..... I bet she's being tortured. Bald but alive.
So... How embarrassed are the Caledorians going to be if we somehow survive this whole shebang and it turns out that their navy fucked off to the wrong place, missed two beached black arks and Caledor's bane was defeated in an air duel by two humans and a colonial.
Doubt it, Gunther's wife is as bad as him and probably twice or more as arrogant and dangerous. If anything, she's probably worse than her husband of the giant ego small everything else including body parts.
FESTAG! FESTAG! FESTAG!I still think a manly anime fistfight is the best way to clear the air between them. >.>
I bet Natasha and Gunther's wife would agree. And bring popcorn.
conserding his wife hates us more then he does doubt it (he hates us for upstaging him cause of his hero complex she hates us cause bah my father should never of let Ostland gain such power which her father has no blame for cause we found out about nurgles courrption of Nordland and told everyone we had the only way into Nordland and our enginering skills had nothing to do either)I still think a manly anime fistfight is the best way to clear the air between them. >.>
I bet Natasha and Gunther's wife would agree. And bring popcorn.
If they had her alive, they'd bring her out in chains and slave garb, torture wounds on display, likely to be executed on the spot. They don't have her.
Target them with what? Our choice of how and when we deploy the cavalry and flagellants?I suspect Drucchi might attempt to counter our sally through there own cavalry. Maybe we want to target those instead to neutralize the potential counter?
The arks have sent out their bat things, they've sent out their dragons, they've sent out their pegasi and their ridden pegasi. The witches are busy and the commander's ashore. It's time for our ships to use their bird bombers. Drop enough little incendiaries and maybe they'll start a fire that actually causes confusion or losses.
I was thinking of Artillery.Target them with what? Our choice of how and when we deploy the cavalry and flagellants?
That's not an option.
I guarantee greater likelihood of getting my vote if it comes with reasoning and explanations.We can vote now, so here is my plan.
[X] Unleash the Martyrs!
-[X] Release the Flagellants onto the enemy as the elites attempt to advance to reach the Final Wall of Salkalten, then let the cavalry follow behind to wreak havoc before retreating back through the gates
-[X] Focus on the enemy artillery that is now present on the battlefield
-[X] Re-task the Eonir to focusing on the flyers to support the Whitewings and Oskana+Natasha with their superior accuracy ensuring no chance of friendly fire
-[X] Stay on the walls, which carries its own dangers
I guarantee greater likelihood of getting my vote if it comes with reasoning and explanations.
Said it earlier, here is quote. Hope reasoning makes sense to ya.Here is my plan idea by the way.
Figure best to let the flagellants to to try and disrupt dark elves before knight charge, give them what they want.
Have wood elves help take down annoying flying enemies, and should be more manageable with only one dragon left, if it comes out at all.
We lost about half of our artillery sadly, they've been MVPs for us for most of quest, so best to put them selves enemy artillery since we can counter monsters with ogres.
Finally let Freddy stay on walls to help command things better, Urgdug can handle gate defense well enough.
What do folks think?
While I am not massgamer, I came to similar conclusions, aside for one volley with different targets. Below is my reasoning.I guarantee greater likelihood of getting my vote if it comes with reasoning and explanations.
my take on our choices:
Gate: let the flaggelants go first. They will not be coming back from this regardless whereas cavalry can if they are not trapped and going second they would have much better chances of not being trapped.
Artillery: one thing we can do is to blast our artillery at the enemy danger close just as our flaggelants are about to engage to hopefully disrupt the druchii lines further and enhance the flaggies impact. Afterwards... I suppose counter battery to allow our troops on the wall to fight with full efficiency is probably the best, but I can see myself being persuaded otherwise.
Flyers: we have at least one Lord level caster among the enemy fliers. So forcing them to retreat or better yet destroying them would be highly useful. Let Eoinir help there. Possibly let other troops help too, but friendly fire isn't , so probably just eonir. Also, remeber that the enemy does have one more dragon so making sure their other flyers are driven off before it comes back is very imortant
Personal: ogres can't fight on the wall too well, so going to the gate is the logical place for Urgdug to be. With that in mind I say we go to the walls. I trust our brother to hold that gate against anything.
It's not something we can order - no communications as you say and we're busy. Still, the fleet is at sea nearby, unopposed by corsairs and they carry the weapon. It's up to their judgement what they do to make themselves useful. We probably won't hear about their efforts until after the battle unless they score a ridiculous crit but I like to think about what they can try and what the opportunities are.The army has bird bombers but our fleet is still way out of sight and out of communication range.