While I appreciate the level of player control given in ship assignments, I would like to see more back-and-forth between Starfleet Operations and Starfleet Tactical on the potential risks and benefits of any given posture.

Tactical often seems like the forgotten cousin of Starfleet Command, occasionally stepping in to give a piece of advice on a particular situation but not in any continuous, organized way. It would be good to get their thoughts on, "Here are the dangers of over-committing to the Gabriel Expanse," or "Here is what you really need to hold back the Licori if they lunge at the Federation." Ideally Operations should concentrate on getting things done, but Tactical should be giving a lot more risk/benefit analysis.

In particular, you as the voice of Tactical have a much better idea than we do about Member World fleets and how much we can depend on them as a backstop if Federation space is invaded and where they're patrolling when a crisis is not happening.

I'd say that Tactical fills the role of a real life Naval General Staff (Warplaning), Naval War College (tactics and wargames), and Bureau of Weapons. While Ops runs the day to day, Tactical makes sure that the Starfleet has the right tools and strategy to execute the Federation's foreign policy. Most of the time, Tactical doesn't really show up but during wartime or times of crisis they're worth their weight in special resources.
 
With effectively two wars now on the border, and the potential for other confrontations or boilovers, it's pretty clearly time to rearrange Starfleet Operations. The question is: how much input into the new structure do people want? Are there any particular concerns people want addressed?

I don't imagine anyone cares much about components of Ops like Logistics Command, more for the fleet command structure, but if there are, I'm happy to listen.

With the Arcadian War now boiling, and the likelihood of Federation involvement, this will all be practically encouraged by the Council to allow for proper command and control. The amount of oversight for sectors is at a hilarious all-time low, after all, and with a the explosion in area covered, that's a concern that the Council will be starting to feel acutely.

Spinward and Tailward Command, above the starbase and sector commanders but below VA (or full Admiral) Ops. Allows the opportunity to separate it into quadrant command later, or add Coreward and Rimward commands.

Reason being, there are too many sectors and too many starbases. The Council and Ops themselves knows well that this will only continue to increase. Divide those up into areas or, well, there really isn't another option.
 
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Did the Federation ever go back to the Genesis device to see if it was feasible in it's original intent, to turn uninhabitable planets to habitable ones? Or otherwise worked on lesser-scale terraformers?
 
Did the Federation ever go back to the Genesis device to see if it was feasible in it's original intent, to turn uninhabitable planets to habitable ones? Or otherwise worked on lesser-scale terraformers?

Well, it wound up being based on protomatter which is unstable. Between that, the death of Dr. David Marcus, and the diplomatic protests from the Klingon Empire, no spin-off projects were created.
 
Did the Federation ever go back to the Genesis device to see if it was feasible in it's original intent, to turn uninhabitable planets to habitable ones? Or otherwise worked on lesser-scale terraformers?
Well, it wound up being based on protomatter which is unstable. Between that, the death of Dr. David Marcus, and the diplomatic protests from the Klingon Empire, no spin-off projects were created.

Small scale tests like the Genesis Cave worked as advertised. Presumably the smaller-scale you go, the more stable Genesis is.

We could potentially use it to repair damaged, existing, biomes instead of creating new ones.
 
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Omake - Tibby Reaches Out - ClawClawBite
Tibby Reaches Out

2313.Q3

Dear Aunt Vitalia,

Today I killed a man.

I knew from the stories you told, and the teachers at the Academy that Starfleet was more then on site astronomy and hand-holding Apatian Queens (and Queen Imprezza asked me to pass along her personal greetings, though she was a bit confused by our family structure and relationship). I admit, that 'classified mission' was a bit tense, but I was mostly on the sidelines for that one. This was different.

I was on the bridge when it started, third shift. A bit disappointed that I was sleeping while the Sayek ship, the Sign of Rethelia, we were visiting was being put through its paces. Suddenly, something was up with the Rethelia, power fluctuation and weapon readings. My first impulse was to blame the Orion Cartels, but then Lwaxana (The Betazoid girl who finished off the chocolate cake when I had my classmates over for dinner over winter break, as if you don't remember the name of like… everyone) reported some message about a 'Reformation' was being broadcast. Internal politics meant we had no idea what to expect.

It had been only moments since the weapon fire and red alert when Captain Mrr'Shan charged onto the bridge, just a command jacket over exercise pants. By the time we had her updated on the situation, Commander Stol had tagged me out on Conn, and when she headed off to the turbolift saying "Lets see what we can do about this before anyone else gets hurt", Lwaxana and I followed along without even taking a moment to think if we were included in the 'we'.

Is it always like that? Was that me? Was that the Captain?

We met up with Commander Acheson at the armory outside Transporter Room A, and split to join up with the two ready security teams on hand. Acheson grabbed Lwaxana, thinking a telepath would help sort out loyalists from separatists as he prepared to go after the bridge. He told me to cover the Captains back as she lead the other team after auxiliary control. The Captain was giving orders to pass on to the next wave, telling them to go for engineering as we beamed over onto the Rethelia.

I'd done transporter ship assaults in the Academy, but this was different. Most of our exercises were against thinly veiled Cardassian ships, the occasional Fed, Romulan, or Klingon ship for variety. The Sayek was not familiar, and not set up like a training exercise either. Mrr'Shan knew her way around from her tour earlier. I think that must have been why she had taken the first team deep into the ship, and not after the more accessible bridge.

I was sweating, and it was not just because it was warm and humid. I had a Tricorder in one hand, a phaser in the other, and was trying to cover every opening, look in every direction, and scan for lifesigns all at the same time.

We started taking fire, and I mostly used the tricorder to help spot their locations and gave cover fire, but while I was afraid of getting hit, I knew my weapon was set on heavy stun, and I was not afraid of using it. Resistance was not heavy at first, and we managed to secure AuxCon, meeting up with the Sayak officer Sanos, who had his own loyalist crew-members in support.

That was when we got word from Lt. Jelan that the team that had gone after Engineering was being driven back. Our Captain and Sanos pulled up a map, and planned out routs to support them, but that was easier said than done.

We were harried all of the way to engineering, but Captain Mrr'Shan kept us together, moving from strong-point to strong-point. There were a few glancing blows, but not enough organized resistance to stop us, just enough to make us move slow and keep cover. Then we emerged around a corner and saw Lt. Jelan standing cover over two security crew who were down, with a third trying to drag both backwards.

A group was just coming out from cover to charge them, and Mrr'Shan literally leaped onto them from down the hall, pushing arms out of the way as she deliberaly tangled the bodies as she landed, making a hole in their defensive fire. We stunned the bodies around her, but everyone was a bit shocked from unexpected assault.

Lt. Jelan gave us an update, and we managed to get a sensor beacon onto our downed crewmates and got them beamed back to Enterprise, then we pushed forward. There were heavy signs of battle around us; phaser burns, damaged panels, sparks and flickering lights. There were sounds of heavy tools off in the distance.

We came around a corner, and there were a few of them behind a heavy panel. We were exposed, trying to push them under cover by firing as we moved, but they had the better position.

I looked for a deflection shot. I tried to come up with some idea to try to stun them, but they were good, and did not spend enough time exposed to get a good shot. Another security crewman went down, and I noticed a heavy GNDN conduit junction over them, heavy insulation and metallic shielding.

I shot it, and a gout of plasma shot out before the safeties could shut it down. Three of them were flash fried. The other two were blasted into the open, and stunned in moments.

The rest of the fight is like a movie in my head. I can see it, but I don't feel like I was there.

I still see the plasma burst in my head. I can smell the char.

Does it get better?

I have an appointment with the ships councilor in the morning. Lwaxana needs support now. Apparently, being around combat deaths for an empath for the first time can be extra hard.

Moms and dad won't understand, but I know you will.

With love,
Tiberius Kahurangi, your nephew who can't fall asleep
 
With effectively two wars now on the border, and the potential for other confrontations or boilovers, it's pretty clearly time to rearrange Starfleet Operations. The question is: how much input into the new structure do people want? Are there any particular concerns people want addressed?

I don't imagine anyone cares much about components of Ops like Logistics Command, more for the fleet command structure, but if there are, I'm happy to listen.

With the Arcadian War now boiling, and the likelihood of Federation involvement, this will all be practically encouraged by the Council to allow for proper command and control. The amount of oversight for sectors is at a hilarious all-time low, after all, and with a the explosion in area covered, that's a concern that the Council will be starting to feel acutely.

Is this on top of your reorg plans in your earlier post?

I liked what was proposed there. In particular, swapping rear admiral and commodore for starbases and sector commands, and the introduction of theater vice admirals.

As for logistics, I'd be happy for us to start handling them if they were understandable by a layperson. Economics in strategy games are hardly unusual - in fact, you could say that the most important fundamentals on such games relies on economic mechanics - but not if we have to grok a spreadsheet's worth of data and inconsistent logistics updates.

While I appreciate the level of player control given in ship assignments, I would like to see more back-and-forth between Starfleet Operations and Starfleet Tactical on the potential risks and benefits of any given posture.

Tactical often seems like the forgotten cousin of Starfleet Command, occasionally stepping in to give a piece of advice on a particular situation but not in any continuous, organized way. It would be good to get their thoughts on, "Here are the dangers of over-committing to the Gabriel Expanse," or "Here is what you really need to hold back the Licori if they lunge at the Federation." Ideally Operations should concentrate on getting things done, but Tactical should be giving a lot more risk/benefit analysis.

Well, we do get to vote on revised ship roles. But I do agree tactical is showing up enough in this quest.

I dunno if that means we need more player control options or just tactical popping up in the narrative or updates more often.
 
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While I appreciate the level of player control given in ship assignments, I would like to see more back-and-forth between Starfleet Operations and Starfleet Tactical on the potential risks and benefits of any given posture.
Hmm. I'll have to give some thought as to how to improve their ability to provide advice and information.

So...

  • Director, Starfleet Operations, Admiral
    • Chief of Staff & Etc, Vice Admiral
      • Operational Staff Chiefs
      • Operations Headquarters Staff
    • Administrator, Operations Mission Control
    • Director, Starfleet Logistics Command, Vice Admiral
      • Chief of Staff & Etc, Rear Admiral
      • Auxiliary Shipyard Operations Command, Rear Admiral
        • Amarkian Auxiliary Yard, Commodore
        • Auxiliary Industrial Division, Commodore
      • Dilithium Replenishment Command
      • Logistics Personnel Command
      • Engineering Command
        • Field Repair Division
        • Field Construction Division
        • Spacegoing Division
      • Spacelift Command
        • Stores Division
          • Perishables Department
          • Warp Spares Department
          • Munitions Department
          • Emitters Department
          • Structural Department
          • Shipyard Industrial Command Liaison
        • Operational Fleet Support Division
          • Shipyard Supply Department
          • Fleet Supply Department
          • Facility Supply Department
          • Resource Conveyance Department
    • Commander, Tailward Theatre, Vice Admiral
      • Sol Sector Command, Rear Admiral
        • Sol Task Force, Commodore
        • CO, Starbase 1 [Sol], Commodore
        • CO, Starbase 12 [Betazed], Commodore
      • Rigel Sector Command, Rear Admiral
        • Rigel Task Force, Commodore
        • CO, Starbase 10 [Rigel], Commodore
      • Romulan Neutral Zone, Rear Admiral
        • RNZ Task Force, Commodore
        • Starbase 6 [Beta Indi], Commodore
      • Klingon Neutral Zone
      • Andor Sector
      • Vulcan Sector
      • Amarkia Sector
    • Commander, Spinward Theatre, Vice Admiral
      • Apinae Sector Command, Rear Admiral
        • Apinae Task Force, Commodore
        • Starbase 11 [Apinae], Commodore
      • Ferasa Sector Command
      • Gabriel Border Zone
      • Sydraxian Border Zone
      • Cardassian Border Zone

May look at diving more along the lines of:

Tailward:
RBZ
Sol
Vulcan
KBZ
Andor

Rimward
Tellar
Ferasa
"Qloath"

Coreward:
GBZ
SBZ
Rigel
Amarkia

Spinward:
CBZ
Apinae
 
I think GBZ should definitely be Spinward for now, since the CBZ, GBZ, and Apinae sectors could conceivably be considered the potential theatre of a general war with Cardassia. Operations in those areas are intrinsically linked.

e: That said IDK if we need 4 divisions at this time.
 
May look at diving more along the lines of:

Tailward:
RBZ
Sol
Vulcan
KBZ
Andor

Rimward
Tellar
Ferasa
"Qloath"

Coreward:
GBZ
SBZ
Rigel
Amarkia

Spinward:
CBZ
Apinae
Hm, perhaps something more along the lines of:

Tailward Theatre:
Rigel
RBZ
Sol
Vulcan
Tellar


Central Theatre:
KBZ
Andor
Ferasa
Amarkia


Spinward Theatre:
GBZ
CBZ
Apinae
Arqeniou/Rethelia
SBZ
 
I like the reorganization ideas, though as noted it would be a GROSS disservice to Uhura to promote someone over her.

Maybe we could implement the sector reorganization, then the intermediate layer of vice admirals and promoting Uhura to admiral a little later?

EDIT: I mean, Uhura is pretty clearly a gifted organizer, it would make sense if SHE were a big part of the driving force behind the reorganization of Operations, and that would be a thing that could profitably occupy a period of years, with different parts of the structure being phased in at different times instead of doing it all at once and throwing the command structure into disorder in the middle of somewhere between one and three minor wars.
 
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Uhura was promoted in 2313 to VA and so should have 5-10 YIR before being promoted to Admiral. I'm not sure we want to try spreading this re-org out that long to move her into the top spot. Plus she's currently 75 years old (only 2 years younger then Sulu). Granted humans are living and serving longer but she might be planning to retire around then.

Much as I agree that Uhura deserves the top spot I don't think the timing works for her to be the first one in. Maybe we could have someone move up and then laterally when she can be promoted?
 
Uhura was promoted in 2313 to VA and so should have 5-10 YIR before being promoted to Admiral. I'm not sure we want to try spreading this re-org out that long to move her into the top spot. Plus she's currently 75 years old (only 2 years younger then Sulu). Granted humans are living and serving longer but she might be planning to retire around then.

Much as I agree that Uhura deserves the top spot I don't think the timing works for her to be the first one in. Maybe we could have someone move up and then laterally when she can be promoted?
The only lateral move at that rank is Commander Starfleet, you realize. We have exactly one Admiral right now, this would be the second.
 
@OneirosTheWriter, with the 2 officer casualties in Fidelity and Republic, we'd technically be at -1.95 officers in our personnel pool, if the crew replenishment for the casualties is immediate.

Can the replenishment of the 2 officers be delayed until end of year, when we get a new crop of Academy graduates? The Fidelity is scheduled to relaunch 2315 Q2, and Republic is scheduled to relaunch at the end of this year (or 2314.Q4.M3 which is close enough), so both should technically crewable with the new graduates. No other ships are scheduled by crewed until next year.

Just want to avoid any political penalty.
 
The only lateral move at that rank is Commander Starfleet, you realize. We have exactly one Admiral right now, this would be the second.
Yes, but we also have the option in the snakepit to make new admiralty positions. Starfleet Operations is the one we're talking about now and Shipyard Ops, Ship Design Bureau and Starfleet Tactical are the other options Onerios has listed. I think Shipyard Ops is worth thinking about, even though it costs 50 pp (at last snakepit, it may change). I'm not really sure if the Ship Design Bureau warrants an admiralty rank and Starfleet Tactical isn't really separate enough from Starfleet Operations to make that call, at least to me.

The problem is if we make Shipyard Ops an Admiralty and don't give it to Patricia Chen it will be just the same as not giving Uhura Starfleet Operations.
 
The only lateral move at that rank is Commander Starfleet, you realize. We have exactly one Admiral right now, this would be the second.
I think the idea would be that we'd make Operations an Admiral billet, promote someone else into the slot over Uhura's head, and move Uhura 'sideways' into one of the specific vice admiral billets within Operations.

I don't like it, personally. :(

But we totally could do that- promote ch'Tharvasse or ch'Vohlet or even Sulu to an Admiral-ranked Operations post while Uhura remains subordinate to them for a few more years. We could probably even bump Chen up into the slot if we wait another year or two, though I'm not sure anyone will want to do that.
 
I'm clearly not keeping you people busy enough!

Congrats people, we just told the QM that things weren't "hard" enough. incoming pain train detected...

So most of our Explorer captains are right out?

Who do we use when designing the M-6? Spock or McCoy?

Just because Vulcans are not outwardly emotional, that doesn't mean they aren't emotional or even sane.

With effectively two wars now on the border, and the potential for other confrontations or boilovers, it's pretty clearly time to rearrange Starfleet Operations. The question is: how much input into the new structure do people want? Are there any particular concerns people want addressed?

I don't imagine anyone cares much about components of Ops like Logistics Command, more for the fleet command structure, but if there are, I'm happy to listen.

With the Arcadian War now boiling, and the likelihood of Federation involvement, this will all be practically encouraged by the Council to allow for proper command and control. The amount of oversight for sectors is at a hilarious all-time low, after all, and with a the explosion in area covered, that's a concern that the Council will be starting to feel acutely.

Well, it would be nice for some representation of logistics, the challenge is that they should be there, should do their thing, mostly on its own, but we should be able to make some options and decisions on allocating resources, specially in sectors we'd want to go offensive.
mind you, we don't need to go overboard either, perhaps having an industrial value? that would represent all the industrial facilities Starfleet can draw from (including those needed to build and maintain starships) so we'd add another Starship limit cost: not only militarization, but ships we can actually support
A shipping value for the latter would be interesting, the further the ships are from the forward base, the more shipping "costs" it incurs.
So, Civilian Shipping, engineering vessels and even some sort of Logistics vessels could work as modifiers to these values.

To be honeest, this might be going to much in depth, I don't want too many logistic headaches, but having some level off, means more in the tactics department, and would make deep raiders or attacking logistical nexus interesting options.

Bah. If the Council declared it was a true wartime SOE rather than just a play-war, we could easily peel enough ships off garrison duty to seriously fight the Licori in conjunction with the Gaeni. The problem only comes if the Council wants us to:
1. Fight a war of choice in Gabriel with member fleets helping only if they feel like it.
2. Fight a war of choice with the Licori with member fleets helping only if they feel like it.
3. Maintain peacetime garrison levels like nothing exciting is happening.

We can do two of the three, but all three is too much, and I hope Sousa can explain that to the President.

The council has yet to take a stance on the Licori/Gaeni CF. we can probably hope they take their time to do so, the more time, the more likely we can have the Expanse in a more controlled manner.
Plus we'd need to see how the Licori/Gaeni war escalates and evolves...

Can Nash steal the enterprise and use it to save the day sometime soon? Plz?

with or without time travel?

Small scale tests like the Genesis Cave worked as advertised. Presumably the smaller-scale you go, the more stable Genesis is.

We could potentially use it to repair damaged, existing, biomes instead of creating new ones.

I am not sure about that, that the smaller you go... part of the problem was the ambitious objectives of the project: terraformation in under a day.
iirc Carol wasn't aware of the use of protomater (might be mistaken) AND due to the nature of the Genesis planet (it was designed to be used in a planet, not a nebula, so we really don't know how unstable it would be if used in a planet. part of the instability of Genesis is because the thing performed way beyond its specs, don't forget that
 
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