By the way, what's the difference between phasers and disruptors?
 
By the way, what's the difference between phasers and disruptors?
It's quite vague, in canon. The way the words are used for various weapons implies, at least to me, that phasers are a specific type of disruptor which is capable of being less deadly and have more specific energy outputs than the bog-standard.

Both standard phasers and some disruptors use nadion particles, which are described in the TNG Technical Manual as 'unique particles capable of liberating atomic nuclei, disrupting nuclear forces' which always struck me as a good way to give the victim radiation poisoning but *shrugs*
Ferengi phasers are, for some reason, plasma-based.
Eminiar VII disruptors were apparently sonic, somehow.

Basically, technobabble it up.

To be brutally honest, I highly doubt a space ship can do such a thing. The weapon systems would simply not be built for that kind of versatility of output.
Kirk's Enterprise used shipboard phasers to stun a large area in TOS: A Piece of the Action. Again, *shrugs*
 
I never got a chance to mention it back when the bill was getting amended, but the Pacifists do not fuck around. I don't think we even had the influence points necessary to implement those reforms they pushed through on their own if we'd had to buy them.
 
How do you fight a guerilla force? Because that is how we could battle the Syndicate.
 
The biggest problem with relying on starships to solve this is that we have only three Starfleet ships plus about seven Earth/Andor ships. We're worrying about twenty Orion planets plus an unknown number of Syndicate-held locations. And there will be many cities or towns on each planet, combined with large wilderness areas, and our ships can only hover over one spot at a time. Especially if they have to sit in low planetary orbit trying to land precision phaser strikes.

To be brutally honest, I highly doubt a space ship can do such a thing. The weapon systems would simply not be built for that kind of versatility of output.
As noted, there are canon examples of starship phasers being set to stun, but that was from the "planet of the gangsters" episode many would rather forget.
 
Honestly this level of street violence is allot lower than I thought, these kind of military/police actions with blurred lines get messy and the fact there hasn't been bombings yet is rather surprising to me. We made the right choice with the cats but depending on things we might need to drag in more cause this is going to get messier for both our assets and the civilians caught in the middle.
 
5. @OneirosTheWriter seems to disagree, witness the registry he gave Enterprise B :V
If that is the case...

Since the NCC-1701-letter registries are extremely basic show canon, and of considerable sentimental value, I continue to respectfully disagree with Oneiros on this issue. I will engage in civil disobedience on this issue whenever applicable, even though I would normally defer to his wishes.
Luckily, we shan't have to hold any sit-ins at 10 Forward-- I went on a trawl through the thread, and as it turns out @OneirosTheWriter has apparently since edited all references to a non-1701 registry for the good ship Enterprise. Only reference I could find to the old incorrect registry is this post.
 
The biggest problem with relying on starships to solve this is that we have only three Starfleet ships plus about seven Earth/Andor ships. We're worrying about twenty Orion planets plus an unknown number of Syndicate-held locations. And there will be many cities or towns on each planet, combined with large wilderness areas, and our ships can only hover over one spot at a time. Especially if they have to sit in low planetary orbit trying to land precision phaser strikes.
Basically, spaceships can get away with high precision strikes because planets are fixed targets, they can see about a third of the planet surface at any time, and their weapons are designed to engage maneuvering starships that are at c fractional velocities. As such, getting within ten meters of a target on a planetary surface would be practically guaranteed, and more than likely the ship could engage individuals.

The number point is a good one, however.
 
Reminds me of STO game mechanics which allow for things like doing an orbital strike even while one is deep underground, aboard a station or another starship, within a mind meld or while time traveling without the ship. :V
 
Reminds me of STO game mechanics which allow for things like doing an orbital strike even while one is deep underground, aboard a station or another starship, within a mind meld or while time traveling without the ship. :V
I'd argue that for the second to last one it's literally possible because the player captain doesn't think about it too much. You just, you know, call in an orbital phaser strike. That's totally an option.
For the first three and the last one I just shrug. 'Hey man, it obviously works. Move on and keep going.'
 
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Basically, spaceships can get away with high precision strikes because planets are fixed targets, they can see about a third of the planet surface at any time, and their weapons are designed to engage maneuvering starships that are at c fractional velocities. As such, getting within ten meters of a target on a planetary surface would be practically guaranteed, and more than likely the ship could engage individuals.
Star Trek sensors are clearly capable of identifying and tagging individuals for beamup, which indicates that they can probably also do so for bombardment.

The caveat is that you really don't want to even try something like this unless you are in close coordination with the ground troops (is that Orion with a disruptor a terrorist or a Union cop?).
 
Sulu's already defacto in charge of this clusterfuck, I'm not too worried.

Except for the whole part where we got ourselves in Space Cyberpunk Vietnam, that's admittedly a fair deal worrying.
 
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