We have a 75% chance of success, my guy. The only way to effectively purge is TO find the beast paths. Otherwise we're just bailing water until eventually we sink.

And 'yet another' ... haven't we only found two?
We have a 50% chance of Intensive Hunting being successful. And when it comes to long-term purging? Pushing back the treeline and developing the land into a mix of fortifications and farms is a more viable long-term strategy.

We've found three. One leading into Hochland, one weaving in and out of Nordland + Middenland and a third leading into Talabecland. And those are the major ones we've found.
Issue is that Zacharias' death made it a lot easier for all factions to roam the Forest of Shadows, with the remaining major non-Empire players in the Forest of Shadows being Beastmen and Greenskins.
 
Look, the only thing I'm saying is that Ostland and the entire Empire is covered by a lattice of secret, massive, expansive, and ancient highways used by the beastmen. People also have the opinion that the beastmen are an utterly unmanageable problem. My opinion, is that disrupting the interstate highway they use for their murderous road trips can only help better manage the problem, and finding those interstate routes is the first step towards disrupting them.

The more we find the more we will be able to find, and it's worth following up actively on the success we've had in the past. The fact that we've identified some so far means we should be MORE proactive, not less.
 
Look, the only thing I'm saying is that Ostland and the entire Empire is covered by a lattice of secret, massive, expansive, and ancient highways used by the beastmen. People also have the opinion that the beastmen are an utterly unmanageable problem. My opinion, is that disrupting the interstate highway they use for their murderous road trips can only help better manage the problem, and finding those interstate routes is the first step towards disrupting them.

The more we find the more we will be able to find, and it's worth following up actively on the success we've had in the past. The fact that we've identified some so far means we should be MORE proactive, not less.
These interstate highways are difficult to reach, harder to monitor, harder still to block and that there's a massive, expansive network of them that's maintained by traffic more than anything else.

The problem with trying to combo Beast-paths with Intensive Hunting is the same as that of trying to combo arming the Albionese with scouting the Norscan coast. It takes our existing forces and tries to split them across multiple fronts at the same time instead of focusing our efforts on doing any one thing well.
 
An Ogre Archer is a living breathing, walking ballista and the benefit of becoming rangers in the long run. Further adding them as snipers for targetting hero units.

They can also be used as a mass focus firing unit onto enemy heavy units like cygors or minogors as well as an intermediate between cannons.

Yes, I argue they are a very worthwhile investment that we should get by this turn so we can put them into battle to get experience battle and add the taal ogres to our ranks before taking the beastpath because we are already doing intensive hunting.
 
Wait a minute...Once we do unlock the Ogre Archers in the next turn, can we make custom ammunitions for their arrows?

Like are explosive arrows purely fictional or do they exist in IRL ? It would be quite cool to see that being invented... :V
 
Wait a minute...Once we do unlock the Ogre Archers in the next turn, can we make custom ammunitions for their arrows?

Like are explosive arrows purely fictional or do they exist in IRL ? It would be quite cool to see that being invented... :V

Well whistle arrows are a thing, strapping a bomb at the head wouldnt be out of place or making it like those harpoon that explode inside of whales.
 
Vote is closed. DD vote begins now.

Adhoc vote count started by torroar on Jan 10, 2021 at 8:53 AM, finished with 555 posts and 63 votes.
 
Well. At least we are going fully into controlling the Beastmen this turn. It will hopefully help us by easing pressure from Ostland when the thing implodes
 
I was very much leaning into going all-in with the Beastmen prep, and I wasn't before the Interludes. So, in respect to tor's request not to let it influence our voting, I didn't vote at all. I'll see about voting next Turn.
 
Intensive Hunting: 50%
An open hand: 65%
Debating Rhya: 65%
Corporate espionage - geisen: 50%
Corporate espionage - rutger: 65%

I'm definitely leaning toward mitigating the 50% from intensive hunting, but I'd be open to hear an argument for Espionage - Geisen if somebody wanted to make one
 
Intensive Hunting: 50%
An open hand: 65%
Debating Rhya: 65%
Corporate espionage - geisen: 50%
Corporate espionage - rutger: 65%

I'm definitely leaning toward mitigating the 50% from intensive hunting, but I'd be open to hear an argument for Espionage - Geisen if somebody wanted to make one

While it is a good idea to DD on Intensive Hunting. we must not ignore our other threats so I am all in favor of using the DD on Geisen. Do remember that Frederick does not know about the incoming Beastman hoard attack IC. So he has no reason to want to double down. Yes its important to keep the Beastmen suppressed but that is almost not a concern what with the attack that is about to land. I would much rather focus on Espionage so that we have a clear idea on how big the threat from them is. If we DD intensive hunting we might miss something Crucial that is going to happen from Geisen who IC also do not know about the incoming Beastman attack. And both Geisen and Rutger both want to hurt the Northern Trident as much as possible for taking away their profits from the Elves. And then there is the Elector's meet that is coming up which most of us think is going to be the trigger for the Dark Omen's attack including me. That meet is also why i want a Runefang away from Nuln.
 
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The question is whether going all in in beastmen actions is going to provide us with bonuses to both actions, and if we need the DD
 
Intensive Hunting: 50%
An open hand: 65%
Debating Rhya: 65%
Corporate espionage - geisen: 50%
Corporate espionage - rutger: 65%
I'm certainly leaning on DDing either Intensive Hunting or Geisen, and more so on former than latter since want to make sure we kill as many beastman as possible and lose the least number of troops.

[X] DD on Intensive Hunting
 
Intensive Hunting: 50%: We kill some beastmen that will likely cause major problems in the future... but aren't right now. failure probably means we can't find them.
An open hand: 65% we coordinate with Rommel. Failure, he's too busy to meet with us. or we offend him if it's really bad.
Debating Rhya: 65% we avoid pissing off another cult. failure: We piss off another cult.
Corporate espionage - geisen: 50% we legaly oppose Geisen. failure means we lose some gold, but everything is mostly above board, so their options for getting back at us are limited.
Corporate espionage - rutger: 65% same as above.

I know hunting and Geisen are going to be the popular choices. But I think Rhya and Open hand are more important. I think with open hand we have a 75 to 80% chance of either succeeding or not facing any serious consequences. With Rhya they already don't like the drills. soo

[X] DD on Debating Rhya
 
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