"The hot-pot trebuchet is also canon"

no its not its a trebuchet please remember the rules.
canons are canons, trebuchets are trebuchets, silly person you are
 
So how long until the elves succeed at waypoints? Because they have been researching those thing in the forest for a decade or so
 
One or two centuries, perhaps. So please stop asking (you're far from the first, and sadly probably not the last either)
Oh dear.
So about 13 real life years at a rate of ten years a irl year?
Sorry for asking i did comsider it being a regular question but 2k pages is hard.
I guess it was a minor idea that torroar threw in more for fun than importance?
 
I guess it was a minor idea that torroar threw in more for fun than importance?

? i am going to go with maybe?
having an other waystone that could help push the magic of the warp back more is a really useful long term plan.
how long that takes and how useful that is, is still very much up in the air.

its not that likely we will see much if any of it starting to effect things around us much.
apart from maybe being a focus point for when chaos is messing with us on our clay again.
 
Oh dear.
So about 13 real life years at a rate of ten years a irl year?
Sorry for asking i did comsider it being a regular question but 2k pages is hard.
I guess it was a minor idea that torroar threw in more for fun than importance?

Its very important. For the world though, not the quest.

What it does do is provide a very nice income boost to our province for a very long time and another good reason for bad-guy factions to attack Ostland that otherwise would not. (Druuchi mostly)

Just accept the fact that we are not going to be getting any goodies other than gold (and an avenue of contact with the Asur) out of it and nothing else.
 
One or two centuries, perhaps. So please stop asking (you're far from the first, and sadly probably not the last either)
Need to Threadmark that at some point, methinks.

Ok looks like I was mistaken. The moot knight only appears in the fan army book but the battle ram riders are canon. The hot-pot trebuchet is also canon
OK, so rams..... Judging from my IRL experience with 'em, those must be "fun" to keep corralled off duty.
 
The primary advantages of Halflings are their small size(and resulting lower weight), longevity relative to humans and high agility/ballistics skill.

If we're not using them to sneak around? Train them to be tank operators or flying crossbowmen.

Drunk tech would be Ogre Battlement Pauldrons and 1-2 Halflings to shooting firearms from said Battlement-Pauldrons.
 
The primary advantages of Halflings are their small size(and resulting lower weight), longevity relative to humans and high agility/ballistics skill.

If we're not using them to sneak around? Train them to be tank operators or flying crossbowmen.

Drunk tech would be Ogre Battlement Pauldrons and 1-2 Halflings to shooting firearms from said Battlement-Pauldrons.

Why not make mini gattling guns and have the Halflings fire them from the shoulders of the ogre?
 

We are never going to get to that Tech level in this quest.

It doesn't fit the theme of the world.

If you want new tech ideas, begin perusing Leonardo Da'vinci's works and suggesting stuff from there. Those sometimes wacky designs are more likely to both work (due to Warhammer physics being odd) and be implemented by the QM.
 
or if we are really desperate

Skaven tech

just, not the warpstone power part
 
Think already said in quest that halflings weigh too much to using wings unless they went on serious diet which would be crazy for them.
Drunk tech would be Ogre Battlement Pauldrons and 1-2 Halflings to shooting firearms from said Battlement-Pauldrons.
This idea does have merit though.

This is for much further down the line but during next Elector's Meet could we ask Emperor what it would take to set up our own research college in province like Hochland does? Like mentioned before having multiple wizards of many winds in province seems to help stabilize it magically which could have useful effects in general, also while they don't have access to Fulcrum I'm wizards would benefit from studying province in general while having another location to do their research.

Assuming this is possible we can set them up in still mostly remote Middle Mountains to keep magic fearing citizens mostly happy.
 
Um, don't the Dwarves have gatling cannons?

They have revolving cannons yes. That can fire 4-5 shots and then all the barrels need to be reloaded.

Its a revolver, not a gatling gun.

This is a gatling gun:


This is a revolver:

Please don't mix them up.

Maybe we can implement revolvers later on in the quest.
It would require going down the cartridge research tree a ways more to set it up though.
 
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They have revolving cannons yes. That can fire 4-5 shots and then all the barrels need to be reloaded.

Its a revolver, not a gatling gun.

This is a gatling gun:


This is a revolver:

Please don't mix them up.

Maybe we can implement revolvers later on in the quest.
It would require going down the cartridge research tree a ways more to set it up though.
I wasn't. I'm pretty sure that their airships have gatling cannons.
 
I wasn't. I'm pretty sure that their airships have gatling cannons.

Those are run on steam fueled by the same furnaces that keep the airships aloft. The Dwarfs don't have anything close to manportable that can achieve the same power-supply capability.

Perhaps an Ogre could hold it, but perhaps not. Either way, that is high-end Dwarf tech and not something they have shown willingness to share, let alone allow human engineers to tinker with in order to create something Ogre portable.

I'm just not seeing it as an actual option.
 
Those are run on steam fueled by the same furnaces that keep the airships aloft. The Dwarfs don't have anything close to manportable that can achieve the same power-supply capability.

Perhaps an Ogre could hold it, but perhaps not. Either way, that is high-end Dwarf tech and not something they have shown willingness to share, let alone allow human engineers to tinker with in order to create something Ogre portable.

I'm just not seeing it as an actual option.

Also even the hand cranked ones only really work due to cartridges. If they do have them I'd love to know how they make them work with out them.
 
Just accept the fact that we are not going to be getting any goodies other than gold (and an avenue of contact with the Asur) out of it and nothing else.

I personally don't even care about goodies anymore, I just want some more interaction with Aurelion, that aren't letters, since it sometimes feels like we sacrificed a friendly character to the gods of money making, when we decided to rent the SoE to the Asur

At this point I'm actually hoping that the Drucchi come to invade us, just to have some (inter-)action in that direction again

The primary advantages of Halflings are their small size(and resulting lower weight), longevity relative to humans and high agility/ballistics skill.

Ha, good one Qeqre

They might, but that's probably the creme a la creme of dwarf tech. We're still a ways behind the dwarves in terms of tech. Sure we advance faster because we're crazy manlings, but we're still behind them.

We don't really advance faster, as much as we just are satisfied with less a.k.a. a more dangerous to use, more prone to fail stage then the dwarves
Where the dwarves develop a tech and then proceed to let it lie around, while they refine the shit out of it and wait until it stops being new, we just apply it the moment we have developed it

As such it's less man that advances fast as that the dwarves that deliberatly limit themselves, by not applying tech that doesn't have a proper age yet

Which is however an important distinction to make, because it means that where we have yet to discover techs like machine production the dwarves will have it already and just are unwilling to untilise it yet, because it's to new, even if it is already refined to the point what a human can accomplish
 
This is for much further down the line but during next Elector's Meet could we ask Emperor what it would take to set up our own research college in province like Hochland does? Like mentioned before having multiple wizards of many winds in province seems to help stabilize it magically which could have useful effects in general, also while they don't have access to Fulcrum I'm wizards would benefit from studying province in general while having another location to do their research.

Asked many MANY times already. Between the engineering school and the fleet, Ostland is seen as hosting more Imperial institutions than it should. They don't want to concentrate too much power here. Its destabilizing if we can fuck off from the Empire and basically lose nothing, while they lose lots
 
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