Night_stalker
Slava Ukraini!
- Pronouns
- He/Him
[X] Base Plan Gather Forces
I'm trying to make sense of the deployment pattern. It is very broad. Little concentration.
Enterprise, -7b
Sarek, -6f
Courageous, 0C, in her last Qtr of repairs at Gaen
Miracht, 4a
S'harien, -5b
If this was a board game, either in person or digital, this would be a lot easier. Mucking around with pretty much all text listings and single static map and with somewhat unclear immediate goals makes this more like work.
Here's an idea to make this more manageable: Emphasize "fleets" and constrain orders to operate mostly on the fleet level. Basically something like:
So now, everything revolves around designating fleets from specified ships in advance and then moving them around. Other than that, all the details about ships is handled behind the scenes (a.k.a. by the poor QM).
- Order: (Re)designate location for a fleet, i.e. fleet movement. Changes in location are NOT constrained to within 1 grid square, because...
- Ships automatically try to move to fleet's location. For ships that would take longer than a turn to reach staging point, track their progress over turns and consider them as "inactive" in the fleet for combat or other actions, but fleet movements would still implicitly include them. For simplicity, optionally consider ships in transit (not yet in fleet's grid square) as not counting in garrison requirements.
- Order: (Re)designate ships to a fleet.
- Order: (Re)label a fleet
- Order: Any other fleet-level action, maybe including ROEs
- Obviously, garrison requirements will have to be checked each turn.
Furthermore, in each story post, explicitly update the map and listings of fleets for sectors and include them in that story post, so that we don't have to cross-reference multiple posts.
edit: Also to prevent any abuse like single ship "fleets", consider putting a cap on the number of fleets, or a max of fleets per grid square - perhaps even just a single fleet per grid square, requiring combining fleets if moving two fleets to same grid square.
We should have to research to unlock this doctrinal ability.It may actually be better like that because it, uh, is what I was actually using for the Cardassian side...
"What do you mean, 'go fly next to that ship', are you sure this will work? I mean, I don't think you've even had a subcommittee look at this weird proposal of yours, have you?"
Oh, but you see, this is. And that, if anything, puts Linderley in deeper shit. Idealists do not risk sacrificing millions for the sake of paranoia about OPSEC in direct contravention of both orders and pressing need, or at least not without a damn good reason. He had better have a damn good reason.
We joke, but it actually could be some sort of unlock for a very different kind of quest -- say something like a Dictator quest, where instead of you having to issue orders individually you unlock FANATICAL FAITH or w/e and now you can have sub-commanders to trust to follow your deployment plan and not stage a coup."What do you mean, 'go fly next to that ship', are you sure this will work? I mean, I don't think you've even had a subcommittee look at this weird proposal of yours, have you?"
Idealists do not risk sacrificing millions for the sake of paranoia about OPSEC in direct contravention of both orders and pressing need
So Linderly is how the Section 31 began.We're going to have to be very careful in purging Linderly. He's territorial and paranoid and a little bit arrogant. I don't want to create our very own deep state.
...Well. I'm pretty sure they already exist, but it occurs to me, having read this... he's gonna get himself recruited by them the moment we get rid of him, isn't he? He'd be far too tempting for them to pass up, I'm relatively certain they headhunt from current or former Fleet higher-ups and he's got access to all our sensitive info right now.
I like them, although the unfortunate shape of the quadrants (like a big crosshair) on the Expansionists makes them look like they could also be the Hawks.Apropos of nothing, except perhaps my overabundance of free time, I've gone and made symbols for all the Council Factions.
Picard: Why would you want to shoot my ship?
Alright, I'm back in action and there's like six votes and a lot of indications that this format is a pain in the backside. So, let's take a look.
I may have been a little too blase in setting the original system.
Okay, @Nix @Briefvoice (I know you're just about to get onto a plane, but you made a plan so I figure I need to tag you so you can see when you get back) - how does @lbmaian's suggestion sound?
Declare task forces with a staging area with the ships you want in them? Then our voting from here will stick to task force level responses. Only Explorer Corps can be single-ship task forces.
It may actually be better like that because it, uh, is what I was actually using for the Cardassian side...
Also, @OneirosTheWriter , I assume the general factions are sort of approximations? For instance, it seems like you could get people that favor Expansionism, but only towards certain species that they believe would enrich the Federation, without approving of a general aim of "Always expand, forever."
People who want to be twice as big, and then want to stop. Or whatever else. And so the four factions are sort of an approximation of a complex political dynamic?
Oh please. Linderley does one thing you disagree with, and everyone immediately thinks he's Space Edgar Hoover/McCarthy and needs to be "purged".
EDIT: Aaaaaand we brought Section 31 into the discussion. I knew it was only a matter of time.