UP Berth A (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
UP Berth B (3mt) – In 2316.Q2 move Excelsior build to SF Berth A. In 2316.Q2 begin Ambassador prototype as dual build using Chen's bonus. (ETC 2321.Q4)
UP Berth C (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
UP Berth D (3mt) – Berth available as of 2316.Q2. In 2316.Q2 begin Ambassador prototype as dual build using Chen's bonus. (ETC 2321.Q4)
UP Berth 1 (1mt) – When Renaissance completes in 2316.Q3, leave empty.
UP Berth 2 (1mt) - When Renaissance completes in 2316.Q3, leave empty.
UP Berth 3 (1mt) - When Renaissance completes in 2316.Q3, leave empty.
UP Berth 4 (1mt) – Berth available as of 2316.Q2. Leave empty.
It is literally impossible for us to whittle away our bulk resources surplus even if we did nothing but spam the most BR-heavy designs we have, like the Constellation-A and Miranda-A. We'd still run out of special resources first.
UP Berth A (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
UP Berth B (3mt) – In 2316.Q2 move Excelsior build to SF Berth A. In 2316.Q2 begin Ambassador prototype as dual build using Chen's bonus. (ETC 2321.Q4)
UP Berth C (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
UP Berth D (3mt) – Berth available as of 2316.Q2. In 2316.Q2 begin Ambassador prototype as dual build using Chen's bonus. (ETC 2321.Q4)
UP Berth 1 (1mt) – When Renaissance completes in 2316.Q3, leave empty.
UP Berth 2 (1mt) - When Renaissance completes in 2316.Q3, leave empty.
UP Berth 3 (1mt) - When Renaissance completes in 2316.Q3, leave empty.
UP Berth 4 (1mt) – Berth available as of 2316.Q2. Leave empty.
Member World Coordination Office Report
Admiral,
One of the major themes over the past few months is the review of Starfleet/Member World cooperation during the war with the Arcadians. By and large, all parties are satisfied with the overall course of events. United Earth, however, is reeling from the loss of crews and ships, causing them to focus heavily for the moment on reestablishing their frigate forces.
The Rigellians are very pleased with the performance of their forces, both the heavy turtleships and the cutters. Their durability was a key asset during the campaign. With a second Megatortoise complete, and another turtleship drawing crew, the Rigellians are turning their attention to adding a few more valuable Oda-Gach cutters to support this fleet.
A new pair of Starfleet Cargo Ships are being laid down at Thiak V and 82 Eridani as Vice Admiral T'Faer in Logistics Command works to expand her space lift capacity. She has indicated she will continue to find these opportunities and bring them to your attention when she needs assistance to arrange it.
End Report
Current Priorities
Name
Short-Term
Mid-Term
Long-Term
Andorians
Rethinking Priorities
Develop new Mining
Vulcans
Miranda-A Refits 4/5
Rethinking Priorities
Grow Civ Shipping
Humans
Enlisted Drive
Rethinking Priorities
Ambassador
Tellarites
Enlisted Drive
Rethinking Priorities
Expansion
Amarki
Escort Prototypes
Riala-A '17
Betazed
Centaur-As
Patroller Refits [4/6]
Improve Budget
Caitian
GBZ
Economic Growth
Rigel
Freighter Expansion
Expand Core/Tail
Apiata
Reserve Stingers
Increase BR/SR
Increase Shipping
Indorian
Replace Shipping
Fed Tech Refits
Increase Budget
.
Resources
Name - BR - SR - Off - Enl - Tech
Andor - 25 - 15 - 12 - 15.5 - 15.5
Vulcan - 25 - 35 - 1.35 - 2.95 - 2
Tellar - 165 - 40 - 1.8 - 3.2 - 3.05
Earth - 65 - 0 - 12 - 13.3 - 14.3
Amarki - 150 - 185 - 14.5 - 18 - 11
Betazoids - 70 - 110 - 6.95 - 8.35 - 5.95
Caitian - 128 - 140 - 9.2 - 10.2 - 5.4
Rigel - 80 - 30 - 0.95 - 11.8 - 8.95
Apiata - 315 - 130 - 5 - 52 - 18
Indoria - 50 - 25 - 8.5 - 12.1 - 10.6
* NB - Most new construction has already been slated at this stage, but not all
[ ][PRIORITY] Pick One Member World Priority to change
[ ][PRIORITY] Change nothing [Weighted 1.5x]
Suggested possible priorities can be things such as:
Focus on building a particular ship type/class
Focus on more cargo shipping
Focus on increasing resources/recruitment
Set a target for Combat or Defence
Start designing a new ship
Prepare a refit of a ship
Interest in the GBZ
The Andorians are increasingly concerned about the situation with the Caldonian, and would like to be able to forward deploy the Andorian Guard into the Klingon Border Zone. This requires Council approval, which you will have to lobby for, and runs the risk of member fleet ships running afoul of the dangers of a border zone. On the other hand, if anything really hits the fan, having some additional Andorian ships on hand wouldn't hurt, and they may be able to cover for an increasingly stretched force there.
[ ][CAL] Lobby the Council (Andorians can serve as emergency responders to failed event responses in Caldonian space (-15pp)
[ ][CAL] Ignore
The Council would like the Explorer Corps to dedicate one of their Excelsiors to focus on the Caldonia matter. You can push back if you would rather they stick to their normal course of actions.
[ ][EC] Push back against the request (-10pp)
[ ][EC] Pick an Explorer Corps ship to carry this out
The Apiata have six berths capable of building Cargo Ships available, and with a little deal-making, we can most likely borrow some of that space for increasing our auxiliaries.
[ ][LOG] Start 2 Starfleet Cargo Ships at Irrizizza for 8pp
[ ][LOG] Decline
The Gaeni Technocracy has found itself in a position where it has a surplus of a number of exotic materials, but a relative lack in basic duranium and tritanium. They propose a resource exchange.
[ ][GAENI] 100sr for 150br
[ ][GAENI] Decline
The Caitian Grand Fleet is preparing to enter the Garbiel Border Zone shortly, having spent time preparing a force of...
[ ][CATS] 1 Excelsior, 3 Swarmers
[ ][CATS] 1 Fathership, 4 Swarmers
The Caldonians wish permission to produce the Betazoid Patroller-A design, feeling that it would match their needs for a lightweight modernised escort. The Betazoids are amenable to the technology transfer, but want to clear it through Starfleet first.
[ ][REN] Endorse the tech transfer
[ ][REN] Block the tech transfer
The Apiata are finding themselves in possession of a lot of extra bulk resource and are investigating options. Their two major ideals are attempting to exchange resources with the Qloathi, or with the Orion Union, or else to investigate producing "heavy" Stingers.
[ ][BEE] Heavy Stingers
[ ][BEE] Exchange resources with the Qloathi
[ ][BEE] Exchange resources with the Orion
The survivors of the USS Enterprise need to be redeployed, and there are two schools of thought involved.
[ ][ENTER] Send the survivors en masse to the new Explorer Corps Excelsior
[ ][ENTER] Send the survivors to existing ships
-[ ] Pick three ships to give +1 Crew Rating
Seriously the Tellarites have a pretty robust fleet as it is, I'm not sure what they gain by more numbers unless we ask for them to down their required defence with all the hulls. Which would be pretty self serving.
The effective defense requirement of Tellar Sector is actually insanely low because of the extra outposts we built there Way Back When. We have, on many occasions, left Tellar Sector garrisoned by literally one ship, or zero ships during emergencies.
I honestly am surprised that the Tellarites as a species and Development as a party haven't argued that, due to the massive amount of civilian shipping that passes through the region, Starfleet needs to increase its ship presence in the sector. Sure, there aren't a lot of ways for pirates to get in now that the Orions have stopped being problems, but there are reasons other than piracy to desire a Starfleet presence.
So for anything outside an Elite Excelsior-A it is a straight up upgrade to switch over to even a Green Ambassador. Elite Excelsior-As are more questionable since they have better Combat (+2C) but worse equally worse Defense (-2D) and are equal in every other regard.
Defense is rarely if ever rolled against during events as far as we can tell, so the Excelsior-A's inferior Defense score is relatively unimportant in the Explorer Corps.
Eh, the Galaxy carrying families does make sense if you consider what it was designed for. The Galaxy was clearly designed for a different type of Five Year Mission then other explorers. Instead of putting around the edges of know space it was meant to pick a direction and head out for years in that direction, kinda like the Stargazer currently is. Given that it makes sense for it to carry families since after so long with minimal contact, too far out for regular communication, you'd be strangers by the time the mission finished.
Somewhere along the lines however that plan seems to have fallen apart given how the Enterprise-D spent it's entire life, apart from brief encounters with Q or other weird events, cruising around the edges of the Federation. My guess is the many flaws in the Galaxy's design meant it couldn't actually operate that long without support from a friendly starbase/shipyard. So they decided to play it safe and put it on regular Explorer duties.
Though in that case they really should have removed the extra dependents' space and things, much as they would do with other ships that have to go eyeball-to-eyeball with the Romulans and so on.
While the numbers are obviously made up, you're ignoring my point that lower overall failure rate earlier, as in the first couple years, is more important than lower aggregate failure rate over twice or thrice the amount of years.
I'm not ignoring it, and the 'made up' numbers are based on my best rough estimates of how long it takes ships to hit Blooded and Veteran, an issue that is somewhat tricky to calculate. IN THEORY if I had access to Oneiros's notes about the game mechanics I could give you exact probabilities. Instead, I'm trying to make a math-based argument that uses unknown variable numbers, while providing reasonable estimates of what the values of those variables might be. The core of the argument is "we don't know which phase of a ship's career is most dangerous with respect to event failures." It depends on both the raw probability of failure and the duration of the window of vulnerability. This is a very straightforward argument to make, but it is one that is profitably illustrated by the use of numbers.
Numbers are not me claiming to be some kind of math-wizard with superior knowledge, they are me making an illustrative example on the assumption that everyone involved has at least a high school sophomore level of math competence or is willing to ask for clarification from someone who does.
So please, don't sneer. This is what it looks like when I try to communicate with you in a way that at least references math, logic, and evidence, in a situation when the evidence is only partially visible to ANY of us. If you'd rather, I could string together a long chain of rhetorical fallacies. Would that be better?
Diplomatic successes and pp rewards (or at least non-failures) are as important to maximize as early as possible, because of the benefits of such successes compound themselves over time.
Skipping the 'Blooded' phase of a ship's career will also prevent costly near-term failures from compounding and causing us major opportunity costs down the road. The choice isn't between, say, preventing failures in 2317 and 2318 versus preventing them in 2320 and 2323. It's between preventing failures in, say, 2318 and 2320 versus preventing them in 2317 and 2318. And the failures in question MIGHT, or might not, involve diplomatic disasters. For that matter, preventing a failure in 2320 might somehow turn out to be more important than in 2318. Yes, compounding is a thing, But the rate of compounding isn't that high.
The difference in value between preventing two mistakes compressed into (e.g.) a two year period and preventing two mistakes compressed into (e.g.) a five year period may be real, but it is not obviously large. Not when so much depends on things like context, on things like whether a specific Green ship has a captain with a diplomatic bonus (e.g. Sulu and Mbeki), on what region of space a given Explorer Corps ship is assigned to and its probability of encountering previously unknown species, and so on.
[Since you're on the warpath about made up numbers, OBVIOUSLY I am not claiming to be a psychic who knows in advance when a given explorer will fail event checks. These are examples because it would be incredibly cumbersome to make the explanation without numbers to illustrate the point.]
That's not even counting the overall improved survival rate.
Do you have evidence that survival rate is actually improved? We've never yet lost a Green Explorer Corps ship to a botched event. We've lost a Blooded ship, we've had a Veteran ship blown up repeatedly but not quite destroyed. But we can hardly say that the empirical evidence indicates that ships are more likely to be lost during the Green phase of their career than during the Blooded phase. There may be a theoretical argument for why, but it would hinge on the exact risk of event failure during the Green and Blooded phases.
The Apiata have six berths capable of building Cargo Ships available, and with a little deal-making, we can most likely borrow some of that space for increasing our auxiliaries.
[ ][LOG] Start 2 Starfleet Cargo Ships at Irrizizza for 8pp
[ ][LOG] Decline
The Gaeni Technocracy has found itself in a position where it has a surplus of a number of exotic materials, but a relative lack in basic duranium and tritanium. They propose a resource exchange.
[ ][GAENI] 100sr for 150br
[ ][GAENI] Decline
[X][LOG] Start 2 Starfleet Cargo Ships at Irrizizza for 8pp
[X][GAENI] 100sr for 150br
[X][CATS] 1 Fathership, 4 Swarmers
[X][REN] Endorse the tech transfer
[X][BEE] Exchange resources with the Orion
Not sure about which option(s) are better for Caldonia stability.
Lots of readers are worried about the logistics, so go Cargo Ships.
The Caldonians really like to use other peoples designs, don't they. First it was the Rennie, now the Patroller.
I am tempted by the Heavy Stingers - I assume they have enough Hull that it would take more than a sneeze to disable one. But for now, gone with the Orions.
@OneirosTheWriter it's weird that the Andorians don't already have standing approval to forward deploy in the KBZ, given that there are two of their major colonies there. I had previously assumed that they did. If their colonies are supposed to be be protected by Starfleet on their own, in addition to fulfilling the functions a boder zone is supposed to fulfill in regard to protecting the territory behind it I'd expect the garrison requirement of the KBZ to be much higher than it currently is, maybe D 30 (normal requirements proportional to number and population of worlds, extra to make up for lack of member fleet, extra to provide border zone function). Furthermore those colonies have some of their shipyards, so at the very least their ships would need to be allowed to enter the border zone to access those, for repairs, refits and so on. Similar but weaker arguments would apply for the Vulcans and Solitude and the humans and Vega, so I think members really should have standing permission to enter border zones immediately adjacent to them.
The reasonable science guys. They are having trouble with civil unrest since political power is directly tied to your scientific opinion, which lead to a lot of disenfranchisement and pseudo-science cults rising rebellion all around.
A new pair of Starfleet Cargo Ships are being laid down at Thiak V and 82 Eridani as Vice Admiral T'Faer in Logistics Command works to expand her space lift capacity. She has indicated she will continue to find these opportunities and bring them to your attention when she needs assistance to arrange it.
That... is extremely good news and I'm glad she's doing it. There are quite a few 'little berths' scattered around the Federation that are useless or nearly so for constructing military ships of any kind, after all.
The Andorians are increasingly concerned about the situation with the Caldonian, and would like to be able to forward deploy the Andorian Guard into the Klingon Border Zone. This requires Council approval, which you will have to lobby for, and runs the risk of member fleet ships running afoul of the dangers of a border zone. On the other hand, if anything really hits the fan, having some additional Andorian ships on hand wouldn't hurt, and they may be able to cover for an increasingly stretched force there.
[ ][CAL] Lobby the Council (Andorians can serve as emergency responders to failed event responses in Caldonian space (-15pp)
[ ][CAL] Ignore
I'm ambiguous about this one. It's my headcanon that the Andorians used to operate in the KBZ all the time; they were once upon a time the fightingest people in the Federation and the KBZ is right next door. However, that was then, and this is now. Still, -15pp is a pretty steep cost.
The Council would like the Explorer Corps to dedicate one of their Excelsiors to focus on the Caldonia matter. You can push back if you would rather they stick to their normal course of actions.
This is an important issue, and in general we always end up needing the Explorer Corps to sort out any given 'obstacle to ratification' scenario. This is, I suspect, no exception.
[X][EC] Pick an Explorer Corps ship to carry this out
The Apiata have six berths capable of building Cargo Ships available, and with a little deal-making, we can most likely borrow some of that space for increasing our auxiliaries.
Unless the Apiata are unable to build more Stingers or Foragers for their own fleet, I would prefer to avoid committing their berths. The Apiata fleet is one of the key elements of our frontline defense against Cardassia, and we need it as strong as possible. Let rear area polities build cargo vessels.
[X][LOG] Decline
The Gaeni Technocracy has found itself in a position where it has a surplus of a number of exotic materials, but a relative lack in basic duranium and tritanium. They propose a resource exchange.
The Caldonians wish permission to produce the Betazoid Patroller-A design, feeling that it would match their needs for a lightweight modernised escort. The Betazoids are amenable to the technology transfer, but want to clear it through Starfleet first.
The Apiata are finding themselves in possession of a lot of extra bulk resource and are investigating options. Their two major ideals are attempting to exchange resources with the Qloathi, or with the Orion Union, or else to investigate producing "heavy" Stingers.
I'd like to encourage both the Qloathi and the Orion Union to feel integrated into the greater Federation economy and to feel like beneficiaries of that economy. The existing Apiata stinger design seems pretty satisfactory to me- not perfect, but satisfactory. Without a clear picture of what the 'heavy' Stinger might look like, I'd rather have everyone involved keep doing what we know they do best. Given that I have to choose Qloathi or Orion... Orion.
@OneirosTheWriter it's weird that the Amdorians don't already have standing approval to forward deploy in the KBZ, given that there are two of their major colonies there. I had previously assumed that they did. If their colonies are supposed to be be protected by Starfleet on their own, in addition to fulfilling the functions a boder zone is supposed to fulfill in regard to protecting the territory behind it I'd expect the garrison requirement of the KBZ to be much higher than it currently is, maybe D 30 (normal requirements proportional to number and population of worlds, extra to make up for lack of member fleet, extra to provide border zone function).
I suspect that the Defense requirement along that border was much higher before Khitomer, but that everyone involved became so convinced that the Klingons would not attack across it that, in light of the mass demobilization of ships post-Khitomer, defense requirements were allowed to spiral downwards: the ships decommissioned on the Klingon border (e.g. the Enterprise-A) were not replaced by other ships from elsewhere in the Federation, because there were precious few ships to send.
Furthermore those colonies have some of their shipyards, so at the very least their ships would need to be allowed to enter the border zone to access those, for repairs, refits and so on. Similar but weaker arguments would apply for the Vulcans and Solitude and the humans and Vega, so I think members really should have standing permission to enter border zones immediately adjacent to them.
@OneirosTheWriter it's weird that the Amdorians don't already have standing approval to forward deploy in the KBZ, given that there are two of their major colonies there. I had previously assumed that they did. If their colonies are supposed to be be protected by Starfleet on their own, in addition to fulfilling the functions a boder zone is supposed to fulfill in regard to protecting the territory behind it I'd expect the garrison requirement of the KBZ to be much higher than it currently is, maybe D 30 (normal requirements proportional to number and population of worlds, extra to make up for lack of member fleet, extra to provide border zone function). Furthermore those colonies have some of their shipyards, so at the very least their ships would need to be allowed to enter the border zone to access those, for repairs, refits and so on. Similar but weaker arguments would apply for the Vulcans and Solitude and the humans and Vega, so I think members really should have standing permission to enter border zones immediately adjacent to them.
Their presence (as far as non-auxiliary goes) is very much limited to just those major colonies and a transit corridor in and out. With the vagaries of contact with the Klingons, Starfleet has not wanted them underfoot. This allows them to position themselves away from their own colonies, into positions where they can respond to events that occur around Caladonian space.
Honestly, we may end up skipping straight to five-megaton explorer berths, freeing up our (by then many) three-megaton berths for 'cruiser'-weight ships like Excelsiors, Akiras, and Niagaras.
Honestly, I'm not sure we will want to build anything that's 5MT. The build times will be insane, since even a 3mt takes 4.75-5.75yr to build. The extra weight may not even be necessary, either. With the 230kt left in the heavy Amby design and burst launchers I'm pretty sure I could get +1 C,S,P (maybe L) on the Amby as it is. Given 2mt and at least 2, maybe 3 milestone tech advances plus T4-5 techs(phaser arrays, Isolinear computers, quantum torpedoes) the resulting stats will be not only insanely high, but insanely expensive. It wouldn't surprise me if the ship ended up being a 450sr, 10/10/10 crewing monstrosity. And that's a lot of eggs to put in one basket.
[X][CAL] Ignore
[X][EC] Pick an Explorer Corps ship to carry this out (USS Odyssey)
I'm nervous about bringing a large fleet into the KBZ during the chaos of the Klingon/Romulan war. However, an EC ship should do the job nicely.
As for which ship, Captain Mbeki has a bonus to non-first contact Diplomacy, a reroll to avoid nasty surprises (which the Caldonian dissidents are fond of using), and he has Mipek aboard, which is likely to be another point in his favor for a race that equates science with political legitimacy. The Odyssey is the best choice.
[X][LOG] Start 2 Starfleet Cargo Ships at Irrizizza for 8pp
Just so long as it doesn't cut into Stinger production, more cargo ships are always good.
[X][GAENI] 100sr for 150br
Its almost always a good idea for us to sell BR for other resources.
[X][CATS] 1 Fathership, 4 Swarmers
Keep the spoonheads on their toes.
[X][REN] Endorse the tech transfer
We already sold them the Renny design. Compared to that, the Betazoid Patroller is practically harmless.
[X][BEE] Heavy Stingers
Keep the spoonheads on their toes.
[X][ENTER] Send the survivors to existing ships
-[X] Courageous, Odyssey, and Tarrak
We get an extra Elite, an extra Veteran, and an extra Blooded EC ship. The Sarek is expected to hit Elite very soon on its own, as I recall, so if we boost the Courageous we'll have two Elite explorers (and with Chad training up the Atuin's crew, we might even have three by the end of his 5YM). Also, boosting the Odyssey will improve its odds of success on the Caldonia mission.
EDIT: changed my last ENTER option from Voshov to Tarrak. More efficient use of the veterency system.