Derek58
Rocket Punch is Best Punch
- Location
- Getter Valhalla
Reads like her dad's a Jade Wizard, I think.
Reads like her dad's a Jade Wizard, I think.
The description implies that she is actually sickly.
That would imply that 1: she might be a wizard and 2: that she is illegitimate.
Sabine just seems boring and mediocre, especially in the area we've relied on the hardest.
I'd rather our kids be monstrous in strength and be a bit off rather than them be sane sneaky sneaks who die them moment they get into the kind of fights their father and grandfather get into.
Because they fucking will.
Also regina also has better base diplomacy than magnus, and piety is useful as shit as always.
yeah our kids are also going to be fighting.
So giving them a genetic leg up on that is high priority to me.
A deity of the common people, the fickle God of Luck and
Good Fortune, the quintessential rogue, Ranald is all these
things and more. His is a curious cult, for it lacks the trappings,
the pomp and majesty, even the structure of other cults. His priests
are thieves, tricksters, and gamblers, rather than the educated
effete elite so favoured by others. His temples are the gaming
halls, the brothels, the taverns, and other dens of iniquity, not
the gilt structures of gold and marble. Indeed, Ranald and his
priests are unlike any others—a fact that is both distressing
and delightful.
Part of Ranald's curious nature stems from the fact
that this God has a several different aspects. To most,
he is known as the Night Prowler, God of Thieves
and patron of thieves and rogues. Venerated by the
criminal elements in the Old World, his symbols and
sayings serve as the foundation for much of the secret
language used by thieves.
Ranald is also the Deceiver, watching over, or rather
inspiring, charlatans and tricksters. In this way, Ranald
is something of a force of nature, the personification
of irony but also illusion—hence Ranald's appeal to
Grey Wizards. As well, Ranald is the patron of gaming,
gambling, and more than anything, luck. It is in this
form that Ranald is upheld by the Empire folk and to
curry favour with the God, Old Worlders employ a dizzying array
of superstitious sayings and gestures to ensure they retain or acquire
the God's attention.
Of all the forms Ranald assumes, though, none is more brutally
oppressed than his role as the Protector. The symbol of freedom
from tyranny, liberation from despots, and the symbol of
revolution, this aspect of Ranald is embraced by agitators,
demagogues, and even a few politicians. In fact, Ranald in this role
is a rallying force for the democratic movement that persists in the
Empire's largest cities.
Most trust only their own wits and abilities, taking what they can
and praying to Ranald to keep them one step away from danger.
Cultists laugh at limitations and boundaries placed upon them, and
often break laws and enter into forbidden areas just for the sake of
doing so, slipping back into the shadows and teeming, anonymous
masses before getting caught.
Cultists of Ranald often have personalities that mimic the
four main aspects of Ranald. Those who follow the Night
Prowler are thieves and larcenists, who perform crimes just
as much for the thrill of performing the perfect caper as they
do for the loot. Those who follow Ranald the Deceiver are
smooth con artists, who move easily through all strata of society,
never laying down roots and constantly on the prowl for new
targets to fleece through the use of clever thought and silvertongued
lies. Cultists of Ranald the Gamester are consummate
gamblers and risk takers, spending their days playing games of
chance and concocting schemes to gain more money so they can
continue their passion. To them, money is not the ends, but the
means, to happiness. Lastly, there are the cultists who believe
in Ranald the Protector and take up the mantle as the guardian
for those who cannot defend themselves. They are infamous for
stealing from the well-to-do in order to assist the poor, exposing
the hypocrisy and excesses of the powerful, and standing up for the
rights of the common citizen from thuggery, senseless persecution,
and exploitation. Most other
cults consider members of this
"sect" the worst of the lot, as
they often attempt to disrupt
the status quo in the name of
freedom and justice, regardless
of the cost to the rest of society.
Cultists of Ranald believe in individuality, freedom from
oppression, and the rise and fall of fortune and luck. They adhere
to the belief that whilst Ranald grants his blessing on those that call
often enough, he's more inclined to help those that help themselves.
Cultists attempt to balance practicality with an irreverent attitude,
knowing that what's here today could disappear tomorrow—and
vice versa. The most altruistic strive to better the lives of other,
usually through the wealth and power of other, wealthier
individuals.
Although theft, cheating, lying, and skulduggery are all acceptable
in the eyes of Ranald, violence, and especially murder, should be
avoided at all costs. A common thug that slits the throat and steals
the purse of a wealthy merchant while invoking Ranald's name is
more likely to lose his favour than most.
Of all the cults recognised in the Old World, the Cult of Ranald is
the loosest and least organised. It's comprised mostly of individuals
that give him honour and ask for favours in return, rather than a
unified congregation of worshippers. Because of this, it's difficult to
find much in the way of a single creed for cultists, other than "do
what you want," with the unspoken addendum of "don't get caught
in the process." The cult has no real structure and the majority of
priests work independently, leading their own calling in life. This,
of course, makes true representation at the Grand Conclave (see
page 26) both difficult and infuriating for the other cults, who
grow exasperated by the ever-changing rotation of high priests and
agendas of the cult.
When cultists of Ranald band together, they usually do so in small
cells of ten or less people, and keep their business secret. These
groups are typically short-lived and self-serving, in the same way
that a traditional group of expert criminals might band together for
a single act of crime before dispersing to the winds with their riches
and stories (of course, most cultists are expert criminals).
Other cells have a distinctly anarchic outlook and spend their
time plotting ways to overthrow various organisations. They send
out agitators among the general populace, sabotage infrastructure,
and dig up incriminating evidence to blackmail and smear
tyrannical rulers. These cells establish relations with other cells
through carefully guarded connections. Typically a cell member
is aware of a single member of another cell, but no-one else, in
order to keep potential leaks and turncoats from disrupting the
entire group.
And Sabine would be able to make the realm stronger so we'd in turn have more resources to wage the wars we need to, together with intrigue to fuck up enemies before they can bring soldiers to bear against us.Yeah, we are going to be fighting, not our wife. When was the last time that Natasha joined us in a war? Not all fights happen out in the open where martial makes a difference, sometimes they happen in the shadows...
That'd be an impressive feat, given that Wolfgang is a woman.
Those wacky mages :lol
And Sabine would be able to make the realm stronger so we'd in turn have more resources to wage the wars we need to, together with intrigue to fuck up enemies before they can bring soldiers to bear against us.
A useful assassination against, say, a greenskin leader? Or early warning of vampire movement?
Or, hell, keeping track of potential Chaos infiltration? All of that would be very useful for making our good Martial matter even more.
Sabine is Ruthless, she is a business savy person with a mean streak. Magnus already has all the genetic traits, so he can already give his kids "strong".
I don't see the genetic leg up you can get from marrying a crazy person who hates Yew trees and Bears.
Trait: Hatred of Yew Trees – "One fell on me as a child. I DO NOT LIKE THEM!" (+2 Martial Against Wood-based foes)
Trait: Hatred of Bears - "I wrestled one once, but IT CHEATED TO WIN! RAAAAAGH!" (+2 Martial Against Bears)
This is Regina folks, she has great martial and piety, but is crazy with 5 intrigue and 10 learning.
reginas traits give the impression that shell try to kill fred the minute she hears about our beautiful, wonderful twin daughters. And then go for the daughters.
also, shes a straight-up lunatic.Trait: Hatred of Beastmen – "BURN the Mutant, destroy the UNCLEAN!" (+2 Martial Against Beastmen)
Trait: Hatred of Chaos – "Let the HERETIC FEEL THE HELDENHAMMER'S FURY!" (+2 Martial Against Chaos-aligned Foes)
Trait: Hatred of Yew Trees – "One fell on me as a child. I DO NOT LIKE THEM!" (+2 Martial Against Wood-based foes)
Trait: Hatred of Bears - "I wrestled one once, but IT CHEATED TO WIN! RAAAAAGH!" (+2 Martial Against Bears)
note: the above is not what fred does. Fred calms down almost immediately after the thing that made him angry is gone. She takes days.Trait: Angry Place – Sometimes falls into a fit of uneclipsed fury when faced with something offensive in the eyes of Sigmar. The only recourse is trying to calm down for several days…or violence. (+4 Martial, -2 Diplomacy, -2 Stewardship, -2 Intrigue)
reginas traits give the impression that shell try to kill fred the minute she hears about our beautiful, wonderful twin daughters. And then go for the daughters.
also, shes a straight-up lunatic.
note: the above is not what fred does. Fred calms down almost immediately after the thing that made him angry is gone. She takes days.
this is not someone I would like in our family.
We'll always need money, dude - we're going to have to keep growing just to stay alive, this is warhammer, can't afford to stop.but we don't need either of those things.
We have tons of money.
like metric fuckloads of it.
but we don't need either of those things.
We have tons of money.
like metric fuckloads of it.
And our intrigue failures were the result of critfails, there was sweet fuck all we could do about it.
Comes down to how base stats are calculated, by default regina's and magnus's kids would have monstrous levels of martial.
Sabines kids would be much weaker.
Look we have to face the music, we can't rely on all our kids being able to wrestle a bloodthirst to the floor.
Also really? "We have tons of money so why bother making more" That is what you said basically. You can never have too much money!
WOG she doesn't hate magic ever since a jade wizard kept her from having her face ripped off.
She's incredibly pious, but shes not going hate magic that's used for the good of the empire.
Dude, no.Yes you can.
The desire for more of anything is Slaaneshi as shit.
Yes you can.
The desire for more of anything is Slaaneshi as shit.
It got clarified later on.She doesn't have a trait that says that. It says the Grand Theogonist healed her.
Yes you can.
The desire for more of anything is Slaaneshi as shit.
You remember when we critfailed and a vampire panicked, killed some witch hunters and ran away? If we didn't fail that vampire and her coven would still be there and we would have no idea they even existed. That is a failure of our intrigue system.And our intrigue failures were the result of critfails, there was sweet fuck all we could do about it.