I'm trying to make sense of the deployment pattern. It is very broad. Little concentration.

Hmm. I wonder if it's two overlapping patterns, rather than one, and the ships involved are not what we thought. What if it's a group of science/espionage ships, in a specific array, similar to a telescopic one, to use their synchonized sensors to attempt to find the cloaked ship? Meanwhile, a second group of ships are actual combat ships, acting as escorts?

Enterprise, -7b
Sarek, -6f
Courageous, 0C, in her last Qtr of repairs at Gaen
Miracht, 4a
S'harien, -5b

In regards to where to send the three local Explorers, why not have the S'harien and Enterprise meet up in -6c? The Enterprise is a highly probable target, may as well get her together with someone else ASAP. Also, longer term, have the two of them along with the Sarek regroup in Seyek territory. A show of force in our new affiliate, while likely not enough to actually stop a real battle group, probably would be in our best interests. If worst comes to worst, do we know what the combat capabilities of the Seyek are?
 
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Alright, I'm back in action and there's like six votes and a lot of indications that this format is a pain in the backside. So, let's take a look.

I may have been a little too blase in setting the original system.

If this was a board game, either in person or digital, this would be a lot easier. Mucking around with pretty much all text listings and single static map and with somewhat unclear immediate goals makes this more like work.

Here's an idea to make this more manageable: Emphasize "fleets" and constrain orders to operate mostly on the fleet level. Basically something like:
  • Order: (Re)designate location for a fleet, i.e. fleet movement. Changes in location are NOT constrained to within 1 grid square, because...
  • Ships automatically try to move to fleet's location. For ships that would take longer than a turn to reach staging point, track their progress over turns and consider them as "inactive" in the fleet for combat or other actions, but fleet movements would still implicitly include them. For simplicity, optionally consider ships in transit (not yet in fleet's grid square) as not counting in garrison requirements.
  • Order: (Re)designate ships to a fleet.
  • Order: (Re)label a fleet
  • Order: Any other fleet-level action, maybe including ROEs
  • Obviously, garrison requirements will have to be checked each turn.
So now, everything revolves around designating fleets from specified ships in advance and then moving them around. Other than that, all the details about ships is handled behind the scenes (a.k.a. by the poor QM).

Furthermore, in each story post, explicitly update the map and listings of fleets for sectors and include them in that story post, so that we don't have to cross-reference multiple posts.

edit: Also to prevent any abuse like single ship "fleets", consider putting a cap on the number of fleets, or a max of fleets per grid square - perhaps even just a single fleet per grid square, requiring combining fleets if moving two fleets to same grid square.

Okay, @Nix @Briefvoice (I know you're just about to get onto a plane, but you made a plan so I figure I need to tag you so you can see when you get back) - how does @lbmaian's suggestion sound?

Declare task forces with a staging area with the ships you want in them? Then our voting from here will stick to task force level responses. Only Explorer Corps can be single-ship task forces.

It may actually be better like that because it, uh, is what I was actually using for the Cardassian side...
 
To the people who are gloating about having voted against Linderley, can you kindly stop?

Not a single one of you predicted that he'd act like this. You didn't want him because either a) you thought he'd go McCarthy, or b) you thought one of the others had a better bonus. He has not done a), and there's no indication so far that he ever will. b) we will only ever know in retrospect.

None of you suspected he'd be overprotective to a fault of intelligence assets. You were wrong. So drop the smug.
 
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When this is over, no matter how it went, I want from Linderley's office a full writeup of his crisis model, probabilities of life lost from compromising Starfleet intelligence vs. expected damage of a cloaked Cardassian ship that we cannot detect.

And those numbers better look plausible and back his point.

Remember Captain O'Hara? This is not the idealistic Federation of Star Trek. This is the Federation that's had to kill its own men to fight a galactic terror. Linderley fucking better have done his homework, or else us and him are going to find out just how secure his authority is. Maybe we can get a Vulcan next time.
 
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This is not the idealistic Federation of Star Trek.
Oh, but you see, this is. And that, if anything, puts Linderley in deeper shit. Idealists do not risk sacrificing millions for the sake of paranoia about OPSEC in direct contravention of both orders and pressing need, or at least not without a damn good reason. He had better have a damn good reason.
 
"What do you mean, 'go fly next to that ship', are you sure this will work? I mean, I don't think you've even had a subcommittee look at this weird proposal of yours, have you?"
We joke, but it actually could be some sort of unlock for a very different kind of quest -- say something like a Dictator quest, where instead of you having to issue orders individually you unlock FANATICAL FAITH or w/e and now you can have sub-commanders to trust to follow your deployment plan and not stage a coup.
 
Idealists do not risk sacrificing millions for the sake of paranoia about OPSEC in direct contravention of both orders and pressing need

I think you have an overly optimistic view of idealists. In my experience, whenever I start tallying up human lives IRL the idealists start calling me a cynic.

Maybe that's just fools. Maybe it's just that this Starfleet has had to grow up in a hurry.
 
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[QUOTE="OneirosTheWriter, post: 7290575]

Okay, @Nix @Briefvoice (I know you're just about to get onto a plane, but you made a plan so I figure I need to tag you so you can see when you get back) - how does @lbmaian's suggestion sound?

Declare task forces with a staging area with the ships you want in them? Then our voting from here will stick to task force level responses. Only Explorer Corps can be single-ship task forces...[/QUOTE]

Sounds good to me (still little time for response).
 
Apropos of nothing, except perhaps my overabundance of free time, I've gone and made symbols for all the Council Factions.


 
We're going to have to be very careful in purging Linderly. He's territorial and paranoid and a little bit arrogant. I don't want to create our very own deep state.
 
Also, @OneirosTheWriter , I assume the general factions are sort of approximations? For instance, it seems like you could get people that favor Expansionism, but only towards certain species that they believe would enrich the Federation, without approving of a general aim of "Always expand, forever."

People who want to be twice as big, and then want to stop. Or whatever else. And so the four factions are sort of an approximation of a complex political dynamic?
 
So Linderly is how the Section 31 began. :V
...Well. I'm pretty sure they already exist, but it occurs to me, having read this... he's gonna get himself recruited by them the moment we get rid of him, isn't he? He'd be far too tempting for them to pass up, I'm relatively certain they headhunt from current or former Fleet higher-ups and he's got access to all our sensitive info right now.
 
Apropos of nothing, except perhaps my overabundance of free time, I've gone and made symbols for all the Council Factions.


I like them, although the unfortunate shape of the quadrants (like a big crosshair) on the Expansionists makes them look like they could also be the Hawks.

"SHOOT THE GALAXY"

EDIT: Thinking about it a little more, you should consider putting IDIC in Expansionists, because they want to bring in more members to make the Fed better. This would require a new Pacifist logo, however. Maybe a Sehlat with an olive branch in its mouth?
 
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Oh please. Linderley does one thing you disagree with, and everyone immediately thinks he's Space Edgar Hoover/McCarthy and needs to be "purged".

EDIT: Aaaaaand we brought Section 31 into the discussion. I knew it was only a matter of time.
 
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My suggestion for sending a briefing in a more controlled situation is both a plan, and a final test for Linderly, in that it tries to address his concerns, but still pushes policy. Part of his job is to figure out the lowest risk ways of implementing policy, not setting galactic diplomacy himself.

Also, I think the explorers are good where they are as deep pickets. We just want to keep using our long range sensors to pull them back if needed, and make sure they avoid contact with multi-ship groups and keep lines of retreat open.
 
Alright, I'm back in action and there's like six votes and a lot of indications that this format is a pain in the backside. So, let's take a look.

I may have been a little too blase in setting the original system.



Okay, @Nix @Briefvoice (I know you're just about to get onto a plane, but you made a plan so I figure I need to tag you so you can see when you get back) - how does @lbmaian's suggestion sound?

Declare task forces with a staging area with the ships you want in them? Then our voting from here will stick to task force level responses. Only Explorer Corps can be single-ship task forces.

It may actually be better like that because it, uh, is what I was actually using for the Cardassian side...

It still seems like far to much micromanaging to me, especially considering we as players operate on a notable information deficit compared to what we should have in-game. And I think you make your life more complicated than it needs to be since I have my doubts that the result of such precise modelling (and all the effort that would be involved in that) is actually worth it considering a simpler model would probably just an enjoyable for the large majority of your playerbase.
 
Also, @OneirosTheWriter , I assume the general factions are sort of approximations? For instance, it seems like you could get people that favor Expansionism, but only towards certain species that they believe would enrich the Federation, without approving of a general aim of "Always expand, forever."

People who want to be twice as big, and then want to stop. Or whatever else. And so the four factions are sort of an approximation of a complex political dynamic?

Eh, I personally fall under the '(nearly) always expand'. There's always other races to help uplift (once past the warp threshhold), and together we can help other races. If there's a species that we are at odds with, find out what they want, find a middle ground, and work towards joining with them. To infinity, and beyond! Of course, during slow periods, I'd go with Development, rather than Dove vs Hawk.
 
Oh please. Linderley does one thing you disagree with, and everyone immediately thinks he's Space Edgar Hoover/McCarthy and needs to be "purged".

EDIT: Aaaaaand we brought Section 31 into the discussion. I knew it was only a matter of time.

When the one thing he does risks catastrophe on a flimsy pretext and he can't even try to be diplomatic about it, yeah people are going to be pissed.

His predecessor only did one thing wrong as well, remember. And this has the potential to be much worse than the Courageous.
 
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