[X[FYM1] Captain Samyr Kanil
[X][FYM2] Captain Larai Leaniss
Adhoc vote count started by Thors_Alumni on Jul 14, 2017 at 1:41 PM, finished with 261 posts and 58 votes.

Adhoc vote count started by Thors_Alumni on Jul 14, 2017 at 1:41 PM, finished with 262 posts and 58 votes.
 
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[X][FYM1] Captain Larai Leaniss
[X][FYM2] Captain Jennifer Zhang
 
[][FYM1] Captain Larai Leaniss
[][FYM2] Captain Samyr Kanil

[Flipped in interests of not depriving both captains of commands]

[][FYM1] Captain Jennifer Zhang

[][FYM2] Captain Samyr Kanil

Remember Jenny? Remember how we sent her off to the Honiani to seek out new worlds and new civilizations? I want her as EC captain.
Hush, we're saving the first mission of the Enterprise-C for her.

[][FYM1] Captain Larai Leaniss
[][FYM2] Captain Jennifer Zhang

Names I recognize, care about, and want to see more of ho!
I think Samyr Kanil has earned being recognized. You know all that information we have on Cardassian fleets and worlds? And how many awesome things the T'Mir has done since the Biophage Crisis?

She says "you're welcome." ;)
 
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Actually gonna switch my vote here to this one, because it makes more sense to put Kanil on the veteran ship. Also, don't split the vote.

[X][FYM1] Captain Samyr Kanil
[X][FYM2] Captain Larai Leaniss

EDIT: Derp, failed captaining.
 
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Okay, you're right; it would be a shame if two overwhelmingly popular captains lost because we couldn't agree on which ship to assign them to.

[X][FYM1] Captain Samyr Kanil
[X][FYM2] Captain Larai Leaniss

EDIT: In the interests of having a fair election...

It looks like Samyr Kanil has more votes in aggregate than any other contender. I recommend that those of us who want to give Kanil a five-year mission standardize on "Captain Samyr Kanil" for FYM1 (the Sarek).

We can then argue over who gets FYM2 (the Tarrak)
 
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As a Scouting Phase / Minefield Phase / Skirmish ship, the Kepler needs high science for opposed science checks, mid-high science for DC science checks, and to not drag down (preferably drag up) the fleet D score, while having enough shields to survive to withdraw at the end of the Vanguard phase. Cost really isn't an object for this type of ship as numbers don't matter so much.

We would never bring such a ship into the main battle if we can help it, so combat score and overall suitability are somewhat lower on the list.

S - as much as possible - our Kepler designs are already S7 or S8, S6 would be questionable, S8 would definitely be best
D - above average - our Kepler designs tend towards D4 or D5, but D5 would definitely be better in Skirmish
L - above average for a frigate - we'd want L4 or L5 - L3 would be adequate against current opponents but not future ones
C - only 1C would be somewhat inappropriate to bring into a fight, as it does potentially contribute all the way to the end of the Vanguard phase
costs - we're looking at fleet-wide numbers rather than "can we bring multiples to a fight", so costs are not as much an object for combat considerations for this set of roles
That's very similar to what I wrote.

We have one use case for which less than S8 would definitely have a quite significant impact on the ability to do the job, and one use case for which we don't know exactly because we don't know the DC distribution, whether there are higher reward tiers and whether the event system or event table will be tweaked, but some of us believe S8 won't make all that much of a difference. Isn't this exactly the sort of thing modules are supposed to be good for?
We could pick a S7 L4 D5 design with 5 power headroom and an optional science module, P decided by what we think means the best value for event response. We build some with module, some without and compare how much of a difference S8 actually makes, but perhaps mostly build the version without module (of course if S8 makes enough of a difference we can always switch to just using the version with module). If it looks like war will break out we make sure to build and attach modules to all Keplers with experienced crew and use them in the main scout role, the version without module can still see some use as well in the other roles the Kepler fits well enough if needed, or stay behind for garrison/event response. Tracking can be done just like differentiating between the original version and the A version of a class is done, building + attaching the module can be treated as a single quarter refit and there is no reason we would ever want to remove the module.
The only possible downsides are that we can't use the 5 power headroom for cost optimization and perhaps that it excludes some of the cheaper designs, but shouldn't having access to the perfect rather than a merely adequate main scout be worth that?
 
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@Thebigpieman , voting that way makes it significantly more likely that one or both of our shared candidates will lose.

As of right now when I write this, Captain Kanil has 17 votes, and Leaniss has 10 11. The nearest runners-up are kap Klasch with 8 and Zhang with 7.

However, if the vote closed as I write this, while Kanil would win the Sarek, Leaniss would lose the Tarrak to Captain kap Klasch. Because while Leaniss's support is divided between the two ships, almost all the kap Klasch voters are advocating putting her aboard the Tarrak. Now don't get me wrong, I can understand why people want a "reduced crew casualties" captain aboard the green explorer. But if you want Leaniss to win a ship this year... she's not likely to get Sarek, but is considerably more likely to get the Tarrak- IF the votes unite on that.

Otherwise, she's liable to lose to kap Klasch or Zhang, the way things are going.
 
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Basically, if you want Leaniss this EC vote, put her in for the Tarrak. She won't win the Sarek, at this point, over Kanil.
 
[X][FYM1] Captain Samyr Kanil
[X][FYM2] Captain Larai Leaniss

Lets, just, you know, DRIVE THAT NAIL IN.

I feel a sense of foreboding though. It should be fun.
 
As I poked around I noticed that there was a type of ship that Starfleet doesn't operate, but that we do track because Federation members do. And not just the new kids, all of the founding member fleet have them.

I'm talking about Research Cruisers.

Now Starfleet has generally filled these roles from a more generalist platform, even in our science focused craft. Everyone, wave at the Oberths.

But, as our crew shortage increases over time though, I expect that we would like the option to have some back up for our front line ships drawing from a secondary crew pool. (I suspect that this crew pool does not actually exist at this time, but that's a different problem.)

How many might we want? Most members who operate Research Cruisers maintain one or two. Vulcan has three. The Gaeni, who are an outlier and should probably not be counted, maintain ten.

If we want one per sector, we have 8 non-border zones and 6 border zones (includes Gabriel & Licori zones). A ten ship run like the hospital ships starts to look reasonable on that sort of scale. (It also starts to look like the hospital ship run might need to be larger, but that's a problem for another post.)
Listed build time is 3 years, no information on berth restrictions.
 
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As I poked around I noticed that there was a type of ship that Starfleet doesn't operate, but that we do track because Federation members do. And not just the new kids, all of the founding member fleet have them.

I'm talking about Research Cruisers.

Now Starfleet has generally filled these roles from a more generalist platform, even in our science focused craft. Everyone, wave at the Oberths.

But, as our crew storage increase over time though, I expect that we would like the option to have some back up for our front line ships drawing from a secondary crew pool. (I suspect that this crew pool does not actually exist at this time, but that's a different problem.)

How many might we want? Most members who operate Research Cruisers maintain one or two. Vulcan has three. The Gaeni, who are an outlier and should probably not be counted, maintain ten.

If we want one per sector, we have 8 non-border zones and 6 border zones (includes Gabriel & Licori zones). A ten ship run like the hospital ships starts to look reasonable on that sort of scale. (It also starts to look like the hospital ship run might need to be larger, but that's a problem for another post.)
Listed build time is 3 years, no information on berth restrictions.
Given that we are painfully short on auxiliaries at the moment, I think we should postpone discussion of dedicated unarmed research cruisers for at least another 5-10 years. Especially since I find it hard to imagine that the average research cruiser has facilities superior to those of a Kepler.
 
[X][FYM1] Captain Samyr Kanil

Samyr Kanil was ABSOLUTELY supposed to be a Vulcan when I wrote her. Half of the omake was about how the events made no sense under Surakian logic.

Jennifer Zhang has by far the best ability of the bunch. Two +stats and a very, very broad reroll ability.
[x][FYM2] Captain Jennifer Zhang
 
[X][FYM1] Captain Samyr Kanil
[X][FYM2] Captain Larai Leaniss

Peeps, peeps. We should Save Jen Zhang for the Enterprise-C. Give Jen a bit more time to season and let the first Enterprise-C Captain be a veteran of the Enterprise-B.
 
Peeps, peeps. We should Save Jen Zhang for the Enterprise-C. Give Jen a bit more time to season and let the first Enterprise-C Captain be a veteran of the Enterprise-B.
If we could have, I would have saved Leaniss for that posting, actually. But I suspect we wouldn't have had the option.
 
Given that we are painfully short on auxiliaries at the moment, I think we should postpone discussion of dedicated unarmed research cruisers for at least another 5-10 years. Especially since I find it hard to imagine that the average research cruiser has facilities superior to those of a Kepler.
I take your point, and take it well. There are strong incentives behind our current deployment style.I just noticed this blank space and it caught my attention. Seriously, we maintain civilian ships. It was just superfreighters and these.

I'll pencil something in public for about five to six years game time, or another major shakeup that changes things that touch heavily on science/auxiliary builds. In the mean time I'll continue to tinker on scrap paper and guesses/rules of thumb estimates.
 
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