Also probably see a couple of Sol's 3MT berths left empty for a few years - can be used for repairs, but mainly because we need more crew! ((Current predictions are for 8O 2E 7T spare crew in late 2327 … seriously, ships surviving but with high casualty figures will ruin any build plans - if we take losses, we need to keep the crew but lose the ship! ))
We could build freighters ...

[X] Briefvoice
 
last i heard we where slightly below for peacetime so we might want to a fairly big transport push build just to keep logistic working and if they don`t hit that for some reason well at least the network gets a boost.
 
What does the current logistics situation look like? That's kinda important for knowing how many cargo ships we ought to build.
Knowing that we can have large spikes in demand, either from moving to a wartime economy or from combat damages to our shipping, the only reasons not to build more freight are opportunity cost for the berth or opportunity cost for the price of starting additional ships.
 
USS Bloaghm, Ambassador-class Heavy Explorer (NCC-3909) @ 40 Eridani A Fleet Yards Berth A (ETC 2326.Q3 - EC Crewed)
Really Tellarites? You are not naming a Starfleet vessel again.

Excelsior-A 2314-Now [511m, 2.4m t, 5% pen, 0.5% crit]
C8 S8 H7 L8 P7 E12 R11
Cost [240br 180sr, 4 years], Crew [O-6, E-8, T-6], Supply [3.5]
Peacekeeping, Intelligence Operations
Credit to Alliterate.
Former profile:
Excelsior-A 2314-Now [511m, 2.3mt]
C7 S6 H4 L6 P6 D6
Cost [230br 160sr, 4 years], Crew [O-6, E-5, T-5],
Got far faster, much more balanced, and far more crew heavy (as did all explorers).

Ambassador 2315-Now [594m, 3m t, 5% pen, 1% crit]
C10 S12 H9 L11 P11 E15 R13
Cost [300br 240sr, 4.75 years], Crew [O-7, E-9, T-8], Supply [4.0]
Peacekeeping, Intelligence Operations; +1 mp from shipboard hospital (only non-EC Ambassadors add to the medical pool)
Credit to Alliterate.
Ambassador 2315-Now [594m, 3mt]
C8 S9 H7 L9 P9 D8
Cost [300br 240sr, 4.75 years], Crew [O-7, E-6, T-6]
Same as Ex-A above except about as well balanced as the original. Hopefully those hospitals will be worth something mechanically on FYMs, but if not, eh, they are there for the stats the part gives.

Renaissance-A Refit 2325-Now [305m, 1.2m t, 7.5% ev, 2% pen, 1.5% crit]
C8 S5 H5 L7 P4 E6 R10
Cost [120br, 100sr, 3.25 years], Crew [O-3, E-5, T-4], Supply [3.5]
Refit Cost: 30br, 25sr, E-1, T-1, 1 Year
Peacekeeping, Minesweeping/Anti-Cloaking
Credit to Alliterate.
Renaissance-A Refit 2325-Now [305m, 1.2mt]
C7 S5 H4 L6 P4 D6
Cost [120br, 90sr, 3.25 years], Crew [O-3, E-4, T-3]
Refit Cost: 35br, 35sr, E-1, 1 Year
Is now blatantly a warship. Note, can not actually Minesweep, only frigates can do that (whether they have Minesweeping or not, confusingly.).

Envoy Refit 2325-Now [305m, 1.2m t, 7.5% ev, 1% pen, 1% crit]
C3 S4 H4 L5 P13 E5 R9
Cost [120br, 100sr, 3.25 years], Crew [O-3, E-4, T-4], Supply [3.0]
Refit Cost: 35br, 25sr, T-1, 1 Year
Peacekeeping; +1 mp
Credit to Alliterate.
Envoy Refit 2325-Now [305m, 1.2mt]
C4 S4 H3 L4 P10 D6
Cost [120br, 95sr, 3.25 years], Crew [O-2, E3-, T-3]
Refit Cost: BR and SR not on the Wiki but -1O -2En
+3P, -1C, +1HL, and +1/1/1 crew.

Centaur-B Refit 2320-Now [315m, 900k t, 14% ev, 2% pen, 0.5% crit]
C4 S4 H2 L4 P4 E2 R7
Cost [90br, 65sr, 2 years], Crew [O-2, E-3, T-3], Supply [1.5]
Peacekeeping, Minesweeping/Anti-Cloaking
Credit to Alliterate.
Centaur-B Refit 2320-Now [315m, 900kt]
C4 S4 H2 L4 P4 D5
Cost [90br, 65sr, 2.25y years], Crew [O-1, E-2, T-2]
Much slower on longer hauls, significantly faster in rapid response/Skirmishing. Atrocious +1/1/1 crew cost is the biggest change. The -0.25y is also noteworthy.

Kepler Science Frigate, 2318-Now [328m, 1000k t, 10% ev, 1% pen, 0.5% crit]
C3 S9 H2 L4 P6 E4 R6
Cost [110br, 75sr, 2.25yr], Crew [O-2, E-2, T-4], Supply [1.5]
Peacekeeping, Intelligence Operations, Minesweeping/Anti Cloaking
Credit to me!
Kepler Science Frigate, 2318-Now [328m, 1000kt]
C2 S7 H2 L4 P5 D5
Cost [100br, 90sr, 2.25yr], Crew [O-2, E-3, T-4]
+1C +2S +1P -1En +10br -15sr, lots of capabilities. I am rather proud of it.

Comet Fast Response Frigate, 2325-Now [342m, 1000k t, 24% ev, 1% pen, 1% crit]
C5 S4 H3 L5 P4 E5 R12
Cost [110br, 70sr, 2.25yr], Crew [O-2, E-3, T-3], Supply [2.0
]Minesweeping/Anti-Cloaking
Credit to Alliterate.
Comet Fast Response Frigate, 2325-Now [342m, 1000kt]
C4 S4 H3 L5 P4 D8
Cost [110br, 70sr, 2.25yr], Crew [O-2, E-3, T-3]
No change really. Maybe got a bit slower actually despite that R12, relatively. Ex-A had D6, now it has R11, and all the friagates have higher R than they used to have D now. Still astonishingly fast on a sprint.

Oberth Science Frigate, 2260-Now [120m, 150k t, 10% ev, 1% pen]
C1 S5 H1 L2 P1 E1 R1
Cost [15 br, 60 sr, 2yr], Crew [O-1, E-1, T-4], Supply [1.0]
No change. Fun fact, we didn't bother recreating this one. Due to legacy weirdness it would require some exceptions and stuff and we are retiring them anyway, so why bother.

Edit: Added the name of those who designed the new versions. Which is Alliterate for everything above but Kepler, which was done by me... Don't worry, we are not the only ones whose designs fly, there are still ships like Miri-A or Constellation-A (Sunrise) that I didn't bother posting above as they are either not as important or not significantly changed.
 
Last edited:
[X][MIB] "Far-seeing Escort" C3 S4 H2 L3 P1 E2 R6 (refit cost 10/10, -1T)

I fail to see see how 1T is worth +1C -1S when CS are about equal for escorting duties, and S far superior for peacetime response. In case of war we would keep Miris at home to defend, not take them (or many of them) with us in the fleetball.

Also I really don't like that an explanation on how stats affect escorting is not part of a vote for choosing a likely escort refit.

Its CS>R>HLE(Ev). CS are primary, R secondary, and sometimes they get into a fight or use E. P irrelevant.

[X][FED] Briefvoice 2326 Federalize List
[X][RETIRE] Briefvoice 2326 Retire List
[X][BUILD] 2326 Plan A – 2 Ambassadors, 6 Renaissance-A, 12 Refits to Renaissance-A, 6 Refits to Miranda-B, 1 Super-Freighter, and 2 Hospital Ships
 
Last edited:
all-devouring wiki update machine in progress for new class stats

EDIT: Except for wiki ship infoboxes, which have resisted editing. Will have to work that out later.
 
Last edited:
[X][MIB] "Far-seeing Escort" C3 S4 H2 L3 P1 E2 R6 (refit cost 10/10, -1T)
[X][FED] Briefvoice 2326 Federalize List
[X][RETIRE] Briefvoice 2326 Retire List
[X][BUILD] 2326 Plan A – 2 Ambassadors, 6 Renaissance-A, 12 Refits to Renaissance-A, 6 Refits to Miranda-B, 1 Super-Freighter, and 2 Hospital Ships
 
[X][MIB] "Far-seeing Escort" C3 S4 H2 L3 P1 E2 R6 (refit cost 10/10, -1T)
[X][FED] Sunrise 2326 Federalize List

  • 1 Vulcan Oberth [Selek]
  • 6 Miranda-A's
  • 3 Constellation-A

[X][RETIRE] Sunrise 2326 Retire List

  • 5 Oberths [Selek, Torbriel, Inspire, Hawking, T'Mir]
  • 2 Miranda-A [Degbaxis, Kelanrae]
    • Note this is as per the 2325 MWCD vote. The Degbaxix will be refit to a Miranda-B pattern and be sent to the Orions; the Kelanrae will be refit to a Miranda-B pattern and sent to the Laio.
  • The 6 federalized Miranda's

The miranda-B will have T -1 and T0 parts and is not a design i want to see more build for. As two of our member are joining the Miranda-B project i am planning on retiring 6 of them so they can refit them, this will help the Laio a lot as their current frigates are soyoz era tech(A miranda-A will be an upgrade) but they lack the resources to replace them soon. By giving them several Miranda-A's they can scrap those old frigates and use the resources to refit the Miranda's.
The Laio are in the Licori border zone and close enough to the HBZ i want them to have better frigates in case of a harmony war. Giving 6 Miranda's away frees up enough crew to federalize 3 more constellations this year and with P4 three of those can do 2 FDS tags. I am mothballing 6 Miranda's from the federalizing navys as those have 0xp and ours have done events and are on the way to becoming blooded.
 
Last edited:
[X][MIB] "Combative Escort" C4 S3 H2 L3 P1 E2 R6 (refit cost 10/10)
 
Honestly I'm not going to vote on the Miranda because I don't know how the convoying system we intend to use it for actually works. I would expect it to be based on E rather than R, because convoy close escort makes more sense than trying to respond after the attack is already happening, but I don't know.
 
Honestly I'm not going to vote on the Miranda because I don't know how the convoying system we intend to use it for actually works. I would expect it to be based on E rather than R, because convoy close escort makes more sense than trying to respond after the attack is already happening, but I don't know.
Think of it like this; convoy ships have terrible E(ndurance) values compared to Starfleet ships because they aren't meant to be going months between resupplies. So it doesn't matter if the Miranda-B has E2 since cargo ships likely have E1 or E2 for the long haul ships.

R(eaction) meanwhile maters for escorts because it means the escorts, which would likely be spread out around the convoy, can quickly converge on an enemy once detected. It also matters for intercepting an attacker further out from the convoy once detected. It would also be relevant for ships that are on a more general mission of protecting a trade line/corridor rather then protecting once specific convoy since it means that once an attack occurs they can get there faster.
 
[X][MIB] "Combative Escort" C4 S3 H2 L3 P1 E2 R6 (refit cost 10/10)


[X][BUILD] 2326 Plan A – 2 Ambassadors, 6 Renaissance-A, 12 Refits to Renaissance-A, 6 Refits to Miranda-B, 1 Super-Freighter, and 2 Hospital Ships
 
R(eaction) meanwhile maters for escorts because it means the escorts, which would likely be spread out around the convoy, can quickly converge on an enemy once detected. It also matters for intercepting an attacker further out from the convoy once detected. It would also be relevant for ships that are on a more general mission of protecting a trade line/corridor rather then protecting once specific convoy since it means that once an attack occurs they can get there faster.

This falls into the same problem that using defense did: Reaction is meant to model the ability to respond across lightyears in hours or days, not lightseconds in seconds. Any ship in the inventory can manuever quickly across a few lightseconds.

And the entire model of protecting the lane rather than individual convoys only works in the assumption you have the ability to make a barrier around it. Response times longer than seconds are not useful as the civvies are slow, blind, defenseless, and easily jammed. They will not last long enough for a ship minutes out to help, something that actually has played out a few times in distress call responses. If you aren't right there, you might as well not exist.
 
[X][MIB] "Far-seeing Escort" C3 S4 H2 L3 P1 E2 R6 (refit cost 10/10, -1T)
[X][FED] Briefvoice 2326 Federalize List
[X][RETIRE] Briefvoice 2326 Retire List
[X][BUILD] 2326 Plan A – 2 Ambassadors, 6 Renaissance-A, 12 Refits to Renaissance-A, 6 Refits to Miranda-B, 1 Super-Freighter, and 2 Hospital Ships
 
war was just declared lets put a fair bit of our fleet into dock for an upgrade ??
personally i say we up the transport network but i am not sure.
i`ll miss all those extra ships doing things but i`ll be happy if they all do better later.

also all that extra manpower use is killer.
 
war was just declared lets put a fair bit of our fleet into dock for an upgrade ??
We didn't actually declare war. We just said we won't let what Harmony is doing stand unopposed. It is expected they will declare war on us soon but wars take time to cycle up.

2326 might be a rough year on us but 2327 will be terrifying for anyone we are fighting. We have 14 Comets taking flight in 2327.Q1 and a further 6 on 2327.Q3 along side 3 Ambassadors. Furthermore since refits only take a year 8 of those Rennie-As we're refitting will come out 2327.Q1 and the remaining 4 in 2327.Q3.

To put that into perspective in 2327.Q1 the 14 Comets and 8 Rennie-As will add 86C to the fleet and 2327.Q3 the 6 Comets, 3 Ambassadors*, and 4 Rennie-As will add a further 68C for a total of +156C over the course of the year.

*Of course those Ambassadors are likely scheduled for EC duty but as we've seen countless times the Explorer Corps often proves invaluable during crises.
 
Comet probably still has the short-haul sprint record over Ambassador because no one has dared take 3mt of heavy metal up to those speeds yet.
Despite the difference in their R values (12 vs. 13) I'd say the Comet is probably still faster in a short enough race. The Comet does mass a third of the Ambassador after all so it would make sense for it to reach top speed faster, even if Ambassador has a higher top (and cruse) speed.

Skimming over The Comet Files the USS Comet peaks at Warp 15 (3,375c) for emergency speed and can sustain Warp 14 (2,744c). We also know from that same update that the record for the Excelsior-A (set by USS Voshov) is Warp 14. Under the new system Excelsior-A's have an R value of 11. So since R12 is enough to sustain an Excelsior-A's peak speed and peak one step higher then it wouldn't be unreasonable to assume R13 would see a similar increase. That tentatively pegs an Ambassador-class starship as capable of sustaining Warp 15 and peaking out at Warp 16 (4,096c) . Although I wouldn't be surprised if the sustained speed is actually lower, say Warp 14, and the Ambassador just has a higher range of peak speed due to that last 10% of it's warp core representing a larger amount of power.
 
all-devouring wiki update machine in progress for new class stats

EDIT: Except for wiki ship infoboxes, which have resisted editing. Will have to work that out later.
Yeah the ship info boxes were done by SWB and are apparently extremely difficult to work with.

Got the list of frigates updated though, hoping to get the cruisers and explorers later today.
 
The Comet after doing some math can travel .39 Light years in a hour at warp 15

Whereas the Amby can do .47 in the same period. At warp 16.
 
Last edited:
Back
Top