Oskana for Oskar works as well... It also sounds like it's meant to be for the alcohol if you are slightly drunk... and well... slightly drunk is the condition we are in when we wake up in the morning, it gets better from there... and the same with almost everyone else in our province...
Oh darn it, I misread what you said. I thought you had said that the roll was NOT for avoiding getting nipped. That is a bit of a load of my mind for sure.
Oh darn it, I misread what you said. I thought you had said that the roll was NOT for avoiding getting nipped. That is a bit of a load of my mind for sure.
It said in the rumor mill that the Dwarfs were planning to kill the two Black Orcs before they could cause any trouble so maybe the roll was related to how hard the assassination attempt would be due to how smart these Orcs are?
As many of you probably know Mootland's tale starts in 1010 during the reign of Emperor Ludwig II Hochenbach, known as "Der Große" (The Great) on his coins, but as "The Fat" by everyone nowadays. He was known to torture and kill chefs who offended his tastes, so when a Halfling chef made him a divine meal worthy of his greatness he made him Elector Count of Mootland, and created said province by ripping away the most fertile farmland from Averland and Stirland. It is worth noting he didn't do this just to create Mootland but also to punish the Counts of Stirland and Averland because their daughters rejected his romantic advances.
Yeesh. I wonder why.
As a side note. Ludwig also gave the Sigmarite church its Elector status because the Grand Theogonist, inspired by the Halflings, kept throwing lavish parties and feasts in his honor. The Theogonist didn't live long to enjoy his success, he died a short time later, choked to death by his own neck fat.
Mootland is a land of gently rolling hills and grasslands that slope upward until you hit the Greenleaf Hills in the south east, where farmers grow various famous tobacco types, such as "Fogmaker Red," "Aver Prime Blend," and the notorious "Fumigator". Most of the country is open with scattered copses of oak, beech, elm and willow trees along the riverbanks of the Blue Reach, Aver and Aver Reach. There are two forests of note, the Sleepy woods and the Altern Woods (Also known as "The Old Mother Woods"), the last is considered haunted and anyone who enters it returns with their mind broken, if they return at all.
The Moot is considered to have three major regions. To the west of the Aver is the Aver March once a prosperous barony of Averland, were visitors can still see the ruined foundations of old castles and human settlements, their stones mostly carried off for other construction projects. The area is closer in culture to Averland than the rest of the Moot. It is known for its sheep/goat herds and its famous apples.
North of the rivers lies "Auld Styrlande" an area that was once part of Stirland and is now Mootland's breadbasket.
The last region of Mootland is the old Duchy of the Fallow Hills, now known as Greenleaf Hills, a place where the Halflings grow their tobacco plants. The area is a major source of wealth for the Moot and its government often sends out traders to give away free samples in the hopes of getting more customers. They advertise their product to be better than the "Bretonnian stink weed".
You won't find any humans in the Moot ever since they were forced to leave the area at spear point by Emperor Ludwig's troops, only taking with them what they could carry. Even now noble families from Stirland and Averland petition to have their lands restored, and people living in bordering parts of Stirland and Averland have a dislike for Halflings.
The origin of the Halflings is a debated topic within the academic circles of the Empire. Some say that traveled over the World's Edge mountains together with the human tribes, others say they were created by Verena in order to create a race resistant to Chaos or by Ranald as a bizarre joke. Halflings themselves will just say that they've always been there, and like that quite a lot.
People from the other provinces seldom visit Mootland, mostly because few of them can put up with Halflings for long. Those that do visit often return with stories about the sly, secretive undertone in the Halfling character. Theft, mockery and clannishness are rife. Halflings returning to the Moot are welcomed and the fertile lands of the Moot have made life easy for the Halflings living there, and made them unwilling to be reminded of the outside world.
Halflings are earthly types who enjoy a good meal, a strong drink, a good smoke and conversation that could turn a Marienburg marine's ears blue. Halflings think nothing of discussing their aunt's nightly business with strangers in complete detail. "Just to pass time, y'know." They love a good chat and strangers are welcome in their homes as long as they bring gossip, coin or lunch. Preferably all three.
Outside of the Moot Halflings are mostly see as thieves or cooks, or thieves and cooks. This comes from two traits Halflings have, their ability to make a good meal out of anything and their differing views on property, ownership and theft. The last one is a cultural trait. Most Halflings grow up in what is basically a large extended family of siblings, aunts, uncles, "cousins by way of marriage," and the like. Taking what is needed, a pie, a few coins or even a piece of jewelry, is deeply imbedded in Halfling culture. After all, if everyone is family, why should you ask for permission? Of course they'll let you "borrow" it. This has led to Halflings outside Mootland being seen as little more than domestic helpers that you need to keep an eye on.
Halflings love festivals and celebrations as a way to break the normal routine of country life. Several festivals are held throughout the year: Midsummer, Midwinter, Spring, Fall and the greatest festival of all, Pie Week. Most don't wait for these dates though; every evening is ripe for a party. Halfling festivals include: Eating, drinking and dancing around a pole or bonfire. Foot races are common too, with the winner receives a ribbon from the Halfling woman crowned "Queen of the Festival" the last one back gets chucked in a pond.
Halflings worship the gods of the Empire, but also have gods of their own. Esmeralda is honored during Pie Week and others are: Phineas, patron of tobacco with the ever-full pouch; Josias the Farmer, who knows what weather it will be and can grow anything anywhere; and Hyacinth, goddess of childbirth and fertility.
Halfling warriors are rare and often the butt of a human joke. And although the people of Mootland can be surprisingly brave when something they own is threatened, when an Imperial officer reports of Halfling bravery in his dispatches it is often accompanied by complaints from the Quartermasters.
In recent years, there is a rising flush of religion in the Moot. The creation of the Grand Kitchen in Ostland, staffed by priests of Esmeralda, as well as closer and more widespread relations between the northern polity known as the Northern Trident of the Empire and the Mootland has led to a large amount - compared to previous centuries - increase in halflings outside of their homeland. Their cultural tendencies of 'borrowing' have been painfully pruned, a process that is ongoing and ends up yearly with more than half of the potential immigrants leaving back for the Mootland cursing the humans behind them for their cruelty and strangeness, but those that remain are setting down roots.
With the rise of the Grand Kitchen and the building of lesser versions in a foreign province, the more understated religion of Esmeralda has become more prominent, chefs are actually praying more, and copy-cat facilities which are in actuality and essentially Temples to the Goddess, a wave is making its way across the Mootland. The highest placed priests, the chefs, have even begun displaying minor powers akin to other priests of other gods, something largely unseen until now. Though many halflings do not like the change, others, the younger ones, seem to be enjoying how it tweaks the noses of their elders.
Overall the Moot is a peacefull land, where the Halflings don't concern themselves with the affairs of others. Their speech reflects their isolationist attitude; Reikspeil spoken in the Moot is utterly incomprehensible for those living outside of it, with fast pacing, slurred words and a mish-mash of other accents. With slang words changing every year.
I'm curious, are pretty much all the Dwarven Mercenaries employed for the Retaking?
Also, found a unit we might be interested in...
El Vuelo del Fuego[Race: Human] [Origin: Estalia] [Type: Estalian Light Cavalry using primitive firebombs, torches, and a specially designed oil which they slather their lances and swords in to set them aflame during battle] [Numbers: 500
We can upgrade their gear slightly probably by selling them Hohenzollern Cocktails, and in return, we might want to take a look at that oil they have...
That said, it's really only a side goal... but having the ability to equip our Elites with flaming weapons is usually a good idea...