Some more mercenary companies to throw at you @torroar
  • The Line Shatterers – [Race: Ogre] [Origin: Mountains of Mourn] [Description: Mournfang Cavalry from the Mountains of the Mourn, these ogres have been making a killing ever since they reached Tilea through their stupendous killing power. Expensive but worth it.] [Numbers: 53 Mournfang Cavalry, 1 Crusher Daud Granitegazer]
  • The Second Sons – [Race: Human] [Origin: Old World] [Description: A collection of second, third, fourth and so on sons of nobility from across the Old World, having left home with only their arms and armor that have joined together as a mercenary company] [Numbers: 500 assorted Heavy Cavalry]
  • The Hvalstakkað Járn [Race: Human] [Origin: "Norsca"] [Description: A company of self-proclaimed Norscan Marauders armed with an assortment of spears, crossbows, and pikes, and armored in brigandine] [Numbers: 400 suspiciously short Norscan Spearmen, 200 oddly well-dressed Norscan Pikemen, 400 unusually well armored Crossbowmen, 1 Jarl-General "Eldskjaldbaka" [Warcry:hey þú, þú ert loksins vakandi]
  • Perdición de Los Nórdicos [Race: Human] [Origin: Estalia] [Description: Veteran Estalian Almogavar light infantry hardened by the Chaos invasion of their country, excellent skirmishers, woodsmen and ambushers, armored only with helmets and shields and armed with javelins, slings and an assortment of hand weapons] [Numbers: 500 Almogavar light infantry]
  • The White Company [Race: Human] [Origin: Bretonnia] [Description: Originally merely a collection of runaway peasants, this mercenary company has grown considerably in both size and status over the last 30 years, and is now ranked among the best company of sellswords the chivalry obsessed nation has produced] [Numbers: 400 armored Longbowmen, 500 armored Voulgiers, 100 mounted Sergeants-at-arms]
  • Helmut's Free Company [Race:Human] [Origin: Empire] [Description: A company of adventurers armored in half plate, armed with crossbows or handguns, swords and bucklers and skilled both at range and in melee] [250 armored Crossbow-Swordsmen, 250 armored Handgunner-Swordsmen, 1 Company Commander Helmut Sepp]
If anyone wants a laugh, translate the last bit of faux-norscan from Icelandic to English.
 
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The offroad tech means offroad, as in able to go into forest terrain, or dirt paths with minimum fuss for the wooden cyclers (which of course can be applied later onto the vaporcycler, probably during development). The issues expected with a land full of forest and rough terrain should also apply to the vapor tank, but that's been iffy for some people.

Point being that the reason to use horses in forest and mountain terrain is going to be defeated by the offroad tech.
Not really, as @REAPER35 pointed out, the bikes will be much, much more expensive than a horse, if only because building them requires a few engineering teams to and for maintenance you will need regular check ups with an engineer, on the other hand a good horse is much cheaper to produce, maintain and train, and you don´t need any kind of specialist team to do so (just put a stallion and a few mares together and you will start producing calfs no time), and they are almost as good as the bikes (I would say the are only 20-30% worse)...
 
Alright, so cyclers will not replace cavalry. Maybe light cavalry, scouts, and messengers. Or be supplementary.

For our military actions we will have three Military points in turn 38. The Beast-paths, hard to say if we are taking this or not. The Gold Wizards need to become integrated with our armies, so that's 2. The third is going to ogre archers, the double barrel thing, more horse riders?
 
Some more mercenary companies to throw at you @torroar
  • The Line Shatterers – [Race: Ogre] [Origin: Mountains of Mourn] [Description: Mournfang Cavalry from the Mountains of the Mourn, these ogres have been making a killing ever since they reached Tilea through their stupendous killing power. Expensive but worth it.] [Numbers: 53 Mournfang Cavalry, 1 Crusher Daud Granitegazer]
  • The Second Sons – [Race: Human] [Origin: Old World] [Description: A collection of second, third, fourth and so on sons of nobility from across the Old World, having left home with only their arms and armor that have joined together as a mercenary company] [Numbers: 500 assorted Heavy Cavalry]
  • The Hvalstakkað Járn [Race: Human] [Origin: "Norsca"] [Description: A company of self-proclaimed Norscan Marauders armed with an assortment of spears, crossbows, and pikes, and armored in brigandine] [Numbers: 400 suspiciously short Norscan Spearmen, 200 oddly well-dressed Norscan Pikemen, 400 unusually well armored Crossbowmen, 1 Jarl-General "Eldskjaldbaka" [Warcry: Hey þú ert loksins vakandi]
  • Perdición de Los Nórdicos [Race: Human] [Origin: Estalia] [Description: Veteran Estalian Almogavar light infantry hardened by the Chaos invasion of their country, excellent skirmishers, woodsmen and ambushers, armored only with helmets and shields and armed with javelins, slings and an assortment of hand weapons] [Numbers: 500 Almogavar light infantry]
  • The White Company [Race: Human] [Origin: Bretonnia] [Description: Originally merely a collection of runaway peasants, this mercenary company has grown considerably in both size and status over the last 30 years, and is now ranked among the best company of sellswords the chivalry obsessed nation has produced] [Numbers: 400 armored Longbowmen, 500 armored Voulgiers, 100 mounted Sergeants-at-arms]
  • Helmut's Free Company [Race:Human] [Origin: Empire] [Description: A company of adventurers armored in half plate, armed with crossbows or handguns, swords and bucklers and skilled both at range and in melee] [250 armored Crossbow-Swordsmen, 250 armored Handgunner-Swordsmen, 1 Company Commander Helmut Sepp]
If anyone wants a laugh, translate the last bit of faux-norscan from Icelandic to English.

I can add these in, sure, all except the ogre one. Ogre mercenaries are currently paid far more in food than in gold (Remember it took until Greasus to really pound in the idea of gold being of major worth), and given Tilea's whole...famine for many years thing, ogre mercenaries are more trouble than their worth a lot of time. Citizenry dying of starvation don't want to see food that could feed whole city districts disappearing around their gullets. Maw ogres, in turn, would likely respond to said responses in typical manner. Empire currently also has its stance on ogres set against Maw ogres a lot of time, and dwarfs as well thanks to Urgdug and his reputation/character.

@torroar *immeasurable
Also, awesome update! Merry Giftmas!

Fixed, thanks.

Huh
Looks like I was wrong then
I don't suppose you have a few neat examples of the upper end of said Desai?
Beyond swami I mean (who, just as an aside, has an absolutely hilarious name, the chosen of a God being literally called 'religious teacher' made my day, so thanks for that torroar).

Itd be neat to see what cool ass powers they get

Technically, Swani is his title, not that he's given his real name to them in the meantime.

As for upper end Desai, it depends on the Deva in question. Almost all of them gain the general large increase in physical capability sort of thing. Desai of the Iron-Wrought, for instance, can take on similar forms to their Deva, gaining literal metal bodies and sprouting extra arms. Swani's abilities are more focused around the suppression/destruction of undead, but also are quite capable at removing living opponents from the mortal coil. Others, like the Desai of the Deva Gangassa, who presides over Ind's largest river, have incredible healing capabilities for body, soul, and mind, but essentially no combat ones. The Desai of Kelinda, who is the Deva of Life, Sun and Dusk, sort of have a mixture of...I suppose you could call it a mixture of light/darkness based stuff with some healing and fire stuff mixed in. Quite varied, yes, but Kelinda is bar none one of the most powerful Deva around by virtue of her profiles. Because, as noted before, the nature of the Deva being their own unique sort of warp entities is that when they come into direct conflict with one another, the winner often can absorb the remains (and domains) of the loser. Kelinda used to just be the Deva of the Kelinda Tributary which led onto the Gangassa River. She also used to be called Yemi. But, in the time since, she has taken on the aspect of the previous Deva of the Sun and Deva of Dusk, not, unsually, because of combat or conflict but to preserve their domains and power after they were fatally wounded in battle battling the forces of Chaos.

Better that little Yemi becomes mighty Kelinda than let the powerful yet dying Sirya (Sun) and Senyadive (Dusk) be absorbed/chained/drained by Kairos Fateweaver, one of the most powerful of all the Lords of Change.

Basically, the Deva being so much more personally and consistently involved on the 'ground floor' of the world, as it were, carries with it both pros and cons. Pros, more direct intervention and walking around, empowered by faith due to that sort of stuff. Powerful, at the upper reaches, as shown and stated. On the other hand, they are far more vulnerable than, say Sigmar or Morr, or the Chaos Gods proper. Thus, the actual deific landscape of Ind is dynamic and changing, new Deva rising or at least giving rise to others, or fighting each other (Deva of cities coming into conflict is common) or fighting the forces of the Chaos Gods whether materially or within the Warp. The oldest and most powerful Deva are consistently those that have effectively survived a non-static environment where Gods such as they can, in fact, die. On occasion they can be reborn, if their essences after their 'deaths' go unclaimed and reform, but that is rare and takes time indeed.
 
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I think there were some hints along those lines in the updates; I'm guessing it's along the lines of "THAT SHOULD BE MEEEE DAMMIT!"

Possibly followed by some crying and a big tub of unspeakable meat products.

He should get together with Be'lakor, form a self-help group.

Just, you know, please not before he decides to strike at us, having to deal with the First Damned on top of what seems like the entire Beastmen Race would be pretty rough.
 
Can you reveal anything on what Malagor thinks of the Everchosen as a concept and entity @torroar ?

As a concept, sure, fine. Gods choosing a grand champion. As an entity he hasn't cared for any of them. Beastmen were running around since before Sigmar, and yet the first Everchosen is Morkar?

Malagor didn't much care for that. Or any of them since. Sure, he comes when/if called, and the Beastmen often rally due to simple sheer fact of the Gods going 'all right, all of you come together and go kill', but Malagor's never been super 'rah rah, go Everchosen, please use the beastmen as your screening chaff while your Chaos Warriors and Chosen come up from behind' which is often how things go.
 
What about these ones @torroar, minus the ogre one because of what you just said.
  • The Champions of Solu, [Race: Human] [Origin: Khuresh] [Description: 100 utterly fearless men from far off Khuresh seeking a death against the forces of Chaos... or Greenskins or the undead or skaven or dark elves or human rulers they deem to be unrighteous, they aren't particularly picky. Armored in a combination of strange gambesons and water buffalo horn plate-mail, and armed with an assortment of knives, swords, spears and shields. Their payment is less a wage and more a bribe so that they don't run off and get themselves killed] [Number: 100 Khureshi armored Mag-Sabil warriors]
  • Glaod Beastkiller Stonehorntamer – [Race: Ogre/Stonehorn] [Origin: Mountains of Mourn] [Description: An Ogre hunter mounted upon a ferocious stonehorn] [Number 1 Ogre Hunter, 1 Stonehorn]
  • The Knights of the Savanna – [Race: Human] [Origin: Plain of Tuskers] [Description: 250 'knights' from the Plain of Tuskers, armed with swords and lance and armored in heavy gambesons for both rider and mount. [Number:250 'knights']
  • Los Jinetes de Juan Gabasa – [Race: Human] [Origin: Estalia] [Description: 300 Estalian jinete light cavalry, an excellent scouting, screening, and raiding force, mounted upon fast steeds, armed with javelins, swords and shields, and armored in helmets and a combination of gambesons and light mail] [Number 299 jinete light cavalry, 1 champion Juan Gabasa.
  • Heidric's Free Company [Race: Human] [Origin: Border Princes] [Description: 600 assorted mercenary pikes, crossbows and stradiots] [Numbers: 300 mercenary pikemen, 200 mercenary crossbowmen, 99 mercenary stradiots 1 company commander Heidric]
 
Until this post, I was confusing Malagor and Morghur. I was wondering why he was being portrayed so coherently; turns out he was the other guy from the same faction with the infuriatingly similar name.
To be fair actual-Morghur was more coherent than I expected too. I was half-expecting him to just be mouthing mind-bending gibberish and gabbling, not actual speech. Though it might be more that only Malagor can comprehend his speech given the bolded text and his nature.
 
I don't know if they'll be quite a herd of Hohenzerns once the Beastmen are donw with us. Or at the very least, it'll be a small one.

Aw man don't jinx it like that. God knows how apocalyptic Frederick's rage will be once he discovers that one of his children are dead in the upcoming Beastmen invasion.

Lets just hope that the Twins reunion with their family will be a at least a good one or heartwarming.
 
As a concept, sure, fine. Gods choosing a grand champion. As an entity he hasn't cared for any of them. Beastmen were running around since before Sigmar, and yet the first Everchosen is Morkar?
The Ultmate irony of the beastmen is that if they did wiped out humanity the Chaos Bois would probably immediatly start searching for a new interesting toy instead of actually giving the Beastmen more favor.... The downside of being bound to em is that well Daemons kinda already have the bound servates stick filled but better.
 
On the other hand, they are far more vulnerable than, say Sigmar or Morr, or the Chaos Gods proper. Thus, the actual deific landscape of Ind is dynamic and changing, new Deva rising or at least giving rise to others, or fighting each other (Deva of cities coming into conflict is common) or fighting the forces of the Chaos Gods whether materially or within the Warp. The oldest and most powerful Deva are consistently those that have effectively survived a non-static environment where Gods such as they can, in fact, die. On occasion they can be reborn, if their essences after their 'deaths' go unclaimed and reform, but that is rare and takes time indeed.
Its a very metaphysical landscape if nothing else and makes me wonder how the pantheons of other far eastern regions work in general since while likely not as chaotic and everchanging most likely not like Old World as well.

On another note I wonder if the Twins' various adventures have pushed them into magister territory and is only due to their ongoing mission that they haven't gotten tested yet. Also kinda curious at this point what human places in the world they haven't visited over the course of their travels.

I'm sure they will have lots of stories to tell once they return to Ostland one day, and no matter how much it has changed while they were gone I'm sure it will welcome them back with open arms.
 
To be fair actual-Morghur was more coherent than I expected too. I was half-expecting him to just be mouthing mind-bending gibberish and gabbling, not actual speech. Though it might be more that only Malagor can comprehend his speech given the bolded text and his nature.

Mmm, well, as demonstrated, Malagor's sheer bitter spite and power manifests a peer aura of ruin compared to Morghur's aura of transmutation. He literally metaphysically stands apart from Morghur. Malagor can literally get up in Morghur's face, as demonstrated, and be just so damned angry and evil that the usual wiggity wiggity mutation stuff simply didn't take, yeah? To others, yeah, Morghur was far more gibberishy and incomprehensible, but not to Malagor, yeah?

@torroar Does Arthur or Magnus know about Genevieve and Johanna?

Yeah. She was a hero of the Vampire War, and while her 'survival' is extremely secret amongst most all of the Empire's populace, certain people know. Like the Emperor, and the Grand Theogonist at the time, and the Amethyst College as referenced in the interlude. Magnus and Arthur are aware of the friend of their father who fought in the Vampire War, yeah.
 
Huh, so Arthur hasn't been told of the whole blessed Vampire thing even as a high priest of Morr? They are keeping that secret rather close indeed.
 
Yeah. She was a hero of the Vampire War, and while her 'survival' is extremely secret amongst most all of the Empire's populace, certain people know. Like the Emperor, and the Grand Theogonist at the time, and the Amethyst College as referenced in the interlude. Magnus and Arthur are aware of the friend of their father who fought in the Vampire War, yeah.
Oh, guess I wasn't being specific, sorry. I meant did they know about their vampire condition, and in Genevieve's case her ability to channel Sigmar's power.
 
When I said yeah, they know...I meant yeah, they know.

That's what 'yeah' means, my guys.

'Her survival is secret to most, but certain people know.' So when I say yeah, they know?

It means yeah, they know.

As for Genevieve's extra thing, that's closer held to the chest, as that GT died in the VW and only Magnus the Emperor knows as well as Frederick and some of his family members. Who are also really, really not meant to talk about it. Otherwise, you know, religious schism/screaming.

But they know...because I said...they know.
 
Yeah, we got enough issues with organized religion as is. We don't need the cult of Sigmar attempting to burn us or go into civil war with the knowledge that Sigmar directly blessed a vampire, no matter how exceptional she is compared to the rest of her kin.
 
Yeah, we got enough issues with organized religion as is. We don't need the cult of Sigmar attempting to burn us or go into civil war with the knowledge that Sigmar directly blessed a vampire, no matter how exceptional she is compared to the rest of her kin.
Though, given a few centuries, I'm sort of expecting her to completely accidentally bumble her way into a Prester John position that she can't quite get out of. That will be an awkward conversation for our distant descendants. If you have someone stick around through enough generations then, well, things just kind of happen.
 
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What about these ones @torroar, minus the ogre one because of what you just said.

Khureshi really don't leave their homeland, unless forced to do so. The humans of that land are pretty much locked into constant guerilla warfare against the Naga Queens, and are stubborn as hell about it. They ain't leaving when there's fighting to be done whenever possible. Every Khureshi that leaves is basically saying 'I give up, I'd rather you all die rather than I fight alongside you'.

The riders of the Tuskers...mmm. Note that in DoDA, tuskers are their own thing, sort of a mix between elephants and hippos, around the size of warhorses. They are not, in fact, elephants or tuskers. Southlanders are pretty tribal and low-tech, and Arabyans don't have knights, so...would be kind of weird to have someone ride up saying that they are knights instead of just mounted cavalry.

EDIT: Apparently Arabyans do. Even so...I'm leery of it atm.

With that in mind, I can put in the lower two. Still, you've added a notable chunk of mercs, so good show on that part :)
 
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When I said yeah, they know...I meant yeah, they know.

That's what 'yeah' means, my guys.

'Her survival is secret to most, but certain people know.' So when I say yeah, they know?

It means yeah, they know.

As for Genevieve's extra thing, that's closer held to the chest, as that GT died in the VW and only Magnus the Emperor knows as well as Frederick and some of his family members. Who are also really, really not meant to talk about it. Otherwise, you know, religious schism/screaming.

But they know...because I said...they know.
How Deva view caste system? I mean are there no deva who protest against it? How social mobility work in ind?

how magic ind different than Empire? Do they rely purely on divine magic?

how is relation betwen Cathy and ind? And nippon?
 
How Deva view caste system? I mean are there no deva who protest against it? How social mobility work in ind?

how magic ind different than Empire? Do they rely purely on divine magic?

how is relation betwen Cathy and ind? And nippon?

Some are for it, some are not. Social mobility is possible, depending on one's patron Deva and the territory they are in.

As the Land of a Thousand Gods, there was 0% chance for purely secular magic to natively exist like in the Empire. The spells/prayers are channeled with the aid of one's patron Deva, for the most part. Others in the interim thousands of years have brought in scrolls and teachings from elsewhere, like the sorcerers of Cathay or the magicians of Araby. There is no distinct Deva of Magic, one who has overarching command/control over it like Yemaraja over Death and Kelinda over Life/Sun/Dusk. There was, but Kairos Fateweaver got that one, and the rest of the Deva were so freaked out about how that one died that they rathered other Deva absorb their essences and domains than go down that way.

Cathay and Ind have good and bad relations depending on the Kingdom of Ind you are talking about. They've had wars before, but at other times have worked together. Cathay and Nippon are currently at war. Nippon traders occasionally visited Ind, but at the moment they are working to cut off all naval trade and support that could help out Cathay, which means relations between Ind and Nippon are currently extremely sour.
 
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