[X][BUILD] 2322 A: 1Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

Can't argue against that convenient timing.
 
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[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship
 
What are your decision criteria?
I decided on plan A, but I was waffling between more Ambassadors and the Kepler wave. We do need as many ambassadors as we can get, as fast as we can get them. However, getting out a large number of capable Keplers, quickly, seems like it will do a lot more to alleviate our event response/failure issues.
 
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I decided on plan A, but I was waffling between more Ambassadors and the Kepler wave. We do need as many ambassadors as we can get, as fast as we can get them. However, getting out a large number of capable Keplers, quickly seems like it will do a lot more to alleviate our event response/failure issues.
The latter point was the decision-maker for me.
 
Under current scrap-and-build mechanics the choice is between 2 to 4 prior gen ships and one current gen ship. We're not combat capped, and we're primarily limited by SR, which we only IIRC get 50% refunds on.

If member worlds wanted to buy them off of Starfleet for 60%-80% of their BR and SR costs, then it starts being an interesting question.
 
I like Ambassadors, but I also like the Kepler wave.

[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship
 
[X][BUILD] 2322 B: 1 Ambassador, 10 Keplers, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

We don't need a nice-looking round number of Rennies. They're ok at event response and good at combat, but our most pressing need now and in the future is better event response and ships to fill TFs with. I think one Keppler is worth much more to us now and in the next ten years than one Renaissance.
 
[X][BUILD] 2322 B: 1 Ambassador, 10 Keplers, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship
 
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[X][BUILD] 2322 B: 1 Ambassador, 10 Keplers, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

I don't see the point of Rennies, so nice 10 Keplers to pad out of S tests is my preference.

Wait. What is the point of Rennies?
Also, did we do some refit of them? Do we have Rennie-A?
 
when are we expecting the start of the Rennie-A production, building more Rennie's and then having to refit them soon sounds like a bad use of berth space.
 
[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

I have no particular name in mind for the new auxiliary yard.

Those are the last two Excelsiors for refit, yes?

Unless Stargazer shows up again.

Also, did we do some refit of them? Do we have Rennie-A?

The Rennie-A is a proposed white paper design that takes advantage of the space saving from Phaser Arrays to boost almost everything. Come back in 2327 or so to see if it is realized.
 
@Briefvoice - did I understand you correctly that you tentatively plan something like 'A' also for the next build?

I don't understand the question? In 2323 we'll either start the two Ambassadors we didn't start this year, or start the five Keplers we didn't start this year. Plus a few other ships... If you look at the pictures in the plans, you can see my ideas on the next few years of out-builds.

Though I'm starting to question that Rennie in Ana Font A. Might drop that for something better.
 
1 TSF Ambassador (NCC-3909) @ 40 Eridani A Fleet Yards Berth A (ETC 2326.Q3)
5 Ambassador-class (NCC-3903, NCC-3904, NCC-3905, NCC-3906, NCC-3907) @ Utopia Planitia Berths A, C, D, E, F (ETC 2325.Q3 - Crews deduct - 2324.Q3)

What happened to NCC-3908? Did someone else start an Ambassador this quarter (it only shows commissioned ships, not started ships)

3 Freighter (NCC-3614, NCC-3615, NCC-3616) @ Lasieth Craft Yards Berth 3, 4, 6 (ETC 2322.Q2)
...
Vulcan - 1 Starfleet Freighter (NCC-3610), 1 Starfleet Cargo Ship (NCC-3725)
Tellar - 1 Starfleet Freighter (NCC-3611)
Humans - 1 Starfleet Freighter (NCC-3612)

Well that is 3 freighters and a cargo ship this quarter, and at least 3 more freighters next quarter.

How many more do we need?
 
What happened to NCC-3908? Did someone else start an Ambassador this quarter (it only shows commissioned ships, not started ships)



Well that is 3 freighters and a cargo ship this quarter, and at least 3 more freighters next quarter.

How many more do we need?
Honiani ratification coming closer, Starfleet building ships like they are going out of fashion, harsher events (that is purely subjective), perhaps Romulan/Klingon raiders, Horizon alternative diplomacy (perhaps), Hishmeri belligerence, Cardassian affiliated or conquered Ittick-Ka (now, that is pure fearmongering).
Lots.
 
Because we're Starfleet. We don't work through subterfuge or threats but through diplomacy.
Er...

Starfleet captains are perfectly capable of bluffing or outright throwing down with adversaries if necessary.

How many more do we need?

All of them.

[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

[X][AUX] Clementine Construction Facilities
 
[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship
 
HE ONLY TIME TO DECOMISSION IS IF WE CAN DIRECTLY REPLACE A SHIP THAT IS PATENTLY USELESS

In theory, we can decomission ships in order to create a ship shortage crisis, and get extra resources for replacement.

We'd force the politicians to choose between having a shortage of ships to help, or sending out crew in "officially obsolete" vessels.

That's a bit too machiavellian for Starfleet though.
 
[X][BUILD] 2322 A: 1 Ambassador, 9 Keplers, 1 Renaissance, 3 Centaur-B Refits, 2 Excelsior Refits, 1 Hospital Ship

The combat engine actually rewards this behavior. More ships are more targets for the engine to assign hits to the more hits are dispersed across shields. A Miranda-A being catastrophically destroyed (warp core breach) loses us 4 crew. A Ambassador loss would lose us 23ish. Losing an Miranda in the line of fire is often worth it if an Explorer isn't several damaged. In fact there were ship designs proposed to put the cheapest, most durable ships possible into vanguard phase to reduce crew losses.

Its worth mentioning that a Miranda A is about 1/3 as durable as an Ambassador for 20% of the hull cost and 17% the crew cost. That doesn't even account for evasion, which should increase the relative durability.
Ah, floating cover concept. I read long and fun notes of MOO-like PBEM game where typical fleet consisted of big, armored and heavy-gunned battleships, big, armored vacuum ships, containing as much of little guns to take out cover as possible and one point in engine only cover whose main purpose in existence was to take a hit from battleship and disappear in the blaze of glory, preventing combat engine from passing damage to allied battleships. There were also durable covers, with one point in armor, but that was deep meta. And bombardment ships, optimized not so much for breaking enemy fleet as to reducing enemy planets.
 
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In theory, we can decomission ships in order to create a ship shortage crisis, and get extra resources for replacement.

We'd force the politicians to choose between having a shortage of ships to help, or sending out crew in "officially obsolete" vessels.

That's a bit too machiavellian for Starfleet though.
The Council would kick out the Commander of Starfleet who'd be stupid enough to do that.
 
In theory, we can decomission ships in order to create a ship shortage crisis, and get extra resources for replacement.

We'd force the politicians to choose between having a shortage of ships to help, or sending out crew in "officially obsolete" vessels.

That's a bit too machiavellian for Starfleet though.
Given that you are effectively destroying government assets (compare number of ships versus population/number of planets. These are not cheap assets), while working for the government, and try to scam said government, while derelicting your duty (missing events due to scrapped ships), I'll expect you to visit Andromeda shortly.
 
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