You should check the techs again now that the Xenopsychology tree is fully posted, 2310's Diplomacy gets you, "Apply an Annual Roll for a Random Non-Affiliate with Positive Relations". It was tweaked.
Ok, that makes it equivalent, about 10pp per year for both (the affiliate bonus is also clarified to only apply to yearly rolls), and the +1 to diplomacy rolls (whatever that means, probably +1 to the result of yearly rolls and push rolls of all kinds?) puts diplomacy ahead.
 
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[X] Plan Training and Continued Ambassador Prep

@Nix Office of Naval Architecture is skill 2 not skill 3. Also I think @Briefvoice has the better layout by separating them by tech category instead of lumping some techs together. It is a cleaner read. Still for plans I want to go with the skill 3 on message security as that will take 3 turns to finish as opposed to 4 with the skill 2 team. And I really want the followup techs of encryption, decryption and signal intercepts.


Teams increasing in skill:
Tiger Team (new skill level 4)
 
@Nix Office of Naval Architecture is skill 2 not skill 3. Also I think @Briefvoice has the better layout by separating them by tech category instead of lumping some techs together. It is a cleaner read. Still for plans I want to go with the skill 3 on message security as that will take 3 turns to finish as opposed to 4 with the skill 2 team. And I really want the followup techs of encryption, decryption and signal intercepts.

(Gain +1 to all Distress Call and Diplomacy missions) under 2310's Communications is really, really huge. We often get more than two Events every turn that fall under those categories. How is message security more important? We don't even really know what it does for us.
 
[X] Plan Training and Continued Ambassador Prep

@Nix Office of Naval Architecture is skill 2 not skill 3. Also I think @Briefvoice has the better layout by separating them by tech category instead of lumping some techs together. It is a cleaner read. Still for plans I want to go with the skill 3 on message security as that will take 3 turns to finish as opposed to 4 with the skill 2 team. And I really want the followup techs of encryption, decryption and signal intercepts.


Teams increasing in skill:
Tiger Team (new skill level 4)
Ok, fixed and split up.

(Gain +1 to all Distress Call and Diplomacy missions) under 2310's Communications is really, really huge. We often get more than two Events every turn that fall under those categories. How is message security more important? We don't even really know what it does for us.
Fewer traps and hard events I hope. We almost lost the Enterprise, and got the Miracht and the Courageous damaged by those. We know some hard events are caused by narrative aspects rather than just rolls from what happened to the Courageous.
 
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How does it increase planning time to fire-and-forget a tech team?
I wish to propose that there be an increasing bonus to research speed to techs within a slot as techs within that slot are completed.

As it is now, a tech at 19/20 would provide more progress to the completion of the node than a tech at 20/20 due to overflow rules, which makes no intuitive sense. It's particularly painful if you look at a research node like so:

A (5/5)
B (20/20)
C (10/10)
D (25/30)

A solution I wish to propose is that for each completed tech within a node, the random bonus for that node is increased by the skill of researchers. Or there is an increase to the overflow, like +1 or +2 to overflow for each completed tech. Or anything, really - When a tech in a research group is completed, you realize that there are less topics for researchers to look at, which means that intuitively speaking, more progress should be made on the uncompleted topics.

/

...Actually, we could have a different research system altogether - Research is largely about breakthroughs and at the same time incremental progress, so perhaps we could roll the skill of researchers to assign where their points go? Or something. Perhaps generic researchers will do the bulk of the work?..

Maybe everything will automatically progress, but slowly (and maybe keyed off research points), but we can assign a small number of research teams to accelerate a few techs that we really want.
 
I added an update template to my vote now to make it a bit easier for Oneiros tomorrow, everything listed in the same order as in the mega-post. I included all boni as well. Might be good if someone checks that everything matches up.
 
Vote will close tomorrow morning. I have the rolling done for the Captain's Log, just need to write it up. 12 events, including the Explorers and Orion actions, so, uh, there's a bit to sort out.

Holy hell, exciting times! That's a full 8 Events in addition to the Explorers. Now if we can just manage not to have disasters and ship losses.... I mean, hell who knows. If we get another 45 SR in event rewards we might not even have to cancel that one Connie-B build. It's within the realm of the possible.
 
Holy hell, exciting times! That's a full 8 Events in addition to the Explorers. Now if we can just manage not to have disasters and ship losses.... I mean, hell who knows. If we get another 45 SR in event rewards we might not even have to cancel that one Connie-B build. It's within the realm of the possible.
A couple of them are going to be anti-syndicate actions. I suppose confiscated materials and salvage are a possibility, but I don't have high hopes.
 
Also note that after this quarter is done, we have four Centaur-As launching and available for action in Q4. Does anyone have any serious proposals other than splitting them evenly between Amarkia and Andoria sectors to reinforce our border patrol efforts there?
 
Also note that after this quarter is done, we have four Centaur-As launching and available for action in Q4. Does anyone have any serious proposals other than splitting them evenly between Amarkia and Andoria sectors to reinforce our border patrol efforts there?
One of them is presumably going to be used by our special forces (unless they are already using a UE Centaur-A instead), so that means 3 available. One Amarkia, one Andor, one Tellar? Or maybe the Caitian sector.
 
I wish to propose that there be an increasing bonus to research speed to techs within a slot as techs within that slot are completed.

As it is now, a tech at 19/20 would provide more progress to the completion of the node than a tech at 20/20 due to overflow rules, which makes no intuitive sense. It's particularly painful if you look at a research node like so:

A (5/5)
B (20/20)
C (10/10)
D (25/30)

A solution I wish to propose is that for each completed tech within a node, the random bonus for that node is increased by the skill of researchers. Or there is an increase to the overflow, like +1 or +2 to overflow for each completed tech. Or anything, really - When a tech in a research group is completed, you realize that there are less topics for researchers to look at, which means that intuitively speaking, more progress should be made on the uncompleted topics.

/

...Actually, we could have a different research system altogether - Research is largely about breakthroughs and at the same time incremental progress, so perhaps we could roll the skill of researchers to assign where their points go? Or something. Perhaps generic researchers will do the bulk of the work?..

Maybe everything will automatically progress, but slowly (and maybe keyed off research points), but we can assign a small number of research teams to accelerate a few techs that we really want.
I like it.

I might think of something later, but overflow is still probably the simplest
 
One of them is presumably going to be used by our special forces (unless they are already using a UE Centaur-A instead), so that means 3 available. One Amarkia, one Andor, one Tellar? Or maybe the Caitian sector.

I assumed they must be using a UE or Andorian Centaur-A as the second unit, since we plain don't have another one available this turn. If we can assign ships to the Caitian sector, dropping one or two there might be a good idea, though I'm not sure if it's necessary. The CBZ patrol is apparently covering Events in that Sector for now.
 
Only 7 votes, despite 32 users in this thread. Are you deeply unhappy with the plans on offer, do you need more explanation, or are you still busy writing your own plan? No one voiced any support for the taskified version I wrote up so that's probably not it?
 
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Only 7 votes, despite 32 users in this thread. Are you deeply unhappy with the plans on offer, do you need more explanation, or are you still busy writing your own plan? No one voiced any support for the taskified version I wrote up so that's probably not it?

I honestly don't bother with the science votes anymore, I trust that the people with plans know what they are doing and I'm too lazy to figure it out for myself

Edit: while I think the system is neat, It's not why I follow the quest.
 
Only 7 votes, despite 32 users in this thread. Are you deeply unhappy with the plans on offer, do you need more explanation, or are you still busy writing your own plan? No one voiced any support for the taskified version I wrote up so that's probably not it?
Research scares me now. It wasn't nearly as intimidating back when, now I don't bother keeping up with it.

The wall of text I see in research plans inspires no desire to delve deeper whatsoever :\
 
Also note that after this quarter is done, we have four Centaur-As launching and available for action in Q4. Does anyone have any serious proposals other than splitting them evenly between Amarkia and Andoria sectors to reinforce our border patrol efforts there?
Tellar, they only have one ship there currently so chance to respond is low. After that Vulcan as that would be the best ship in the sector.
 
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