Maybe, but I remember back when this one asshole tries to set us on fire, and how this old guy who is pissed at us for what happened to his daughter keeps trying stuff, and on and on.
There's no reason to give our enemies any sort of advantage, IMO.
Better destruction than going to our enemies.

I'm definitely leaning towards just flat-out burning them, we're still producing more.

That asshole was exiled, turned chaos and we later killed him. The old dude who keep trying stuff only did it after our diplo action failed.

I much prefer a stronger Imperial with our navy design spread far and wide. At most, we suffer trade deals losses and people shouting to high heavens that they create the greatship design.

Flat out burning them is far more wasteful and I rather just send them to the Manaan cult so they can keep serving.
 
Also if we do Keelhauling I vote we take off the Light of Summer first and put it on afterwards.

We might die but I'll be damned if we let that thing get taken by Manaan, I don't care how pissed he is.

That thing has saved our lives since we got it and it'll do the same for our bloodline after we finally kick it.
 
Something to also consider, if we gift the Greatships they'll likely be staffed by people loyal to Maghda.
 
Last edited:
Also if we do Keelhauling I vote we take off the Light of Summer first and put it on afterwards.

We might die but I'll be damned if we let that thing get taken by Manaan, I don't care how pissed he is.

That thing has saved our lives since we got it and it'll do the same for our bloodline after we finally kick it.

Yea, I second this action.

Worse case, we'll have to burn a fate point for it.
 
Also if we do Keelhauling I vote we take off the Light of Summer first and put it on afterwards.

We might die but I'll be damned if we let that thing get taken by Mannan, I don't care how pissed he is.

That thing has saved our lives since we got it and it'll do the same for our bloodline after we finally kick it.
Take it off, and potentially burn the fate point to ensure we don't die?
I could go for that, especially since she looked a little interested in the Light of Summer.
 
She said something about people being keelhauled wearing jewelry just so they lose them right? What if Mannan decides he decides he likes the look of the Light of Summer and takes that from Fredrick while he's carving his flesh away with barnacles?
That's what she said, but in context it was clearly meant as a reason for Freddy to be allowed to take the Light of Summer. She explicitly doesn't want us killed - she thinks it would start a war between Ostland and Manaan and signalled that the Shark Dive was a bad idea for exactly that reason:
Believe what you may, Count, but I do not intend to somehow set up a war between Manann and Ostland. I aim to end one before it can start.

And also, Freddy's been in a lot of very unexpectedly kinetic situations, and the LoS coming off has never been a problem. I rather suspect the elven healing artefact is designed to magically not get pulled off accidentally.
 
Last edited:
To clarify: "major" is obviously more than "considerable", right?

Because if so, then... @torroar what about mixing things up and doing something like burning 2, and giving 3 to the Cult?

That would be a way of appeasing Manaan himself, and also appeasing the Cult and people too.

Major is more, yes. You...could mix it up, sure.

---------

A note. Maghda will be sending an Albatross for each ship given and not burned, the ships guarded by the Knights Mariner to ensure their safe travel back to Marienburg. Probably could have made that more explicit, but the ships go to the Cult, not to Marienburg's merchant houses themselves.
 
I would prefer the burning of the evil elves (ships) and the other evil faction ships, going for option 3 or 4 of personal sacrifice and send as many ships as you guys seems as possible.

They will probably go to the marines these are big and powerful ships.

Hell, if and only if our allies don't suffer much with the beastmen they probably can hold a bit of heat to us and gain 'concessions' from us that will help their heir. So I not that worried give that the MC has options like mercenaries, mages and lots of fire power compare with no ship in the beginning of the quest.

And even if the merchants take the ship they will need to waste options and etc to make their own. And they could do that anyway if we decide to sell ships for them. Which don't seems a thing we would do. So we are losing trade that we would probable never have and south business that would be difficult to have anyway. Plus one of the three mechants factions deal with transport. North transporte. Probably with little ships in the rivers. I assume a local faction. One that can be please with this action can be gained from this if we are fearing tech stealing.

Personally it will a harder punch, to me, when the farms tools that the MC daughter created (re-created) got the south from one reason or another. And I said that with the certainly that I would vote to sell them said tools (but a higher price than what was from the north). Because there no way they will not steal that either. Plus all the help that can bring to the empire.
 
This is my plan. Sacrificing the Druchii ships is a given because of how easy it is. Giving up the first three of our greatships in honor of Mananns, while leaving us two, will placate the Priests. While the Keelhauling will placate the crowd outside.

Druchii Ships
[] Sacrifice Them To Manann: Set the things aflame, get some dockspace back, and offer a minor but appreciated appeasement to Manann. [Minor Appeasement/Maghda Approval]

Actual Sacrifice
[] The Greatships of Ostland: Sacrifice requires actual sacrifice. Wolfships are common vessels, and war galleys are meant for close coastal patrolling. You can rebuild later. Perhaps even with actual blessings and aid from the Cathedral, if you accept a bit of loss beforehand.
-[] Give Them: It stings, yes, but you'll know that the Cult of Manann will not misuse them. It would literally be sacrilege to do so. They will be honored vessels, surely, given what they are they'll not just sit in dock doing nothing. It could, even, show them off to the rest of the Empire in a positive light given time. (Write-In How Many If Any/Which Greatships) [Major Appeasement/Approval For Each Ship]
-[] The first three Greatships made.

Keelhauling
[] Accept the Keelhauling: It will hurt. That's rather the point. The only thing to think about is how sever you want to be about it. This is less about appeasing the priests, and more about quieting the mob, the fury of the common flock....and some of the priests who are especially angry. Who wish punishment, regardless of the fact that very, very technically, you were legally in the right. (Choose Ship Choice From Below)
-[] Triton's Fury: A traveling temple-ship of Manann, practically the size of a Greatship, but its structure has been given far less over to battle than to making a mobile living space for its crew of Sea-Born. [Most Dangerous/Extreme Appeasement/Approval Gain]
-[] Leave the Light of summer behind. Otherwise it would just heal us while we're being Keelhauled.
 
Am I allowed to post plans yet, or am I supposed to wait for the vote to go live?

Btw, Torroar, that update was top tier. I got chills as she began to channel Manaan's outrage.

Edit:


Nevermind, this is the same as my plan, except for the bit about the LoS. I'd just specify that we give Oskar's Omen, Natasha's Grace, and the Fist of Frederick. For anyone who knows the context, these ships especially will be an indicator of penitence. For anyone who doesn't, Frederick giving up the flagship which carries his name will be significant.
 
Last edited:
So for the-

A note. Maghda will be sending an Albatross for each ship given and not burned, the ships guarded by the Knights Mariner to ensure their safe travel back to Marienburg. Probably could have made that more explicit, but the ships go to the Cult, not to Marienburg's merchant houses themselves.
-So yeah Torroar has stepped in, but that part was never in question in my mind at least. I'm more talking about the ship's secrets, building techniques, etc. There might be stuff they can learn from it, even if they don't take it. IDK, it might be paranoid but that's my thoughts on it,
 
This is my plan. Sacrificing the Druchii ships is a given because of how easy it is. Giving up the first three of our greatships in honor of Mananns, while leaving us two, will placate the Priests. While the Keelhauling will placate the crowd outside.

Druchii Ships
[] Sacrifice Them To Manann: Set the things aflame, get some dockspace back, and offer a minor but appreciated appeasement to Manann. [Minor Appeasement/Maghda Approval]

Actual Sacrifice
[] The Greatships of Ostland: Sacrifice requires actual sacrifice. Wolfships are common vessels, and war galleys are meant for close coastal patrolling. You can rebuild later. Perhaps even with actual blessings and aid from the Cathedral, if you accept a bit of loss beforehand.
-[] Give Them: It stings, yes, but you'll know that the Cult of Manann will not misuse them. It would literally be sacrilege to do so. They will be honored vessels, surely, given what they are they'll not just sit in dock doing nothing. It could, even, show them off to the rest of the Empire in a positive light given time. (Write-In How Many If Any/Which Greatships) [Major Appeasement/Approval For Each Ship]
-[] The first three Greatships made.

Keelhauling
[] Accept the Keelhauling: It will hurt. That's rather the point. The only thing to think about is how sever you want to be about it. This is less about appeasing the priests, and more about quieting the mob, the fury of the common flock....and some of the priests who are especially angry. Who wish punishment, regardless of the fact that very, very technically, you were legally in the right. (Choose Ship Choice From Below)
-[] Triton's Fury: A traveling temple-ship of Manann, practically the size of a Greatship, but its structure has been given far less over to battle than to making a mobile living space for its crew of Sea-Born. [Most Dangerous/Extreme Appeasement/Approval Gain]
-[] Leave the Light of summer behind. Otherwise it would just heal us while we're being Keelhauled.
Replace Level 5 Keelhauling with Level 3 or 4 and this is a Plan I would Vote for.
 
Also if we do Keelhauling I vote we take off the Light of Summer first and put it on afterwards.

We might die but I'll be damned if we let that thing get taken by Manaan, I don't care how pissed he is.

That thing has saved our lives since we got it and it'll do the same for our bloodline after we finally kick it.
No way. Magdha specifically gave us this loophole to help us when she gave us the keelhauling options. It's not meant to be sacrificed to Manaan it's to get us through something that would likely kill us otherwise even with the Adira waiting in the wings. I don't want to risk burning a fate point when we got Beastman Wars and an Orc Waaaagh ramping up down the line that will surely be scarier than this.
 
I say burn the Delf ships, gift two great ships and do the middle option for keelhauling. Enough to hurt but not going overboard and crippling ourselves or getting ourselves killed.

And for Sigmar's sake don't take off the Light of Summer, Maghda specifically gave us an out with using it.
 
Back
Top