Thank god we didn't pick that one, then. This isn't Warhammer Dynasty: Conquest, so our luck would never have held out for that long.Hold Positions would have had lower roll thresholds, but there would have been 25 of them.
We still have all of our Ogres, so I'm happy. That plating probably helped.
Thank god we didn't pick that one, then. This isn't Warhammer Dynasty: Conquest, so our luck would never have held out for that long.
Is that quest as ridiculous as the characters sheets imply ? Because holy shit that some MASSIVE stats/traits inflation there. I'm wondering if the stats even mean anything anymore.Thank god we didn't pick that one, then. This isn't Warhammer Dynasty: Conquest, so our luck would never have held out for that long.
Is that quest as ridiculous as the characters sheets imply ? Because holy shit that some MASSIVE stats/traits inflation there. I'm wondering if the stats even mean anything anymore.
Is that quest as ridiculous as the characters sheets imply ? Because holy shit that some MASSIVE stats/traits inflation there. I'm wondering if the stats even mean anything anymore.
They do matter in your quest. They influence how characters act and what they can do.
Oh yeah, I wasn't talking about you just Conquest.
Oh yeah, I wasn't talking about you just Conquest.
Tough, one thing I've been wondering, when you determine the bonus granted by the stats, does every points count or are the bonus tiered ?
Not quite as ridiculous as the Slaan (as an aside, the deaths of Mazdamundi and Kroak were by far the best part of End Times so far for me), but they're noticeably improving the Warhammer world, which is ridiculous in and of itselfIs that quest as ridiculous as the characters sheets imply ? Because holy shit that some MASSIVE stats/traits inflation there. I'm wondering if the stats even mean anything anymore.
And the voting was so close too.Also, this is a pretty contentious decision, but I'm afraid I think I have to call it.
Ya'll are heading after Aurelion first.
Mmm. I think I've decided. It's sort of bounced around in my quests, but from here out I'm going to lock it down.
Half of Stat will equal the bonus gained.
Thus, from here on, 22 = 11.
Though I'll be kind for when you hit odd numbers. Like so
21 = 11
22 = 11
23 = 12
24 = 12
25 = 13
26 = 13
Let's not overthink it, a bonus of half the stat is good.Hmm... this would mean an intrigue of 4 would still mean a bonus of +2 to the roll.
Just an idea:
How about the value -10?
A value of 20 would give a +10 bonus, same as halving it,
while a value of 4 would give a -6 malus, showing that the character is bad at it.