Problem is the military drive. I can imagine one or two being converted to civilian drives but more likely if any did make it out of military hands their drive systems were decommissioned and a stationary power plant installed. I can imagine an immobile Oberth serving as a private research station and sensor platform.

An Oberth is many decades out of date and, at D1, presumably has a slower and less advanced drive than is typical of the nicer modern private craft. What's the issue? I really doubt that civilian craft are all fusion powered if that's what you are suggesting, and in any case any starship at all in the wrong hands without anyone else on hands who can stop it is by default a potential weapon of mass destruction, so anyone allowed to operate a starship would have to be regarded as somewhat trustworthy.
 
An Oberth is many decades out of date and, at D1, presumably has a slower and less advanced drive than is typical of the nicer modern private craft. What's the issue? I really doubt that civilian craft are all fusion powered if that's what you are suggesting, and in any case any starship at all in the wrong hands without anyone else on hands who can stop it is by default a potential weapon of mass destruction, so anyone allowed to operate a starship would have to be regarded as somewhat trustworthy.
In this version of Star Trek, civilian warp drives are black boxed and limited to an absurd degree. Even an outdated drive like the Oberth's would run rings around them, have far fewer limits, and store at least an order of magnitude less antimatter.

The military drive problem has come up before. This is a thing in the TBG setting.
 
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Is there a way to increase our PP income other than the Logs? I ask because I have noticed that in the last 5 snakepits we have been steadily losing PP. Here is what I found in the PP totals from the last few Snakepits going all the way back to 2018.

2318 = 508 PP
2319 = 443 PP
2320 = 335 PP
2321 = 271 PP
2322 = 256 PP
2323 = ??? PP

I don't know what the Current PP count for 2323 is. Which is why I used question marks instead of using 000

I don't like what I am seeing guys. We need to find a way to fix this. I don't want to be an alarmist but this has to be pointed out. We have been earning progressively less PP a year since 2318 and if it continues to fall we may be looking at a crisis in the near future. Like in the next couple decades if something isn't done to fix this soon.
 
Since Federalization is coming, will we get new oc characters from member fleets with their own SPICE stats?

I imagine for example a human Captain patrolling in the Earth sector would have high intrigue score due to her efforts in countering shipyard espionage and sabotage around Earth and Mars or a Vulcan High command captain with medium science from whatever and such.
Each sector contains their own SPICE traits that shapes the member fleet captains or they have unusual SPICE stats captain or commodore.
 
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Is there a way to increase our PP income other than the Logs? I ask because I have noticed that in the last 5 snakepits we have been steadily losing PP. Here is what I found in the PP totals from the last few Snakepits going all the way back to 2018.

2318 = 508 PP
2319 = 443 PP
2320 = 335 PP
2321 = 271 PP
2322 = 256 PP
2323 = ??? PP

I don't know what the Current PP count for 2323 is. Which is why I used question marks instead of using 000

I don't like what I am seeing guys. We need to find a way to fix this. I don't want to be an alarmist but this has to be pointed out. We have been earning progressively less PP a year since 2318 and if it continues to fall we may be looking at a crisis in the near future. Like in the next couple decades if something isn't done to fix this soon.
Most of our PP is spent in Task Forces and during the MWCD. That's why it's low. It also wouldn't surprise me if the GMs were purposefully reducing the amount we are given so we don't have to have inflating project costs.
 
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Is there a way to increase our PP income other than the Logs? I ask because I have noticed that in the last 5 snakepits we have been steadily losing PP. Here is what I found in the PP totals from the last few Snakepits going all the way back to 2018.

2318 = 508 PP
2319 = 443 PP
2320 = 335 PP
2321 = 271 PP
2322 = 256 PP
2323 = ??? PP

I don't know what the Current PP count for 2323 is. Which is why I used question marks instead of using 000

I don't like what I am seeing guys. We need to find a way to fix this. I don't want to be an alarmist but this has to be pointed out. We have been earning progressively less PP a year since 2318 and if it continues to fall we may be looking at a crisis in the near future. Like in the next couple decades if something isn't done to fix this soon.

Some of this is due to spending on TFs and in the MWCD, but I have felt we've been squeezed more lately. Can you look at those things and see what our adjusted income would be without spending on TFs and MWCD? We would also need to take out the Starfleeter goal/Science goal bonuses, which add a good chunk of PP.
 
Most of our PP is spent in Task Forces and during the MWCD. That's why it's low. It also wouldn't surprise me if the GMs were purposefully reducing the amount we are given so we don't have to have inflating project costs.
My point still stands. We need to find more sources of PP income because if we don't we will end up regretting it ingame someday.

Some of this is due to spending on TFs and in the MWCD, but I have felt we've been squeezed more lately. Can you look at those things and see what our adjusted income would be without spending on TFs and MWCD? We would also need to take out the Starfleeter goal/Science goal bonuses, which add a good chunk of PP.
One of the players that is more familiar with the Game Mechanics will have to take care of that since they are more familiar with it than I am.
 
Most of our PP is spent in Task Forces and during the MWCD. That's why it's low. It also wouldn't surprise me if the GMs were purposefully reducing the amount we are given so we don't have to have inflating project costs.
I'd have to check the MWCD later but Briefvoice TF Plan for 2323 had us only spending 81pp there. That's a lot but it doesn't cover the practical halving of pp over recent years.

I haven't crunched the numbers to be sure but I think the issue is the GMs have adjusted how much pp we get via Captain's Logs. Back when we hit 500pp in 2318 successful events tended to give out around 10pp on average but now that's dropped down to 5pp. Similarly from my subjective experiences we seem to be getting a lot fewer events generating pp rewards.
 
My point still stands. We need to find more sources of PP income because if we don't we will end up regretting it ingame someday.
Well, PP is political capital, so ... do more good things?
I'd have to check the MWCD later but Briefvoice TF Plan for 2323 had us only spending 81pp there. That's a lot but it doesn't cover the practical halving of pp over recent years.

I haven't crunched the numbers to be sure but I think the issue is the GMs have adjusted how much pp we get via Captain's Logs. Back when we hit 500pp in 2318 successful events tended to give out around 10pp on average but now that's dropped down to 5pp. Similarly from my subjective experiences we seem to be getting a lot fewer events generating pp rewards.
Looks like it's just a game balance thing and a bit of bad luck.
 
Not the same as, but comparable/analogous/related to. It's not like literally every prominent person among the Licori is a noble, and it's not like nobility means nothing if the Amarki have twenty-year-old senators who just happen to be the daughter of prominent personages.
Chances are the Amarki do have hereditary noble houses in a way, but only those who've been able to keep up a tradition of excellency can actually keep the privileges.

The fact Leannis was able to just transfer into the EC, who are the best of the already rather demanding Starfleet clearly shows she has the talent and the education to make it pretty much anywhere, enough to actually make something out of her Senate seat.
 
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I haven't crunched the numbers to be sure but I think the issue is the GMs have adjusted how much pp we get via Captain's Logs. Back when we hit 500pp in 2318 successful events tended to give out around 10pp on average but now that's dropped down to 5pp. Similarly from my subjective experiences we seem to be getting a lot fewer events generating pp rewards

We seem to be generating even more RP, though, which is annoying...

We also seem to get hit hard for failures. Like, 5-10pp is the new reward but getting hammered for 20-30 is not uncommon.
 
We recieved 50pp for completing the Starfleet Ambition in 2317 and 100pp for completing the Council Objectives in 2318.
Starfleet Ambitions:
Have Ambassador prototype into production by 2321
+50pp gained, counts as awarded at end of Q2
Council Objectives:
200 Science by 2321 [231] - Complete! Gain +50pp
250 Defence by 2321 [261] - Complete! Gain +50pp

I think we should be able to predict when we'll next finish these again? No telling how much pp we'll get this time, though. Here's the one from this year (2322).
Council Objectives:
450 Science by 2331 [362]
450 Defence by 2331 [400]

Starfleet Ambitions:
Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)
- FD "technologies" means 6 full slides.
 
We recieved 50pp for completing the Starfleet Ambition in 2317 and 100pp for completing the Council Objectives in 2318.



I think we should be able to predict when we'll next finish these again? No telling how much pp we'll get this time, though. Here's the one from this year (2322).

We have the 6 FD techs and the analysis techs. Unsure about Starbases. I'd be shocked if we don't get the Defense one this year or the next. S idk but it won't be too long given the Kepler wave. Maybe 3 years?
 
Well, PP is political capital, so ... do more good things?
If only it were that easy.
Looks like it's just a game balance thing and a bit of bad luck.
Game Balance is fine but if its just bad luck than I really hope it becomes good luck soon.
We seem to be generating even more RP, though, which is annoying...
At this point I think we have too much RP. and not enough BR/SR but than again I haven't checked out Stockpiles lately so I don't know if that's true or not.
We also seem to get hit hard for failures. Like, 5-10pp is the new reward but getting hammered for 20-30 is not uncommon.
I have noticed that as well and its really annoying.
If you pass medium or easy events and fail hard events...
Why are we failing Hard Events? It seems to me that we are losing more PP to other factors like the MWCD and Failed events than we are gaining for the snake Pit. Do you realize that its been 3 in game years since we bought a single berth IIRC? Granted we are about to get a bunch of them through nationalization but my point still stands.

Does anyone actually know how much PP we currently have right now ingame?
 
Why are we failing Hard Events?

These figures are completely made up, I have no idea how close or far they are away from the GMs actual methods and numbers.

Lets say that the method used is relative stat + 2d6 vs. difficulty, must exceed to pass. (2d6 means the sum of two six-sided dice, if you don't know that shorthand).
Further assume double 1 is critical failure, double 6 is a critical success.

Let's pick some number at out thin air. Say Easy is 5, Medium is 10 and Hard is 15. Throw in an Extreme at 20 for the EC vessels to worry about.

A Rennie has P4.
It only fails an Easy P check on a double 1.
It needs to score 7 or more to pass a Medium check - 50% chance.
It needs to roll double 6 to beat a Hard P test.

So presented with some minor squabble, unless things go horribly wrong, the Rennie calms things down and sorts it out.
A somewhat difficult issue, maybe it succeeds, maybe it fails.
But if presented with a multi-polity clusterf**k of an issue, it is very unlikely to successfully resolve the situation, leading to possible failure and/or follow rolls, events, additional ships etc. Depending on the type of issue and whatever other tables the GMs have to work against.

Additional ships and likely other effects can modify the rolls. We don't know the rules beyond some minor snippets and applying logic. A Miranda can roll double 6 on a Hard event and pass. An Ambassador can roll a double 1 and receive a critical failure, even on an Easy test.
 
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Why are we failing Hard Events? It seems to me that we are losing more PP to other factors like the MWCD and Failed events than we are gaining for the snake Pit. Do you realize that its been 3 in game years since we bought a single berth IIRC? Granted we are about to get a bunch of them through nationalization but my point still stands.
Because They Are Hard. They're not named Hard Events because they're higher on the Mochs scale, they're more difficult to complete and have more rewards. You ask some weird and trivial questions, but 'why are we failing hard events' is probably the single dumbest question I've seen asked in a long while. We fail hard events because they have higher rolls required to succeed, and even an Excelsior can't auto-pass them.
 
Rather then going through the 12 Captain's Logs per year I've gone through the EoY reports and here are my results:

2315:
+20 (USS S'harien)
+20 (USS Stargazer)
+5 (USS Odyssey)
+20 (USS Atuin)
+25 (USS Voshov)
+15 (USS Bull)
+10 (USS Cheron)
+10 (USS Docana)
-10 (USS Huascar)
+10 (USS Lightning)
+15 (USS Pathfinder)
+10 (USS Sappho)
+5 (USS Valiant)
+10 (USS Vigour)
-10 (USS Vigour)
-10 (USS Winterwind)
+15 (USS Yukikaze)
+10 (USS Zephyr)
Total Captain's Log PP = +170

2316:
+55 (USS Courageous)
+60 (USS Odyssey)
+5 (USS Atuin)
+10 (USS Voshov)
+10 (USS Avandar)
+15 (USS Bull)
+15 (USS Cheron)
+25 (USS Docana)
+10 (USS Endurance)
+5 (USS Gale)
+10 (USS Hood)
+5 (USS Huascar)
+25 (USS Sappho)
+10 (USS Selaya)
+5 (USS Stalwart)
+10 (USS Thirishar)
+5 (USS T'Mir)
+10 (USS Valiant)
+15 (USS Zephyr)

-10 (USS S'harien)
-10 (USS Atuin)
Total Captain's Log PP = +285

2317:
+5 (USS Courageous)
+20 (USS Sarek)
+15 (USS S'harien)
+25 (USS Odyssey)
+15 (USS Atuin)
+25 (USS Tarrak)
+20 (USS Avandar)
+15 (USS Bull)
+25 (USS Cheron)
+15 (USS Docana)
+5 (USS Endurance)
+5 (USS Korolev)
+20 (USS Pathfinder)
+15 (USS Reason)
+10 (USS Salnas)
+10 (USS Thirishar)
+5 (USS T'Mir)
+10 (USS Typhoon)
+5 (USS Valiant)
+10 (USS Winterwind)
+5 (USS Yukikaze)
+10 (USS Zephyr)
Total Captain's Log PP = +290

2318:
+25 (USS Courageous)
+5 (USS S'harien)
+10 (USS Atuin)
+40 (USS Voshov)
+15 (USS Opportunity)
+10 (USS Avandar)
+10 (USS Challorn)
+15 (USS Defiant)
+10 (USS Endurance)
+15 (USS Hawking)
+10 (USS Huascar)
+3 (USS Korolev)
+10 (USS Lightning)
+10 (USS Pathfinder)
+5 (USS Pleezirra)
+5 (USS Rru'adorr)
+10 (USS Spirit)
+5 (USS Svai)
+10 (USS T'Mir)
+10 (USS Torbriel)
+5 (USS Torch)
+20 (USS Valiant)
+30 (USS Vigour)
+10 (USS Winterwind)
+5 (USS Yukikaz)
+15 (USS Zephyr)

-5 (USS Salnas)
-5 (USS Winterwind)
Total Captain's Log PP = +308

2319:
+15 (USS Sarek)
+15 (USS Voshov)
+10 (USS Challorn)
+10 (USS Cheron)
+5 (USS Defiant)
+5 (USS Dryad)
+20 (USS Emancipation)
+5 (USS Exter)
+5 (USS Hood)
+10 (USS Kearsage)
+30 (USS Korolev)
+10 (USS Pathfinder)
+10 (USS Pleezirra)
+30 (USS Salnas)
+10 (USS Sappho)
+10 (USS Suffrage)
+25 (USS Torch)
+15 (USS Yukikaze)

-20 (USS Valiant)
Total Captain's Log PP = +220


Unfortunately 2320 and 2321 EoY cards don't have the rewards from our various non-EC ships. So finding out how much PP was gained there will have to wait until later when I, or someone else, am willing to crawl through the 24 relevant Captian's Logs.
 
Working on the EOY audit now.

+32 on Felis [Harmony Influence] tag (+10 from Enterprise-C) (now 89/100)
As discussed in discord, the +32 excludes the Enterprise-C's contribution, and the Enterprise-C's contribution was +15 rather than +10 in Q4.M1. So this is now 94/100.

*-[Horizon Influence: -20/100] + 15 CLQ2M1 = -5/100 + 15 TFQ2 = 10/100 + 10 CLQ3M1
= 20/100 + 37 TFQ3 = 57/300 + 15 CLQ4M1 = 72/300 + 32 (42?) = 104/300
Also previously clarified in discord, the +37 in Q3 TF included the Enterprise-C's contribution of +10 from Q3.M1.

Muuyozoi (Outer Space Alliance): 100/100 + 40 EASQ3 = 140/300
This is missing the Q4 diplo push of +25 in the Well, They Try.

-[Need some space right now: 60/100]
This is missing the +3 from Briefvoice's omake reward.

edit:
Also from discord, Dawiar gained the diplo tag [Gorn Alliance: N/A] (presumably after Q2 TF update).
 
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Also previously clarified in discord, the +37 in Q3 TF included the Enterprise-C's contribution of +10 from Q3.M1.

This is missing the Q4 diplo push of +25 in the Well, They Try.


Also from discord, Dawiar gained the diplo tag [Gorn Alliance: N/A] (presumably after Q2 TF).

Updates made. Thanks!
 
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