ulric and Manann. Reward: Verborgenbucht docks expanded, defenses increased slightly. Ship Capacity Increased by 10.

Gauschdorf: A barely acknowledgeable town, more important due to the fact that it is a garrison location for your troops on the border of Kislev. They are more guard station than village, but then those soldiers still have their families. More importantly, they are stuck right on the edge of the Gulf of Kislev and are somewhat nearby – nautically speaking – to Erengrad. A small dock exists there, and it may be time for said small dock to be changed. That close to Erengrad and its formidable defenses mean that, much like Verborgenbucht, it could be a target to naval raiders avoiding the harder targets. The people of Gauschdorf are for the most part soldiers, former and current, and their families. They will likely be more than willing to let you do with the town as you will so long as you are building up the defenses. Some minor diplomatic efforts to get people to head there to assist in populating it won't hurt either. Cost: 1,500. Time: 3 Years. Reward: Gauschdorf gains military berthing-capable docks, defenses increased. Ship Capacity Increase.

- Construction begins. Will Complete In 2 Turns.

Greatship 2: It's been many years, and the greatship hasn't capsized, exploded, or otherwise run into a disaster. It's proven itself in year after year of naval raids, so it is time to build another one. Considering the size of them and the actual specialized work it requires to make one compared to wolf ships or galleys, it will take a considerable bit of funds to produce another. But, hopefully, it should be worth it. Throw some money in, some lumber, and write up some new cannons to be granted. You can trust the Prince of Salkalten to select a proper captain for the ship. You'll also have to come up with a name for the thing. But, overall, it shouldn't be too hard to make one thanks to the repeated expansions on the docks of your major port city. Cost: 500. Time: 1 Year. Reward: 1 New Greatship.

- The greatship design has proven itself well. Sheer volume of cannon fire can tear apart even the larger Norscan dragonships. Sure, you may not have had to fight Bretonnian galleons or Tileans or the like with it just yet, but frankly you didn't want the ship built to fight those sorts, but rather the ones it has been fighting. The Fist of Frederick is, now, joined by the Natasha's Grace, both vessels currently docked at Salkalten. Perhaps, in time, as you expand the docks of other coastal settlements, they shall be capable of docking space and required maintenance efforts. Reward: +1 Greatship, the Natasha's Grace.

Diplomacy:
Natasha is your incomparable wife. She commits to her work with business-like attitude, with no distractions. With Sabine here, what can be done, and with who, has expanded in scope and scale, it seems. (Choose 3):

Approach The Bright College: You have known, very well, that magic is useful in combat. And nowhere was that more prevalent than with Odelia Flamestar. She was one of the major lynchpins in keeping the fighting going in Nordland, alongside Stephan and a small cadre of devoted priests. Now she is a Magister of her College, and surely she would not say no to helping you speak to the College for perhaps seeing if some of their wizards would be willing to join up with your constantly patrolling and fighting armies? Just a few for the Army of Ostland in the here and now. After all, after your conversation with her on starting up some sort of Bright Whiskey Company – she said she'd approach the College with the idea but told you not to get your hopes up – she did mention that she'd been gathering some journeymen to join with Stephan's armies. Perhaps she could do the same with your own? You'd certainly be willing to pay the retainer. Cost: 100. Time: 1 Year. Reward: Bright Wizard Journeymen Join Army of Ostland. Bright Wizard Retainer Fees Added To Costs. Chance of Success: 60% DD Enacted

- Required: 40. Rolled: 85+20=105.

The Bright College has heard of your regular, and rather consistent, fighting! And as such they send you not just a number of journeymen who need more experience with such things, but one of the small handful of Master Wizards amongst their number. None of the five current Wizard Lords of the Bright College were available, it seemed, but a Master Wizard is far more than you expected when you asked for journeymen. Odelia apparently even knows this one, as all the first few 'classes' of the Magic Colleges know one another from their tutelage under Teclis and his very first students. This one's name is Casparan Smokewrought, and he bears quite the odd appearance. Strange glowing tattoos in unreadable script run up his hands, his red beard seeming to smolder at all times. They seem eager to learn, and to fight, alongside your forces. Reward: 1 Master Wizard Casparan Smokewrought, 5 Bright Journeymen. Fees = 20 Per Retainer Journeymen, 25 For Casparan. Total = 125 Retainer Fee Per Turn.

Coordinating With The General: Apparently, the Emperor is good friends with the man responsible from keeping Hochland from erupting into civil conflict. Largely by way of having complete control over the military who would be used in said fighting. Gustav Briggs seems a good man, and one willing to cooperate. You will not send troops into Hochland, and he will not do the same to Ostland. It's simply not done unless you are very much on your way elsewhere. While he may be the General in charge, you would have to negotiate with the nobility of Hochland to get permission to do anything more, and given historical precedent – armies of either province 'reclaiming land' which happened to be in the opposite province – it is something you are just as leery of. But you can try to work together in corralling the paths you locate on both sides. Cost: 500. Time: 1 Year. Reward: Coordination against beastmen attempting to cross between Hochland and Ostland going forward, penalty to beastmen's rolls. Chance of Success: 80% [Will not work if Army of Forest or Army of Ostland is not present in Ostland. So you'll need at least one present. Obviously.]

- Required: 20. Rolled: 23.

Even if General Briggs is willing to work with you, the same cannot necessarily be said of his soldiers. Far more homegrown, far more provincial than a man who has apparently crossed the lines of such things before, the vast majority of Hochland's state troops are those who are quite leery of you. So are many a Hochlander noble as well as Ostlander nobles at the threat posed by so many troops tromping up and down the border. Reward: Coordination against beastmen attempting to cross between Hochland and Ostland going forward, penalty to beastmen's rolls.

Horse Trade – Averland: There is something to be said for the stout horses that Ostland's march can produce, with generations spent rushing to the shore and back. But they are not, necessarily, the best horses in the land. But there is a place known in the Empire to be a very good place for finding quality horse flesh. Averland. Land of the Knightly Order of the Black Bear, to be sure, but they supply their horses all over the rest of the Empire and have done for many years. You could just as easily seek them out and see if they'd be willing to trade off some of their finer studs, or at least some mares of a quality bloodline, to you so that you could breed better horses yourself. Averland's Count is likely going to be willing to grant you quite the affordable price on such things considering the events of the Elector's Meet, but such contrition will not last forever. Time to strike while the iron is hot. Cost: 1,000. Time: 1 Year. Reward: Averland horse breeds added to Ostland horse breeds, to mix and strengthen. Increased income in Horse Trade as a result. Chance of Success: 100%

- The noble steeds of Averland have a long and storied history. They originate from the same horses as those that the ancestors of Stirland rode, along with much of the southern Empire. But when Stirland lost a great amount of their grazing lands and such to the Moot, it has been Reikland, Wissenland, and Averland who became the greater horseflesh nexus. In this case, you pull from Averland horses, made for running from one end of the province to the other when the orcs came rushing up the pass. Not literally made for that, of course, no horse could run the length of Averland in one run. In any case, you paid quite a low price indeed for what Serhild and Sabine assures you would have otherwise been far more expensive. These, bred with your current stock, can only result in a better creature. And you aren't aiming to have some famous racing bloodline, you want horses that can storm down a line of pikes without flinching! Reward: Averland horse breeds added to Ostland horse breeds, to mix and strengthen. Horse Trade Income +100 Per Turn.

Stewardship:
Morgan von Bernhardt is an energetic woman. While her father was not the most creative man, she seems to be more so. With her vigor, she has promised you significantly more than her father was able to stay awake for, though lately she has been coughing a bit more and spending time with her children. (Choose 2):

Agricultural Overhaul: The improvements have already begun, but why not continue them! More specified crop types in every area, as designated, with personalized rotations and fertilization efforts. With the results literally already proven, there should be no issues at all in organizing a widespread overhaul of farming practices. It might take some money to make up the fallout for differences in harvest times and amounts, as well as convincing the farmers to actually do as you ask, but, again, previous results have made such a prospect easier. The only issue, more likely than not, is the areas being in so many different parts of Ostland. On the bright side, trade and prep work will ensure that getting all of the seeds required will work out, as well as what planting efforts will be needed. Experts in the processes designed will be allocated as required. Cost: 1,500. Time: 1 Year. Reward: Major Ostland Agricultural Overhall. Major Agricultural Income Per Turn Boost.

- This has been a series of plans for a long time. You've had the research done, you know how to enact it. You just haven't yet. But now you can. A massive, year-long spanning effort of tilling, instruction, seeding, and so forth. From the farms in the mountains to the ones outside Wulfenburg to the ones near the coast, and so on and so forth. Instructing farmers into the new techniques, even if it disagrees with their generational knowledge, isn't too hard considering you've also gotten acolytes of Rhya roped into it. That, and promises of repayment if there truly are failures. Not that you expect too many. If anyone tries to abuse such a promise from the Steel Bull, you've little doubt that they'll try it after being…chastised. As to how you'll keep track of that, the priestesses along with agents of Hagrid will inform on them for you. By the end of the year, and a good harvest, the results are undeniable. Reward: Major Ostland Agricultural Overhall. +425 Agricultural Income Per Turn.

The Stone Beneath Wulfenburg: Once upon a time, there were skaven beneath your city. You would prefer if that was never the case again. As such, speak with the dwarfs of your city and see if they would be willing to apply their expertise on guarding against such things, whilst simultaneously making use of the space to create things such as underground granaries, storage facilities, and the like. Some areas can become permanently livable, if they would prefer it, and you think they might. But also, they need to properly reinforce the entire thing, reroute the sewer systems with dwarf expertise, and completely lock down the underground. Gates, walls, reinforcing pillars and the like. The dwarfs will be happy to have permissions and ownership for buildings that they build down there for their own purposes, and you know that they will be certainly eager to help protect their homes. Plus, as you expand Wulfenburg above, it can only help to expand it below as well to compensate. Thankfully, with all the dwarfs there and the area previously already cleared with some work done in this vein, it is only a continuation of what you've already done. Cost: 2,000. Time: 3 Years. Reward: Under-Wulfenburg Further Reinforced for safety and settlement for dwarfs and particularly weird humans. Better sewer/plumbing systems.

- There is a lot more to building up beneath the ground than simple mining architecture in terms of reinforcing beams. A lot to learn, and to understand. But the dwarfs are more than ready. Stone and earth are their bread and butter, shaping metal and rock with grace and mathematic perfection. Already they have done quite a bit. Apparently they've been expecting your request to do this for some time, relying on their impressions on your refusal to allow such a vulnerability in your defenses exist for too long. Well, they weren't wrong. Will Complete In 2 More Turns.

Walls Of The Wolf: Wulfenburg itself has steadily received immigrants for many years now. Imperial Dwarfs to the dwarf quarter. Estalians rescued from their embattled lands. Ogres funneled from elsewhere in the Empire where they are unwelcome. Those coming to join in the opportunities offered by your engineering school, or your growing settlements. Not to mention the growth of the already present population in the decades after the war against Zacharias. Wulfenburg is starting to strain. You know it, you've known it, really, but it's starting to reach the point where you can do so with greater magnitude, in the sort of scope you truly desire, and actually really need to. Financially, and resource-wise. You know that there are enemies coming to Wulfenburg. Maybe not now. Maybe not in your lifetime. But you wouldn't bet on the latter. They'll come. And this is not Middenheim, which quite literally cannot expand beyond its current bindings, only downwards to a certain point. But you will not simply throw up stone and wattle to be cast down at the nearest provocation. You have ogres. You have good contacts amongst the dwarfs. The amount of high quality stone you can bring in is not inconsequential. You have built plenty of walls around Salkalten. And while no settlement of the Empire with more than a hundred people is without some form of wall or another, Wulfenburg deserves more. Why not expand the city limits while you are at it? An act of civil and defense design, for both providing homes for the people and doing so defensively. Just in case. Cost: 3,500. Time: 3 Years. Reward: Wulfenburg City Limits Extended, ending with new large and stout walls of thick stone and crafted with the defensive expertise of the dwarfs. Significantly improves city defenses. Will be manned with additional cannons and guard towers as well. Will Complete Next Turn.

- There seems to be a dust cloud over outer Wulfenburg for most of the year, save for when the weather douses it. Even then, freezing rains are nothing to a people who have lived in the north for so many generations. The dwarfs are stubborn as well, barely acknowledging the rains and snows, simply continuing on regardless even as they gruffly brush off the white powders. Will Complete Next Year.

Research
: Helga and her daughter have taken up this position, switching off whenever the other has to be teaching a class or engineering something or other in your engineering facilities. ONE OPTION LOCKED OVERALL DUE TO AVERLAND PRODUCTION REQUIREMENTS (LOCKED):

Smaller Blastweave: This will be much, much harder to do for handguns than for cannons. After all, the sheer fine manipulation of the internal carving despite the size of the barrels will be much harder. Pistols? Even harder. But you can do it. Of course you can, damn it. You've done quite possibly the most exhaustive study of blastweave ever performed. Replication has already been managed over cannons, for handguns and pistols? Entirely within the realm of possibility. The engineers are quite excited about the prospect, and so are already attempting to do so without you. Their private efforts could be channeled quite better, however, and so here we are. Cost: 1,000. Time: 2 Years. Reward: Handguns And Pistols Gain Blastweave Properties. Chance of Success: 70% Will Complete This Year.

- Required: 30. Rolled: 42.

Blastweave upgrades are complete! It has taken time, and money, and very intricate hand tools and engraving tool derivatives, but it has been done. It will make everything just a little bit more expensive to make, to upgrade, to sell, but the latter property should help make up for the cost when you sell them. More importantly, the increased range and accuracy of your handguns and pistols will be most valuable indeed! Reward: Handguns And Pistols Gain Blastweave Properties i.e increased range + accuracy.

Steam Boiler Improvements: Okay, so Valma refused and cannot be expected to release any more dwarfen truths, especially with her death. Still, Helga, and Agatha are willing to try and work on the Steam Boilers of your equipment, usually in the Doomspheres, though you hear that the steam power of the dwarfs helps their impressive Ironclad vessels move about. If you managed to improve your own steam power, your Doomspheres would be faster, and would probably just be far better in general. The more power in them, the harder they can hit things and…well. Who knows what improved steam power could bring in the future? You'll never know if you don't work on it. With the study of the Soup Tank completed so thoroughly, you can use ideas and concepts taken from the soup…boiler…and contribute to this project instead. It should certainly help! And if your engineers can do this, perhaps they can apply the knowledge they've gained on other sorts of engines… Cost: 1500. Time: 4 Years. Reward: Improved Steam Power For Future Projects. Doompsheres improved, though cost will go up equivalently. Better knowledge on boiler systems and engine works for other projects. Reward: Improved Steam Power For Future Projects. Doompsheres improved, though cost will go up equivalently. Better knowledge on boiler systems and engine works for other projects. Chance of Success: 75%. Will Complete This Turn.

- Required: 25. Rolled: 50.

With the added knowledge of Anna's creation, this project leapfrogged forwards. It is, finally, done. Your steam power is now significantly improved from where it was before, though you are unsure whether or not a full change over to the vapor engines would be better or worse for things. Both are effective, and sometimes you have water instead of the specialized mixtures required for the vapor engine, so there is that to be considered as well. In any case, your doomspheres, those that are water-based, are likely to be improved by this. Overall, however, is the knowledge gained by such intensive and long-term study. Boiler systems, mixing with vapor engine systems, for all your projects in the future, are likely to feature in one way or another. Excellent! Reward: Improved Steam Power For Future Projects. Doompsheres improved, though cost will go up equivalently. Better knowledge on boiler systems and engine works for other projects.

Piety:
You now have three religious advisors. One, Jorgen Albrecht, is a Priest of Sigmar, Emil Beltz on the other hand is a Priest of Ulric, while Lady Rosa is a Priest of Morr. Having all three prominent advisors from all three of these religions is a powerful statement, and with their own staffs you get a little bit more ability to…well, do things. (Choose 2):

Bases Of Nature: You are working now to thoroughly clear the forests, hopefully for at least a few years at least But what will certainly help is making use of the new Longshanks you have in your province to re-establish holy places for Taal and Rhya and create new ones as well where possible. You know, very well, how valuable the influence of the Gods can be in combating the darkness. By doing this, you could hopefully make sure that the said evils will have to at least work just a little harder to encroach on your people when they inevitably come pushing back. Even better, however, is the thought that Urgdug had with putting ogres in the forefront of this. A place for them, to guard with all the zealous fervor his people can be capable of as Taalites. Sure, it will be a harsh for them to live in the forests of the Empire as deep as these places will be, but do not the ogres thrive in the mountains of the east? It is better to do this now rather than wait, in order to take full advantage of the clearing your armies are performing currently. Cost: 1,000. Time: 1 Year. Reward: Re-establishment and creation of new shrines/holy places/hardpoints of Taal and Rhya within the forests of Ostland, to better hold off the possibility of darker powers and their influences encroaching once more.

- In the aftermath of your various battles throughout the province, the acolytes of Taal and Rhya follow behind. Priests and priestesses, all going forth to search for lost holy places to reclaim. And if they are too far gone, to create new ones. Renewal is, after all, one of the greatest of nature's properties. The ogres go with them, and where once upon a time man might have struggled to remain in so many places of nature where the darker aspects hold great strength? Ogres survive. In some cases, they even thrive. Flesh that cannon balls bounce off of, constitutions that can consume rock and tree as well as meat and bone. The most devout Taalite ogres have found places for themselves, all whilst retaining that vital if divergent connection to the rest of civilization and society regardless. Though there is no way for you to be certain, the priests of these elder gods of humanity seem pleased indeed. Reward: Re-establishment and creation of new shrines/holy places/hardpoints of Taal and Rhya within the forests of Ostland, to better hold off the possibility of darker powers and their influences encroaching once more.

Morr's Time: Arthur does not often choose to openly wield the hefty amount of influence over the Order of the Garden he truly possesses. He prefers journeying from province to province, sending letters, conferencing, speaking and convincing people rather than outright giving orders. But Stirland, or rather Sylvania, which is now fully decided as Stirland's territory barring a few slivers? It needs Morr. It needs Morr badly. Not as an army that righteously purges, but as builders, and educators, and protectors. Consecrators and augurs to protect and guide. Arthur's willing to do it, to marshal the Order of the Garden's priesthood and strength from across the provinces to Stirland. It is something that would greatly aid Stirland, while simultaneously improving their disposition towards the ones who helped it happen. Arthur, in turn, requests your aid in organizing things, as well as communicating with the rest of the Trident to shift militia and troop movements to watch over temples and gardens that will have, in turn, somewhat reduced garrisons for a time. Cost: 1,000. Time: 3 Years. Reward: Sylvania Receives Massive Morrite Support/Temple And Garden Construction/Consecration/Education For Anti-Undead Purposes. Stirland Approval. Will Complete Next Turn.

- Satellite shrines and newly promoted priests are being set up across Sylvania now. By the end of this, the place might have more holy places dedicated to Morr than even Ostland! Will Complete Next Turn.

Science of War: Verena and Myrmidia seem to share claims of science and knowledge, but you should investigate further. Because without a doubt, your engineering focus has and will be warfare, which the latter is said to also be more specialized in. But Verena is more known to those of the Empire, without the recent stigma surrounding Myrmidians. And yet, if your experiences have taught you anything about matters regarding the Gods, it is that faith is important in this world. A patron god could go a long way towards ensuring the long term success and regard held towards your school is amicable by the rest of the Empire. Patron Goddess? Patron Goddesses? Either or. A more in depth investigation as to their relationship with the things studied at the school, and the willingness to establish them as such, could go a long way. It can't precisely be Sigmar, it just doesn't quite fit, if only because you don't need the schools becoming an argument point between the cult of Sigmar and Ulric. You won't know for sure without checking. Cost: 500. Time: 1 Year. Reward: Study Complete For Deity Usage

- Okay, you'll admit it. There is more to these goddesses than you'd initially thought. Religious study, particularly going in-depth and straining for as little bias as you could – a task that was nearly impossible in the end – is something that a vast majority of people in the Empire could not put the time and funds into. But, it has been done. You wanted to know more, more than the simplistic interpretation of Myrmidia that has become of her in the minds of the Empire's citizens. So, too, you needed to know more about Verena, beyond the muttered cursing of the Witch Hunters and others who distrust them. There is much more to both of these deities, things that no other Gods of the Empire share. A Goddess of War, but also Civilization, Beauty, and Honor. She has just as much to do with the arts, and vengeance, according to the early myths of her. It is only later that she learned war, as a result of actually living amongst the people of the Old World. That, you can understand. You also understand the opposing positions, unrelenting force and furious passion have won a great many wars in the Empire's name. But you also know that considered tactics and strategy have done exactly the same. You can accept those who follow only the former, but to disregard the latter is stupidity, in your opinion.

Honestly, you've spent a such a considerable amount of your battles bawling for messengers to order the army about while at the front that you'd hope more people would appreciate such a thing. A flank is not reinforced, a rear guard brought up, an artillery barrage directed to a specific location, without you or a select few officers ordering it based on a sense of strategy considering the constantly shifting battlefield conditions!

Though certain things, like her 'Rites of War', frankly do not work, you think. Not against greenskins, nor drucchi, nor Norscans, nor skaven, nor undead, nor beastmen. Possibly others. Which she technically makes allowances for, but just well you know that the most treacherous of foes the Empire has faced in the past are only human, and who gets to decide who an 'enemy of humanity' is anyway? At the least, you've read her book. The battles and thoughts within were refreshingly direct, though you don't doubt that the priests of Myrmidia have prettied it up. No song or story has ever portrayed battle as you know it to truly be, not really. Unfortunately, recent events regarding the so-called 'Knights of Magritta ' have caused Myrmidia's star to fall slightly, though perhaps there remains something to be said of bringing a bit of art appreciation to the north? Then again, perhaps not.

On the other hand, you have a Goddess of Justice but also learning and wisdom. Warfare and more. There are certain parts of Verena's nature that makes her naturally conflict with Sigmar, particularly when it comes to laws and their persecution, but you knew that one already. You can reasonably say that their belief in all knowledge being valuable to be a bit short-sided, in that you know accursed knowledge corrupts those who get near it, much less read it. Wonderful sorts of things the witch hunters can tell you about such incidents, as can other priests, and the wizards as well. There are portions of her you do not particularly care for, yet there is no true major organized cult like there is of Myrmidia and others. Perhaps, if you attracted or cultivated the right cell of their scholars, they might be useful in their own way? Yes, that might work. Now you just have to figure out what to do with all the information you have. Reward: Study Complete, Myrmidian Art? Verenan Engineering/Scholars? Perhaps.

Intrigue:
You have two different intelligence organizations. One, Witch Hunter Marlisa, is focused on combating cults, threats, monsters, and generally outside forces. The other is Master Baggins, a very influential halfling cook and champion of the common man. Now, a third, is present in the form of Sabine. Her own experience is different, but that does not preclude her from having value in this. (LOCKED):

Entrenchment: You can't rush this. You simply can't. This isn't a war of swords, it is one of words and shadows. It will take far longer, but you need to actually find spies. Recruit them, gain their nominal loyalty, and it is not something that can be done quickly. Hagrid is confident that he can do it, but that it will take time and work to get it to happen. First off, you aren't even going to start in Marienburg, but in the Wasteland surrounding it, and then work your way towards its heart. You've got to build up the ranks of your previously non-existent spy ring. It's going to take a while to pull off, but it will, hopefully, be worth it. First, Hagrid has to figure out someone in Marienburg willing to engage with you. Then move forward, until you've actually got information you can work with. Cost: 2,000. Time: 3 Years. Reward: Marienburg Spy Ring Established. Chance of Success: 70% Will Complete This Turn.

- Required: 30. Rolled: 37.

And it is done, finally. Your spy ring has managed to entrench itself into the landscape of Marienburg, and already a wealth of information has been gathered. There are dozens of major families throughout Marienburg, merchants and trading concerns who have amassed considerable wealth and influence about themselves. The only guiding characteristic seems to be how wealthy they are, with a disturbing lack of care for how they might have amassed it in every aspect. Surely, a vast amount of it comes from 'legitimate' sources, but your spies know that a few dip into more clandestine ones. But you know more, now, especially about your enemies. Unfortunately, they are powerful indeed. Three of the most powerful families in Marienburg appear to be the ones who spearheaded the efforts against you, whose trade fleets possess northern routes that Salkalten is beginning to challenge too much for their tastes, with a scattering of others who have exclusive elven trading rights within Marienburg finding the elves regularly sending ships to your port to be particularly distasteful. It may be payments to you, but to them it represents a dangerous precedent that is halfway over the knife edge of going against Marienburg's exclusive agreements with Ulthuan. But, and this is the crucial piece of information, the merchants of Marienburg are not united against you. It just so happens that some of their most powerful are. But treachery is life down there, and so long as one doesn't present a major enough personal threat to unite them, they are more than willing to indulge in all a manner of things to get ahead, to reach a new place of prominence. You know this because some of your spy ring have found places as informants, and even assassins, who work for different families at different times. Supposedly independent agents with a common thread, i.e. you. You can use this… Reward: Marienburg Spy Ring Established

Pre-Empting Outrage: You are getting quite close indeed on finishing on your law project. What this means is that you are getting quite close indeed to infuriating a large amount of nobility. The commoners likely won't care too much, other than a hope that they'll be treated a small bit better, that they won't have to pay taxes twice to two different nobles who both claim the land, and so on. But restricting, altering, or outright removing certain 'rights' and shifting authority borders is going to make everyone, just, everyone with a major noble title and some with just middling ones a bit peeved with you. Unless you take steps. Things to hold against them, obvious signs of silliness, and so on. It's been a chunk of years since the time of Zacharias, and you've little doubt that every single person in the aftermath was the pinnacle of justness, piety, and so on and so forth. It would be far better to build up your ability to blunt things than not. Cost: 1,000. Time: 2 Years. Reward: Law Project Blowback Blunted For When Released. Chance of Success: 70% Will Complete This Turn

- Required: 30. Rolled: 54.

You have quite a pile of blackmail sitting on your desk, now. Infidelity, pocketing of certain funds, recalcitrant initiatives to improve the lands in favor of what you can only surmise as laziness…among other things. This includes, to your disappointment, to even a few outer members of the Freud and Raukov families, though you hope that is because they are on said outside and desire a vague yet general 'more' for their unfortunate places in life. It will not stop the anger, but it will allow you to hold up a very large sign behind your works which lets them know what resisting will do. Hopefully you wouldn't have to use it…but you know not to hope too much. Reward: Law Project Blowback Blunted For When Released.

Personal:
God's above, your family has been through too much. (Choose 2):

The Law Of Ostland: While you could not have imagined the delay it would take you to reach this point, you have at last, reached it. It is time to put your mind to use more than your blade, and shred away this insane wild tangle of laws, points of authority, agency, punishments, and more. It is a beast you are unfamiliar with, to be sure, one of paper and vellum and ink, but it is one that you will fight regardless. Ostland deserves better than that, and its people do as well. Might the nobles dislike how their authority may fluctuate as a result of what you do come up with? Perhaps. At the moment, you haven't put anything into place, and this is a private work, so there is nothing for them to complain about. For now, it is time to begin, sending out your feelers and servants across the province to bring every copy of every corner's legal code forth to you, that you may create a unified Ostlander legal code, rather than one that changes every few bloody feet outside of Wulfenburg! Cost: 1,000. Time: ??? Reward: Streamlined Unified Legal Code For Ostland Province. Will Complete In ??? Turns

- You don't entirely disagree with some of the broadest strokes of the otherwise absolutely insulting pile of parchment-based garbage shat out on you during the Elector's Meet. Wulfenburg is one of the most diverse places you know of, in terms of different races. You have an enormous dwarf quarter, the halflings of course, and no one could forget the ogres. In far larger numbers amongst the city streets than any other northern city save perhaps Middenheim – and the ancient city largely has its age and prestige keeping it that way. In time, perhaps, Wulfenburg will be able to expand its walls and innards as the population grows, a benefit that Middenheim simply doesn't possess. Perhaps they can expand downward into the mountain, though. In any case, more revisions have to be made, more judges and bounty hunters quietly approached and questioned as to opinions and judgements rendered based on this information. All hypothetical, of course. Obviously. Will Complete In ? Turns

Stabbing With Guns: Okay, maybe you are being a bit presumptuous here. You have only just begun to learn engineering, within the past handful of years. Far less than any senior or master engineer, Anna included. But, more than once, you have seen your handgunners forced to fight at close range. Maybe they aren't able to pull a knife or blade out before the enemy is upon them. Maybe they weren't carrying one at all. An ironfist would undeniably help, but that's largely for defense, and even closer range. You could offer a point beyond that, something that they could fight with to keep the enemy just that little bit further away. Just stick a blade on the end of the gun. How hard can that be? Just mix your knowledge of blacksmithing and engineering, and just…put a stabbing portion on the gun? It's going to take some time, of course, but it's a project that you can do on your own. Your experience in ironfists should help, even, in terms of melding blade with greater masses of metal. Cost: 100. Time: 3 Years. Reward: Gun-based Stabbery/Erdolchen (Stabby bit attached to handguns). Chance of Success: 85%

- Required: 15. Rolled: 96. Critical Success!

You are the one who perfected the ironfist, improving it from that ramshackle contraption that the ogres had possessed before. You created man-sized ones, several varieties, for yourself. You have repeatedly proven their worth, again and again. You also learned engineering, and far more about the personal handling of handguns from Anna and your own personal training. So you get to work. Hammering out new weapons without hurting the weight distribution or anything like that. It won't be the same thing as sword, but it might be able to serve as a spear derivative. Whenever you grow frustrated at your work on the legal reform, you go down to the castle smithy and work on this instead. It'll be done, you know. And soon. Will Complete Next Turn.

Old Metals: The Gold College is willing to pay you to study the Ironblaster. They'd even be willing to send their people north to do it rather than have you deliver it down south. They are simply fascinated by the ancient metals making up its body. The survivability, and so on, are admittedly impressive. You've had something akin to substantial amounts of experience with a lot of magic users, and with metallurgy. You know the value of metals and their study almost as well as you do fighting and war. This is something you can actually negotiate in, though it is a step higher than an upstart young exiled noble shouting with a merchant over ore delivery fees. But your treasury is a bit lighter than it has been for a while, and it is whispered that the Gold College may in fact be quite wealthy indeed as befitting the name. Cost: 100. Time: 1 Year. Reward: Large financial fee added to treasury, improved relations with Gold College. Gold College members come north to study [NOT FOR COMBAT, will be stationed within Wulfenburg]

- A quartet of wizards arrive before the year is out. They, unfortunately, are not great friends of the engineers at first due to their studies beginning. An entire section of the school is dedicated to them, with them producing a variety of strange implements. Many of which are apparently magically based. Three of them are journeymen, you think, but they repeatedly mention they are not for combat purposes like other wizards you've attracted. Their senior, a Master Wizard, repeats the same when approached. They do not like speaking to anyone who can't talk to them more about the cannon, though they repeatedly talk to the ogres about the myths surrounding them. They are, in fact, quite rude about it. But given the generally foul language of the school, that's fine with most of the engineers. The insults you've heard there makes even a stand-offish personality little to care about. Far more importantly, they brought in some gold with them, as well as pleasantries from the Gold College itself. Specifically, their Matriarch, Gehenna, sent warm words of appreciation that you came to them for metallurgic consultation. Interesting. Reward: +2500 Gold To Treasury. 3 Gold Wizard Journeymen, 1 Master Wizard of the Gold College are present and researching the Ironblaster. Improved relations with the Gold College.
 
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Trident Meeting 2338 And More Part 1
Trident Meeting 2338 And More Part 1

This year, you travel to Nordland for the annual Trident Meeting. Every single time you do so, you cannot help but think about that first foray into the northern province, of just how the land appeared. The assault upon your senses is that of a much cleaner sort now, the stench of rot and disgusting noise of bubbling decay are replaced with clean ocean winds sweeping in. The chirping of singing birds, the rustle of perfectly natural creatures whose populations exploded with the shifting of the provinces population. As Stephan had told you time and again, the enormous herds of deer and flush amounts of furs the Nordlanders were able to hunt as they progressed back inland were most valuable indeed. It is a substantial change, and one you grow to appreciate more and more every year that you travel to Stephan's homeland. It is a leisurely pace which marks your progress, aided in its languidness by the joining with Ortrud's own gaggle of children and guards.

Frankly, you and Natasha are more than happy to give your children time to interact with their counterparts within the Trident. In the future, as hopefully far off and distant as it may be, it will be Magnus and Reinhardt who will be making the journey. And Mena, of course. You can only imagine what the wolfish young woman may grow up to be like. Already you have heard of her leading patrols of Nordlander troops up and down the province throughout the year, regardless of weather or season, to hunt down bandits, beastmen, and greenskins alike. Not one for the fine courts, you think. Luckily Stephan anticipated such a thing, and Mena's husband Victor spends quite a bit of time at court to make up for the provincial heir's deficit. But even so, it is not Victor, but Mena who arrived at the head of a column of light cavalry to greet your entrance into Nordland proper along the roads. After all, such a personal escort is plenty political enough of a statement.

==============================================​

"What…is that?"

Magnus stared in something akin to awe. Reinhardt, next to him, merely blinked rapidly before folding his arms together. The three heirs of the Northern Trident had rather unsubtly been shoved together at one of the various cook fires in the camp by their parents, present or otherwise. This was not the first time such a thing had happened, and they were close enough friends by now that they hardly needed to be persuaded. Yet in all the letters exchanged by the heirs, often amounting to twice or more a month, Mena von Kessel had never mentioned this. Frederica, Reinhardt's wife, looked particularly pale, while Sabine just pursed her lips in vague interest.

The latter's reaction heartened Magnus, though he wasn't particularly surprised at this point. After all, he and Sabine had fought back to back more than once on the battlefield now. After sharing the shedding of blood, and standing in the spilled guts of more than one beastman, he knew that something like this would not even begin to affect her. Poor Frederica, on the other hand, for all that she was Mena's sister, appeared to be of a somewhat fainter constitution. Or maybe Reinhardt simply chose not to involve his wife on the battlefield. Which was perfectly fair to Magnus so long as both agreed on the matter.

"My first brand, to show my devotion to Ulric," she bared her teeth in an almost feral grin as she looked from one man to the other.

"Now, you say brand, as if it was just the one," Reinhart finally said, pointing with one finger while keeping his arms somewhat folded, "But that's…quite extensive."

The Ulrican snorted.

"It is just one," she insisted, "The entire process took twelve hours to finish, and all in one go. One go, one brand."

Simple as that, it seemed.

"Oh Mena…," Frederica whispered, hands cupped over her mouth.

Reinhardt spoke true, Magnus knew. It was quite extensive. At camp, Mena had removed the chainmail and studded leather for more regular clothing befitting her station. It was then that the brand had been revealed, a startling swirl of incredibly intricate Ulrican artwork and symbology which stretched from the top of her right shoulder and down to her hand. The reversed 'U' salute, a dire insult by the Cult of Ulric, had been imprinted repeatedly as well. There was even thinly done amounts of scrollwork done along the sides of the fingers. If it had only been a tattoo, that would be one thing, but it was most certainly branding.

"Twelve hours of searing your own flesh is…," Reinhardt began to say, only for Mena to huff at him.

"It's a sign of devotion," she growled, "To Ulric. I've not lost a single iota of strength, dexterity, or range of motion. Just last week I cut apart a gor with my hand-axe!"

"I was going to say," Magnus spoked up, "Wouldn't the finger branding…,"

"It was a smaller brand," Mena waved his words away. "Enough to sear the skin but not ruin the flesh beneath."

Tossing her head of reddish brown hair did not quite have the effect it might have for some women, given how shortly shorn said hair was, Mena leaned back on her appropriated stool and jerked her chin back towards her friends.

"But enough about the brand. I'm thinking of getting pregnant again. Thoughts?"

There was a stereotype about Nordlanders, that they lacked all sense of tact or subtlety. In that, Magnus felt that Mena exemplified such a concept perfectly. He also knew she would be absurdly proud of being told so.

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More than once, as you are on your way towards the port town of Heiligdorf, Mena mounts up with her apparently personal group of cavalry troops and rides into the wilderness. More than once she returns with blood splattered across her armor and weapons, a grin on her face every time. At first, you weren't entirely sure how she seemed to be able to predict such things, but it only took the once for you to recognize the very specific bird calls which appeared a natural portion of Nordland's environment which were in fact being used by her scouts. It took Magnus and Reinhardt two such events to catch on, Sabine three. Even while escorting you in a general period of relative peace, the Kessel is ready for war at all times. Befitting her zealous Ulrican nature, you suppose. You can appreciate that her scouts are devoted enough to her that they're willing to simply be on the constant look out for foes for her to chase down. When Natasha presses her on the subject, Mena, astonishingly, blushes before admitting that they are in fact something granted to her by Stephan as a birthday present several years ago. There is no formal name, but a simple raised eyebrow is enough to get one of her troops to admit that they've privately been calling themselves the Blue Wolves, in accordance to one of the two primary colors of Nordland heraldry and the nature of their leader.

In total, they number about a thousand and a half men and women, spread out in differently sized detachments across Nordland. All on assignment under Mena's direct control. It is something she is quite proud of, and understandably so given the supposed results. Magnus, for one, informs you that the storytelling traditions of Nordland are alive and well, with Mena now capable of constructing quite an expansive length of verbosity whenever she desires. On the other hand, she is not particularly skilled in terms of poetry or even somewhat diverse word choice. Your son blearily told you so one morning after a night in which Reinhardt had prodded the heir to Nordland perhaps a little too much that he'd never heard the words 'slain', 'slew' and 'assault' spoken so many times within the course of a single night.

Eventually, however, you did make it to Heiligdorf. Once a somewhat small fishing village, it has expanded rather significantly in the years past to accommodate its extremely important position. Said position being one of the main anchorage points for the fleet of ships that regularly patrol the Sea of Claws and the coastline of the province itself. The punishing environment is not one which is entirely beneficial for the placement of the 1st Imperial Fleet, but damn if Stephan hasn't worked hard to build it up regardless. Multiple anchorage points, shipyards, coastal fortresses and defensive troops on a constant basis. It's almost like a smaller incarnation of Salkalten, if you're being honest. Not as large, nor as heavily defended, but then it doesn't need to be. Manannsheim, on the other hand? As the current capital, it has similarly extended defenses compared to Salkalten whilst also possessing a far larger population ready to be drummed up into emergency militia positions.

The transport ship you embark on to cross to the island is escorted by a full ten wolf ships, which to the ignorant might possibly seem excessive, but not to you. The Norscans could just as easily cut through the waves on their ships in the small area between provincial shoreline and Manannsheim itself to assault a lone ship. They've done it before, in fact, Mena tells you with red faced anger. The bastards had cut more than one transport or fishing vessel that let its guard down too much. Fortunately, you don't have to deal with anything close to that, and instead reach the port city without any difficulty whatsoever. Stephan greets you all with full fanfare, a wide smile on his face as he clasps hands with you and Ortrud. Odelia is present as well, though she remains well away from the waters of the docks themselves, especially joyful to greet both Mena and her distant daughter Frederica.

A sumptuous dinner is offered and happily accepted by all present.

=============================================​

"No, no. The 1st Army is stationed along the coast, while the 2nd Army is the one which is continuing to patrol the interior," Stephan gestures with the foaming mug of beer in his hand. "Mena's forces are beholden to neither, however."

"How did that come about, by the way?" Ortrud asks from the couch where she leans into her husband.

The three of you and your respective partners had left behind everyone else in the dining hall to a smaller den within the castle as the night had gone on. Now, the only ones still with you were some of your Greatswords, stationed outside of the room of course. Some in the hallway, and some on the larger balcony which overlooks the well-lit Manannsheim. The room itself is finely furnished, not just with furniture but with some artwork as well in the form of some statues and a frankly magnificent painting of some starry horizon over some unknown city or another. It's so impressive that it's actually making you have to work to pay attention to Stephan and Ortrud's conversation.

"She didn't ask for a pony, she wanted a warhorse. She didn't want dresses or jewelry, only armor and weapons," Stephan grunts as he sits heavily back in his chair, Odelia shifting so that she can rest her likely quite warm head on his shoulder. "The one thing I refused her in was her going off and joining the priests of Ulric outright, and she's been making me pay for it ever since."

"…in the form of a small personal army she's paying with funds from her own personal estates and investments that are constantly battling in the name of the people," Ortrud raised an eyebrow as she smirked. "My, what an awfully demanding girl. Why, she's almost as much a brat as a southern flower."

The sarcasm just about drips onto the floor. Something Stephan doesn't miss. He raises his tankard in Ortrud's direction before tilting it back and drinking some.

"Mena is willful, I won't deny it, but Victor is able to reign her in most days. Her efforts are widely appreciated, however. If you pass by any number of Nordlander village or towns, you'll see at least a few blue wolves thrown into the woven pennants or painted on signs."

His pride is obvious, as well it should be. Mena is effectively doing what Magnus has been doing, but for far longer and with far less forces than your son has been allowed. After all, Magnus has commanded all three of the armies of Ostland at one season or another since Karak Ungor. Yet she is no less worthy of praise than he, considering that even Magnus returns home every few weeks. Mena, on the other hand, has been more than happy to campaign in the depths of a northern winter in the Empire as well as under the burning heat of the summer. The fact that she pays them herself is also impressive, as unlike her or Arthur, Magnus has no personal estates to run. Mostly because he aids in the running of yours with the expectation of inheriting someday.

But this painting…where its horizon from? The Empire? Bretonnia? One of the various southern realms?

"Stephan?" You interrupt the good-natured ribbing between your friends. "Where did you get this thing?"

"What, the painting?" Stephan looks askance for a moment before chuckling. "It was a gift. One of many, apparently. All painted by some Tilean wunderkind of an artist, the daughter of the Prince of Miragliano."

That, finally, drags your attention fully away from the thing.

"Carmen Acciai-Vega?"

"That's the one," Stephan snaps his fingers. "They were sent out far and wide."

Far and wide, huh.

"Well why didn't I get one then?" You can't help but ask, a sentiment shortly followed by Ortrud.

"I'm not sure. She's quite young, perhaps she didn't want to?"

Or maybe this is the faintest of snubs possible by the man whose brother fathered Anna's child. Or perhaps it is something else entirely. The world does not revolve around you, after all.

===========================================​

The morning after your arrival in Manannsheim is a blustery one, the winds constantly blowing amidst a multitude of grey clouds. Not to the point of being a cause for concern, either from storm or just rain in general, but it is certainly a change from the relatively clear skies from yesterday. You are no more than a handful of hours through the morning, however, when a messenger comes into the castle and heads straight for Stephan. The assembled parties of all three Electors had been spread throughout the castle, some sleeping the days away, others touring the city, others still sparring in the yard with amusing lightness in terms of intensity. But the messenger ignored all of this, and the small smile on Stephan's face as he watched Mena batter away at Reinhardt's shield slips away as his eyes turn to you instead. A few curt words are exchanged as you begin walking over, until the messenger reveals a thin scroll of vellum.

By that point you are close enough to see the curled green wax seal, itself in the shape of a leaf within a circle struck through by a pair of antlers.

"The Wood Elves, eh?" You posit before unscrewing the top of one of your flasks to begin drinking.

"Indeed," Stephan nods, waving the letter at you with a slightly irritated expression on his face.

"What's wrong?"

"They're on my island, and yet somehow none of my scouts either on land or sea noticed them arriving," he growls lowly. "But at the least they actually communicated somewhat properly rather than simply showing up somewhere and expecting to be catered to."

Now, to be fair to the elves, you have to admit that the inhabitants of Laurelorn communicating with Stephan with regularity at all is quite a feat if you do say so yourself. On the other hand, what a security nightmare it is for them to have made it onto the island without a hint of them up until now. Yet before you can comment on that further, a second messenger runs up, this one breathing just a little bit harder, sweat soaking into their doublet. This time, they carry nothing written but their words are gasped out just a bit louder.

"My lord, that is, Count Kessel, there are high elves coming in towards the harbor! They bear the heraldry of the Everqueen of Ulthuan!"

That makes you cough slightly as you finish off the last of the ale in your flask. Stephan, on the other hand, strides to look through the gate of the castle down onto the city and harbor. Sure enough, if one squints, there is a tight squadron of silvery ships cutting their way through the water with grace and speed aplenty.

"Are you certain?" Stephan asks with remarkable calm. "It is not the Everqueen herself, I assume, given that there is not an entire elven armada surrounding it."

"I…the message passed by hawk stated that they escorting a 'Handmaiden', my Count."

"Well…great," Stephan rubbed at his forehead. "And they'll no doubt be docking very, very soon."

"Well, hold on," you interrupt, "What was the first message about?"

"The Wood Elves want to speak with you about…something, they're being cagey about the matter, but you are at least somewhat more trusted than anyone else in the Empire they're currently talking to," your friend sighs. "But so too does the Everqueen's handmaiden wish to speak with you, also something the message kept deliberately vague."

He half-heartedly glares at you.

"But the Wood Elves are using me as proxy to speak to you, so you'll speak to them, but now the high elves are coming and requesting to speak to you directly because they somehow knew you were here," he inhales deeply before sighing again. "But they also both ask that you speak to them first, because of course they know," he waves the message from the Wood Elves, "That the other elves are coming."

Elven politics. Wonderful. You know well enough that now that they've made the request, that you'll have to choose. And whoever you pick will likely lord it over the other, while the one you don't speak to first will be rather annoyed. And you still have no idea about what they could possibly want with this, not for certain. While you think, Stephan is already calling up some of his Greatswords, Ortrud as well, the time for relaxation now quite cut short.

"Well, why can't we just tell them both to come here, at the same time, and we'll talk to them then?"

Stephan shakes his head.

"Could we do that? Yes. But at the same time, it might be a bit of an issue. The Wood Elves don't even really want to come into the city. Even in the past, their trading groups always remain outside the walls."

"Plus," you admit reluctantly, "There'll likely be friction if we just shove them together, considering they want me to talk to them on their own."

You only have supposition about what this meeting could be about, truly. Memories of the past float about your mind. The way the Everqueen referred to them, the sneering conversations between Aurelion and her wayward kin, the word 'colonists' being hissed at. Naraiel is now the ruling Lady of Laurelorn, and yet you figure – pretty reasonably, you think – that her interactions with you have likely strained her relationship somewhat with Athel Loren itself. Hmph. You'll likely only know for certain once you actually speak to one group or the other.

"But this is your capital, Stephan," you point out, grasping for a second flask. "Shouldn't you be telling me what's going to happen?"

"Sure, but they're here to talk to you. I have enough trouble with politics amongst the Empire," he shrugs, "If I can offload whatever issues elf politics might have onto you, mores the better."

Ortrud snorts, a quiet chuckle her only answer to your betrayed expression.

"But you've been talking with the Wood Elves far more regularly than me," you place your hand against your chest, as if wounded, "So surely-,"

"I may be talking to their merchants more, but I've certainly never even met Lady Dawnstone more than the once," he shakes his head. "And while they may have used my docks last time, you were the one the Everqueen spoke to more."

"But it's your castle-,"

"I don't believe at any point that we discussed me personally hosting them," he stops you with a raised eyebrow. "But if you truly wish for them to come in, you can try and convince them to both come to the castle. I haven't been able to convince any wood elf representatives to do so…ever, but you might have better chances."

"Wonderful."

Growling, you drain your third flask and are already reaching for the fourth and fifth.

What To Do:
  • A party of Wood Elves, led by an unknown leader, have arrived just outside the city of Manannsheim through unknown means. They request to speak to Frederick at his nearest convenience, and further that he do so before meeting with the High Elves.
  • A party of High Elves, led by a Handmaiden of the Everqueen, has arrived in Manannsheim at the docks. They request to speak with Frederick at his nearest convenience, and further that he do so before speaking to the Wood Elves.
  • How both groups knew of the other is currently unknown. Choosing one group over the other will likely cause them to look on you somewhat more positivity, while the group initially spurned might not feel great about that.
  • Voting Moratorium 12 Hours.
[] The High Road: The High Elves have requested to speak to you, you should see what they want. A Handmaiden is clearly someone very, very important to the Everqueen. So this is a group to be treated with respect and caution.
[] The Wooded Path: You have had an odd relationship with the Wood Elves of Laurelorn. Slugtongue. The Bone Gate and Warhoof. Your own interactions with their ruling Lady. After the High Elves leave, they will be much closer, so you should see them first.
[] The Third Way: The Wood Elves do not like being inside human cities. The High Elves likely expect to be somewhat catered to at the very least. Accommodate neither, and have them both come to the castle. They can talk to you then, and possibly each other. You'll be showing neither group favor over the other, while possibly losing favor with both due to annoying them...but hey. They asked for you, and that's what they'll get.
 
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Trident Meeting 2338 And More Part 2
GM Note: This one got a bit away from me, sorry. Moratorium for 3 hours. Once that's passed, feel free to vote even without me saying anything. Sorry for issues, delays, etc.

Trident Meeting 2338 And More Part 2

As you finish the seventh flask, you finally pause for breath. The buzz has finally progressed just a tad further into actual drunkenness, a comfortable and familiar state to you. Sure, you had to essentially skip past the wines and such and go straight to the dwarf ale flasks, but that's fine. Blinking, you huff before finally clasping the top of the flask back on and sliding it into your bandoleer. Stephan and the others are still waiting for your response to the situation, but it's not like it took you more than a minute or so. But you've had enough time and drink to help you think, now it is time to act upon your conclusion.

"Stephan, could you get a pavilion set up outside the city?"

Your friend blinks before nodding.

"Aye, certainly."

"Good, get one set up as close as a midway point between the docks and wherever it is the Wood Elves have shown up from," you say firmly before turning first to your wife and then rapidly back to Stephan. "And…put it in Nordland colors."

Natasha and Otrud, perhaps channeling their communal wife powers, speak next in disturbing unison.

"Are you sure about that, Frederick?"

You don't appreciate how they both share a look after that.

"Yes, I'm sure. This is still Stephan's bloody province, and I didn't tell the Wood Elves to talk to Stephan only for them to ignore him," you say calmly, clasping a hand on your friend's shoulder and looking him in the eye. "So, is that possible?"

"I'll get to it, sure," he shrugs, "I just don't know how well it'll work, but I'll get to it. It'll need to go near the South Gate."

He begins marching off immediately, a small number of his Greatswords accompanying him.

"As for you, my lovely wife," you draw her fingers up toward your mouth and give them a light kiss, drawing a small smile from her, "I shall send you to the High Elves. The Everqueen took note of you as well, and they cannot deny that."

She hums, but other than a thoughtful look on her face doesn't respond, merely quirking her lips and tilting her head at Magnus with an eyebrow raised. Of course she knows who you're going to send to the Wood Elves.

"As for you, my son and heir," you draw him close with a look, "You shall go to the Wood Elves. Your blood marks you, as well as anything might. And I know not who they send, but I know and trust you for certain."

Your son flushes slightly in the cheeks, perhaps at the praise, perhaps not. It's not as if you're the only Ostlander whose been drinking this morning. But he nods at your order all the same.

"I'll see to the children, don't worry about it," Odelia smiles brightly, literally so given the faint orange glowing in her eyes.

With that, everyone breaks into the various duties. Odelia chivvying everyone else along towards the innards of the castle. Magnus heading out towards the castle exit which will lead him to where he's going, your wife striding towards the docks with some of your most venerable looking Greatswords. As for yourself, you turn to follow after Stephan, Ortrud joining you at the same time. A flurry of activity has spread throughout the castle, but between two Elector Counts it is not that hard to push through the crowds of servants and men-at-arms scurrying about.

"Interesting choice. I would have thought you'd pick one or the other," Ortrud huffs from next to you, though there is an amused note to it. "But this? Instead of having one group pleased with you, and the other incensed, they'll just…both be incensed."

"Eh," you shrug. "They'll deal with it. They clearly requested me, and knew about each other. All I'm doing is being a neutral party about it."

Doors are slamming open before you reach them now, the servants of the castle propagating the news quickly. You find, after a moment's thought, that you and Ortrud are actually marching in lockstep, rather than simply walking. Huh. Old soldier habits, it seems. Something that is being matched by the Greatswords accompanying the two of you.

"Oh, certainly," Ortrud nods rapidly with her arms clasped behind her back as she keeps up, "But elves are a prickly and sometimes treacherous sort. All I'm saying is…is be careful."

You cannot help the squint you give her.

"Are you sure you haven't been spending too much time with dwarfs?"

"That? Coming from you? Hilarious," she says in a flat voice.

"Listen, I don't intend to bring ruination upon all things with just a simple meeting. I'll do my best to ensure it doesn't go in that direction, at least."

You pretend not to hear the faint whisper of what might be a prayer to Ranald for luck on your behalf coming from her lips.

==========================================​

"I am Litania of Avelorn, Handmaiden of the Everqueen, and you…are not Frederick von Hohenzollern."

Once upon a time, Natasha had seen the garb of a Handmaiden placed with as delicate care as could possibly be managed upon a funeral bier. But to watch it born in the flesh was another thing entirely, this she knew now. She did not know whether or not this one had been one of those who had accompanied the Everqueen herself, but she wouldn't be surprised. It had been near impossible for her to focus on anything else, and so even her normally very sharp memory had become largely blurred regarding the encounter. Being before such a being had been a staggering experience, a searing maelstrom of energies under impossible control visible through one who could see the winds of magic. Not even her sister could possibly come close, for the Everqueen had not only possessed such power as that but also the distinct and unmistakable presence that came with those favored by the gods. The Grand Theogonist, the Ar-Ulric and the Flame of Ulric, those sorts of things. But something still utterly distinct.

"I am not, this is true," Natasha answered with a bow. "I am Frederick von Hohenzollern's wife, however, and he has sent me to both meet with you and guide you to the meeting place."

Litania of Avelorn did not quite compare to the Everqueen herself. There was a modicum of the power and presence of the Everqueen in her, to be sure, but nothing close to the sheer potency of the one who'd brought life back to long-dead wood upon the docks of Nordland. Yet this time, this Handmaiden of the Everqueen was not dressed in the bodyguard panoply that Natasha remembered those from before bearing. Instead, her garb was at once far more…regal. But there was a distinct earthiness to it as well which oddly reminded her of the garb that the Wood Elves themselves used. Shimmering summer greens mixed with delicate silver and gold highlights in her clothing, which was itself not a dress, no, but something that was at once an outfit fit for court but also for hunting, going by the boots and pants.

(Diplomatic Fashion: 73+Diplomacy(12)=85/100)

Well. Of course it was. An attempt at reconciliation or at the very least an attempt to enforce some image of commonality? Natasha had no idea how the Wood Elves would take it, though. And despite the ridiculousness of the situation, she technically had more experience with the Asrai than the High Elves did! Would they see it as an insult? Or as a compliment. But it would certainly be something to see. Given that Aurelion called them colonists, and the response from that, for certain. The Everqueen had called them 'The Lost', but Lady Dawnstone didn't seem very 'lost' in any fashion by Natasha's reckoning.

"Would you do me the honor of following me to the meeting place? The Asrai shall be there as well," she tacked on at the end, carefully watching the likely deliberately expressionless face of the handmaiden.

Of course, Litania had not come alone. She had a cadre of twelve bodyguards and three attendants with her, numbering an even fifteen, with the handmaiden herself up as the sixteenth of her party. Every single one were dressed similarly as their mistress, all of them bearing what Natasha now knew was the emblem of Avelorn itself. She'd done some research on her own and also now knew that the flag of Lothern, of the Phoenix King, was not present at all. So, a concerted effort solely on the part of the Everqueen? The attendants were carrying various satchels and packs, and one of them outright had a harp. A harp, of all things! It was a gorgeous example of its kind, and the elf hefting it did so with remarkable strength despite its size, but it seemed greatly out of sync with the rest of the party. Or perhaps musical instruments were just part of an Avelorn diplomatic party as a matter of course.

"Very well then, Natasha von Hohenzollern," the elf's tongue curled slightly on her name, but made it through without any noticeable issue. "We shall follow you."

Natasha had to give the elf credit. She'd almost missed the twitch of the elf's lips, so minute was the expression.

Amusement?

…or approval?

=========================================
"You…are not Frederick von Hohenzollern."

"You are correct," Magnus nodded his head, keeping his arms at his sides. "However, I am his son and heir, Magnus von Hohenzollern. Unfortunately, I do not know your name?"

The Wood Elves numbered only twenty, but that was quite a large amount for them to be away from their forest. His father had seen many more, many years ago. But even that was on the mainland. Magnus could perfectly understand why it would be a bit of consternation to Count Kessel that they'd appeared somehow. Ten of what he knew were likely their equivalent of Greatswords – Eternal Guard – assembled at precisely the right distance for their spears to defend their master, while not being outright touching him. Eight more Wood Elves were what he figured were Glade Guard, their bows strung along their back. But there was another, the nineteenth, that Magnus knew not at all. She wore a helmet of almost golden shimmering metal, shaped like that of a hawk's head, the beak itself coming forward to cover much of her face. Unlike the other elves, she stood languidly to the side, a thick mantle of brown and white feathers obscuring most of her body from where it fell down her shoulders. An absolutely enormous bow made of pure white wood was strung along her back, a thick quiver of arrows strapped to her thigh.

"I am Kyrian Dawnstone," the elf answered stiffly, "Prince, son, and heir to the Lady of Laurelorn."

Once upon a time, Magnus had heard his father say that the Lady of Laurelorn had ridden atop an enormous stag as her mount, a legendary Great Stag by his reckoning. But it seemed that Kyrian Dawnstone was at least somewhat attempting to copy the stature of such a beast, for his helm's antlers were rather significantly enlarged and elaborate compared to what Magnus would have thought reasonable. A likely very fine blade indeed hung at his hip, while he bore a shimmering green cloak on his back. His face was extremely gaunt, his lips thinned to the point of being near bloodless. Even with that, it was impossible to tell his age. All of them looked somewhat like the very rare number of High Elves that Magnus had seen from time to time, passing through Salkalten and Wulfenburg. A bit sharper, perhaps, but still elves. Ageless and beautiful, despite the fact that many of them could be many centuries old. Although there were small differences between the two. The elves of Laurelorn had a leaner aspect to them. There was just a bit more musculature to their frames, enough on average to make a difference.

"But we explicitly sent our message to Frederick von Hohenzollern," Kyrian continued, looking him up and down. "And you are not him."

Magnus tilted his head to the side.

"I am aware, and apologize, but we were not told who we were expecting, and so my father sent the best representative he could. If you would follow me, I assure you that you will meet with my father."

(Diplomatic Effort: 53+On Orders(10)-Pride(5)+Diplomacy(9)=67/100)

Very, very faintly, Magnus could hear the sound of grinding teeth. Then Kyrian turned his head slightly to glance at the woman who stood apart from the rest of the group. Her face was shadowed by the shaping of her helm, probably deliberately and possibly enhanced with magical aid, but for some reason Magnus was sure she could see just fine. The two simply looked at each other before the woman gave a nod. It was very shallow indeed, but it was one nonetheless. Kyrian turned his head back around and gave looked back at Magnus, his expression now slightly more strained and dour than it was before. It was that moment that Magnus was extremely happy that he'd left his hammer behind. Though they were from Laurelorn, for some reason he doubted that they'd take the presence of a dwarf runed hammer very well. For now he'd chosen a simple arming sword.

"Very well then, Magnus von Hohenzollern," Kyrian grimaced, "We will…follow you."

Internally, there was a sigh of relief. Not that Magnus showed any of it on his face. Yet when he turned to leave, somewhat expectantly, he found instead that Kyrian was looking again towards the woman. She did not make a single move as the rest of the Wood Elves proceeded forward, waiting until the entire formation was ahead of her before advancing. For a moment, he could feel her gaze on him. But then that was broken as she began to shuffle behind the rest of the elves. The greatest contrast, he felt, was as they began to walk back towards the gate. Because while all of his Greatswords clanked and rattled with their plate armor and swords, there was absolutely no sound at all from the elves despite them being clad in metal themselves.

===========================================================
The colors of Nordland were yellow and blue, and thus, so was the pavilion. It was a very large setup, better used as a festival pavilion of sorts. Or perhaps a very large commanding tent for an army. In any case, the emblems of the Nordlander Sea Eagle were emblazoned across it, with only smaller pennants of the Ostland black, white, and red strung amongst it. More than two dozen men had worked at a blistering pace to put it up, it was enough. The earliness of the day ensured that there was no need for a line of torches of any sort leading towards the structure, and so both parties simply ascended the hill at their own pace and direction. One set of elves coming out of the city gates and another set emerging from the woods, Natasha and Magnus could see exactly when each group saw the other. It was a study in rather noticeable contrasts.

Magnus watched as the High Elves ever so slightly slowed in their graceful ascent, eyes locking onto the Wood Elves without ceasing in their movement. He felt himself looked over, analyzed, and then summarily dismissed in favor of examination of those who followed behind him. If he had to guess, there would be something melancholy in the expressions of the High Elves, but then he wouldn't guarantee his success on such a matter. Natasha, for her part, got a perfect view of how the Wood Elves stiffened their backs, heads curtly turning away after the initial sighting. Some kept their eyes on the High Elves, while their leader resolutely looked completely away.

Yet so too could Natasha see, however, at the very back of the party an elf who was swathed in magical energies. The winds – or rather, one specific wind in this case – bounced and stretched around her, acting in a very familiar manner. To those watching, Natasha's eyes merely glazed over for an instant from one blink to the next. But that was enough. The amber blurs that whipped about were quite noticeable indeed. It did not pool about her feet, but rather leapt about. Almost like an animal with snapping teeth. Then the moment was over as Natasha continued walking, but she still knew that she was being examined just as closely. The sensation of being looked over like a hawk towards its prey was rather unfortunately being enhanced by the helmet that the elf was wearing.

The elves, mother and son concluded independently, were both an odd flavor of expectant. Whether it was fully positive or not remained to be seen.

Finally, however, both groups reached the hilltop, where the pavilion waited. The elves themselves were no further than ten feet from one another. Neither groups were gawking openly at one another, but they both likely had centuries of experience at doing so with extreme subtlety.

Just then, the tent flapped open and Frederick von Hohenzollern stepped out, a frothing mug of beer in one hand. As the smell of the drink wafted forth the noses of the elves, from both Avelorn and Laurelorn, wrinkled in the exact same way at the exact same time. Almost all, save for the helmeted one, reared back minutely.

"Good, you're all here," he said, pausing to take a drink of the beer, leaving some foam behind on his beard. "You both requested me, and now you've got me. Come in, if it pleases you."

=======================================================
Stephan's men had dragged the largest table they could find out into the pavilion, and it's a good thing that they did. The width, especially. It had only taken a moment for the various elves to get into the room, at which point they had rather quickly divided between themselves. You could only watch in bemusement as the elves took up positions on opposite sides of the table, with yourself placed at about the center. Both Magnus and Natasha had come to you, whispering in what information they could before all of this came to a head. Naraiel Dawnstone's son? Even you knew that was a pretty big statement. Was it as big of a statement for one of the Everqueen's precious Handmaidens? That was hard to say.

Still, you'd gone through the effort of seeing what elven wines you could bring up from the stock that traveled with you. Which, admittedly, was not the smallest amount. Stephan, thankfully, was able to bring up a rather large amount of wines from Laurelorn itself. The benefits of so many years of trade it seems. One of the few things that the elves were willing to export were their wines, mostly because they were proud enough of them that they felt it only right that they shame all other alcohols in the world. To be honest, they were damned good. If one was very into wine at least. You knew for a fact that none of them would partake of the beer, the looks on their faces was clue enough to that.

But the wine?

"I'm sorry that we don't have much better to host you with," Stephan said as he directed some of his best servants forward with various bottles and glasses, "But this was quite…sudden, after all."

Ortrud had decided to stay out of it, to watch over the various gaggles of children and grandchildren, leaving you and Stephan to run things. And, frankly, at this point you weren't about to simply remove Stephan from the proceedings. It was his province, he deserved to be here, no matter what the elves thought.

"All right," you stand, placing your hands on the table, "Both of you sent messages, wanting to speak with me, so let's hear it."

Prince Kyrian and the Handmaiden Litania just look at each other for a moment. Then, with a calm smile on her face, Litania gestures towards Kyrian and then towards you. A babble of the elven language comes out of her mouth, but you don't understand a word of it. Kyrian, on the other hand, seems to. And, contrary to what Litania may have hoped, he does not seem to take it well. Instead, at her words, his face flushes and he stands suddenly out of his chair. The words that fall out of his mouth are similar to the musical language that you've heard before, but there are a few odd notes, specific differences. The differences are clearly noted by Litania, as her smile flickers slightly at it. Kyrian does not appear to be done, however, and continues with an incredulous look on his face as he waves not just towards himself, but at you, and then at Litania herself. Based on where he's pointing, you think he is talking about her outfit verses his own. In response to that, Litania calmly faces him palms forward, shaking her head slightly and begins speaking herself. Again. Entirely in elvish.

Stephan looks at you with a questioning look on his face, to which you can only shrug. Unfortunately, you do not possess an innate understanding of whatever it is the elves call their language, much unlike Khazalid or Reikspiel. So the two of you simply grab another drink and begin to partake yourselves. The elven wines, waiting in bottles to be poured, have thus far gone entirely untapped in favor of the elves arguing. Or rather, Kyrian is arguing while Litania is trying to de-escalate the situation. At least that's what you think is happening. Hard to be absolutely sure. But you can watch the elves behind their representatives.

On Litania's side, it is odd but you can't help think of some sort of put-upon tolerance. The vaguest memories of elder siblings sighing exasperatedly and acting superior to their younger brother bubbles up in your mind. As if all they had to do was wait it out and the temper tantrum would end, because they were right, and older, and knew what was best if only you would just listen and let them tell you what to do. It's in the way they hold themselves, chins tilted up, soft and vaguely compassionate looks on their faces, hands held plaintively in front or at their sides if weaponless. Those that do wield their weapons are still clearly on duty, but even then…hmm.

Kyrian's elves are angry. They've gone beyond irritation and are, in fact, angry. They clutch their weapons close with hard grips. They glare at Litania and her elves. Some of them are gritting their teeth. The more the two representatives speak, the worse it seems to get. One of Eternal Guard nudges the another with their shoulder and mutters something beneath his breath. Considering the hearing of elves, you don't doubt that the High Elves heard it. No, you're certain when Litania's voice stutters slightly before continuing. In fact, the only elf who you can't see the face of, the one who doesn't appear to be as affected as the rest of the Wood Elves, is the one with the odd hawk helmet and the cloak of feathers.

Still, you make it through another mug of beer, one of ale, one of thunderwater, and another of kvas before you get tired of listening to them continue.

"Okay!"

The slam of your hand on the table causes a great rustling of metal and leather. Your eyes are just good enough to see how the elves point their weapons towards the disturbance, realize what they're doing, and then reversing the course of their actions. In essence, it amounts to little more than a barely disguised twitch. But you've seen it before, at least in your Greatswords once or twice in the past.

"I don't know what the hell either of you were saying, but you've been saying quite a lot."

You look first Kyrian in the eye, to which he does not blink, and then over to Litania, who doesn't either.

"Now, both of you requested to speak to me first, and yet neither of you have actually spoken to me!" The last part is not quite a shout, but it's within viewing distance of it. "So, please, tell me, why would you come to me, if you were just going to be doing something you could be doing anywhere else?"

Both elves begin to speak again, only to stop when they see the other is speaking. Kyrian scowls, while Litania smiles softly.

"Please, my humblest apologies," she turns her face away from Kyrian to look at you, "I merely offered to allow Kyrian to speak first."

"And as I said, the Asrai do not require your allowance to do anything!" Kyrian nearly spits the words out. "We have never needed, not since the Asur abandoned us to flee back to their homes never to return!"

"Malekith was threatening Ulthuan, Prince Kyrian," Litania answers softly in, you are beginning to realize, the exact same way she did previously. "In vast numbers, not just of drucchi, but in slaves and beasts as well."

Only now they speak for your benefit, retreading the previous argument so that you can properly understand it.

"And yet it survived. And so did we," Kyrian points back at the elves behind him. "We survived – no, we thrived without the Phoenix Throne!"

"No insult was meant, Prince Kyrian," Litania insists quietly, still with that compassionate look on her face.

"And yet you think we are foolish enough to not realize that you have dressed as you have to, what, make us think of you as our own?!"

So that's why he was pointing at their respective regalia. Interesting. Not interesting enough to keep you from slamming your hand on the table again, palm flat down. It's hard enough to send the entire table shaking, rattling the empty glasses and the full bottles of wine.

"I didn't ask for a replay of what's already been said. I asked for why I'm here."

Both open their mouths to speak again. You raise your hand, index finger up and the rest curled in somewhat. It is a motion many a parent has performed before, you are sure.

"But clearly I can't trust you to answer that question while together. So. Thankfully, this pavilion was made for more than one meeting at a time."

There is the central area, of course, where either a war table or feasting table could be placed with chairs. But two connectors led off to the sides, one on the left, and one on the right. They could be used as quarters, armories, or any number of other things. In this case, they have been set up as refreshment areas. A few chairs, a few stools. Little else, of course, considering the suddenness of this.

"So. The Wood Elves, please retire to that area, High Elves to that one. We'll try this another way."

(A Human Dares: 59+Diplomacy(5)-Pride(5)+Familial Debt(10)=69/100)
(The Youth Amuses: 37+Diplomacy(5)+Everqueen's Interest(10)=52/100)

You are reasonably sure that these elves have never been told to do things like this before by a human. But, to your mild shock, they actually acquiesce. Or, rather, the High Elves smoothly rise up and begin heading off without another word, while Kyrian puffs up like an angry animal of some sort. Only for the hawk-helmeted elf to place a hand on his shoulder and lean over him, muttering softly. He nearly jerks away from her, but her grip just tightens hard on him. The rest of the Wood Elves appear to be following her lead, in that a snap of her fingers which terminates into a pointing motion has them moving. Kyrian follows soon after, after one more low growl. Then she approaches you without prompting, her head tilted as she examines you while on the way.

Much of her head is covered by the helmet, while most of her face is concealed by some sort of all-concealing black cloth, embroidered slightly with some sort of metallic pattern. Aside from tanned yet flawless skin only her eyes are visible, a shifting amber glow outlining irises that are so dark blue that they're nearly black.

"Kyrian is but three hundred, Count Hohenzollern, and the spirit of Addaioth runs hot within him. He needs time," she rasps out at you before jerking her chin in the other direction. "They will likely be far more receptive at the moment."

"I don't know who that is," you tell her, eyebrow quirking as you glance at the prince of Laurelorn once more.

To your surprise, the response you get is a dry chuckle.

"He is the god of wrath, and fire," she says with a tint of awe and reverence in her voice before her tone turns quite wry indeed. "Which – for those who fall under his influence more than the other gods – translates to a total lack of subtlety and a fondness for force as the main solution for any problem."

Blinking, you glance over at the still fuming Kyrian as his bodyguards escort him away. Wood Elves worship a god of fire? Doesn't that seem like a potential, quite literal, fire hazard?

"And what about you?"

You get the rather certain sense that she is smiling at you despite the cloth. Perhaps it is the faintest crinkling around the eyes. You also don't get an answer as she turns about and walks off. Elves. They just love being mysterious. Admittedly, if one reaches an age where three hundred is considered quite young, then maybe that's one of the few ways to amuse yourself. But it's honestly no skin off your nose if this all falls apart, considering the very real irritation you're feeling right now. Because of course they can't come out and just talk about the issue. No one can. Such is the curse of politics.

==================================================
"Ah, Count Hohenzollern," Litania rises up to greet you, inclining her head with her hands folding onto themselves over her front. "I wish to communicate my sincere regret that matters were so…chaotic, in reaching this point."

The rest of the High Elves have drifted back, you realize. The bodyguard are still present, obviously, but they keep their distance as well. A sign of respect or disregard of the threat you could potentially pose?

"Sure," you shrug, looking her up and down.

Honestly, you can see a bit of where Kyrian was coming from. Her outfit carries a good amount of distinct design choices that skew towards the Wood Elves. Which is quite the change from what you've seen High Elves wear before. Also, you can't help but stare at the gigantic harp that one of them is currently plucking at ever so lightly.

"Here's the thing," you cough into your hand, "I was told by Teclis that the Everqueen was going to be asking me a favor. I promised to help. Is this related?"

Litania just smiles at you with that same soft, almost maternal look on her face. It bothers you. Only one person has ever looked at you like that before, and your mother Litania most certainly is not.

"You assume correctly, Count Hohenzollern."

For a moment, you wait, just looking at her.

"Are you going to elaborate or…?"

"Ah, of course, forgive me," she titters softly behind a raised hand over her mouth.

A dainty little cough escapes her as she straightens in her seat.

"Tell me, Count Hohenzollern, how much do you know about the history of the elves, of the Asrai and the Asur?

A quick glance back at the Wood Elves shows you that Kyrian is being counseled by the elf woman who spoke to you. Or at least that's what it looks like. Stephan glances at you from where he still sits at the table, while Natasha just wiggles her hands at you to make you turn back around. As for Magnus, he seems uncertain what exactly he should do, and has reverted to Ostlander basics. For the moment, he's just drinking a few light beers. Good on him. When you look back to Litania, she just quirks her lips at you again.

"Very little," you inform her rather flatly.

"Understandable," she nods her head before gesturing towards an open chair for you to sit in. "Would you care to sit?"

Grunting, you put your hands on your hips and curl your toes within your shoes for a moment.

"I would not."

Her face is unreadable past the pleasant mask. Or maybe it isn't a mask. Who knows.

"Very well," she continues as if you hadn't rebuffed her, "Long ago, when the Witch King – a powerful druchii-,"

"I'm plenty aware of druchii," you interrupt. "Skip ahead to where your people split up, and why Kyrian is so angry about it."

She does so without skipping a beat. Ulthuan was under some sort of massive threat, and the Phoenix King at the time demanded that every elf possible return. The direness of the situation is stressed repeatedly by Litania, though you note that she carefully avoids any specific locations or casualty numbers. However, a good number of elves refused to leave. These, eventually, became the Wood Elves. She tries to pretty it up, paints a story that would have many gasp and weep and yell about, but that's about the gist of it. The only thing that changes physically is that the Handmaiden takes up a bottle of elf wine and pours herself a glass of it. A few sips to wet her throat, and she continues speaking. And speaking. And speaking.

When she comes to a halt, you're struck by the realization that her overly exhaustive answer could have been summarized in few sentences at most. The High Elves were recalled by order of their King, some of their people refused, and thus the Wood Elves resulted. The Wood Elves feel angry and abandoned, but proud of surviving as they have.

"So, again, we come to my question which remains unanswered," you note, rubbing at your temples slightly. "What is the favor that the Everqueen is asking of me?"

You have to admit, her composure when dealing with you puts many an Ostlander noble to shame.

"I promise, only a short more must be said before I can answer your question, Count Hohenzollern."

It takes a tremendous effort to not groan. She's danced around your questions endlessly with unflappable diplomatic demeanor for long enough already.

"Fine."

For the first time, Litania engages with the other elves in her party. A snap of her fingers makes another bring forth a small wrapped amount of cloth. Within is a beautiful necklace of glimmering metal, numerous expensive gemstones placed within it. Considering the elven craftsmanship, it's probably one of the more valuable pieces of jewelry within the Northern Trident at this very moment. A faint sad sigh comes from many of the elves present, a wave of sudden yet intense emotion that is more than a little noticeable.

"In what you would call 1601 IC, Phoenix King Bel-Hathor sent a group of emissaries to Athel Loren, to attempt rapprochement," she speaks with deep-seated sadness, "Most of our emissaries were treated, up until that point, with indifference at most. But these…were abandoned to the woods. Very few survived back to their ships, and this is all that could be found of one."

Well. If that isn't one hell of a statement, nothing else would be. The stories and myths surrounding Athel Loren could fill a great many books of stories and poems. But for some reason you'd never thought of the denizens of that place doing the same as they have done to so many Bretonnians to other elves. Her point apparently made enough, Litania wraps up the necklace once more and hands it off to another elf.

"It took…time…for many to accept that the Asrai had a Queen and King of their own, and perhaps that shaped early attitudes or the worse," she adds, wiping delicately at one eye as she does so. "Few attempts occurred afterwards."

Ah. Finally, she begins to reach the point.

"So…what changed?"

"You," she smiles again.

It's enough to make you pause, if only for a second.

"In every previous attempt, emissaries were sent to Athel Loren itself, seeking to treat specifically with their highest royalty. But…," she gestures vaguely in a southwesterly direction.

It doesn't take a genius to know what she's referring to.

"Laurelorn is not in Athel Loren, not even near it, even if it is connected through…whatever it is that lets them move about as they do," you finish for her.

"Indeed it is not. And, unlike ever before, someone with a relationship approaching something past neutral in a positive direction towards Laurelorn is known to us," she pauses for a moment and looks over your shoulder at the Wood Elves. "Someone who we, too, are capable of contacting."

In one go, she drinks the entire glass of wine.

"The only reason this meeting was able to take place at all was because of you, Count Hohenzollern. We…mentioned you," she chuckles quietly. "The Lady of Laurelorn was willing to at least hear us out, as a result. And so here we are. And, so too, do we come to the favor the Everqueen would ask of you."

"Please," you almost plead with her, elbows resting on your thighs.

"To be a neutral party, one not in disfavor with either Ulthuan nor Laurelorn," she reaches forward and with impossibly soft hands takes your own up in a light grip. "All the Everqueen wishes is to reconnect with the Asrai, for our peoples would be far stronger together rather than alone."

Very, very slowly you look down to where her hands rest entwined with yours. Rather quickly they slither back, resting in her lap once more. To the best of your ability her expression is sincere.

"Not to convince them myself? To get them to just welcome you in?"

Not that you could, of course. Even after killing Ghorros and Gruber they seem to only somewhat tolerate you.

"Of course not," she even laughs somewhat musically, "We could never ask you such a thing. We shall succeed or fail on our own merits. But making it past this meeting is the first, and most important step."

Oh, is that all?

"Wonderful. So, you just want me to stay here…as a neutral party…to make sure this meeting goes on to completion."

"That is all I can ask of you," she nods.

=================================================
"So, you're Naraiel's son."

Kyrian looks mulishly up at you. He has, thankfully, removed the overly-antlered helmet. Now it rests upon a nearby table. The rest of the Wood Elves bristle even more than they did when you walked over, the first time likely from you being a human, the latter due to you simply using the name of their ruler. Only the one with the hawk helmet seems somewhat relaxed.

"Sorry, should I just say Lady Dawnstone's son? All I get is Count Hohenzollern it seems these days," you sigh.

"I am the son of the Lady of Laurelorn, yes," he sneers from where he sits, outright refusing to stand when you came over. "And you are Frederick von Hohenzollern, the Count of Ostland who did not respond to our missive."

Three hundred years old, huh?

"I responded as I saw fit," is your growled response. "How would the Lady of Laurelorn respond if some human noble showed up, demanded that she come to him, and said nothing of the reason?"

He rocks back slightly in his chair at the vehemence in your voice, his eyes widening. But then he's popped up so fast the chair nearly falls over, shoulders rolling in a fashion you are intimately familiar with, to the point that it nearly makes you bring up your fists in ingrained response. You halt yourself, though, because he comes to a stop before his hands make it past his waist. Instead he unclenches his hands and flattens them against his waist first. The distance between high emotional response to fighting instincts is set rather impressively close in this one. Some of the other Wood Elves present seem to have reacted the same way, only for a raised arm from Kyrian stopping them.

"Prince Kyrian," comes a rasp, the elf in the feather cloak shaking her head ever so slightly.

The 'young' elf just glares back at her for a second before cutting his eyes back to you.

"You…have a point," he grinds out reluctantly. "I offer humble apologies for the abruptness of our messages to the Slayer of Ghorros Warhoof."

His humbleness sounds a lot like anger.

"Apologies accepted," you shrug, causing many of the Wood Elves to look at you askance. "Now, let's get down to business. Why am I here?"

Kyrian snorts, his arms rising up to fold over his chest.

"Because you can never be truly certain of Asur intentions," he sneers over your shoulder, "It is like trying to deal with The Trickster himself in all things."

You could swear that you've heard similar sentiments before, only the word 'Asur' was replaced with simply 'elves', and from more than one mouth.

"Great, wonderful. Why did you want to meet with me first?"

"Because I wanted to gain the measure of the human who my mother -," he bites off the sentence before he can finish it and shakes his head. "Because I was ordered to," he grunts. "You're a third party. The High Elves even seem to think something of you, for a wonder."

A groan makes its way out of your lips.

"And what, you couldn't trust each other to meet on neutral ground?" You ask, exasperation clear in your voice. "Oh, and also," you stab a finger at a certain elf woman, "What's your name? I can't keep calling you 'hawk helmet' in my head any longer."

More than one of the Wood Elves look a mixture of enraged and aghast, but none of them act on it as she chuckles.

"You may call me Morai-Wen," she does the barest bow of her head to you. "Sky-Mistress of Laurelorn."

(Eye Catching: 55+Martial(19)=74/100)

If you weren't as experienced as you were, used to weapons blurring in your vision due to their very speed, your eyes as trained as they were? You would have missed it. But you don't. Some of the Wood Elves, at her speaking her name, make small motions with their hands. Whether elf or human, growing up in the Empire has made you well-used to catching people making signs of faith with their hands. It's how the fingers curl in certain ways. The pinched looks on the face that then disappear as some small salve of faith is given over to whatever it is that is troubling them. What, just from her giving her name out?

"Sky-Mistress," Kyrian motions at her, that being enough to make her draw back slightly. "Please."

"Of course, Prince Kyrian," she bows at the waist as she sweeps backwards. "My apologies."

He just waggles his hand at her and then slouches back into his chair, rubbing at his chin with the other hand.

"We will not go simpering to Ulthuan, but neither will they send their elves into a place where they have lost before. So we needed a neutral ground, and a neutral party to watch over it."

It takes a lot of willpower to not grit your teeth and snap at him.

"And you couldn't have actually said that, those words, in a message to me?" You stare at him. "All of this, all of this you couldn't have said beforehand?"

Kyrian bares his teeth at you and growls lowly.

"That wasn't my decision. My mother is cautious, her advisors more so. They court disaster simply by being open to these talks. If Queen Ariel were to find out about this…"

His voice trails to a halt as he watches you slowly grind your knuckles into your forehead.

"What, hypothetically, would happen if Queen Ariel did find out about this?" You speak slowly, each word overly enunciated. "Because she apparently does not at this moment?"

Visions fill your head of the much feared 'Wild Hunt' of Bretonnia suddenly rampaging throughout the Northern Trident. Of a land on fire, bodies writhing amongst the flames as endless waves of arrows come flying down upon them. The boom of cannons and gunfire. Roaring battle cries of both human and elven origin. It only lasts a moment, but that is already a moment too long.

"Only if she ends up disapproving, there could be issues. Censure, among other things," he snorts.

"But you accepted the missive from the High Elves anyway," you point out, looking over again at the delegation in question. "Despite the potential for…disapproval."

They've actually opened some of the wines you brought them. That's good. When you look back at Kyrian, he's got his fists squeezing together over his thighs, teeth grit again. You swear that you can see a vein pulsing in his forehead before he sucks in a hard breath, forcibly calming himself down. Only once he's able to get a modicum of a handle on his temper, he glares up at you.

"How many of our kin do you think were lost fighting in the name of Athel Loren, human? Hmm?" He practically hisses at you. "How many were lost while most of our forces were there, in turn?"

Slowly he shakes his head, letting it drop slightly.

"We could have kept all of our troops home, and would have crushed Ghorros ourselves," is the angry murmur, "But Athel Loren called, and so they – I – went, on my mother's orders."

Some of the Eternal Guard make subtle motions towards commiserating with one another as the memories of that battle are recalled. A hand on a friend's shoulder, a whispered word, a shared glance that ends with both looking down at the earth. You only saw the end of the fighting in Laurelorn, but you knew then as you know now that there as a hell of a lot of it before you got there. Both in Athel Loren, apparently, as well as Laurelorn itself. The more of Laurelorn's forces were sent to Athel Loren, the less that were available to help fight off the invasion from Ghorros. Damage from two directions. A shit situation if you've ever heard one. It'd be like pulling all of your professional armed forces to a battle elsewhere in the Empire, only for Ostland to come under major assault with only your militia to defend it. Kyrian, for his part, stares into the middle distance, somewhere past your shoulder. His hands begin to clench and unclench again, as if expecting a weapon to be in them.

"I saw the Omen and the Shadowgave myself," his voice gets even lower, his gaze towards something terrible in the distance. "Watched as youth and elder alike were torn apart by foul magic or simply…twisted, just by getting too close."

Silence follows, his lips moving but no sound coming out, until he rapidly blinks and refocuses on you. In a moment the despair disappears, quickly smothered by anger.

"What was our reward for sending almost the entirety of our forces to Athel Loren, for letting Laurelorn burn so that the Oak of Ages did not?"

Chin jutting forward, he looks you straight in the eyes, his own slightly bloodshot.

"Nothing. The feasts and celebrations began throughout the realms of Athel Loren, while the scions of Laurelorn got to travel back home and…pick through the ashes," his voice holds the faintest quaver in it at the very end.

Morai-Wen speaks up, then, her rasp gentle as she reaches forward and places a leather-covered hand onto Kyrian's shoulder.

"Queen Ariel gave thanks to all, Prince Kyrian, she spoke through the forest itself."

The princeling violently shrugs her hand off of him, his eyes narrowing to slits.

"She then went on a pilgrimage throughout all of Athel Loren, Sky-Mistress, to heal the damage done by the fighting," he answers in a growl before looking up at her with an angry glare. "When last did the Queen come to Laurelorn?"

For the first time since you've seen her, the bemused calm of the Sky-Mistress is ruffled.

"Because I happen to know it has never occurred in my lifetime," Kyrian snaps at her before turning back to you. "Laurelorn doesn't need anyone else, human. But that is my opinion, not my mother's. So here we are. I will do as the ruler of Laurelorn demands of me, no matter what."

Well. All right then.

"I see. I'm here to just be a neutral party, on neutral ground, for you all to talk in person?"

"Essentially," Morai-Wen interjects, having once more collected herself. "We couldn't simply meet up on some random island in the middle of nowhere, after all."

Isn't it already some sort of political concession for the High Elves to have come to Nordland at all? Then again, they were perfectly happy sending in people to Athel Loren proper. The Everqueen must truly care – and yet the sarcasm in your thoughts withers away when you realize that even with your brief exposure to her…she probably actually does truly care enough to give this a try. While on the other hand apparently the situation in Laurelorn is such that they're willing to at least let them make the attempt.

"I still don't know why you couldn't have just said what you wanted outright," you mutter.

Barring when they found out that you were cutting your way through the forests of Nordland to get to Gruber, this is the most offended you've ever seen the Wood Elves look, you think.

"Okay, fine," you stand with a sigh. "Can we try this again?" You gesture towards the central table once more.

You also signal towards the High Elves, who begin making their way back over as well. With a bit of time to cool down, Kyrian appears to be somewhat less prepared to leap across the table than he started. Though you think that he's likely simmering just beneath the surface. Also luckily, Stephan and Natasha had apparently not been idle while you were busy talking to both groups. The wines have, finally, been uncorked and poured into glasses for both sides, the bottles now clustered in the center. If Kyrian wants to jump over the table at Litania, he'll have to do it through a number of fine glass containers. Plus, the wines have had time to breathe. Now, hopefully, the elves will be somewhat constrained by propriety now. Hopefully.

"Handmaiden Litania. Prince Kyrian. Let us try this again, shall we?"

Choose One:
[] True Neutral: Due to the lack of trust of the Wood Elves towards the High Elves as well as the need of the High Elves to find a way for the Wood Elves to agree to talks, they required a neutral yet known party. Trusted would be a bit of a stretch. In either case, remain as such. Keep the talks from disintegrating outright, but don't intervene otherwise. It's their talk, let them talk. Remain a neutral party. Let them get through their talks. Then they'll leave, and you can go back home.
[] Lean High: The High Elves seem to be genuinely making an effort here. You know how powerful the Everqueen is, maybe the Wood Elves really could use the help. It's just their damn pride keeping them from outright asking. If you can, see if you can support the High Elves in this meeting. Not that they're necessarily agreeing on anything as a result of this meeting, but still.
[] Leaf On The Wind: The Wood Elves seem to have some grievances towards the High Elves. The High Elves seem willing to make some considerable effort towards reconnection in the name of the Everqueen. They are also much closer to Ostland than Avelorn is. If you show some more visible support to the Wood Elves, they may be more amiable regarding you and Stephan in the future.


GM NOTE REPOST: It's a long update, so just a reminder from the top of the post = 3 hour moratorium from the posting of this update.
 
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Trident Meeting 2338 And More Part 3
[X] True Neutral: Due to the lack of trust of the Wood Elves towards the High Elves as well as the need of the High Elves to find a way for the Wood Elves to agree to talks, they required a neutral yet known party. Trusted would be a bit of a stretch. In either case, remain as such. Keep the talks from disintegrating outright, but don't intervene otherwise. It's their talk, let them talk. Remain a neutral party. Let them get through their talks. Then they'll leave, and you can go back home.

GM Note: Finally got this out. Sorry for the delay, and any weirdness in the update itself.

Trident Meeting 2338 And More Part 3

"I want this to be perfectly clear," you look directly into first Litania, then Kyrian's eyes. "I am entirely neutral here. I don't particularly care at the moment if your peoples reconcile at some point down the line. All I care about?" You tap a finger on the table. "Is right here, right now."

Your other hand slips down to clasp around the hilt of Brain Wounder at your hip. Whether or not it was wholly an unconscious move or not, you can't quite tell at the moment. The faint buzz of all the alcohol you've drunk now making its way through your system no doubt has something to do with that. In any case, it is a silent maneuver which catches the attention of all of the elves present, faint tension springing back into their frames but with enough of a unique near-tilt to their stances that you know they're facing you for once rather than focused on each other. You've fought far fewer elves than you've fought beastmen, greenskins, skaven, and the like. But you do have a number of Greatswords present, as does Stephan. With Natasha here, that also includes a number of her Kreml Guard.

Not that you're thinking of actually fighting them all, of course. Not seriously, at least, but mental exercises keep the mind sharp.

"This is just the first of many talks. Or," you shrug, "It will be the last. Let's get through this, to the end, without violence or anything ridiculous like that breaking down. All right?"

It does not necessarily buoy your spirits that neither of the two groups seem to actually agree. There are some slight movements, but nothing approaching actual nods, much less a verbal confirmation of any kind. Well, whatever. You need to keep things moving here.

"Now, I don't doubt that human drink," you sweep the hand lying flat on the table over to grasp a flagon with some beer left in it, "Is something you don't particularly wish to partake in. However," you lift your chin to indicate the bottles and glasses before them, "All of what lies right before you came straight from Laurelorn and Lothern, did it not?"

The last part is addressed rather clearly to Stephan, who coughs and then stands.

"Correct. Those bottles," he gestures to slightly darker green bottles with incredibly precise root-based art woven into the glass, "Were personally sold to us by Lady Bloomfeather's merchant kinband."

The namedrop gets the Wood Elves to exchange impressed looks amongst themselves, which, in turn, makes the High Elves look just a bit more interested in them. Morai-Wen actually reaches over and pick up one of the unopened bottles, running her fingers along the length of it, stopping at a circled emblem perfectly placed on the bottom. It is that of a twisting open flower, only every other petal is replaced by some sort of feather. The glasswork is, perhaps obviously, masterfully done. The marking was on the bottom of the bottle, which is likely the only reason the Wood Elves did not know already.

"Count Kessel speaks the truth," she rasps, a pleased note to her voice. "Bloomfeather's vintner kith definitely produced this one."

Then the Sky-Mistress turns to glance at Stephan, actual interest in her eyes.

"Though how you got Bloomfeather to sell to humans is another matter all-together."

Stephan just shrugs, a bemused look on his face.

"If it pleases the Sky-Mistress, the Highborn of Laurelorn do not speak much to me. That does not mean that all of the Laurelorn Kindreds do not venture out from time to time."

Then Stephan sits back down, giving the Wood Elf a nod.

"And those that do, I find it occasionally worth my time to speak to."

"So. It. Seems," she chuckles back, the noise a dark thing which raises a few hairs on your neck. "I have not tasted Bloomfeather's creations in, oh, a century and a half."

To make her point, the entire bottle remains in her hands, only to then flicker out of existence as she secrets it somewhere upon her person in a faint blur of motion. Somehow. While you are looking straight at her.

"How expensive was that?" You lean over to him, whispering.

"About as much as a cask of Bugman's Best," he whispers back.

"For a case of that wine?"

"For that bottle."

A violent cough nearly rips its way through you, one that you have to force down lest the elves grow concerned. You can't conceal all of it, to your displeasure, because a number of the elves with their damned ears twitch and perform a number of aborted glances in your direction.

"Per bottle?!" You wheeze out as quietly as you can.

"Yes. It's the best wine I've ever had." He looks you dead in the eye. "I don't break it out often."

Sigmar's balls and Grungni's beard!

"I should hope not," you stare at him before looking over to Natasha. "Dear, what about those High Elven wines?"

She graces you with that beautiful smile of hers, and smoothly rolls her hand towards the bottles you speak of. Without a word, she draws the attentions of the elves once more.

"The other half of the wines are various selections purchased from Ulthuan trading houses and sold by way of Marienburg. We have many options, among them even Dreamwine."

Litania does not look surprised, but then she would no doubt know Dreamwine simply by looking at it. The liquid within the bottles themselves look entirely distinct from every other one of their High Elven peers. You've never had the stuff yourself, though maybe that should change at some point. Natasha simply bows her head and seats herself once more, her small part in this done. Without a doubt, this is killing her, but other than quietly clasping her hand with yours beneath the table and clenching hard enough to grind bone. Wine is her favorite category of the drink, though she's partial to a good few glasses of ostka, kvas or koumiss. That the supply she brought with her is being used for this likely doesn't make her entirely happy – especially when almost none of your ales or beers are being used for this.

"Now then, please. Have a drink, and let's get through this, all right?"

Litania and Kyrian just look at you. Your eyebrow raises.

(Drink, Damn You: 88+Diplomacy(5)=93/100)

A tiny hand gesture, so swift you nearly missed it, has one of Litania's attendants coming forward to bring her a glass. Kyrian just grabs one of the glasses with some Wood Elf wine already poured into it. The two bouquets are fragrant, even from here, yet do not clash too horrendously. A few small sips from both is welcoming to see, before Kyrian thumps his now slightly emptier glass down a second after Litania demurely coughs in preparation to speak. The moment his glass hits table a faint bit harder than decorum demands, you finally see the faintest change come over the Handmaiden. The coy, overly sweet smiles, the soft and somehow condescending looks, disappears. A calculating look appears as her expression blanks for that brief second, one involving the darting of her eyes to first Kyrian, then you, then to Morai-Wen of all people before centering on Kyrian once more.

Then it is gone, all so fast that you can't be even more than half sure that you even actually saw anything.

"Indeed," Litania murmurs, "Let us try again. Prince Kyrian…I apologize for my earlier behavior."

She even manages to sound quite sincere. You watch, again, as Kyrian tries to keep a hold on himself.

"Very well," he eventually grinds out. "Speak your words, Asur."

Then you rather heavily sit back into your chair, swigging the last of the flagon's beer before your butt actually hits cushion. Next to you, Natasha and Stephan appear to have come to a similar state of agreement. The three of you lean back, get your drinks, and watch.

=========================================
"None of the Laurelorn Kindreds would offer their boughs to such a thing, no matter the pomp and circumstance!"

Litania shakes her head slowly.

"Surely some Kindred would be open to such a thing, you yourself are present, are you not?"

Kyrian's face spirals through an astonishing series of colors, his pale elven face the perfect canvas for such things. He looks ready to jump out of his seat again, but a loud and rather uncouth slamming of a stein of beer onto the table puts a pause to the impulse. In the time it takes him to be distracted by you, Morai-Wen has arrived and placed a hand on his shoulder, the normal amusement disappearing as she does so. That does the rest, actually calming him down a bit instead of just redirecting his anger. Some of the other elves have, quietly, begun to partake of the wines on hand to your surprise. Apparently as the talks themselves have begun proper, some of them are relaxing ever so slightly. Not enough to take seats, but enough to drink the fruits of their people's labors.

"The Dawnstone Kindred…is based…within the deepest parts of Laurelorn," he speaks through grinding teeth, "We would not allow any power so deep, the potential threats that could-,"

You catch the look towards you only a fraction of a second before it happens. Enough to be aware, not quick enough to be able to do anything to stop it.

"Frederick von Hohenzollern has been there, and without duress," Litania says quietly.

A rather dark grimace carves its way across Kyrian's face and disappears just as quickly.

"Those were extenuating circumstances!"

Your violent cough derails whatever was supposed to come next.

"Handmaiden," you glare at her. "Again. Neutral party."

She just ducks her head.

"My apologies, Count Hohenzollern."

"Mmhmm."

====================================​

Time feels like it is passing as oddly as it is rumored to in Athel Loren. Whether it is out of courtesy to you or not, they speak Reikspiel a good amount more than you think they would if it was just them. That doesn't mean that they don't slip into their lyrical and ethereal languages at certain points, but even the concession is a significant one, you think. Litania never raises her voice, not a single time, while Kyrian has about as many outbursts as he does normal sentences. They speak, but you can't really tell if there is anything of substance truly being said for at least a good portion of the meeting whatsoever. They retread what you've already heard from both before, Litania not quite apologizing for Ulthuan pulling out entirely from the Old World and leaving the colonies behind, Kyrian not letting her simply circle around the matter.

Every furious accusation or demand for answers is either deflected or answered in incredibly oblique manner, never with an outright admission of guilt. In point of fact, you aren't entirely sure if Litania doesn't think that there should be a flat apology, because in her eyes Ulthuan was – you think you're getting the feeling – entirely justified in all their decisions in their ancient war against Malekith. Kyrian clearly disagrees, and yet all the while he lambasts them for abandoning them to the Old World, he splits himself between such anger and the wrathful pride he holds in the Wood Elves for surviving as they have without Ulthuan's involvement. Or, to use his specific wording, 'thriving'. It's not like he's specifically going after mutually exclusive ideas, of course. But still, for all of his anger he manages to fill as much space as Litania does.

After your first reprimand, Litania does not try to invoke you again. You're rather sure that Kyrian would rather be choked out than do so himself.

So they just…talk.

They don't offer a tremendous amount of context, but then you don't think that you need it at the moment. Ulthuan made a decision, a number of colonists disagreed, and thousands of years later here they both are. Over the course of the next few hours, you rather painstakingly extract what Litania desires, which is nothing more or less than an agreement for a second meeting after this one. Kyrian, on the other hand, seems to war between a position of not needing a second meeting at all and trying to negotiate as favorable a position should a second meeting take place at all.

As time goes on, Litania switches tactics, diverging herself from a purely Ulthuan representative to more specifically Avelorn itself. Parallels are made, sort of, between two distinct elven realms of two different kinds of elves. Only Avelorn is apparently deep within Ulthuan proper, while Laurelorn is extremely distant from the Realms of Athel Loren. It is the largest and strongest Wood Elf settlement outside of said Bretonnian forest, to the point of rightly being called a Realm in its own right, but it is not the only one spread throughout the Old World. Something that you are not wholly surprised to hear, there have ever been rumors of them being secreted about the old forests. Kislev, even, has some. Or so it is said of their eastern forests, near the World's Edge Mountains.

Occasionally, there are clear points where Litania falters, the perspectives of the High Elves of the Wood Elves and vice versa coming to impassable friction points. Any time, any time at all, that Litania begins drifting towards the whole 'parental' attitude towards her counterpart? Kyrian rapidly becomes as close an embodiment towards Addaioth as possible considering what little you know of the deity. His Reikspiel goes from the odd but understandable accent that the Wood Elves grant the language to a near incomprehensible sputtering rant. At best, near as you can tell, the Wood Elves might accept – might – that they are siblings in race but peers in stature. The main issue is the innate sense of superiority that both possess for being, well, elves. They bump up against it, again and again.

Thankfully, Litania at least seems to recognize this, at least you think so. The only problem is that she really does possess a sense of superiority, and you're reasonably sure she deserves at least some of it. She is one of the 'Hundred Handmaidens of the Everqueen' after all, though oddly enough it is Morai-Wen who coins the phrase during the talks and not Litania herself. One of the Everqueen's personal representatives, holders of one of the 'highest honors'. Again, information volunteered by Morai-Wen from one of her occasional interjections into the ongoing debate. But on the other hand, Kyrian is an elven prince, the elven prince of Laurelorn. Son of the ruler of said entire realm.

Not that you apparently know much at all about the Wood Elf Realms. You've no damned idea what in the hell a Kindred is, not entirely, much less a Kinband. The names make certain things obvious, but there are undoubtedly a great number of complexities that you don't know. Nor does it seem likely that such things would be explained to you in any significant amount. Whatever they are, they are completely different to the various realms of Ulthuan, that is made very clear by Prince Kyrian. For that matter you haven't even seen any actual permanent Wood Elf structures despite apparently being within some its deepest portions. Though, to be fair, you were fighting Warhoof and his warherd at the time.

Back and forth, back and forth, with you only stepping in whenever it seems absolutely necessary. Kyrian is occasionally calmed down by Morai-Wen, other times she seems entirely prepared for him to leap over the table were it not for you gaining his attention and putting a temporary stopper to his anger. Litania needs no such interventions, from you or her own staff. But where you do not do anything more than somewhat suppress Kyrian's angrier outbursts, nor do you add anything particularly complimentary to Litania's own efforts. Absolute neutrality. In the meantime, you get to drink yourself just a bit past tipsy and into actually drunk, something which takes a considerable effort these days compared to your youth.

Not that you're old, though. You're practically in the prime of your youth! At least, you feel that way, and thus, that's how old you are. You'll thrash anyone who says otherwise.

After a few hours had passed, two of Litania's attendants revealed that the contents of one of the small crates they hefted with them carried platters with ridiculously well preserved finger foods. The Wood Elves, on the other hand, eventually just pulled up small circled objects of dull beige peppered with green from the small packs on their belts. But even after those things were dealt with, they had hours to go yet. On and on, until the sun itself begins to drift halfway down the horizon. More and more of the wine is drunk, but never too much or too quickly at once to actually create drunkenness. But you can tell when they are beginning to come to an end. Not that they are tiring, of course, you've no doubt that Kyrian could deliver screaming threats and arguments for a day and a night at the very least.

(Closing Asur Arguments: 25+Litania Diplomacy(18)=43/100)
(Closing Asrai Arguments: 10+Kyrian Diplomacy(5)+Morai-Wen Diplomacy(13)=28/100)

"Fine!" Kyrian sneers, practically throwing himself back into his chair. "A…second meeting could…take place there."

For goodness sake, it's like extracting a tooth for this one.

"I am so very pleased to have your consent, Prince Kyrian."

Litania, obviously, is all smiles. Not too bright of one, of course, her body language not too overly exuberant despite her technical victory.

"Ah, yes," Stephan speaks up, fist beneath his chin, "Consent."

The elves look to him, as if surprised to see him still sitting there. Which is, frankly, annoying. It's his bloody province!

"You are aware, Prince and Handmaiden, that this is Nordland soil, of course," he continues, his face carefully kept blank. "I wish this to be kept in mind for whenever and wherever… this second meeting may take place."

Litania looks ever so slightly chagrined, but it is a pale and quickly disappearing thing in exchange for her bowing her head towards him.

"Of course, Count Kessel," she says, voice dripping again with that oddly tinged sincerity of hers. "Our most humble apologies for not forewarning you properly. I promise you, the Everqueen promises you, it shall not happen again."

"Mmm," Stephan just slowly turns his gaze on Kyrian.

Who, rather predictably, huffs from his chair.

"The Lady of Laurelorn personally signed the Treaty of Bough And River, or so I was led to believe by way of our messengers," Stephan says, his tone steady and mild, "And not with mundane inks."

Morai-Wen steps forward, then, and coughs daintily with a fist to her mouth.

"Lady Dawnstone was aware of the price for doing such, I have been empowered to speak with you in terms of recompense. She also wishes to convey her sincere apologies."

"I see," your friend says with a raised eyebrow. "Very good. However," he stands, placing both hands flat upon the table, leaning forward and looming as a result. "This will not happen again."

"I'm sorry, I don't-,"

"What did you-,"

"Stop," he growls.

For a wonder, both of them do so. Some of the elves look a bit shocked to see someone who isn't you acting aggressively.

"I need both of you to understand that this is my home, my lands, my people. Laurelorn is its own sovereign place, while Nordland is as well," he continues, not shouting but remaining all together commanding without it. "You cannot simply decide to hold nation or realm changing meetings at your own convenience upon my lands, without any warning whatsoever!"

Too many people seem to ignore Stephan when it comes to comparing the Northern Trident. He was a member of the military for longer than either you or Ortrud, forced into the lowest level of conscription into the armies of Nordland by Gruber. He survived and fought throughout the years up to the war which saw Gruber cast down, achieving a position of Captain by that point, and is a veteran himself of the Great War Against Chaos. Of the three Electors of the Northern Trident, you are the only one who cannot say the same. He survived the province itself turning into Gruber's weapon, survived a siege which saw a great many dead through an internal and seemingly bottomless reservoir of sheer willpower. One which he has never lost, that has never dimmed. He has been waging an endless war to reclaim the lands of his province, personally, and has not merely wet but has practically drowned Crow Feeder in the blood of bandits, greenskins, beastmen, and Norscans alike in the years since the defeat of Gruber.

"This is not Ulthuan. Nor is it Laurelorn. You are not my Emperor," he looks at each representative in turn when mentioning their lands. "I would not show up uninvited in Avelorn, expecting to meet with colonists of the New World. Nor would I presume to arrive within Laurelorn's depths so that I could discuss any matter at all with Norscans."

The very concept of it has one of the Eternal Guard and one of Litania's attendants looking nearly apoplectic. Stephan just leans back slightly, falling into a stance of attention better fitting a battlefield than this tent. But then, it's a stance that all three of the Electors of the Northern Trident find second nature by this point in your lives.

"I am happy to accommodate, to facilitate, to assist with meetings of peace, of reconciliation. It is a welcome change compared to the wars of the world," he speaks in a truly heartfelt voice which then rapidly firms. "But it can't happen like this. Not in Nordland. There must be warning, there must be communication, else how can we possibly expect things to work at all?"

(The Grand Baron of Nordland: 99+Stephan Diplomacy(8)=107/100)

None of them respond immediately. Litania's mouth opened slightly to speak, but it snaps shut as she rapidly rethinks whatever it was she was going to say. Kyrian…you don't think he's ever been spoken to like that by anyone other than his mother. Much less a human.

Then someone gives a few polite claps.

"Well said, Count Kessel," Morai-Wen nods. "You are, of course, correct. This was a terribly rushed affair, hastily done. Such a thing should not be repeated."

"I agree," Litania chimes in, "Again, my most humble apologies, Count Kessel."

"I'm not opposed to Nordland being the place for this, but you sought out my friend Frederick here," he points a thumb in your direction, "To be the neutral mediator. Perhaps you could have done this in Ostland?"

He's not entirely wrong. It would be an even more neutral meeting point, as instead of being closer to Laurelorn, it would be a bit distant from both the forest and Ulthuan itself. Though, for the representatives of the Everqueen, it's several more miles of sea travel. Hmph. But they're quite willing to make the effort, at least if you're any judge of the matters at hand. The most important take away, you think, is something else entirely. Stephan spoke, and they, for a wonder, listened. Maybe it's because they've totally exhausted the wine supplies you'd brought, or that they're just eager to ensure that nothing will keep them from proceeding to next steps. Perhaps it's a whole multitude of reasons you can't quite understand.

"It hardly matters now, of course," he says wryly. "From what I've heard, it seems likely you'll be hosting the next of these within Laurelorn itself."

"Indeed," Morai-Wen rasps out, "But which Kindred's domain shall be subject to such remains to be decided."

"If that is so, then I believe we are done here," Litania rises from her seat, dusting off her legs as she does so. "Our thanks to you, Count Kessel and Count Hohenzollern, for your hosting of us despite the rushed and unannounced nature of this."

"My mother, the Lady of Laurelorn, wished for me to pass on her thanks as well for your aid in this," Kyrian growls rather sourly as he too stands.

And that, really, was that. Polite words were spoken by all present as the elves began to leave, the High Elves back to their ships and the Wood Elves back to the trees. Presumably to travel through that odd warping magic they can manage with the oldest of growths. Or perhaps to some hidden ships or the like. Hell, the title of Sky-Mistress could mean that they're going to be flying out of here on those legendary hawks of theirs. Or at least, that was what you thought before you realized that Morai-Wen does not actually go with the rest of Wood Elves, instead remaining behind content enough to just stand stock still and observe everything going on around her. But it is Litania who actually approaches you before anyone else.

"Count Hohenzollern, Count Kessel," she greets, something like contrition crossing her face. "It would be remiss of me to not come bearing gifts, especially considering the circumstances of all of this. But with our meetings concluded…I felt now was a good time."

And then she turns, motioning for one of her attendants to come closer, pulling up two small boxes of exquisite design, masterful carpentry melded with golden gilding. One box is offered to you, the other to Stephan. Your friend looks at you, and you at him, before the two of you shrug and open the boxes simultaneously to reveal the rather plush cushioned innards. Two different shines are produced by the evening light, one metallic, one decidedly not.

"I…hmm," Stephan trails off, his face screwing up in confusion. "I'm not sure I understand what this is."

"A weapon," Litania says brightly, "A gift for your daughter, for there are few things more worth treasuring in this world than our children – so sayeth the Everqueen."

Carefully, he withdraws a small but fantastically well-made knife, the handle embossed pearl with a rather sharp looking blade. With a good curve to it, the thing could cut apart a piece of fruit as easily as another man's throat. But with the point on it, it could definitely stab fatally deep on many a creature. There are no gems inlaid in it, it certainly couldn't be called gaudy, but there is a definite melding of form and function with the sum of the two being considerably elevated. A finely made sheath follows it. Stephan smiles as he holds it, testing its balance on his finger. It's perfectly balanced, as you expected.

"Well, Mina does love her knives. I don't doubt she'll love this one too," he says as he sheathes the knife, looking back up to Litania when he is done. "I appreciate this gift, Handmaiden Litania. What did you get, Frederick?"

You blink at the shiny apple in your own box.

"I got…an apple."

If your tone is nonplussed, it is because you are.

"A what?" He comes over to peer inside, head jerking back slightly as he sees it. "Oh, no, yes that's an apple."

The two of you just look silently back up at the primly smiling Handmaiden.

"An apple," you repeat.

"Correct," she smiles broadly, "That is from a specific hardy grove that lies in the outer reaches of Avelorn, in a secret valley of the Annulii Mountains."

You don't even know where or what the hell the Annulii Mountains are, but by how gravely she intones the name you assume they are quite the place.

"I…see," you lie. "And…,"

Litania makes a soft 'ah' noise and then bustles over. She sheds the guise of the diplomat and turns into an excited agrarian expert far too easily for your tastes.

"It is said that you are seeking to claim and maintain new settlements within your…Middle Mountains," she chuckles at the admittedly obvious name, "And she believes that you may find this of use!"

"An apple," you say flatly.

Another chuckle bubbles its way past her lips.

"Yes, Count Hohenzollern," she reaches over and slowly closes the box. "Plant it, and succulent fruit shall be born of its seeds. Of course, without the regular blessings of the Everqueen, the soil of the Annulii valley, the exposures from its…," her smile flickers, "Environment, the children of those seeds shall not be nearly as potent as they were on Ulthuan. But they should be potent enough regardless!"

Okay. So the Everqueen is giving you some sort of…super apple, specifically good at growing in mountains. Except because it will be growing in your 'lesser' Imperial mountains, it won't be nearly as much of a super apple as it would be if grown in Ulthuan. But apparently it should still be worth something in the long term if you, what, set up orchards throughout the territories you own in the Middle Mountains?

"Why?"

"For many reasons," Litania answers back simply, but her amusement fades quickly and her body language turns to its previous state. "But beyond that, I wished to deliver my personal thanks to you, Count Hohenzollern."

You just stare at the box before blinking rapidly and looking back up at her.

"…again, why?"

"You did exactly as we wished," she tells you, "A wholly neutral party, whose influence with Lady Dawnstone was a great aid for the meeting to take place. A foundation stone which was built upon."

Her hands reach for your left arm, clasping around it and squeezing slightly.

"Thank you, Count Hohenzollern. A favor asked, a favor done. The Everqueen shall smile upon this day."

Natasha is suddenly glowering from next to you, achieving that speed and closeness as only a wife of her high caliber can. From one breath to the next, her shoulder is against yours, her chin on your shoulder.

"Thank you for your gift, Handmaiden," she says with constrained politeness before lightly tugging the box out of your hands and out of your field of vision.

Litania's grip on your arm loosens as well, the elf's arms falling back to her sides.

"It is no trouble at all," Litania shakes her head slowly, setting her long hair to swaying behind her back. "Tell me, would you be open to acting as a neutral observer again in the future?"

The absolute immediate response is to say no, simply so you wouldn't be bothered with this sort of thing again in the future. But a mere second's thought knows that it might not be the worst idea ever.

"I might consider it," you admit before narrowing your eyes. "With proper warning."

"Of course, of course," she nods rapidly. "No need to answer right away. You merely need send a message back with some of the Alleria sailors when they come bearing their charge, and I assure you it will get back to us. Again, thank you."

"Worry not, Handmaiden, I will personally escort you," Stephan says, tucking the box under his arm. "If you would follow me?"

With that, she withdraws towards her small group, Stephan next to her. They are clearly making their preparations to leave, and the Wood Elves have outright begun leaving towards the trees. Well, most of them are. Morai-Wen remains behind, alone now. It doesn't appear to bother her too much, even with some of her fellow Wood Elves glancing back at her as they lope back into their forests. She just stands there, scanning left and right, before centering upon you in realization that you are watching her right back. Her head tilts to the head in appropriately birdlike fashion before she approaches.

"Count Hohenzollern," she speaks with a sickly warmth. "You an interesting creature, you know this?"

"…thank you?"

Morai-Wen just tilts her head back and lets loose an oddly avian croak, something you think is supposed to be a laugh. Then she steps far too close for comfort, well within threatening range, which in turn causes the natural reaction of your multiple Greatswords as well as your wife. And yourself. But suddenly having a number of blades and one thick spike of razor ice pointed in her direction doesn't seem to affect her countenance in the slightest. Instead she begins examining you from that uncomfortable distance, truly looking at you up and down. From this close, you can actually tell some things you couldn't before at a distance.

At first you'd thought her elven skin flawless around the eyes, but from being practically nose to nose? There are actual wrinkles there, just miniscule and nearly invisible to the naked eye. The only other elf who displayed any sense of actual aging you'd seen was the grief-stricken father of Mehri – the fallen elven princess whose remains you'd recovered from Karak Ungor. And he'd apparently been around since the War of Vengeance, a conflict which started more than four thousand years ago! The amber tint of her eyes begins to brighten unnaturally as she looks at you before stepping away, hands up in the air as if under arrest.

"…fascinating," she chuckles to herself. "Stone-souled is truly an appropriate descriptor."

"Uh huh," you grunt at her.

(???: 97/100)

Honestly, at this point, you might need to get a priest to more closely examine the damn thing. Arthur, maybe, considering the events surrounding just about when you think the entire appellation could first be applied to you. Morai-Wen just produces another of those croaking laughs before seizing. By which you mean she went from a body shaking laugh to the noise choking off abruptly. Her entire body shudders before coming to a sudden halt, frozen with fingers curled halfway claws, one leg bent at an egregious angle. Then she snaps back to a nearly normal form, save for the odd minute vibrations that run up and down her body repeatedly. The luminous amber of her eyes intensifies as she stares at you without blinking.

"I…yes…of course…," she mumbles to herself, "Yes…,"

It is as if there are strings dragging her arm and fingers about, bouncing up and then plunging down to a previously unseen pouch at her side. The leather of it is as black as the midnight sky. Small fetishes made of somehow looped black feathers hang around it. The moment her fingers pass through into the pouch itself, you feel something deep inside of you thunder outwards.

A low but loud beat of drums from the depths of your soul begins to sound out.

Blue and silver shimmers seem to ripple from the mouth of the pouch outwards along its body, a few of them even going up Morai-Wen's forearm before dissipating. Still twitching, she looks at you before practically ripping her arm out of the pouch, something writhing with some sort of field that is visible even to you. White and blue tendrils of whatever it is whip back and forth around her now terribly withered looking hand before slowly fading away into nothingness. Underneath the leather and feathers covering her arm, it's practically become skeletal. Yet, just as you've made that observation, it begins to swell back up like wine refilling a flagon until returning to form. It is intensely disturbing to watch. Then her fingers unfurl and she brings up whatever it is up to her face to look.

The moment she looks at it, the amber glow around her irises disappears. In fact, those irises go from so dark blue that they are nearly black to actual black. Then they violently split apart into fragments, the pigmentation filling up her eyes entirely from center to edge with that same darkness. Small speckles of white begin to poke out from those murky depths, creating an effect that is nothing less than a perfect recreation of a clear midnight sky. Morai-Wen's hand falls limp to her side with the rest of her arm, her entire body slumping backwards slightly while remaining on her feet. You spy some sort of stone falling out of that nerveless hand, but it literally disintegrates as it passes her fingertips. Her mouth hangs open.

When she speaks, it is not with her voice.

"Three Spikes. Three Prongs. Three Fists. Horns and steel and curled."

It is nearly Morai-Wen's voice, if aged and aged and aged. A rasping, quavering series of croaks. She continues to twitch, turning those night sky filled eyes on you.

"Some steel must go. Some steel must stay. Else stone and stone will break."

By now, everyone is staring. Litania has not fully left yet, and you can see that she has turned fully around and is staring with a look of abject horror on her face at Morai-Wen's twitching body. The Wood Elves have halted their march to the forest, with Kyrian striding back at rapid speeds, his face set in a granite cast of seriousness. And, you note, he has a weapon in his hands. A spear, clearly requisitioned from one of his Eternal Guard. But he is too slow, for Sigmar's sake you are too slow as Morai-Wen moves, somehow blurring forward and cupping your face, bringing her nose to nose with you.

"Wood may rot, but death may spring anew. The Heart will call. The Bull should answer."

Her twitching is increasing, to the point of it looking nearly like she's having a seizure. Or she simply is, outright.

"MORAI!" Kyrian shouts, brandishing the spear.

Morai-Wen's body spins away from you, spine bending so much it looks like it should break as bones and joints seem to nearly twist and lock at odd times. Instead, she faces Kyrian now. Some more of his Wood Elves have run up with him. Her seizure seems to be only getting worse.

"Dark wood drinking deep from fire-blood and-,"

"MORAI!" One of the Eternal Guard shouts, causing her to turn towards him.

"Five by five by five by five by five-,"

"MORAI!" Another of the Eternal Guard takes up the call.

And, finally, Morai-Wen stops. She just looks at him, and then without warning all of…whatever it is that is in her eyes spills out. It looks like oil is dribbling out of her tear ducts, leaving behind only milky white. She shakes her head violently, but none of the whatever the hell it is leaking out of her eyes actually spatters anywhere. It simply runs down her face before disappearing the moment it should have gone past her chin. Suddenly a groan escapes her as she claps a hand to her head, swaying on her feet. Only then does Kyrian approach her, cautiously, spear flipped downwards so that the spear's tip is now facing away from her.

"Morai?" He says softly, slowly circling around until he is between her and – surprisingly – you and Natasha.

She groans again before it cuts off.

And then she laughs, the rasp of it even more exacerbated than you've heard before. The hand over her face splays out and presses further, forcing Morai-Wen to bend backwards slightly while keeping her feet planted.

"Ahahah!" She cackles, pulling the hand away to reveal that one of her eyes have gone back to normal.

With sharp cracks of her neck from side to side, she straightens and looks up at the sky.

"That hasn't happened in a century and a half," she says breathily. "I thank you."

When she looks back down, it is as if she'd forgotten everyone else was there. The shock is only displayed for a bare second before it fades behind the normal façade of general bemusement.

"Oh my, how embarrassing," she chortles before immediately stepping away towards the woods.

Absolutely not.

"What the hell was that!?" You shout, the noise echoing around the hilltop.

Morai-Wen pauses in her stride before turning to look back at you.

"Occasionally, I am made to See," she emphasizes the last word. "Sometimes it amounts to something. Other times it does not."

"You're a prophetess?" Natasha asks from next to you, still holding your apple in the box.

That just gets you another wheezing laugh.

"Of course not! I am not Naieth," she sounds a mixture of contemptuous and awed by the name, "I do not control it. At all."

You do not miss the way her body twitches and writhes for a split second.

"But then…I knew that when it began. I dealt as I wished."

She is not making any sense. At all.

"So what the hell was all of that about?" You ask with a little more heat in your voice.

Before she can answer, Kyrian answers for her.

"She doesn't know," he shakes his head, looking at you with an unreadable expression on his face. "She doesn't even really know the words, nor the meaning behind them. She is blind and deaf to whatever spills out of her."

There is a flash of magic, this one causing Natasha to cry out and try to cover her eyes, and Morai-Wen has been replaced with an enormous bird of prey, jet black streaks through its brown feathers. Before you can even say or do anything, it beats its ten-foot wingspan and launches itself into the sky. You are left to gape on the ground as it rapidly and unnaturally accelerates to a distance where the bird becomes little more than a dot in your vision. Thus, leaving you and everyone else to just sort of awkwardly look around at one another. The meeting itself is over, this last portion something no one had expected, nor planned for. Further surprising you is Kyrian, who comes over to you despite very obviously looking like he doesn't want to but nevertheless must. It is in the duty-weighted set of his shoulders. You've seen it before on plenty of people.

"I apologize for the Sky-Mistresses behavior, Count Hohenzollern," he remarks, his voice subdued. "She has been a Kindred of one for a long, long time, ever since she chose to openly pay tribute to the Crone."

He gives a fearful look around the area when he speaks the last word.

"The Crone?" You can't help but ask.

"Morai-heg," He whispers the word.

Something in the drums within your soul go off beat for a few thumps before reasserting proper tempo.

"Goddess of Fate and Death. Keeper of Souls, Weaver of Prophecy," he continues in that same low voice. "Morai-Wen is the name she took for herself. She's held the name for so long that no one, no one," he leans in as he mentions that part, "Remembers who she once was. Even the fey call her by that name, the treemen and the dryads as well."

Well. That's more than a little disturbing to hear.

"It is a terribly dark thing, human, to do as she has done," he shakes his head. "But she is powerful, and has been an ally to the Dawnstone Kindred for generations."

He steps back from you and Natasha, looking between the two of you.

"Pay heed to her words, or don't. Sometimes they have proven great aid, other time they have led to ruin due to mistakes in interpretation," he speaks gravely. "But our business here is done. Perhaps we will see each other again. Hopefully not," he finishes with a small fiery return to his normal demeanor.

Guess you'll have to see.

"I can't believe the gift is actually an apple."

It's been a hell of a day. You need a drink. Several, in fact.

Results:
High Elves have managed to secure a second meeting with the Wood Elves of Laurelorn, location to be determined later. Handmaiden Litania, believing you capable of following basic instruction, has offered the possibility of you being contacted for further 3rd​ Party Observation/Neutral Mediation due to the success of this meeting and thus proving of the possibility of such. Also, as a reward for fulfilling the favor asked by the Everqueen, you've been given a single Annulii Apple, with which to grow a hardy mountain-specialized fruit, which would be a boon to population growth and possibly farming in the Middle Mountains. By remaining neutral, you gained no particularly great favor with either group, but neither did you gain disfavor. Morai-Wen has Spoken to you, but knows not what they might mean, specifically. Special Option Will Be In Action List For Next Turn: Accept participation in Asrai/Asur Meeting, or Decline.

Overall = Frederick von Hohenzollen has successfully hosted a diplomatic meeting alongside Stephan and Natasha without much warning, and no one died and no violence ensued!

Next update should be a Rumor Mill, then either a proper Turn Post or different interlude subjects.
 
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