I really don't see why you have to explain why you get pissed when random people start stealing your stuff. That seems like the sort of eminently obvious thing that would happen.
 
I really don't see why you have to explain why you get pissed when random people start stealing your stuff. That seems like the sort of eminently obvious thing that would happen.
Yes, but the lizardmen take it to extremes, sort of like the Tomb Kings. To the point of attacking people who don't even know why they're being attacked. It's not so much that this is a reason to criticize the lizardmen as such, as that it's a reason to observe that the lizardmen could probably achieve better results by being a bit more open about what hey want and why.
 
I really don't see why you have to explain why you get pissed when random people start stealing your stuff. That seems like the sort of eminently obvious thing that would happen.
Considering archology IRL and why certain countries are mad at the British museum, you seem to over estimate the amount of regard humans would care have for a bunch of lizards.
 
Aren't the articles kinda really ambiguous? Because some seem to imply that you can wander their cities with impunity without being harmed, as long as you don't
1) look like you might try to shank a Slann
2) Don't come anywhere near the plaques of the old ones.

Not that they would talk to anyone anyway, but getting slaughtered is more of a risk on the way to the city than in the city itself.

Not really. You've got Marco Columbo who was allowed inside, and then you've got...just about every other encounter that the warmbloods have had regarding Lizardmen cities. Rodrik de L'Anguille who plundered several cities and then tried to attack Xlanhaupec, and died along with his entire force - his 'survival' being an invention of Total War Warhammer. Or how they regularly repulse the raids of Skeggi and those like them because they're focused on other matters, right up until an important plaque gets stolen and then they march a huge army over and obliterate whoever took it. Then there is the event of Pahuax, the first time High Elves reached Lustria. They were escorted right up to the Slann, there was utter silence, and then the Slann said 'They Should Not Be Here'. Elves surrounded, draw weapons, cut down, few diseased survivors allowed to escape and return to the Phoenix King, ensuring that the High Elves would not set foot on Lustria for a long, long time. Then you've got the incident of El Cadavo, a mercenary captain who never even approached the Slann, just set up a settlement and named it after himself multiple times. Enough times to piss of Mazdamundi who pancaked it into a crater, after he did it the third time. Only one settlement has survived in the long term in the Isthmus of Pahuax, Skeggi, because they have managed to never again fool themselves into thinking they could make conflict with Hexoatl's armies.

The issue is thus: the Slann? Are very, very focused on contemplating the stars, debating one another in century to thousand year long conversations, combatting the malign influences of Chaos in the metaphysical realm, and so on. The other Lizardmen, the skinks and Saurus? Really, really don't like the warmbloods being around. They are basically spending all their time in the Army Book asking the Slann for permission to go and slaughter the invaders, to the point that some of the skinks even manage to push through the brain power to come up with their own reasons to kill the invaders who are trespassing on their lands. The Slann generally say 'yes' to them, too, as they are focused on the etheric battle going on beyond mortal ken and most eyes as they fight the influence of the Ruinous Powers directly. They don't trade. They don't even, really, do pacts. There exists a Dogs of War skink band, who are purely focused on getting back plaques that have traveled far, far away, and yet they are noted in their own entries to be confusing and inscrutable to those that employed them. They might not even be canon for this quest at the moment.

I'm not sure how the entry implied that you could wander the cities with impunity, as just about everyone who ever made it inside was either soon after killed, ran away as everyone around them was killed, or were escorted to the Slann who squinted at them for a bit and then waved them away. Not a lot of 'wandering' going around, as such. Or were thieves/plunderers who were running away. The Slann don't care about jewels or mounds of gold, so long as the plaques and mystically charged places remain untouched.

Also,

Keep in mind the vast majority the information we have about canon comes from and Imperial perspective, now consider which Imperials are actually going to walk around Lustria, explorers, the handful of them that actually survived the experience. This is a group rather prone to fabrication and who is going to check them? Is the scribe putting ink to paper going to run off to the temple cities to see if they are indeed safe to walk around in?

This is also true. Imperial and Tilean/Estlian Explorer perspectives, yes.
 
Yes, but the lizardmen take it to extremes, sort of like the Tomb Kings. To the point of attacking people who don't even know why they're being attacked. It's not so much that this is a reason to criticize the lizardmen as such, as that it's a reason to observe that the lizardmen could probably achieve better results by being a bit more open about what hey want and why.
Considering these explorers/treasure hunters are exactly the same kind of people that try to loot things like say the Tomb Kings, forgotten crypts and even dwarfs, I don't think they'd care even if the Lizardmen decided to try and explain stuff because gold and jewels.
 
Do you think the lizardmen have any way to lower the need for violence in the great plan and if yes think we could ask about it or at least better ways to counter them.

You really need to read a great deal more about the warhammer setting before you ask more questions. If you'd done the least amount of reading the answers to your questions would be obvious.
 
Under what IC reasoning? What do we want from the New World?

This just my thought from playing anno 1800. Maybe set up a trade lanes for Lustria exotic animal, plant and or shiny rock samples.

Who know maybe we can find something that can be brew into a new alcohol or a powerful explosive. We must take every opportunity to turn everything that shouldn't be rightfully brew into alcohol for who know what strange benefits drinking thing brewed from the Lustria jungle would give?

You cannot tell me a place that sit on top of Mallus most powerful geomagnetic ward wouldn't have magic bleed off affecting it inhabitants properties and alcohol tastes.
 
Ya'll, my folks, it's all right. I prefer that people do some checking first, but these are reasonably innocent questions, and we haven't really gone much into the Lizardmen on the quest, so it's understandable that it might be a sector the prospective readers might not have read that much up on.

I am aware that this quest is sort of dense, as is the Warhammer Fantasy setting, and I haven't exactly made big army books or wiki page length posts about every single race and their canon timelines.

It's all right.
 
. On piracy that's a part of every marine trading enterprise, i don't see why it would particullary deter traders from going there, i mean it's part of the risk of being a trader
 
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Just because a state isn't part of the empire doesn't mean we can't interact with them, we trade with kislev, bretonnia, albony and tilea and possibly norsca. On piracy that's a part of every marine trading enterprise, i don't see why it would particullary deter traders from going there, i mean it's part of the risk of being a trader

We trade with them bacause they are relevant. The New World Colonies have no relevance to Frederick and Ostland except as curiosities. They have nothing to offer us, making the long and dangerous trip getting to them a waste of time and ships. There is a world of difference between "getting lost in the mists of Albion" risk and "traveling a massive ocean with sea monsters, vampire pirates and druchi corsairs" risk.
 
Just because a state isn't part of the empire doesn't mean we can't interact with them, we trade with kislev, bretonnia, albony and tilea and possibly norsca. On piracy that's a part of every marine trading enterprise, i don't see why it would particullary deter traders from going there, i mean it's part of the risk of being a trader
Hey er, earlier I quoted the wrong person, It wasn't meant to be you. Sorry about that.

I've deleted the post that was quoting you.
 
[CANON] Dumb Muscle and Proud
Dumb Muscle and Proud

This city wasn't like home at all, too nosy and full of smaller ones who rushed around like bugs. All the new smells were nice, especially all the ones related to foods and drinks she had never seen or heard of before, but she still like Ostland better than Marienplace. Didn't help that unlike home outside city was nothing but swampland that just smelt wrong, like places beastmen liked gathering in large groups if more spread out and weak.

Still, Angrad Brawlerguts Horsecruncher Beastcrush Pulverizer Monstertosser would follower her boss and his boss anywhere she and her Pulverizers were needed, even if most of the time all they did was put themselves between him and his mate from those who unlike home knew to get out an ogre's way.

She was expecting a big fight on this journey, cause that is usually what happened whenever the Big Boss brought them places. Like when they went into deep forest to help stick elves fight lots of beastmen and she and her Pulverizers held off a whole army just by themselves! There should be a Big Name for that, but she wasn't sure what it should be. Maybe the underboss, Urgdug, would find a good one since he had the most and therefore was the expert on Big Names in whole of Ostland. Anyway, she expected a fight... but the fight never came.

Came close when they went to big water god's house and lots of angry humans looked ready to rush them all, would have been stupid since Angrad could easily crush the lot of them, but the god's knights kept fight from happening. After that the Big Boss did ritual thing to make them happy by being punished, something Angrad heard about from ogres who followed wild god and his farming wife. He thought whole thing stupid since from what she knew Big Boss did nothing wrong, but not her job to question the Big Boss's orders, just smash and bash things when told.

Besides, Angrad was more Esmerelda girl herself since she loved wearing her metal armor and shield and didn't have patience for farming. Only important rules there was eating right and protecting home, and only punishment for doing something wrong was cleaning up mess which just made sense. She would never get why humans or ogres were want to worship anyone else but here, espiecally greedy Maw that never shared.

Oh did she want to smash each and ever filthy Maw ogre she saw since coming here, and she knew her Pulverizers and the Underboss wanted to too, but she settled for glaring and growling at them till they wisely ran off like the cowards they were. Good sense.

After all that Angrad and a few others guarded the Big Boss and his mate as they went around city, which was fun in own way since she and hers got to eat and drink lots of things! Got lots of good ale and meat from dwarfs that lived in city which was the best.

Most of time it was boring work, only time she was uneasy when the Big Boss went into Elf town without them and then when they go to place claimed by raider humans. Angrad always on guard then in case she had to smash the lot of them, even when eating and drinking lots, since she didn't trust any of them. The Big Boss must have felt same way since he seemed very unhappy when they left. She would have gladly smashed them all to help make him feel better if he said so, but he didn't so she didn't speak up.

A Pulverizer was a shield first before anything else, and shields don't talk... at least not normal good ones.

Other than that the worst thing they faced was annoying humans who kept on trying to bribe them to leave Big Boss and work for them, and Angrad took pleasure in 'gently' pushing them aside with her shield when they got too close. None of those weaklings were worth following even if they could pay Angrad in more good than she could ever want, something which she highly doubted since only the Big Boss got them the best kind whenever they wanted.

It was even better when they ate what they had just recently killed. Greenskins, spiders, monsters, bad humans, and more! Only beastmen and things that smelled like them they didn't eat, which was likely best since their meat always smelt bad.

City was not Angrad's favorite, but it did have lots of new things she never seen before. Of course, unless they were food or a threat she didn't focus on them long, and when people started talking if it didn't involve those topics they tended to go right over her head and made her lose interest fast. She was no Underboss, not nearly as smart as the ogre that made whole school for their kind to get smarter, but she did know basics do's and don'ts so that was all that mattered in the end.

When her mind wasn't on her job her mind was elsewhere, about Ostland and the few of her Pulverizers she left behind to watch over the Big Boss's son as they went off to hunt in forest. They were strong, all her Pulverizers were, and so was young bull just like father, but Angrad still didn't like being away from fighting in general and not being there to be the wall she was to defend those who were not nearly as tough as her. She just hoped they got home soon so they could help out in fight if still happening, and if the fastest way back was on big boat over big water that tasted too salty to be nice.

Besides, no matter how good the food here was she liked the Kitchen back home way more.

---

AN: A little POV from Angrad since hadn't had one since Battle of the Bone Gate. She, like the rest of the Pulverizers, is a stereotypical ogre musclehead who would likely have been a Bruiser back in the mountains if not more in another life. I reminder that most imperial ogres are closer to this compared to Urgdug who had to work hard to get average human intelligence. Still, she and other ogres still take pride in their work, follow orders, and most of all don't take stock in Maw stuff in general thanks to Urgdug's large influence and Freddy's to lesser extant.
 
We trade with them bacause they are relevant. The New World Colonies have no relevance to Frederick and Ostland except as curiosities. They have nothing to offer us, making the long and dangerous trip getting to them a waste of time and ships. There is a world of difference between "getting lost in the mists of Albion" risk and "traveling a massive ocean with sea monsters, vampire pirates and druchi corsairs" risk.
They have a climate that can grow important cash crops such as coffee and rubber and potentially other cash crops aswell, it's just a thought on how to gain access to these important materials
 
They have a climate that can grow important cash crops such as coffee and rubber and potentially other cash crops aswell, it's just a thought on how to gain access to these important materials

Not going to happen. Malakith would not tolerate such an enterprise getting of the ground. Look where Naggaroth is located to know why. And that assumes the Lizardmen don't raze it first. Or even Lustrias wildlife. There are infinitely more obstacles to this kind of project then there ever was in the real world.
 
Not going to happen. Malakith would not tolerate such an enterprise getting of the ground. Look where Naggaroth is located to know why. And that assumes the Lizardmen don't raze it first. Or even Lustrias wildlife. There are infinitely more obstacles to this kind of project then there ever was in the real world.
This brings to mind the question of what Naggaroth was like before the dark elves showed up. Was it just an uninhabbited frozen tundra just full of monsters? Did the Lizardmen have a large presence there and part of the reason why they hate the dark elves? It just doesn't seem to exist until the dark elves show up and basically spread across whole place.
 
Not going to happen. Malakith would not tolerate such an enterprise getting of the ground. Look where Naggaroth is located to know why. And that assumes the Lizardmen don't raze it first. Or even Lustrias wildlife. There are infinitely more obstacles to this kind of project then there ever was in the real world.
If that was the case colonies wouldn't exist to begin with. Why would Malekith even consider it a threat. All i'm asking for is getting to know the colonies, seeing if they would plant certain cash crops and if they will, have a piece of the money pie that comes from that. You are right lustria is full off threats from skaven, lizardmen, dark elves, beastmen, orks and other horrible things. So why would anyone of them care about the relatively small new world colonies setting up plantations when they have the other aformentioned horrors to worry about.
 
Considering archology IRL and why certain countries are mad at the British museum, you seem to over estimate the amount of regard humans would care have for a bunch of lizards.
I am not sure about other humans but I certainly would not be looting stuff from people who are armed and have a reputation of killing everyone who loots their stuff.
 
I am not sure about other humans but I certainly would not be looting stuff from people who are armed and have a reputation of killing everyone who loots their stuff.

Unfortunately, that's not what goes into the heads of those that are there.

All they see are gold plates that are large as the size of a table, immediately, all blood stops flowing to their head and goes into their loins as they rush to wrench it while murdering anything in between. It's kind of like how dwarves getting the gold fever.

For better or worse, these are the kind of guys that really broaden the horizon and explore the world as well as documenting what's over there.

The bad news is well, they also end up pissing off a lot of the locals at times.

I doubt we'll be able to stop the gold rush if people gets a whiff of it in the new world, and unless we roll multiple crit that the prophet Lizardman basically opens negotiations, it's just going to spiral out of control. I mean, it's not stopping people from looting from Nehekhara, where there's already multiple cases of the tomb kings going out to retake their treasure. Lizardmen isn't going to fair any better sadly.
 
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