missing the reverence myself, but i`ll assume it funny?
There's assembly language(s), which is basically, binary opcodes, direct commands to processor. Binary, encoded as hexadecimal for readability. Look like 1D 7E 33 and so on. As that's still pain to use, each instruction gets a mnemonic associated with it - MOV, ROR, XCMP and so on. Because legacy, mnemonics are short abbreviations. Sometimes, weird and incomprehensible. There was a joke that CPU with especially non-obvious mnemonics definitely has a HCF instruction, Halt and Catch Fire.
Except there are CPUs what, when meeting unexpected command, actually do whole going into a state they can't recover from without power cycle or actually break something.
 
There's assembly language(s), which is basically, binary opcodes, direct commands to processor. Binary, encoded as hexadecimal for readability. Look like 1D 7E 33 and so on. As that's still pain to use, each instruction gets a mnemonic associated with it - MOV, ROR, XCMP and so on. Because legacy, mnemonics are short abbreviations. Sometimes, weird and incomprehensible. There was a joke that CPU with especially non-obvious mnemonics definitely has a HCF instruction, Halt and Catch Fire.
Except there are CPUs what, when meeting unexpected command, actually do whole going into a state they can't recover from without power cycle or actually break something.
could have just said it a programmer joke but oke thanks for trying to clear that up for me.
still have no clue what your talking about but i think i sort of get the joke now
 
Commander Tiirid is conducting a rapid analysis of the emissions of HDPV Artist, her aging Choreographer-pattern emissions control systems
...
On the bridge screen a Tseskiya, whose white and red Peacekeeper Directorate uniform cap sports the intricate triple ray sunrise pattern of a Harmony ship captain, appears.
Is this a clue to a hidden reorganisation of Harmony forces?
From the extensive wiki article:
The Law Enforcement and emergency services provider of the Harmony of Horizon, the Public Safety Directorate operates entirely within the borders of the Harmony and tends to use older ships and equipment handed off from the Peacekeeper Directorate.
...
Operationally, the Public Safety Directorate is divided into fourteen separate squadrons assigned to each of the Harmony's fourteen Precincts. Each squadron is centered on one of the older Choreographer squadron tenders and their attendant corvettes.

The colors of the Public Safety Directorate are white and blue, with their uniform pattern matching that of the other Uniformed Spacegoing Services except for the blue colouration.
In order to distinguish the units and personnel of the Peacekeeper Directorate from the other Uniformed Spacegoing Services, the ships of the Peacekeeper Directorate are pained bright white with red highlights. Similarly, the uniforms of Directorate's officers and crew are the standard Harmony uniform in white and red.

The Peacekeeper Directorate's doctrine sees the Directorate divided into a half dozen Expeditionary groups built around the massive Sanctuary Fleet Tenders, with Liberator battlecruisers, Scientist pattern cruisers and dozens of corvettes attached to the Sanctuaryflag ship. Each segment of the Harmony has an Expeditionary group permanently stationed as a defence fleet with the Divisions of the groups's Ground Elements stationed at the same bases as the fleet personnel.
Was this a Choreographer pulled back in to the Peacekeeper Directorate and the border forces?
...While perhaps the Singers suppress by other means activities requiring the regular police duties of the Safety Directorate?
(Or, maybe just an oversight? :) )
 
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Is this a clue to a hidden reorganisation of Harmony forces?
From the extensive wiki article:


Was this a Choreographer pulled back in to the Peacekeeper Directorate and the border forces?
...While perhaps the Singers suppress by other means activities requiring the regular police duties of the Safety Directorate?
(Or, maybe just an oversight? :) )

The Segment fleets have both Sanctuary-pattern and Choreographer-Pattern vessels in them.

HPDV Artist has been Peacekeeper Directorate since I drew up the fleets loooong ago. (I basically named every ship larger than cruiser day one to track them)
 
That's some real attention to detail.

So... another way of saying that is that they've got twenty or more Choreographers, and the associated cruisers and corvettes. :V
 
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So I had a really silly out their and sorta crazy awesome idea. How would the Klingon Empire respond if a Dreamer who somehow picked up a love of pseudo melee weapons challanged it to build a ship with like grappler arms it could duel? There are so many problems with the idea but man would it be amazing.
 
So I had a really silly out their and sorta crazy awesome idea. How would the Klingon Empire respond if a Dreamer who somehow picked up a love of pseudo melee weapons challanged it to build a ship with like grappler arms it could duel? There are so many problems with the idea but man would it be amazing.
"Today is a good day to die!"
 
So I had a really silly out their and sorta crazy awesome idea. How would the Klingon Empire respond if a Dreamer who somehow picked up a love of pseudo melee weapons challanged it to build a ship with like grappler arms it could duel? There are so many problems with the idea but man would it be amazing.
"Today is a good day to die!"

Clearly the best way to put the Klingons' destructive tendencies to more constructive use is to interact with them like we are in a Space Engineers Survival Factions Server.
 
Alternatively, set standard protocol so that all honor duels between Klingons and Starfleet have a Dreamer duelist represent the Starfleet party. This inevitably leads to a Klingon losing a leg in a duel and going full Ahab.
 
I mean, if we want to somehow set standardized rules about honor duels with Klingons, aka interactions between us and Klingons, then the ideal method is to set up rules for these matches to be non-lethal. Sell it to the Klingons in terms of "living to face each other in battle again one day".
 
My mom and I have been showing my dad Voyager, and I was suprised he enjoys it also.

I am curious about if the Krenim will show up in the time travel stories as a reference, as it feels like they might be a big faction in the Temporal Cold War.

Or their area of space is a no-go for time traveling, due to how they mess with the time there.

(Note: the Gaeni should never learn about the Chroniton Torpedoes used by the Krenim)
 
I am curious about if the Krenim will show up in the time travel stories as a reference, as it feels like they might be a big faction in the Temporal Cold War.
Hard to say. Since sometimes the time travel logs are censored before they get to our level, we might have already and we'll only find out when we hit 2380 or a similarly forward point in the timeline. Space is not for the meek.

Humble, sure, but not meek.
 
I mean, if we want to somehow set standardized rules about honor duels with Klingons, aka interactions between us and Klingons, then the ideal method is to set up rules for these matches to be non-lethal. Sell it to the Klingons in terms of "living to face each other in battle again one day".
A warrior cannot improve if they die.

The question is if the fighting aspect is as important to the Klingons as the death aspect, considering how many cultures fetishise martyrdom.
 
Er, just a question out of the blue, what are the known benefits and drawbacks of a 4 Warp Nacelle design vs 2 Warp Nacelle?
 
Er, just a question out of the blue, what are the known benefits and drawbacks of a 4 Warp Nacelle design vs 2 Warp Nacelle?

Two Nacelles is less arguing about nacelle placement when people make ship art. 4 Nacelles makes ships feel fast, like adding racing stripes.

At this point, that level of design detail is not something we are keeping track of, but people writing up descriptions of ships can have characters arguing about those details.
 
4 nacelles are hot and good in the same way that the twin booms of the P-38 are IRL.

That said, ring nacelles are the most aesthetic.
 
Almost forgot to share this from Discord. Its an answer to how a DSS and Starbase compare in size:

Oneiros:
Theunderbolt Look at Deep Space 9 and then look at Earth Spacedock
that's DSS vs Starbase (although even starbases usually aren't the same oomph as Earth Spacedock)
Starbase command is, if I remember correctly, a Commodore billet, though command and control infrastructure in a starbase is much more of a devolved staff matter than on a starship, where thought flows from the Captain outward
Theatre is Vice Admrial; Sector is Rear Admiral; Sector Task Force, and Starbase are Commodores
Outposts are run by Commanders
If you read some of my omakes that touch on these kinds of matters, you'd see things like mission control rooms, often with surprisingly junior officers, exercising moment to moment control over large areas
Mission Control on Starbase One during the Vulcan temporal incursion was run by a Commander, and they for practical matters were in control of minute-to-minute coordination throughout much of the sector
Admirals take oversight roles and kind of like golden age NASA let the young, highly motivated blood evolve into "steely-eyed missilemen" or in this case, steely-eyed warp-drive officers
After all an Admiral has all kinds of uses - sticking them in charge of actually running things is often a waste :V
Starbases are, when I've attached values to them, apprx 25mt, but it's not necessarily duranium because they don't need the specialised weight-to-strength ratios of a starship. DSS are probably half that and outposts are about a fifth of the size, though they still have a lot of bite for their size. And Waystations are only really intended to screen off pirates using shuttles or runabouts rather than full line starships

For reference, the heaviest building on Earth is the Palace of the Parliament in Bucharest, Romania, which is 700kt. Burj Khalifa, the tallest building in the world, is 500kt.
 
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