Truly the ancient sages were correct when they said "Mo money 'mo problems"
One or two years upkeep with admittedly two more armies than most other provinces possess.
If Ostland just had the single army of state troops, the new upkeep would be reduced a good chunk.
Hmmmmmmm....
This requires more thinking on my part, and I appreciate everyone's thoughts as well
Update's at 2.5k words.
Describe the ways you are thinking of to me. They may already be in use.
From what you just said the new system would be better since it requires us to more seriously think about our actions in regards to our economy rather than generally throw gold at problems.I'd personally stick with the old gold method, as I'm a filthy minmaxer. The new method, while likely more accurate (at least it feels more accurate), would kind of skew how a lot of things work.
Like, in the old method, our army upkeep was seriously low, in the sense that we literally made way more money than we spent even if we splurged, which was heavily in our favor.
On the other hand, the new method would feel a lot more balanced (ie. Swelling our armies to max with every possible upgrade might not be practical ALL the time), but we'd have to look at readjusting all the costs and earnings. Like, the treasures given to us by the dwarves was mind boggling in the old method, but with the new, it's good for one or two years upkeep.
While I understand the need for balance, I do believe that Freddy should have a shit ton of money to throw at his problems.From what you just said the new system would be better since it requires us to more seriously think about our actions in regards to our economy rather than generally throw gold at problems.
Since we are playing as Freddy, a count of an entire province, it makes sense that we need to balance what we want to do and what we can afford doing. Past counts have had to do the same thing after all, assuming they weren't horribly corrupt or something.
From what you just said the new system would be better since it requires us to more seriously think about our actions in regards to our economy rather than generally throw gold at problems.
Since we are playing as Freddy, a count of an entire province, it makes sense that we need to balance what we want to do and what we can afford doing. Past counts have had to do the same thing after all, assuming they weren't horribly corrupt or something.
if thats the case i say no change is necessary, and i honestly am confused where this reform mania came fromThe real question should be which is going to be less of a pain in the ass for Torroar.
Not saying Freddy hasn't earned it, and we would still be making a profit even with new system and we can still continue to take actions that overall increase income like how in a few turns our Jade Wizards will hopefully be making farm income much higher from more productive land.But there shouldn't be a change if it's just for balancing reasons.
Freddy has more than earned the stupendous amount of money he brings in, with blood, sweat, and tears.
I do also believe this should be a considerable factor when making decision.The real question should be which is going to be less of a pain in the ass for Torroar.
Yeah, we'll still make a profit, but the point of contention I have is when you said this:Not saying Freddy hasn't earned it, and we would still be making a profit even with new system and we can still continue to take actions that overall increase income like how in a few turns our Jade Wizards will hopefully be making farm income much higher from more productive land.
I do also believe this should be a considerable factor when making decision.
From what you just said the new system would be better since it requires us to more seriously think about our actions in regards to our economy rather than generally throw gold at problems.
Since we are playing as Freddy, a count of an entire province, it makes sense that we need to balance what we want to do and what we can afford doing. Past counts have had to do the same thing after all, assuming they weren't horribly corrupt or something.
...Why would we change 24 years of game mechanics? The system isn't unwieldy. We've started as a broken, impoverished province and worked out way into one of the richest provinces in the empire. We earned our current status, and we are in no way overpowered. Changing now would be a huge break in the suspension of disbelief, and is completely unnecessary.
Update at 3.5k words. Likely to be done sometime tomorrow.
Plz continue to give me ya'lls thoughts on this money system situation! It helps!
have every character invest in JuggaloCoinPlz continue to give me ya'lls thoughts on this money system situation! It helps!
Eh, Stewardship has been brought up in the waifu discussions before. The fact that we are swimming in gold and going through a golden age caused by the relative safety high martial has provided us have been levered as a counterargument.I completely and utterly agree.
Having a more realistic upkeep would ensure we have to be more careful with our choices. Look at the discussion in the thread, we keep arguing martial against intrigue and we never actually give a thought on stewardship as we more or less swim in gold.
Look at it. Having to find balance between our earnings, expenses, armies and economies means we can't just give Talabecland 10k plus guns and cannons lightly, or pay off the dwarves 7.5k to start grudge negotiations without thinking it through, or mean that we should take the trade dispute with Marienburg much more seriously. It means that to sustain bigger economic growth, we may need to do so at the cost of downsizing our army and taking on risk, or vice versa.
The new costing system would force our decisions to have much more strategic depth as gold and income would be much more vital in the quest, and from a balance perspective, would be a lot more interesting to play.