DREAMS
CHAPTER NULL
Part One

Yay, dreams! > : D

@Simon_Jester please select one!

[ ] Small experience gain on launch of Enterprise-C
[ ] Ent-C gains a single reroll on a failed C event during the first year of her first FYM
[ ] Reroll bonus gained on next one event involving Klingons.

(Yes. Omake rewards are back as a way of saying thanks. Only small ones though.)
 
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2848 | Sufficient Velocity [Posts: 71197-71306]
##### NetTally 1.9.9

Task: CORE

[X][CORE] USS Lightning
No. of Votes: 31

[X][CORE] USS T'Mir
No. of Votes: 2

[X][CORE] Enterprise-C
No. of Votes: 1


——————————————————————————————————————————————
Task: PRIORITY

[X][PRIORITY] Seyek - identify and fortify blocking systems between Rethelia and the Bajoran/Cardassian border
No. of Votes: 27

[x][PRIORITY] Change nothing [Weighted 1.5x]
No. of Votes: 1

[X][PRIORITY] Apiata, Amarki, and Orions build reinforced waystations to cover the Andrazzi sector convoys
No. of Votes: 1

[X][PRIORITY] Rigel should build trade waystations to coreward affiliates.
No. of Votes: 1


——————————————————————————————————————————————
Task: RISA

[X][RISA] Assist in a refit program (+1S, P, D) (-15rp)
No. of Votes: 26

[X][RISA] Recommend the Centaur-B (-10pp)
No. of Votes: 9

[x][RISA] Recommend the Constellation-A
No. of Votes: 1

[X][RISA] Assist in a refit program (+1S, P, D) and suggest saving for Kepler (-15 rp, -?? pp)
No. of Votes: 1


——————————————————————————————————————————————
Task: AMARKIA

[X][AMARKIA] Focus on more next-gen frigates
No. of Votes: 20

[X][AMARKIA] Focus on adding Centaur-Bs and refitting Centaur-As
No. of Votes: 10

[X][AMARKIA] Go for a fifth Riala-A battlecruiser
No. of Votes: 1

Total No. of Voters: 40
 
Inserted tally
Adhoc vote count started by UbeOne on Oct 21, 2017 at 9:41 AM, finished with 114 posts and 40 votes.
 
Yay, dreams! > : D

@Simon_Jester please select one!

[ ] Small experience gain on launch of Enterprise-C
[ ] Ent-C gains a single reroll on a failed C event during the first year of her first FYM
[ ] Reroll bonus gained on next one event involving Klingons.

(Yes. Omake rewards are back as a way of saying thanks. Only small ones though.)
Oh. Uh, wow. Cool.

[gulp]

Uh...

[X] Small experience gain on launch of Enterprise-C

There is in fact going to be more of this omake; it just needs a bit more work on a few bridging segments.
 
This has been brewing in my mind for a while. I'm very much out of practice at writing, and I don't have a good written visual for more at this time.


"Welcome to the Opening Day Midnight screening of 'To Boldly Go: The Gabriel Expanse'" reads the banner over the cinema doors as the horde of people stream in.

Snippets of conversation briefly stand out through the general hub bub:
"I have carefully avoided spoilers, so shut up!"
"You just want to see more of Nash's actress"
"I hope there are Klingons"
"I'm promise you honey, you'll love it"

After a series of adds that almost nobody in the seats bothers to remember, the screen goes pitch black.

A stab of light sweeps across, giving hints of structure, like a flashlight in a crowded room.

Slowly, the light grows wider and another joins it, the structures giving details – details that show, to anyone familiar with the series, a Federation style architecture.
As the lights move about and the camera pans towards their source, most of the audience realize this is a Federation Bridge – and the lights are coming from holes to the outside.

The camera pulls out one of the holes showing a star-scape and Worker Bees moving about, before the camera spins around. The view slowly zooms out, showing more and more of the white painted Federation style-saucer – a saucer rippled with dents and holes.

The naming section comes into view from the bottom of the screen – "USS REPUBLIC"

The Opening Credits roll...

---

A Caitlin looks up at the sky, as a sinister shape moves across the sun - before a beam of green sweeps down and the screen goes briefly black

---

Nash stands before a view-screen, watching as the Excelsior explodes, her normally blue makeup tinted green - the audience briefly explodes in noise before a cascade of 'Shhh', 'Shut Up!' sweeps through.

---

A running gun fight echoes through the Cardassian styled corridors leading to a sweeping shot of Agile warping away, pursed to two Jalduns.

---

A Cardassian Outpost explodes, signaling the end of the fighting.

---

The End Credits are just finishing up, over half the audience still in their chairs, when the background music changes.

Out of the dark screen, come green writing - "Coming Soon - To Boldly Go: The Orion Empress"
The audience noise levels rise to near screaming level, with several shrieks.
 
2320.Q1 - 2320 Deployment Vote
[X][CORE] USS Lightning
[X][PRIORITY] Seyek - identify and fortify blocking systems between Rethelia and the Bajoran/Cardassian border
[X][RISA] Assist in a refit program (+1S, P, D) (-15rp)
[X][AMARKIA] Focus on more next-gen frigates

We are implementing a minor overhaul the ship deployment system to account for Task Forces and the constant fiddly bits of deployment voting.

First, instead of constant deployment votes every time anything happens to any ship we have a single annual Starfleet Operations vote. Only if some major crisis or war happens will we have an off year vote.

This annual operations vote will mainly involve sorting ships into three categories: Sector Squadrons, Theater Fleets, And Task Forces.

Sector squadrons are the current system: meet minimum D, assign ships. However. Once a ship is assigned to a sector patrol group it is assumed to stay there until the next year and even then changing up sector deployments is an active vote with status quo being preference.

A sector squadron will continue to operate as they have in the past. Events happen and ships respond. Simple.

The second group is Theater Fleets which have been made possible due to Decisive Battle doctrine. Any ship not in a Task Force or Sector group is divided equally into the Theater Fleets. New build ships are moved to theater fleets. Ships from disbanded Task Forces are moved to theater fleets.

Now what does a Theater Fleet do? Well, due to a new ability added to mutual support a Theater Fleet ship can attempt to respond to a missed event in any theater sector at a penalty (do not rely on Reserve ships to respond to every single missed event. A Theater Fleet ship will respond fine to some events, but will not be effective in responding to distress calls or sudden, surprising events. Rely on sector ships and regular mutual support for surprises. Filling the D requirements on a sector ensures that someone will probably at least be in range).

Individual ships from the reserve also slide into a gap left by a Sector ship that is damaged, destroyed, in refit, or otherwise indisposed. No need for a vote; an equivalent class or type ships just slides in temporarily to fill the gap until the sector ship returns. No need to pause the entire quest for a day to run a vote for replacing a couple of ships.

And, a major point, the Theater Fleet reserve serves as, well, a reserve. All TFs are drawn from Theater Fleet ship pools. All Theater Fleet ships are assumed available to form or add to a TF. When making a vote just look at the ships in a sector fleet and select ships from there, no need to mix and max sector garrisons. And in the event of an emergency like Nash's GBZ campaign, instead of scraping together sector ships with difficulty, an entire reserve can be deployed at a single easy vote without complicated and confusing deployment votes being needed, or time delays getting orders sent out.

As a final thing: due to United Starfleet, member fleet ships (Only up to 25% of a member fleet can be called up this way) can be attached to theater fleets. Member fleet ships are called up in packages, of 8, 16, or 24 'points' of ships, for 40, 80, or 140 pp respectively, and half that pp cost must be paid each succeeding year to keep the member fleet ships in the theater fleets. (NOTE: THIS DOES NOT APPLY TO SECTOR SQUADRONS. MEMBER UNITS ONLY FILL OUT THEATER FLEETS AND TASK FORCES. MEMBER UNITS DO NOT RESPOND TO EVENTS.) If we wanted member fleet ships on patrol we'd leave them where they are) During war time this cost is discounted by war support. So an all-in high war support member will freely move their ships into the Theater Fleets.

As for TFs? Every year a TF can be created or disbanded or modified in a single vote. (Again. The status quo is assumed to be the default) As the ships possibly able to join a TF are all in Theater Fleets and do not require a deployment vote to fill the gap creating a TF should become much easier than in the test run vote. Theater Fleet Member Fleet ships can be put in a TF, but that TF must be commanded by a Starfleet Cruiser or explorer.

Task Force Missions will all have defined end goals. No mission is an endless mounting cost into infinity. They do their jobs and then are disbanded when they are finished, this will be mention in their final Task Force Update when it happens.

------------------------------------------------------------------------------------------

Sector Squadron distributions:
[ ] [SQUAD] Submit a Fleet Distribution Plan starting 2320.Q1 just for Sector Squadrons. All ships not specifically attached to a Sector will be divided between Theater Fleets.

Add Member fleet units to Theater Fleets:
[ ] [FLEET] 0 points of ships
[ ] [FLEET] 8 points of ships (40 pp, call up one cargo ship)
[ ] [FLEET] 16 points of ships (80 pp, call up two cargo ships)
[ ] [FLEET] 24 points of ships (140 pp, call up three cargo ships)
Cost: 0.5 points per frigate, 1 point per cruiser, 2 points per capital. Please designate ships that you would like added to Theater Fleets (Otherwise we will)

May not call up more than 25% Of a Member's fleet total.

Task Force Formation. Mutually incompatible plans, (ie share unique elements) will result in only the most voted on Task Force being formed.
[ ] [TASK] Form No Task Forces
[ ] [TASK] Form Task Force:

MISSIONS:

[Deny the Empress allies and secure your own]
-The threat of a reborn Orion empire may play out on more than a purely military plane; we must be wary of diplomacy being turned against us. We must prevent the Empress from gathering allies in the criminal underworld or, in the very worst case, gaining Cardassian backing. In the best case we may be able to reach out and gain new allies against this new threat.

-Ships assigned to this Mission would do well to posses a certain level of presence as well as combat ability if things go truly out of control.
[Run Defensive against the Eternal Empire]
-One, more conservative, approach is to use our ability to track Orion Ascendant to help run a defensive play against the Eternal Empire. Simply put; the Empress is faster than us and seems to be running off of a playbook that we can't see. A tighter defense will allow us to react to her moves using our inside lines of communication to concentrate and possibly ambush Orion Ascendant in a moment of weakness. Focusing on this strategy will, of course, cede the initiative to the "Empress" which could prove disastrous in the long run.

-The Task Force will need high speed and firepower to pull this off. Good Sensors are a definite bonus as well.
[Hunt Down Eternal Empire Forces]
-The very aggressive option is to harass and attack the forces of the Eternal Empire. We can hope to harry her forces and prevent her from getting too far ahead of us and building up a head of steam that she can use to cause more damage to the Federation. This may however cause the forces of the Eternal Empire to scatter into the stars and become harder to track. There is also the risk of the forces of the Eternal Empire drawing our own ships into a trap and defeating our Task Force in single battle. We will however be able to contest the initiative.

-Ships doing the pursuit will need good combat and defensive potential. Speed and endurance is a bonus as well.
[Race the Empress to her Fleet]
-This conflict is going to be fought in the pages of history as much as the battlefields of the present. Evidence indicates that there are other depots, dreadnaughts, and possibly even shipyards out there still awaiting awakening. Denying them to the Empress is perhaps the best way of defusing the threat she and her fleets poses. An aggressive enough search may even be able to ward off Eternal Empire forces on their own missions of recovery - or see your own ships pounced on by Eternal Empire squadrons.

-Ships assigned to this mission will need scientific and diplomatic expertise as well as more than a dash of self defence capability to truly excel.
(MANY MANY MORE MISSIONS WILL BE AVAILABLE NEXT YEAR ONCE THE CRISIS HAS PASSED)
[POSSIBLE TASK FORCE ATTACHMENTS]
-Starfleet Security Detachment: 5pp on Purchase, 5pp per year. Effect: Fulfil a Peacekeeper requirement.
-Starfleet Intelligence Operations Team: 5pp on Purchase, 5pp per year. Effect: Enables Raid Events.
-Starfleet Intelligence Infiltration Team: 5pp on Purchase, 5pp per year. Effect: When used with EC panel Captain, enables harder Raid Events.
-Starfleet Intelligence Analysis Team: 5pp on purchase, 5pp per year. Effect: 25% chance of a free Intelligence Report related to the -Squadron/Task Force's Mission each year.
-Starfleet Tactical Brass: 10pp on Purchase, 0pp per year. Enables coordination events with other powers.
-Starfleet Spacelift: 10pp on Purchase, 5pp per year. Enables major disaster relief.
-Starfleet Medical Hospital Ship: 10pp on purchase, 5pp per year. Effect: Reroll first failed roll involving Medicine a quarter.
-Starfleet Medical Infectious Disease Rapid Response Team: 5pp on purchase, 3pp per year. Effect: +1 to first roll involving plague a quarter.

-FDS Diplomatic Team. Cost: 5pp on Purchase, 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter
-University of Betazed Contact Team: 5pp on purchase, 5pp per year. Effect: +1 to the first First Contact roll each quarter.
-Rixx Scrutineers: 5pp on Purchase, 5pp per year. Effect: Re-Roll Presence Tests during criminal investigations.
-Amarki Gendarmes: 5pp on Purchase, 5pp per year. Effect: +1C for Away Team action, fulfills a Peacekeeper requirement attached to a Mission or event
-Caitian Frontier Police: 5pp on Purchase, 5pp per year. Effect: +1C for Away Team action, fulfills a Peacekeeper requirement
-Yan-Ros Ranger Team: 20pp on Purchase, 10pp per year. Enables Raid Events, adds extremely potent assault asset.
-Union Navy Aerocommando Orbital Drop Company: 5pp on Purchase, 10pp per year. Effect: Reroll first failed Away Team Combat roll per quarter. Does not fulfil a Peacekeeper requirement. Enables Raid Events (like Anoxa or Sdranach).
-Tellar Prime Academy of Mineral Science Team: 5pp on Purchase, 5pp per year. Effect +5BR or +5SR on the first resource gain each quarter
-All Pyllix Geological Institute Team. 5pp on Purchase, 5rp per year. Effect: Reroll first failed mapping roll each quarter.
-Yoyodyne Research Team: 5pp on Purchase, 5pp per year. Enables reroll on first failed D-Test each quarter.
-Vulcan Science Academy Science Team. Cost: 5pp on Purchase, 5rp per year. Effect: Reroll first failed Science test involving an anomaly per quarter.
-Vulcan Science Academy Archaeology Team: 5 pp on purchase, 3pp per year. Effect: +1 to first roll involving archaeology a quarter
[AVAILABLE COMMODORES]
Vol Chad - faster experience gain for ships in the squadron
Samhaya Mrr'shan - +1P to Flagship, reroll first failed combat roll each year
Rosalee MacAdams - +1C on flagship, re-roll the first failed away team combat roll each year
T'Mina - Reroll the first failed intercept each quarter.
Iorin Grann - +1 on Peacekeeping event rolls
Min-Jee Lee - +1 P on flagship
Straak - +15 BR/SR on the first resource gain of each quarter
Pavel Chekov - Nullifies the first 2pts of crew casualties per year, reroll the first failed Away Team Combat each year


TASK FORCE EXAMPLES
Name: Sample Squadron Beta
Mission: Blockade Pirate Base
Commander: Commodore Saavik
-USS Thirishar
-USS Kir'Shara
-USS Emancipation
-USS Suffrage
-USS Valiant
-USS Yukikaze

Attachments:
Yan-Ros Ranger Team
Starfleet Intelligence Analysis Team
Name: Sample Task Force Hunter
Mission: Aggressively seek out and destroy Pirate forces
Commander: Commodore Rosalee MacAdams
USS Salnas
USS Endurance
USS Defiant
USS Enlightenment
USS Winterwind
USS Dryad


Attachments:
Starfleet Tactical Brass
Union Navy Aerocommando Orbital Drop Company
Task Force Aqua
Mission: [Race the Empress to her Fleet]
Commander: Diego Zaardmani - +1S on Flagship, Re-roll first failed Science check each year
1 Excelsior-A [Endurance]
1 Centaur-A [Yukikaze (B)]
1 Oberth [T'Mir (V)]
1 Miranda-A [Agile (B)]
+1 Constellation-A [Docana (B)] (2319.Q4)
Attachments:
-Vulcan Science Academy Archaeology Team: 5 pp on purchase, 3pp per year. Effect: +1 to first roll involving archaeology a quarter
-FDS Diplomatic Team. Cost: 5pp on Purchase, 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter
-Union Navy Aerocommando Orbital Drop Company: 5pp on Purchase, 10pp per year. Effect: Reroll first failed Away Team Combat roll per quarter. Does not fulfil a Peacekeeper requirement. Enables Raid Events (like Anoxa or Sdranach)
Task Force Burgundy
Mission: [Hunt Down Eternal Empire Forces]
Commander: Commodore Saavik - Re-roll the first Hard event failed each year
2 Excelsior-A [Kumari (B), Sojourner]
2 Renaissance [Justice, Enlightenment]
2 Centaur-A [Gale (B), Bull (B)]
+1 Excelsior-A [Thirishar (B)] (2319.Q4)
Attachments:
-Yoyodyne Research Team: 5pp on Purchase, 5pp per year. Enables reroll on first failed D-Test each quarter.
-Starfleet Tactical Brass: 10pp on Purchase, 0pp per year. Enables coordination events with other powers.
-Starfleet Intelligence Operations Team: 5pp on Purchase, 5pp per year. Effect: Enables Raid Events.
-Amarki Gendarmes: 5pp on Purchase, 5pp per year. Effect: +1C for Away Team action, fulfills a Peacekeeper requirement attached to a Mission or event
 
Last edited:
Feedback about this idea/procedure welcome. Complaints also welcome.

Ideas for future task force missions also welcome.
 
So this may be helpful to people:
Fleet Strength/Requirements Changes in 2320
2320.Q1 – Salnas [Excelsior] goes into refit, ETC 2321.Q1
2320.Q1 – Voshov [Excelsior EC] goes into refit
2320.Q1 – S'harien [Excelsior-A EC] completes refit
2320.Q1 – Atuin [Excelsior-A EC] completes refit
2320.Q1 – Spirit [Excelsior-A] completes repair/refit
2320.Q1 – Themis Border Zone in effect (requires D7)
2320.Q1 – Lightning [Centaur-A] goes in for isolinear refit
2320.Q2 – Lightning [Centaur-A] completes isolinear refit
2320.Q2 – Stalwart [Constellation-A] completes refit
2320.Q4 – Discovery [Excelsior-A in 40 Eridani Berth A] launches and goes into Theater Fleet
2320.Q4 – Zarayet [Excelsior-A in 40 Eridani Berth B] launches and goes into Theater Fleet
2320.Q4 – Centaur-A [UP Berth 3] launches
2320.Q4 – Centaur-A [UP Berth 4] launches
2320.Q4 – Centaur-A [UP Berth 5] launches
2320.Q4 – Centaur-A [UP Berth 3] goes into refit, ETC 2321.Q4
2320.Q4 – Centaur-A [UP Berth 4] goes into refit, ETC 2321.Q4
2320.Q4 – Centaur-A [UP Berth 5] goes into refit, ETC 2321.Q4
2320.Q4 – New Member Sector (Risa?) goes into effect; crewed from Theater fleet (presumably)
 
So my plan is to keep the same sector fleets we had planned before, but recruit member ships so that we can get up to the full four task forces versus the Eternal Empire that we've been wanting boost Task Force Burgundy and get a third diplomatic task force. In particular, I want to buy Orion ships and put them on the diplomatic task force... Orions have high-P ships and can best make the case that the Empress does not represent the Orion people.

[X] [SQUAD] Plan Briefvoice 2320

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds)
  • As of 2320.Q1 - 1 Excelsior (6) [Pathfinder], 2 Starbase I (14) [Earth, Betazed] = 19 D
  • 2320.Q2 - 1 Excelsior (6) [Pathfinder], 1 Centaur-A (3) [Lightning (i)], 2 Starbase I (14) [Earth, Betazed] = 22D
  • Notes: In 2320.Q2 Lightning returns from isolinear refit
Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • As of 2320.Q1 - 1 Constellation-A (4) [Kearsage], Starbase I (7) = 11D
  • Notes: No change.
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • As of 2320.Q1 - 1 Constellation-A (4) [Triada], Starbase I (7) = 12D
  • Notes: No change.
Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • As of 2320.Q1 – 1 Constellation-A (4) [Challorn], Starbase I (7), Extra Outposts (5) = 16D.
  • Notes: No change.
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • As of 2320.Q1 - 1 Constitution-B (5) [Exeter], Starbase I (7), Extra Outposts (5) = 17D
  • Notes: No change
Ferasa Sector – Requires D10 (supported by KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 2 homeworlds (Ferasa, Risa), 3 other major worlds)
  • As of 2320.Q1 – 1 Constitution-B (5) [Defiant], Starbase I (7) = 18D
Rigel Sector – Requires D7 (supported by LBZ and SBZ and HBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworlds (Rigel), 3 other major worlds
  • As of 2320.Q1- 1 Constellation-A (4) [Vigour], Starbase I (7) = 11D
  • Notes: No change.
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • As of 2320.Q1 - 1 Constitution-B (5) [Valiant], 2 Starbase I (14) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 24D
Alukk Sector – Requires D7 (supported by no border zone)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • As of 2320.Q1 – 1 Constitution-B (5) [Hood], 1 Starbase (7) [Alukk Station] = 12D
Rethelia Sector – Requires D12 (supported by CBZ)
  • Homeworlds/Major Worlds in sector: 8 = 4 homeworlds (Rethelia, Fiiral, Arqueniou, Ashidi), 4 other major worlds
  • As of 2320.Q1 - 1 Renaissance (5) [Torch], 1 Starbase I (7) [Rethelia Starbase] = 12D
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • As of 2320.Q1 - 2 Centaur-A (6) [Cloudburst, Typhoon], 1 Miranda-A (2) [Lion], 1 Oberth (1) [Inspire], Starbase I (7) = 16D
  • 2320.Q2- 1 Constellation-A (4) [Stalwart], 1 Centaur-A (3) [Typhoon], 1 Oberth (1) [Inspire], Starbase I (7) = 15D
  • Notes: In 2320.Q2 the Stalwart arrives from refit, the Lion is sent to Themis Border Zone, and the Cloudburst to the SBZ.
Klingon Border Zone – Requires D13 (Supports Andor and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • As of 2320.Q1 - 1 Constellation-A (4) [Selaya], 1 Miranda-A (2) [Svai], 1 Starbase I (7) [Shrantet] = 13D
  • 2320.Q2 - 1 Constellation-A (4) [Selaya], 1 Miranda-A (2) [Svai], 1 Oberth (1) [Hawking], 1 Starbase I (7) [Shrantet] = 14D
  • Notes: In 2320.Q1 the Hawking goes to Themis border zone. In 2320.Q2 Hawking returns.
Cardassian Border Zone – Requires D12 (Supports Alukk, Apinae, and Seyek sectors)
  • Homeworlds/Major Worlds in sector: None
  • As of 2320.Q1 - 1 Excelsior-A (6) [Sojourner], 1 Miranda-A (2) [Dryad], 1 Oberth (1) [Torbriel], 1 Starbase I (7) [Lapycorias] = 16D
  • Notes: In 2320.Q1, Salnas goes into refit and is replaced by Sojourner.
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • As of 2320.Q1 – 2 Renaissance (10) [Emancipation, Suffrage], Starbase I (7) [Vega] = 17D
  • 2320.Q2 – 2 Renaissance (10) [Emancipation, Suffrage], 1 Centaur-A (3) [Cloudburst], Starbase I (7) [Vega] = 20D
  • Notes: In 2320.Q2, the Cloudburst arrives from the RBZ.
Licori Border Zone – Requires D11 (Supports Sol and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Paddah), 3 other major worlds
  • As of 2320.Q1 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington] = 11D
  • Notes: No change.
Horizon Border Zone – Requires D9 (Supports Rigel sector)
  • Homeworlds/Major Worlds in sector: 9 = 6 homeworlds (Kelowna, Laian, Wumei, Vail, Obar, Okatha), 3 other major worlds
  • As of 2319.Q3 - 1 Constitution-A (5) [Cheron], 1 Constellation-A (4) [Gerzzi], 1 Constitution-B (5) [Korolev] = 14D
  • Notes: No change.
Themis Border Zone – Requires D7 (Supports Apinae, Alukk, Rethelia, Ferasa sectors)
  • Homeworlds/Major Worlds in sector: 0
  • As of 2320.Q1 - 1 Excelsior (6) [Pleezirra], 1 Oberth (1) [Hawking] = D7
  • 2320.Q2 - 1 Excelsior (6) [Pleezirra], 1 Miranda-A (2) [Lion] = D8
  • Notes: In 2320.Q1, Pleezirra arrives from Ferasa sector and Hawking from KBZ. In 2320.Q2 the Lion arrives from the RBZ and the Hawking goes back to the KBZ.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • 2320.Q1 - 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Saratoga], 2 Centaur-A (6) [Winterwind, Zephyr (B)], 4 Renaissance (20) [Epiphany, Reason, Insight, Kir'shara], 10 Miranda-A (20) [T'Kumbra, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly, Calypso, Dynamo, Clarion] = 67 C.


[X] [FLEET] Briefvoice 8 points of ships (40 pp, call up one cargo ship)
- 2 Riala-A (4pts), 1 Orion Nelhiar Savings & Loans Enforcer (1pt), 1 Little Queenship (1pt), 2 Orion Molhane Patrol Escorts (1 pt), 2 Apinae Stingers (1pt) = All go to Anti-EE task Forces


[X] [TASK] Form Task Force: Aqua
Task Force Aqua – Expires when Eternal Empire threat ended
  • Mission: [Race the Empress to her Fleet]
  • Commander: Diego Zaardmani - +1S on Flagship, Re-roll first failed Science check each year
  • Attachments: Vulcan Science Academy Archaeology Team: 5 pp on purchase, 3pp per year. Effect: +1 to first roll involving archaeology a quarter; Onion Navy Aerocommando Orbital Drop Company: 5pp on Purchase, 10pp per year. Effect: Reroll first failed Away Team Combat roll per quarter. Does not fulfill a Peacekeeper requirement. Enables Raid Events (like Anoxa or Sdranach).
  • As of 2320.Q1 - 1 Excelsior-A [Endurance], 1 Centaur-A [Yukikaze (B)], 1 Oberth [T'Mir (V)], 1 Miranda-A [Agile (B)], 1 Constellation-A [Docana (B)]

[X] [TASK] Form Task Force: Burgundy (Larger version)
  • Task Force Burgundy – Expires when Eternal Empire threat ended
  • Mission: [Hunt Down Eternal Empire Forces]
  • Commander: Commodore Saavik - Re-roll the first Hard event failed each year
  • Attachments: Yoyodyne Research Team: 5pp on Purchase, 5pp per year. Enables reroll on first failed D-Test each quarter.; Starfleet Tactical Brass: 10pp on Purchase, 0pp per year. Enables coordination events with other powers.; Starfleet Intelligence Operations Team: 5pp on Purchase, 5pp per year. Effect: Enables Raid Events.; Amarki Gendarmes: 5pp on Purchase, 5pp per year. Effect: +1C for Away Team action, fulfills a Peacekeeper requirement attached to a Mission or event
  • As of 2320.Q1 – 2 Excelsior-A [Thirishar (B), Kumari (B)], 2 Riala-A [Amarki Explorer], 2 Renaissances [Justice, Enlightenment], 2 Centaur-A [Gale (B), Bull (B)], 1 Little Queenship [Apinae Cruiser], 2 Stingers [Apinae Frigates]


[X] [TASK] Form Task Force: Jade
Task Force Jade - Expires when Eternal Empire threat ended
  • Mission: [Deny the Empress allies and secure your own]
  • Commander: Min-Jee Lee - +1 P on flagship
  • Attachments: FDS Diplomatic Team. Cost: 5pp on Purchase, 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter (COST ALREADY PAID THIS YEAR. FORMERLY IN AQUA)
  • As of 2320.Q1 – Spirit [Excelsior-A], 1 Orion Nelhiar Savings & Loans Enforcer [Orion cruiser], 2 Molhane Patrol Escorts [Orion frigates]
 
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Theater Fleet. Task Force. TF. TF.

I would recommend a change to one of these names, so they aren't so similar. Please.

It looks like 40pp might buy a small Task Force's worth of ships? I always got the impression that there's never enough pp, but it's a much more expendable resource than our ships in the Sector Squadrons.
 
Omake - Dreams Chapter Null Pt 2 - Simon_Jester
DREAMS
CHAPTER NULL
Part Two

"The river leads through the foothills, to better places. I can sense that much. Let's make our way overland, to a place beyond the falls."

"I've never heard of the dead making a vessel of their own, and sailing the river of blood. I do not think the thing can be done."

"Leave that to me."

No Place
No Time
Overlooking the River of Blood


Recommended Listening

Torg and his band prepared, then, for a journey that might be blasphemy, salvation, or both. They had to try; if you could conceivably escape from the grip of Hell, how could you not? The Klingons did their best to arm themselves, though in this desolate wilderness that meant only stones and crude bludgeons that lacked truly satisfying heft.

They made their way along the ridgelines of this blasted moorland, just below the crest. Torg did not know if the demons of Gre'thor patrolled this side of the river, but would prefer not to find out- or at least to see them coming, in the worst case. And so, his band did indeed see the worst of all fears coming.

The thing had the shape of a Klingon, but taller and broader, dressed in dull greys. Young K'mrek was first to see. He pointed. Eyes grim, the warriors moved quickly to climb across the ridge to the other side, accompanied by the woman in yellow. Perhaps they could cross to the next valley before it looked up and spotted them. He hoped so.

For he recognized that being, instinctively. The thing which sought them was not mere horror or destruction. It was dishonor, shame, humiliation, defeat personified. The worst nightmare possible, formed on two feet to walk like a man.

They moved quickly. For a moment Torg dared hope they had succeeded, and would buy time to put distance between themselves and the fiend. He turned to the dark-eyed alien, questioning without words. She frowned, squinted, then pointed to a spot at the crest of the ridge. Black pits widened once again.

"Look out, boys!" she shouted, as the ridgeline erupted in a sudden holocaust of evil fire. From out of the flames strode... Disgrace.

The blade slung across his back was black, black. Not the darkness of the night sky, but of being entombed alive far below the reach of the sun. Of being imprisoned to wither into nothingness, scorned and forgotten. Torg wrenched his eyes away from the weapon.

Crossing his arms, Disgrace grinned wildly, mockingly. "The damned and lowly wretches seek to avoid their punishment! Your honor is lost, and with it your freedom. Come, acknowledge your fate and end this stupidity!"

Targek spat. "Our honor remains, demon! You will not take us with just a touch of harsh language!"

The evil spirit laughed scornfully. "Fools! Call me a demon, when this anathema walks in your midst?" He twitched his chin at the woman in the Starfleet dress, whose dark, dark eyes narrowed.

Targek raged, screamed, roared. It seemed that he shimmered with a light that was not light, that both did and did not reach forward from his charging body towards the dreadful spectre. Wreathed in red pseudo-flames, Disgrace bared his jagged teeth, showing pain. Then, fast as thought, he stepped forward, sinking his heavy dagger into Targek's belly and twisting it viciously.

The rashly courageous warrior slumped, blood pouring, gritting his teeth not to cry out in agony. As he fell, he began to fade into transparency, evaporating a little at a time. And though the foul shade smoldered slightly, his cruel, domineering smile was undimmed. "He dies the final death, that of oblivion. Nothing remains. No one living will remember him, or care."

They shuddered, knowing somehow that the words were true. Torg let out an angry, despairing howl. A few of his men tightened their grips on clubs and rocks, hesitating whether to make one last charge, here where they knew it could never end gloriously. The Earthling shade closed her eyes for a heartbeat, balled her fists, tensed her muscles.



Recommended Listening

Disgrace unslung his great, two-handed blade, and sneered at the Klingon dead. "Now stand aside. I will dispose of this alien wraith, and carry you to your fate."

"Alien wraith, you call me? And what does that make you?" The not-human seemed darkly amused, opening her eyes. A mad, wild look crossed her face. A look that rather Klingonized her, in truth.

The spirit of shame replied, his low echoing voice taking the tone of one speaking by rote. "I am the challenge not given. The insult accepted without reply. The death of the inner fury, that falls into darkness and is forgotten. I am Disgrace."

The human rolled her shoulders and flexed her jaw. "The horror of an inglorious life?"

"That is so. And now you will face me, and fall, unremembered."

"After how I've lived?" She shook her head, braid flicking from side to side. "Good luck." She stepped closer. The horror from out of the depths of the soul bellowed. He swung his black blade in the style of the second forearm stroke, slashing down from over his right shoulder. She reached up with her left arm as though to block the chopping blow-

And with a clang like a drop-forge, the demon weapon stopped. Halting against the back of her hand, leaving the bare flesh unmarked. His eyes narrowed.

"Where are your doubts?" the shadow of Disgrace asked, suddenly looking worried and stepping back a few paces. Hope surged in Torg's heart, though the sound of the Earthling's voice was baleful- low, quiet, and terrible.

"Burned away. Doubts are a human thing- added to my being by life and time. I was born to live gloriously, or die in flames. I've done both. There is no timber or steel left to me, no song of the turbines, no heartbeats, no waves, no fires. Just the memories. Everything I was ever made of is gone- except my battle stars." The Earthling's teeth skinned back from her lips, and for a moment her dark, hollow eyes flamed bright blue. "Find someone who knows your race's heroes, as you never can- ask them what I've been doing these past forty years! You can hurt the shadows of my last crew, because they fear you, Disgrace. But you can't hurt me. I don't. Not anymore. Never again. Not after him."

Her eyes flashed again, brighter still and lingering for half a heartbeat this time, and this time her smile was a true one. "The cutting bite of Disgrace is powerless against me. They should have sent Treachery." She began walking forward, and the demon swung his terrible, jagged weapon again. Again. The great barbed arcs of un-steel clashed off the Earthling as though off a mountainside, leaving no mark on her tunic of gold or her snowy skin. His howls became bestial, his form changing to take on a terrible aspect, a monster beyond imagination, the ultimate dread any Klingon could ever know.

She closed the distance. Her hand sank into the chest of that figure out of nightmare. The demon, no longer bearing much resemblance to anything Klingon, faded to an inky outline, wavered like a mirage- and burst into a rolling cloud of dark smoke that seemed to sink into the ground at their feet.

Torg found himself speaking slowly, reverently. "...You killed him..."

She shook her head. "I only killed him a little. He'll be a fraction weaker, for a while. Maybe somewhere out there, there will be a few more Klingons who find it in themselves not to be fools, instead of cowering from the fear of Disgrace. But he isn't dead."

Young K'mrek barked harsh laughter at the woman's words. "Dead or alive, he won't be back for more!" She merely nodded slowly, bent down, and touched the demon's blade. Torg felt a superstitious flash, but no disaster came about, at least not immediately.

For long moments, Torg looked at her. At last, he voiced the question that the dark-eyed woman's aura of strangeness had kept him from asking before.

"What, exactly, are you?"

She laughed quietly. "An old, grey ghost, doing the last duty of a lifetime. That's all." Her smile showed small, level Earthling teeth. Torg knew she had spoken truthfully.



They made their way on, through the country of things that did not exist, and could never exist, and yet existed anyway. The Earthwoman in yellow took the bat'leth of Disgrace as a trophy, though it sat ill in her hand. When next they stopped to rest, as deep, obscuring mists swept over the land, she began beating the black steel with a stone in her fist.

The task seemed futile. But the ringing clangs of her strikes came with an undertone of eldritch hissing. Blue sparks flew. Torg saw the metal begin to soften and lose its shadowy color under the blows, pieces snapping loose or flowing like soft clay. When the mists cleared, she held a one-handed blade of trim, purposeful, alien lines. One with a solid edge and a slight curve along its silvery metal. Some Earthling sword, in style, if not of any Earthly substance.

They set off once again.

There was combat, of course, as they pushed further and further off the beaten paths of the otherworld. Beasts out of legend assailed them, to be battled with fire-hardened spears. With war-clubs, and a rain of heavy stones. And with burning Klingon wrath, which Torg had come to realize might not be a metaphor after all. Not here.

She aided them in the battles, with her super-Klingon gift for throwing- perhaps a human trait, perhaps an inhuman one. Seldom did the woman in yellow resort to the sword. Most often, the blade hung from her hip on cords of braided bark. But never did she stand by when he and his were in any real danger. And when she did draw the steel, it cleaved bone and carapace, pierced the vitals of the greatest monsters- and sang in the doing.

In this way they traveled for what must have been a day, though the ebb and flow of light and shadow in this realm was chaos. No true sun shone here, and this world was not a spinning orb hanging in the void. But there was a rest, and another rest, and they provisioned themselves poorly from the fare of the otherworld.

They passed the roaring, reeking flood of the Falls of Madness. Torg could hear it from at least ten kellicams away, as they picked their way down the cliff that the terrible waterfall poured across. They found their way down, in a steep defile that ended in a talus slope. The vegetation was thicker at the bottom of the cliff, the trees less scrubby and stunted.

Then they cut to the left, angling through the foothills below the great cliff, making their way back to the shores of the river of blood. As they crested the last small rise of ground between themselves and the river, the straw-haired alien looked around and stretched. "There's enough of a forest here. We can make ropes and fell trees. You'll have to help with that; we're short on the kind of tools that would help here."

Torg frowned, uncomfortable at the thought of abusing a blade, even an unnatural one. "True enough. I doubt you could chop down a tree with a sword."

"Oh, one or two. Not enough of the ones we need, not while they're rooted."

The Klingon officer scowled. "And would you have us uproot the trees, then, with our bare hands?"

"Try it. You're stronger than you believe, here." She gestured at a modest-sized broadleaf tree he recognized from Qo'noS. "What have we to lose?"

Experimentally, he pressed his shoulder against the trunk. It did not move. He felt something sweep over him. How dare it defy him? He grew angry, and shoved again- the tree rocked, and he saw wisps of red not-flame dance across his vision. Dizziness swept over him, and he stepped back.

"You'll be able to bring them down, once we finish the ropes."

Their little company set to work with a will. The un-Earthly woman proved phenomenally deft in selecting trees to fell, in carpentry, and in the braiding of ropes from plant fiber, as though she'd spent the full span of a Klingon life, let alone a human one, practicing the art. Torg and his warriors aided as best they could, learning as they went. She helped them make crude adzes and other tools, as well, to build the raft.

Once they had enough rope, the five remaining Klingons began to harvest the timber they needed. The woman trimmed the roots and branches from the fallen trees, using deft strokes of the weapon she spoke to and called by name, when she thought no one was listening. Though the wood had a springy toughness about it, the blade remained ever-sharp, for all that she said it could not have cut the living wood so readily.

They bound up the trunks with vines and ropes of bark. The pale Earth-spirit selected a long, straight branch to use as a barge pole.

And after a timeless time in this space beyond spaces, their vessel was ready. They shoved it out into the river, tethered to the bank by a single rope, and made ready to climb onto it.

"Just a moment!" The woman in gold called out, then waded into the knee-deep water.

With the tip of her sword she etched alien runes into the timbers- a zig-zag slash, two semicircles, a short horizontal line. An acute angle and a circle, bracketed by a pair of vertical strokes. Then she smiled and climbed onto the raft, balancing carefully and closing her deep, dark eyes. Her toes flexed hard enough to be noticeable even through Starfleet-issue boots.

"There. All aboard!"
 
With the tip of her sword she etched alien runes into the timbers- a zig-zag slash, two semicircles, a short horizontal line. An acute angle and a circle, bracketed by a pair of vertical strokes. Then she smiled and climbed onto the raft, balancing carefully and closing her deep, dark eyes. Her toes flexed hard enough to be noticeable even through Starfleet-issue boots.
The first duty of every Starfleet officer is to the truth, but it doesn't have to be a shouted one. If Torg could read it, the truth is there. She named herself, on the hull as is appropriate.
 
The Eternal Chekov.

Actually that makes me wonder. There are a small number of positions, related to cryptography, where the US government considers employment for anyone who's held them compulsory. Leaving government service and retirement before massive brain damage or memory loss is not an option if you really understand the crown jewels.

Sounds like Office 0, don't it?
 
@AKuz - I have a couple questions about how this new system is suppose to work.

New build ships are moved to theater fleets.
While I can certainly understand wanting to simplify things how does this interact with the fact that pretty much every deployment plan to date has pre-scheduled where newly build or repaired ships for the following year?

About the only reason this would ever be relevant, besides banning us from allocating new builds before they are completed, is for the rare times when ships get damaged and repaired in less then a year.

Now what does a Theater Fleet do? Well, due to a new ability added to mutual support a Theater Fleet ship can attempt to respond to a missed event in any theater sector at a penalty (do not rely on Reserve ships to respond to every single missed event. A Theater Fleet ship will respond fine to some events, but will not be effective in responding to distress calls or sudden, surprising events. Rely on sector ships and regular mutual support for surprises. Filling the D requirements on a sector ensures that someone will probably at least be in range).
I'm kinda wondering what the point of Theater Fleets are. They are worse at event coverage, the thing we have to worry about 90% of the time with fleet deployment, then just cramming ships into our Border Zones and given our continual ship shortage seem unlikely to ever be used as a reserve fleet.

So what are we suppose to do with them? Right now it seems like all they'd be is a neat idea and possibly a roadblock between shifting ships from Sector Fleets into Task Forces and vice versa.

Individual ships from the reserve also slide into a gap left by a Sector ship that is damaged, destroyed, in refit, or otherwise indisposed. No need for a vote; an equivalent class or type ships just slides in temporarily to fill the gap until the sector ship returns. No need to pause the entire quest for a day to run a vote for replacing a couple of ships.
This would be a nice feature and trying to get rid of the complicated shuffle games we have to play to replace damaged ships is a nice thought but I don't think this actually works. We have to play those shuffle games because we don't have enough ships to be able to fully cover all our sectors. Why would we place a ship into a Theater Fleet when putting it in a Sector Fleet or Border Zone is more effective?

(NOTE: THIS DOES NOT APPLY TO SECTOR SQUADRONS. MEMBER UNITS ONLY FILL OUT THEATER FLEETS AND TASK FORCES. MEMBER UNITS DO NOT RESPOND TO EVENTS.) If we wanted member fleet ships on patrol we'd leave them where they are)
If recruited member unit's can't response to events what good are they in Theater Fleets?

They can't respond to events and they can't fill in for damaged sector ships. All that leaves is being a pool to be assigned to Task Forces, in which case why not just directly assign the member ships to Task Forces as needed?



Maybe I'm missing something but the whole Theater Fleet system seems like something that would be quite useful when either the GBZ is finished or five to ten in game years; times when our fleet will actually be large enough to benefit from not having to micromanage Sector Fleets. Right now it just seems to hover somewhere between pointless and burdensome.
 
I just don't think an additional layer of complexity to an already complex vote with already low turnout is a particularly good idea.

Like, I'm glad to see member fleets be more active. That's good. But additional deployment layers at this stage are icky and probably have cooties.
 
Now I know how Oneiros felt! > : P

@Simon_Jester Please select one:

[ ] +1 on next Klingon Foreign Analysis Roll
[ ] +1 C to first Ent-C Away Team Event for one year.
[ ] Reroll bonus gained on next one event involving Klingons.
...I think we may have already used this bonus at Khitomer, so to speak, but if I had to choose, I'd pick the "Bonus on Klingon Foreign Analysis Roll" option.
 
I just don't think an additional layer of complexity to an already complex vote with already low turnout is a particularly good idea.

Like, I'm glad to see member fleets be more active. That's good. But additional deployment layers at this stage are icky and probably have cooties.

Pretty much, yeah. I was just starting to get to grips with the old system, adding this new system on top of it just makes things worse.

I like the old version of United Starfleet that treated the United Fleet as it's own mobile Sector. It was simple and easy to understand.
 
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