Sulu's already defacto in charge of this clusterfuck, I'm not too worried.

Except for the whole part where we got ourselves in Space Cyberpunk Vietnam, that's admittedly a fair deal worrying.
Well its really gonna make Sulu's life hell and even best cause means allot of good people are going to die so I'm sorry/worried about his mental health cause he doesn't deserve the chains of commanding that are about to slap him in his face.
 
Well its really gonna make Sulu's life hell and even best cause means allot of good people are going to die so I'm sorry/worried about his mental health cause he doesn't deserve the chains of commanding that are about to slap him in his face.
On the upside, we're giving him a new class of cruiser which he can spam to help deal with this situation. All he'll need to do is find the cash and bodies to construct and staff them.
 
we have only three Starfleet ships plus about seven Earth/Andor ships.

I went and checked. Actively hunting Orion forces - 3 Starfleet vessels, but they have support from two entire sector fleets (both of which are getting high presence vessels inserted into them), detachments from Sol and Andoria and the Amarkian and Caitian home fleets.

Data snipped to just the ships:

Federation Active Assets
Starfleet Task Force
USS Kearsage
USS Yukikaze
USS Dryad

Amarki Sector Fleet
Ferasa Sector Fleet

Federation Passive Assets
Andorian Guard Task Force (2 Constie, 2 Centaur-A, 3 Miranda)
United Earth Task Force (1 Constie, 2 Centaur-A, 3 Miranda)
Confederacy of Amarkia Fleet
Caitian Grand Fleet
 
Yeah, but we can't just tell all the Amarki and Caitian ships to go deal with Orion's problems. We can order a few more of our ships (if we can scrape any loose) to go support the anti-Syndicate task force. But we have the Sydraxians, the Lecarre, and ultimately the Cardies to worry about

We don't really have enough ships to park one in orbit above every Orion world and patrol the spacelanes and carry out sweeps looking for Syndicate activity in places well away from the main Orion worlds.
 
At this rate we'll catch up to canon's fuckhuge ship numbers in time for the Dominion War.
 
Escorts aren't necessarily the answer here. A big part of our problem is not having Defense, with almost all of our fleet being tied down meeting sector defense needs. Aside from the Explorer Corps, we just don't have the size of reserve force that allows us to shuffle ships around, when there isn't a national emergency that lets us strip some sectors bare to respond to emergencies in others.

Escort spam isn't a very efficient way to get more Defense per unit resources or berth time, though it's admittedly efficient in terms of crew costs (at least with the current generation of escorts).

Our problem is that we're currently picking up construction we laid down in '07 and '08, and there isn't very much of it. Some, but not the big wave we needed. It was for exactly this reason that we were requisitioning piles of extra resources for one year and why some of us pushed for it for a second- we need the ships, badly, as our defense requirements expand.

Eight ConnieBees and a few more Excelsiors will help (though having the Apiata and Rigellians join will soak up some of those ships), so we've got something to look forward to in 2312 and 2313.

Another thing that helps is starbase/outpost construction, and if we can swing it, the Constellation refit that's good for another +7 defense.
 
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My proponent of escorts is that in a campaign like this we need to be present in multiple areas for a sustained period of time. We will have to stay in place bdccause as soon as we leave the syndicate will slink back in.

To do that we need numbers that means more escorts.
 
Well, I'm sure we'll find our own path to success, on the hoofbeats of the Lone Ranger, riding to the rescue with his creed, his domino mask, and his silver bullets.
 
2311.Q1.M3 - Master of Orion
No rank pin.

No badge.

No famous uniform.

Office 24 is a prosaic name, chosen for that very reason. But behind the name lies some of the few concessions that Starfleet makes to the fact that every once in a while it faces an issue that isn't best solved with a knock on the front door and a diplomatic summit. Sometimes you needed people like the dozen figures in slate-grey who have just beamed into the alley behind a warehouse in coastal Hakapa, the second city of Bradia. Masked, indeterminate, bearing cut-down Type-IV rifles, with holographic emitters presenting shifting images to break up sight lines, they stacked up on the back door of the warehouse.

Silently the leader holds three fingers and points to the door. 'Three', barely recognisable as an Andorian with their antenna taped down awkwardly, pushes forward and goes to work at the door-frame with a tricorder. A few moments later they pass a thumbs up to the leader. On cue, the door opens and the operatives are through the door smoothly. Quiet hisses break the silence in the warehouse as low-emissions phaser bursts stun Orions within the building. Stunning everything that moves and sorting it out later is Office 24 SOP, even though the idea of stunning on a special ops raid would make members of the Tal Shiar or Obsidian Order agog.

But stun is what they use, and it serves them well until they pass up to the office area of the warehouse and encounter Syndicate heavies in armour.

"Setting two, setting two!" calls out the leader as they switch their rifles to a far deadlier payload and go low. Snap-shots from disruptors scour the walls behind them. But Office 24's return fire is precise, and Syndicate agents go down with holes cored in them. But the alarm is already raised.

Minutes later a security detachment from the Kearsage is beaming down to secure the area, with Frontier Police on the way. The team leader rests their arm on their phaser rifles, frowning at the scene. 'Deljab' Borzad, one of the higher ranking Syndicate members on Bradia, has gotten away. Despite this, they have collected up two score of footsoldiers and hangers-on, and killed a pair of dangerous heavies. Has something tipped off Borzad? Something to think about.

"Kearsage, twelve to beam up."

The ops team disappears in a shimmery swirl of blue.

-

Duaba Planetary News

Violence in the form of Security Service Division brutality has rocked the city of Porqin for the seventh successive day. While conducting cordon and sweep moves through the middle-class Torquan district, SSD police used disruptors to kill fifteen people, including a family of five. SSD media releases state that all killed during today's operation were either Syndicate members or working for the Syndicate. To support their claim they have released holo-footage taken from officer recorders, purporting to show Syndicate agents resisting arrest. However, community leaders have loudly condemned the operation, saying many innocents have been summarily executed, and present footage and testimony of their own that these are extrajudicial killings, and called for the SSD officers involved to be suspended and prosecuted.

On the other side of the city, a plasma explosive destroyed a three story building that was undergoing a routine sweep by the SSD and Planetary Police Unit 2 personnel. Twelve SSD personnel and five PPU officers have been slain in the bombing, plus thirty bystanders. This brings the death toll of the current violence to 31 SSD officers, and 27 PPU, plus over two hundred civilians, of whom it is believed half were Syndicate.

Planetary leaders are calling on authorities in Alukk to call off these violent crackdowns on traditional community groups.

-

Anti-Slavery Task Force Progress Report

There has been another uptick in violence throughout Orion Union space as SSD units move to try to lessen Syndicate influence over the key world of Duaba. Media reporting has not been friendly or positive on that world, as the Syndicate has very deep roots there. Uprooting them will be painful. Disproportionately high losses have made those units trigger-happy as well, which is worsening the situation. [+6 Cost, +1 Impact]

Commodores Eaton and T'Lorel are reported to be seeking Syndicate assets on Bradia to assault, but are experiencing difficulty isolating precise targets due to the Syndicate's hold on the world. A series of raids from Office 24's 1st team has been partially successful in collecting intelligence and arresting Syndicate members, who are being presented to Caitian Frontier Police Justices for trial. A total of thirty-seven prisoners have been arrested. [+1 Impact]

On Amepa the Frontier Police has been aggressive in hunting out those involved in last month's blood-letting, and have made many arrests, potentially breaking many of the local rings. We have been informed by our Union liaisons that the justice department is deploying units of the ISSU, their heavily armed units, to Amepa to reinforce the Frontier Police there. [+1 Impact]

[+3 Impact, +6 Cost]

[+3 hp of Local Asset prisoners on Duaba, +1 hp casualties inflicted - 2hp SSD, 2hp PPU casualties sustained]
[+2 hp of Local Asset prisoners on Amepa]
[+1 hp of Local Asset prisoners on Bradia]

-

Caitian Frontier Police
End of Watch

Police Sergeant Irrshari Nirphar - 9th Battalion - Died of Wounds sustained in remotely detonated explosion - 2382-2311
Constable Harsaya P'Shrarr - 3rd Battalion - Stabbed in botched arrest - 2287-2311
Constable Par'marr Shrr'barr - 5th Battalion - Killed by Disruptor Fire - 2288-2311
Constable Carrsi Hamara - 9th Battalion - Killed by remotely detonated explosion - 2286-2311

-

Starfleet Medical Command Report
Mortuary Report

Lieutenant John Maggio, Starfleet Intelligence, Office 8, Killed by Disruptor Fire, Bradia
Petty Office Colshyk ch'Harthyk, USS Dryad, Engineering - Aero-car Accident, Bradia

-
 
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I really wish we had the Amarki police there.
If the media are complaining about violence and destruction anyway we might as well have taken the option to ensure that the deathtoll is higher on syndicates side.
 
It's kind of hard to gauge how well things are going without knowing how many hit points they have, versus how many we have, versus how fast we versus they can replenish losses.

I really wish we had the Amarki police there.
If the media are complaining about violence and destruction anyway we might as well have taken the option to ensure that the deathtoll is higher on syndicates side.
[sighs]

Are you the kind of person who likes to say "it couldn't be worse?"

Because that is what you just said, in effect. You're saying that guys who are better armored and armed and are more likely to shoot things up won't cause more incidents that result in more genuine outbursts and anger. You're saying "oh, well the media are complaining, which means that doing more of what they complain about wouldn't cause us any problems we don't have already!"

Protip: the media can always complain more if you decide to kill more people.

For that matter, the Caitians aren't the ones taking most of the casualties. Some, but not most. It's the Orion Unionists who are doing most of the dying, and they'd be taking a beating anyway.
 
Are you the kind of person who likes to say "it couldn't be worse?"

Because that is what you just said, in effect. You're saying that guys who are better armored and armed and are more likely to shoot things up won't cause more incidents that result in more genuine outbursts and anger. You're saying "oh, well the media are complaining, which means that doing more of what they complain about wouldn't cause us any problems we don't have already!"

Protip: the media can always complain more if you decide to kill more people.

For that matter, the Caitians aren't the ones taking most of the casualties. Some, but not most. It's the Orion Unionists who are doing most of the dying, and they'd be taking a beating anyway.
Yeah, sorry.
I just hate the thought that police officers we send in there are dying.
Our Starfleet members knew that they signed up for an at least partially military organisation, but cops usually don't expect to get send into a near-civil-war. It's a bit like sending half-civilians to their deaths and that sits very badly with me. Still far better than the Andor-cops would have been.
 
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