How many rolls are there these days? 10 per month?
This was done quickly, so I may have missed something.
Ignoring EC ships (because they almost always get something every quarter), there were 15 different ships listed in the Q4 logs, one of which (Cheron) was listed in two separate incidents.
So that was active EC + 16 events in the last posted quarter. (Unless I missed one or two, and the count is higher - some events only get a single paragraph)
EDIT:
Regarding the possible (we don't know anything concrete yet! Just a comment that the dice hate us this quarter!) PP losses, we have a lot of beings that put a lot of trust in us. They are used to us delivering miracles.
So when little John'zar's speeding shuttle clips an asteroid and spins out into an energetic display of disintegrating hull and atmosphere, we get blamed for not being sufficiently prepared to have a ship in the system and ready to come to the rescue. Never mind that our closest ship was 15 light years away in a sub-space comms obscuring nebula with away teams investigating a planet for a missing passenger ship and so didn't get the alert until after a local patrol craft plucked what was left of John'zar out of the wreckage.
Right or wrong, the local population has had decades of Starfleet rides to the rescue fed to them by the Federation media. So
any failure gets pushback by the local population, who in turn 'request' that their political representatives (with local media support) express their displeasure in the areas where it can affect us.
This is modelled as PP losses, as we have to divert efforts to placate the local populace/media, instead of pushing the Council to sign off on new shipyards etc.